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Choose Champion Build:
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Runes and main Annie build
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Support Annie
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Jungle Annie
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Tank [NOT VIABLE] outdated
Recommended Items
Runes: Electrocute
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Syndra
Hard, she out ranges you, has a far stun, and can burst you. Take barrier to maybe survive her ult damage, Zhonyas could also be a good alternative. I recommend Banshee's Veil and other MR items. Call for ganks since she has bad escape. If you would like to try to all-in her wait for her E so she can't stun you and turn the tables and just Q, R you.
Alistar
Alistar
Champion Build Guide
So why would you want to play Annie. Well to summaries Annie is a mega burst champion, squishies fear her. She is able to one-shot many champions, and dishes out very good CC for a mage. Annie's best time is probably mid/late game, where she gets tibbers and can really start to become a monster.


These pictures above are the runes I personally run
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ElectrocuteElectrocute is super good for bursting down enemies, it's basically identical to the old Thunder Lord's. Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 30 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) Attack damage.![]() |
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Cheap Shot![]() ![]() ![]() ![]() |
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Eyeball CollectionHere I think it's just a matter of personal perference.![]() ![]() ![]() ![]() |
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Relentless HunterGives amazing roam possibilites and dodging abilities.![]() ![]() |
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Future's MarketThis is another rune that comes to personal preference. I really think this rune is great since it's both useful when you are behind and ahead. Other runes such as![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Cosmic InsightA overall great rune, helps with CDR 5%, max CDR 5%, Summoner spells 5% and Item CDR 5%. Can't think of any other option that could replace this rune and still be useful. |
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Dark HarvestRecommended to take with my Protobelt build. Dark Harvest dishes out epic damage in the late to mid game. And come really usefull bursting down targets with massive damage. However, I do not recommend this rune if you are new to the rune or![]() |




Firstly you want to start














After level 6 you mainly want to focus on ganking and getting kills, which in return will stack your




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FLASH: Basically a no brainer. Has good synergy with ![]() ![]() ![]() ![]() ![]() |
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SMITE: ![]() ![]() It's also good against healing champs like ![]() ![]() |
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TELEPORT: ![]() ![]() ![]() ![]() ![]() ![]() |
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GHOST: ![]() ![]() |
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EXHAUST:![]() ![]() ![]() ![]() ![]() |
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BARRIER: ![]() ![]() ![]() |





Your go to damaging spell, offers good damage. Great for sustain and farming. A must use ability if you are planing to play a more sustain-ish Annie style, where you just farm and get ahead on gold.






a surprise stun. Sometimes when I cast Q they will either flash or escape, this gives a little window where you can press E when you have 3 stacks, which will result in the target getting stunned than you can easily catch up and kill the target.

Summons Tibbers, dealing 150/275/400 (+65% Ability Power) magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for 10/15/20 (+10% Ability Power) per second and attacks for 50/75/100 (+0) as magic damage. Annie can control Tibbers by reactivating this ability.
Tibbers Enrages when: summoned; Annie uses Pyromania on an enemy Champion; and when Annie dies.
Enrages: Tibbers gains 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.
Does instant AoE, and stun if you use it when you have 4 stacks. Try using it after stunning someone with your Q, since your Q is a guaranteed stun.




Put wards level 3 when the enemy jungler is most likely to gank you. It depends what side you are on, but try to getting information where the enemy jungler started. Early ganks mid are unusual but can happen, so do care for that.
When you have your ultimate it's probably a good time to roam, you want to have gone back at least once before roaming. If you run

Well to start off everything, let's talk about how Annie preforms in teamfights. She is a burst monster and contributes with a lot of CC with her passive





You could compare






Fighting 1v1's can be a little bit scary as








For team fights dealing much damage and outputting a lot of CC
Also for 1v1's against enemies with low mobility or no flash



For 1v1's when the enemy has flash



For a surprise


Combine these with

Also combine these with

+Updated the guide lmao, this was a long time ago
2020/02/24
+Changed Electrocute runes to better ones, however I do recommend going the old ones aswell. See more in the runes section of the guide
+Changed builds and starting items to more updated ones
+Updated the "Runes" section of the guide
+Updated build descriptions
-Removed the legacy style of the guide and changed to the newer version as it looks nicer
2020/01/08
+Changed Dark Harvest runes to better ones
2019/11/14
+Changed the support role runes
2019/09/11
+Added new build and Inspiration runes (Protobelt is back baby)
+Switched place of Dorans ring and Corruption Potion since I now recommend it
-Removed old build and Inspiration runes
2019/07/26
+ All runes collected in the main build. Find them all by pressing the numbers besides the runes title
+ Fixed some spelling mistakes and old tips that are not recommended anymore
+ Added Change log chapter to be able to track changes myself and for others
+ Added some new threats and synergies!
- Removed separate rune builds to give a more neat and clean look
+Video of me talking and showing some tricks and tips on playing Annie!
Thanks to jhoijhoi's Making a Guide guide! Helped me a lot, since this is my first time making a guide and I am a bit of a noob!
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