Extremely strong engage support with a very long stun-lock. Be careful of her E and early game. You can't fight Leona before level 6 because if you get close, she can stun you unless she has already used her abilities. Beware that her Q has a very low cooldown.
Ashe
Counters your movespeed by a lot and can be very annoying with the poke. You also can't do anything to help yourself or your ADC if she ults and you don't have your ult (you can buy Mikael's). If you are against her, all you can do is try to be safe in lane and keep your ult for her R. You can also leave lane and try to help your team, just be careful.
Blitzcrank
He clicks Q, and if he hits it, he gets a kill. Do everything in your power to dodge the Q.
Brand
Extreme poke, infinite burn after the first item, and burst potential. Only use your W if you and your ADC/team take damage. You can counter his burst if you use your ult after his, Tear is recommended if you need more mana.
Janna
Janna does basically the same thing you do in lane before level 6, but better. Try to poke her or her ADC before she can shield and dodge her tornadoes. After you finish your first item, she remains a big threat because she can outspeed you. Until level 6, be safe, and after that, play with your team and focus on her.
Lulu
It's Lulu you can't do much against her and her ADC because of her abilities. Try not to engage against her or her ADC unless someone is ganking. You outscale her utility with yours.
Heimerdinger
Heimer has very powerful poke and turrets, and he can also burst if fed. There is not much you can do against him besides staying safe from his turrets. You can try to destroy them, but before level 6, you can't do it very well. If needed buy Tear for more mana.
Zyra
Very much like Heimerdinger and Brand, she has turret-like abilities and deals a lot of burn damage. Try to dodge her stun and ultimate. If your ADC gets hit by her ultimate and can't help, use your ultimate to protect him, as that's when they usually burst, if needed buy Tear for more mana.
Zilean
Laning phase and combat aren't very hard, but his ultimate is very strong and you can't do anything against it. Just dodge his Q, and you'll be fine. Also, be careful about getting close to poke because of his absurd slow.
Yuumi
Meow
Xerath
Very good poke and stun, but you simply outscale him. Try to dodge his abilities and only use your W if your ADC or team can also heal.
Vel'Koz
Very good poke with one of the best ults for teamfights. You will want to dodge his Q and E. You can use your W to dodge his E, but for everything else, only use W if your ADC or team can be healed.
Veigar
Easy lane, but he can outscale your entire team if left unchecked. Dodge his cage or just run away when he tries to use it.
Sylas
He does a lot of damage early and mid-game, and doesn't need an ult to kill you and your ADC. He can also use his ult better than you can. Against him, all you can do is dodge his skills and try to kill him if he hits a minion.
Soraka
She doesn't do anything particularly difficult to counter; you can just buy anti-heal and apply it with your autos. The only challenge is dealing with her healing the rest of her team.
Swain
Your laning phase against him is not very hard. Just try to dodge his E, and if he ults, keep your distance until it runs out, and you should be fine.
Sona
Sona is very easy to play against because all she can do is poke and ult. All you are going to want to do is wait for level 6 or engage if she has no mana. If she is healing too much, buy anti-heal.
Shaco
Against Shaco, you need to know if he is going AD or AP. If he is AP, avoid going into bushes too often and ward the center of the lane to detect any traps. If he is AD, he can't buy a lot of items, so you can kill him if he gets close. Just be careful, as he won’t stay in lane for very long.
Seraphine
All of her abilities are easy to dodge and don't do a lot of damage. Just avoid all of her kit, and be careful after she buys Rylai.
Senna
Senna is one of the best counters to Kayle support; all you can do, she can do better, albeit with less utility. You can't be entirely safe against her because of her range and healing with minimal cost. Try to heal your allies if they take damage and prevent her from collecting souls, Tear is recommended because of her poke.
Renata Glasc
Laning phase is pretty easy, but teamfights can be very challenging if she knows how to play Renata. You can engage her at any level as long as you dodge her Q.
Rell
Rell is one of the strongest engage supports against Kayle, but she can only engange you using her Flash or taking advantage of a mistake. Keep a safe distance from her, and if she uses her W to get to you, use your W to run. You can poke her, but be sure you are not in her Q range.
Rakan
Rakan is only a big problem if the ADC can help him, but when they do, he becomes a menace to play against. Focus on not getting hit by his Q so he doesn't heal himself and his ADC. If you build Flowing Water, you can more easily dodge his W without needing a precise prediction.
Pyke
Almost unplayable, his Q can be held, making it very hard to know where exactly he is aiming. He also has a lot of self-heal and a very strong invisibility. Against Pyke, you can poke him through the minions, but be careful because he can dash into or run through the minions to land his Q.
Pantheon
Pantheon is very strong early but only continues to be a problem if he builds effectively. Try to stay out of his W range, and if he engages, look for opportunities to punish him. It is recommended to upgrade Q second against him.
Neeko
Not very hard to win, the only issue is if you have poor concentration because she can turn into a minion. Her Q is difficult to dodge, and her E provides a long stun if it hits a unit. Focus on the minions and dodge her E.
Nautilus
The most powerful engage support against Kayle, his Q has a very broken hitbox, so be careful. Literally, all you can do is dodge his Q and be careful with his autos, but even so, he can just ult you.
Nami
Nami is very strong because of her poke with heal and knock-up. You can't engage against her until level 6, but you can actually poke her to make her waste mana on her heal.
Morgana
Morgana is not super strong against Kayle, but the problem is the rest of your team. Morgana can cancel a lot of champions, more than half of them just with her Q and E. Laning is not hard; just dodge her Q with your W if needed. You can run out of her ult easily with your W.
Miss Fortune
This is about AP Miss Fortune. She is very irritating but not much else; unless her ADC has a lot of utility, like Ashe, she can't do much more than poke with her E. Laning is quite boring, as you can’t do much, but her damage is low, so you can outheal it. I recommend buying Tear of the Goddess if you need more mana.
Maokai
Maokai is very strong, but he can’t get to you very easily. The major problem is for the rest of your team because he has a lot of map control and teamfight power. In lane, you can use your E on him without him being able to use his W, but only if you have Footwork. His ult is very easy to dodge with your W, but it can move you away from your team, so you can intentionally take his ult if needed.
Milio
Millio does nothing against you at practically any level, but he can buff certain ADCs to a problematic level. There isn’t much you can do against him; your level 1 is weak because of his Q, but from level 3 onwards, you can play more effectively.
Lux
Lux has very strong poke and burst. Her Q is kind of a slow projectile, but her E is almost impossible to dodge. Laning against Lux is very challenging because her poke is much stronger than your heal and uses less mana. I recommend buying Tear of the Goddess as your first item for a lot more mana.
Karma
Karma has one of the most powerful poke tools and can solo you before level 6. Be careful of her Q range the best you can do is stay out of its range. Laning against Karma is very obnoxious because of her RQ damage range and hitbox. You can avoid her W, and you outscale her more than most champions due to her weak late game. I recommend buying Tear of the Goddess if you need more mana because of her poke.
Hwei
Very difficult lane; he is just very strong, with a lot of poke and a powerful burst. The big problem is that he has no cooldowns and has an ability for every situation. Hwei has a lot of abilities, and the best thing you can do against him is to keep your distance. You can buy Mikael if needed. I also recommend buying Tear of the Goddess if you or your ADC is getting poked too much and you need more mana.
Alistar
Alistar is a very generic engage support to fight against. If he gets into range, there is not much you can do just don't let him get behind you. You can poke Alistar throughout the game, but be careful of his engage and play with his cooldowns in mind.
Amumu
Amumu is really strong early, so be careful and avoid getting near him during levels 1 and 2. Laning against Amumu is not very hard because he can't do much if you stay behind minions, allowing you to poke him. However, if you get caught, you will be permanently stunned, so try your best to dodge his abilities.
Annie
Annie support is not very strong right now, but her kit can be quite effective against Kayle. Playing against Annie involves paying attention to her passive stacks and being cautious when she has them. Her auto attack range is much higher than that of her Q or W but is almost the same as her ultimate at maximum range, so she can poke you very easily. You can buy Mikael, but I would not recommend it.
Bard
Bard is Bard. He can poke you before level 6, so you need to try to push the lane against him. This will force him to roam, and if he's stuck under tower, he will lose a lot of experience and leave his ADC exposed.
Braum
Braum is an interesting matchup because of his shield and passive. In lane, all you need to do is dodge his Q and help your ADC if they get hit. You can also proc his initial shield if your ADC has any important projectile.
Nidalee
Nidalee support is very easy to handle. You can easily dodge her Q, and if she jumps, you can likely kill her with your ADC. Her heal is strong but only effective if the target is low on health. Laning is straightforward just dodge her Q to stay safe. If she jumps, you can use your ult or flash if needed.
Sett
Sett support is essentially a worse Alistar in almost every aspect. Almost all of his plays revolve around Hexflash, so you just need to be aware of his position. The only consistent stun he has is his E, which needs to hit two units to fully stun. Other than that, it's just his ult.
Taric
Taric is very strong early, and you can't win solo against him in a fight before you have at least three items. Don't get near him before level 6, so avoid farming close to him or poking him from close range. If your ADC is kind of melee, like Nilah or Samira, I recommend buying Redemption to heal as much as Taric.
Teemo
Teemo is very irritating if you are trying to do damage. I would recommend using an enchanter-focused build. There is not much you can do his poke is really strong but not broken if you have Control Wards or Oracle Lens. Just play around his Blind cooldown and buy a lot of Control Wards for his ult. Buy Tear of the Goddess if needed.
Thresh
You need to be careful against Thresh because of his hook; it's hard to see exactly where he is aiming before he sends it. He also scales very well, but not better than Kayle. You can poke Thresh at level 2, but be careful not to get too close to the minions, as he can use his E to push you and trap you with his ult. I recommend buying Mikael's, but be careful as he can still engage.
Tahm Kench
Tahm Kench is just an annoying lane until level 6. You can't get very close to the minions because of his W. I would recommend rushing Boots to try to dodge his W. Also, be careful of his Q poke and passive stacks.
Galio
You just have to be at a safe distance or ensure you can dodge his abilities. The only thing you need to be worried about is the impact of his ult on his team.
Poppy
Very niche pick, but if she appears, she can't do anything because you don't have dashes and can move faster than she can.
Camille
Very hard matchup because of her E hitbox. As far as I know, you can't dodge her E with boots, so be careful early. She can deal as much damage as the ADC and lock one person in a box with her R. I recommend buying Flowing Water or Mandate for increased movespeed.
Swain
Swain is a very rare ADC to see nowadays, but when you do, pairing him with Kayle support can be incredible. Poke as much as you want when Swain is close, but be careful before level 6. After level 6, stick close to him and ensure you survive in fights so you can use your ult on him if he’s at risk of dying.
Nilah
Nilah is extremely strong with Kayle because you can proc her passive. You gain a lot of extra experience when near her, so stay close to benefit from those power spikes. Both your early game and Nilah's are not very strong, but she can still secure kills due to her random damage spikes. Don’t forget she can dash to allies, so if she’s in trouble, stay close so she can dash to you. I also recommend using the enchanter build when playing with her.
Aphelios
Playing with Aphelios is not hard, but it depends a lot on whether he knows the limits of his champion. You can only fight effectively at level 2. Consider buying Ardent Censer if the team has another member who can benefit from it.
Ashe
This lane is one of the best because of the amount of utility Ashe has in her kit. She can make up for the fact that Kayle has no CC, allowing almost any lane to be effective for poking.
Ziggs
You can't help Ziggs with anything besides movespeed and your ult. Laning with Ziggs is very boring because it's mostly just you poking the enemies, but it's still pretty good if you keep him safe because he can make the enemies stay away. You can buy Flowing Water if you want.
Xayah
You can combo her R with yours to make her invincible for a long time, enough time to place all the feathers and pull them. You can also buy Ardent Censer to make her combo faster, but aside from that, you can't do much.
Kalista
Kalista is very strong with Kayle and would be one of the best synergies if not for her ult. You can easily proc her W passive and help her move around, and you can also ult yourself after she ults you.
Twisted Fate
Your game with Twisted Fate will be very easy if you build correctly for him. Start by building Ardent Censer as your first item, followed by Echoes of Helia, Redemption, or Flowing Water depending on the situation.
Tristana
Very strong early and you can buy all the frontline items you want. You can actually be aggressive with Tristana, just be careful before level 6. If your team has a good frontliner, buy Redemption as the first or second item.
Yasuo
Yasuo ADC normally wants an engage support with a knock-up, but as a kind of enchanter, you can still help him a lot. Buy Helia or Redemption for healing; you can also buy Ardent Censer, and ult him every time his ult is about to end.
Veigar
Kayle has almost no synergy with Veigar, the most you can do is give him another chance by using your ult. You can use his cage to your advantage. I recommend using Bloodsong to make him even more of a threat.
Varus
Varus can do a very good job with poke and pressure. You don’t need to do much in the lane with him and can actually build damage if you want.
Sivir
Sivir's kit makes it very difficult for anyone that's not an engage support to have synergy with her. She can benefit a lot from movespeed that you can provide; she also wants to play safely so she can scale, and you can keep her alive without any problems.
Caitlyn
Caitlyn works better with engage supports that provide stuns or roots, so the best you can do to help her is to poke when it is safe in the early game and keep her alive. If she builds crit, you can buy Ardent Censer to help her.
Draven
Draven's early game is really strong, and yours is weak, so all you need to do is try to help him with everything he needs. Do your best not to steal a kill from him, as it will cause him to lose a lot of gold.
Samira
Samira really wants engage/hook supports, but Kayle support has a tool that can make Samira carry with almost no counterplay. Be safe before level 6 and help Samira survive. After level 6, be very aggressive with Samira, and after she ults, you can use your R to make her invincible.
Vayne
Vayne is one of the best ADCs to have, but Vayne players can be very inconsistent. You might have a Vayne main who can carry the game or a first-timer who blames you for everything. Buy Ardent Censer to help her and assist her in surviving.
Zeri
Zeri really likes movespeed, and you have a lot to give her. She also benefits from buffs, so you should consider buying Ardent Censer and/or Flowing Water. I also recommend buying Knight’s Vow and using it on her if the enemy team has two or more AD champions.
Lucian
Lucian has the same issue as Vayne: the players can be very inconsistent, either carrying the game or blaming the team. Your heal procs Lucian's passive, and being able to auto-attack enemies without dying can help proc his W. Your movespeed and ult can assist him greatly with positioning and using his ultimate.
Jhin
Jhin really likes movespeed, and we can provide a lot of that. However, the early game may be very challenging. You need to poke and apply pressure to ensure Jhin can farm and scale effectively.
Kai'Sa
Kai'Sa really wants an engage/hook support, but we can still help her. It’s difficult to predict what she will build, but you can always opt for Ardent Censer or Flowing Water, and she will benefit from them. Make sure to use your ult either when she is about to die or before she engages with her ult.
Ezreal
Ezreal can make laning very easy or very hard, depending on how well both of you know how to dodge. Ezreal is often used against hook or engage supports because of his E, so make sure you can run away if he uses it to escape. Ezreal’s poke is very strong throughout the game, so you can put a lot of pressure on the enemies, but be careful of his early game.
Miss Fortune
There is nothing special about Miss Fortune; she is very consistent and can play basically any way she wants. Keep her alive and make sure to hold your ult for her in fights, as she can win them very easily with just one ult.
Jinx
Jinx doesn't benefit a lot from Kayle, but she scales significantly, so you only need to keep her alive until she reaches that point. Jinx scales heavily from items, so you'll want to ensure she can farm or set up ganks to secure kills. In the late game, keep her alive, and you can win.
Twitch
You don't have a lot of synergy, but you can compensate by using his abilities to your advantage, such as baiting enemies with an invisible Twitch or using his absence from lane to your benefit.
Kog'Maw
Kog'Maw normally wants a support like Lulu or Millio, but you can still help him by providing a lot of movespeed. Buy Ardent Censer to significantly increase his overall damage. If someone catches him by surprise, you can use your ult to try and buy time for him to escape.
Senna
Senna is one of the champions with the best scaling in the game, and she isn't weak in the early game. Senna can apply a lot of pressure in lane and also heal both of you. You can fight early with her because if you're positioned between the enemy and her, she can heal you while dealing damage to them. You don't need to build anything specific to keep her alive; just make sure you secure every cannon minion with your support item and help her collect souls.
Smolder
Smolder, in my opinion, is horrible to play with, but you can help him a lot. He is a scaling champion and can practically only contribute meaningfully in a teamfight during the late game. Play very safely with him and do your best to let him scale. It’s going to be very difficult, but when you get to the late game, do everything you can to keep him alive.
Morgana
Morgana, being Kayle's twin sister, has a lot of abilities that complement Kayle, especially when Kayle is played as a support. If Morgana roots someone, you can use your Q to lower their Magic Resist and Armor. You can also bait many engage supports with Morgana's shield. Both of you can sustain yourselves, Kayle with her W and Fleet Footwork, and Morgana with her passive. The best part is the ultimate combo. Normally, Morgana wants to buy Zhonya's to use her ultimate safely, but with you, she can use her ult while invincible. Just try to help her farm.
Seraphine
Early game is very weak, but after level 3, it becomes easier. Buy anything you need to help your team, and if Seraphine doesn't buy Rylai's, get it as your second item. You can't fight without your team or before level 6, but you can apply pressure in lane to roam or take objectives.
Synergies
IdealStrongOkLowNone
Swain
Swain is a very rare ADC to see nowadays, but when you do, pairing him with Kayle support can be incredible. Poke as much as you want when Swain is close, but be careful before level 6. After level 6, stick close to him and ensure you survive in fights so you can use your ult on him if he’s at risk of dying.
Nilah
Nilah is extremely strong with Kayle because you can proc her passive. You gain a lot of extra experience when near her, so stay close to benefit from those power spikes. Both your early game and Nilah's are not very strong, but she can still secure kills due to her random damage spikes. Don’t forget she can dash to allies, so if she’s in trouble, stay close so she can dash to you. I also recommend using the enchanter build when playing with her.
Aphelios
Playing with Aphelios is not hard, but it depends a lot on whether he knows the limits of his champion. You can only fight effectively at level 2. Consider buying Ardent Censer if the team has another member who can benefit from it.
Ashe
This lane is one of the best because of the amount of utility Ashe has in her kit. She can make up for the fact that Kayle has no CC, allowing almost any lane to be effective for poking.
Ziggs
You can't help Ziggs with anything besides movespeed and your ult. Laning with Ziggs is very boring because it's mostly just you poking the enemies, but it's still pretty good if you keep him safe because he can make the enemies stay away. You can buy Flowing Water if you want.
Xayah
You can combo her R with yours to make her invincible for a long time, enough time to place all the feathers and pull them. You can also buy Ardent Censer to make her combo faster, but aside from that, you can't do much.
Kalista
Kalista is very strong with Kayle and would be one of the best synergies if not for her ult. You can easily proc her W passive and help her move around, and you can also ult yourself after she ults you.
Twisted Fate
Your game with Twisted Fate will be very easy if you build correctly for him. Start by building Ardent Censer as your first item, followed by Echoes of Helia, Redemption, or Flowing Water depending on the situation.
Tristana
Very strong early and you can buy all the frontline items you want. You can actually be aggressive with Tristana, just be careful before level 6. If your team has a good frontliner, buy Redemption as the first or second item.
Yasuo
Yasuo ADC normally wants an engage support with a knock-up, but as a kind of enchanter, you can still help him a lot. Buy Helia or Redemption for healing; you can also buy Ardent Censer, and ult him every time his ult is about to end.
Veigar
Kayle has almost no synergy with Veigar, the most you can do is give him another chance by using your ult. You can use his cage to your advantage. I recommend using Bloodsong to make him even more of a threat.
Varus
Varus can do a very good job with poke and pressure. You don’t need to do much in the lane with him and can actually build damage if you want.
Sivir
Sivir's kit makes it very difficult for anyone that's not an engage support to have synergy with her. She can benefit a lot from movespeed that you can provide; she also wants to play safely so she can scale, and you can keep her alive without any problems.
Caitlyn
Caitlyn works better with engage supports that provide stuns or roots, so the best you can do to help her is to poke when it is safe in the early game and keep her alive. If she builds crit, you can buy Ardent Censer to help her.
Draven
Draven's early game is really strong, and yours is weak, so all you need to do is try to help him with everything he needs. Do your best not to steal a kill from him, as it will cause him to lose a lot of gold.
Samira
Samira really wants engage/hook supports, but Kayle support has a tool that can make Samira carry with almost no counterplay. Be safe before level 6 and help Samira survive. After level 6, be very aggressive with Samira, and after she ults, you can use your R to make her invincible.
Vayne
Vayne is one of the best ADCs to have, but Vayne players can be very inconsistent. You might have a Vayne main who can carry the game or a first-timer who blames you for everything. Buy Ardent Censer to help her and assist her in surviving.
Zeri
Zeri really likes movespeed, and you have a lot to give her. She also benefits from buffs, so you should consider buying Ardent Censer and/or Flowing Water. I also recommend buying Knight’s Vow and using it on her if the enemy team has two or more AD champions.
Lucian
Lucian has the same issue as Vayne: the players can be very inconsistent, either carrying the game or blaming the team. Your heal procs Lucian's passive, and being able to auto-attack enemies without dying can help proc his W. Your movespeed and ult can assist him greatly with positioning and using his ultimate.
Jhin
Jhin really likes movespeed, and we can provide a lot of that. However, the early game may be very challenging. You need to poke and apply pressure to ensure Jhin can farm and scale effectively.
Kai'Sa
Kai'Sa really wants an engage/hook support, but we can still help her. It’s difficult to predict what she will build, but you can always opt for Ardent Censer or Flowing Water, and she will benefit from them. Make sure to use your ult either when she is about to die or before she engages with her ult.
Ezreal
Ezreal can make laning very easy or very hard, depending on how well both of you know how to dodge. Ezreal is often used against hook or engage supports because of his E, so make sure you can run away if he uses it to escape. Ezreal’s poke is very strong throughout the game, so you can put a lot of pressure on the enemies, but be careful of his early game.
Miss Fortune
There is nothing special about Miss Fortune; she is very consistent and can play basically any way she wants. Keep her alive and make sure to hold your ult for her in fights, as she can win them very easily with just one ult.
Jinx
Jinx doesn't benefit a lot from Kayle, but she scales significantly, so you only need to keep her alive until she reaches that point. Jinx scales heavily from items, so you'll want to ensure she can farm or set up ganks to secure kills. In the late game, keep her alive, and you can win.
Twitch
You don't have a lot of synergy, but you can compensate by using his abilities to your advantage, such as baiting enemies with an invisible Twitch or using his absence from lane to your benefit.
Kog'Maw
Kog'Maw normally wants a support like Lulu or Millio, but you can still help him by providing a lot of movespeed. Buy Ardent Censer to significantly increase his overall damage. If someone catches him by surprise, you can use your ult to try and buy time for him to escape.
Senna
Senna is one of the champions with the best scaling in the game, and she isn't weak in the early game. Senna can apply a lot of pressure in lane and also heal both of you. You can fight early with her because if you're positioned between the enemy and her, she can heal you while dealing damage to them. You don't need to build anything specific to keep her alive; just make sure you secure every cannon minion with your support item and help her collect souls.
Smolder
Smolder, in my opinion, is horrible to play with, but you can help him a lot. He is a scaling champion and can practically only contribute meaningfully in a teamfight during the late game. Play very safely with him and do your best to let him scale. It’s going to be very difficult, but when you get to the late game, do everything you can to keep him alive.
Morgana
Morgana, being Kayle's twin sister, has a lot of abilities that complement Kayle, especially when Kayle is played as a support. If Morgana roots someone, you can use your Q to lower their Magic Resist and Armor. You can also bait many engage supports with Morgana's shield. Both of you can sustain yourselves, Kayle with her W and Fleet Footwork, and Morgana with her passive. The best part is the ultimate combo. Normally, Morgana wants to buy Zhonya's to use her ultimate safely, but with you, she can use her ult while invincible. Just try to help her farm.
Seraphine
Early game is very weak, but after level 3, it becomes easier. Buy anything you need to help your team, and if Seraphine doesn't buy Rylai's, get it as your second item. You can't fight without your team or before level 6, but you can apply pressure in lane to roam or take objectives.
+ Very Powerful Ultimate + Very High Movement Speed + Scales Really Hard + Versatile Builds and Playstyles + A lot of Utility in the Kit + Strong Peeling Mid/Late Game
KayleSupport can be played in a lot of ways with different runes, spells, or items. Her utility can be very strong in the right hands and can save entire games. For example, you can Heal your team with Celestial Blessing and save allies from dying with Divine Judgment in every fight. Her Radiant Blast helps a lot with the Slow and Armor and Magic Resistance shred. Your Starfire Spellblade can deal damage based on Missing Health, which can kill enemies who are low and that your team can't finish off. You can still survive the laning phase with the right runes or items, for example, Fleet Footwork, and win games just by being with your team.
CONS
- Weak Early Game - High Mana Costs Early - High Cooldowns Early - A Lot of Bad Matchups
Laning as KayleSupport is always hard and can be very stressful when playing against strong engage supports like Leona or a support with a lot of poke like Senna. Kayle has a very weak early game because of the really high Cooldowns and Mana costs but can still win the majority of matchups at level 1 or 2. Just be careful of who you are against, and if you or your ADC take too much damage, it may be very difficult to Heal them with just Celestial Blessing. Against a lot of damage or with a bad ADC, your Divine Judgment has a very long base Cooldown without Ability Haste, so be careful. KayleSupport requires a lot of games to learn her limits and what to build, so I don't recommend giving up after just a few games.
Divine Ascent Divine Ascent is not very strong for KayleSupport, but it can still help, especially early. Your passive stacks Attack Speed up to 5, and at max, it gives Movement Speed. At level 6, you gain ranged attacks; at level 11, your auto-attacks while the passive is stacked release a fire wave that deals spell damage, which can proc items like Rylai's Crystal Scepter. At level 16, you gain more range and max stacks.Radiant Blast Radiant Blast is a very strong Slow that reduces Armor and Magic Resistance and provides good poke. It also extends its range after hitting something. The Radiant Blast hitbox is very strange and can sometimes hit when it shouldn't because of the extended range after hitting something. You can move while casting Radiant Blast and use abilities right after casting it.Celestial Blessing Celestial Blessing is the main part of KayleSupport for the entire game. It Heals you and an ally while providing a lot of Movement Speed. Celestial Blessing is strong even in the early game because of the Movement Speed it gives alongside the Heal. Celestial Blessing targets the ally with the lowest Health if you don't aim it, so it can focus on untargetable allies like Gwen in her Hallowed Mist.Starfire Spellblade Starfire Spellblade is the main source of damage for Kayle. It gives passive auto-attack damage, and the active makes your next attack deal extra damage based on Missing Health and makes it ranged. Before level 6 and after level 11, it deals AoE damage. Because Starfire Spellblade makes Kayle ranged, it gives you less money with the Support Item, but it doesn't change much.Divine Judgment Divine Judgment is the strongest part of KayleSupport. Divine Judgment makes you or an ally Invulnerable for 2.5 seconds and then deals damage in an area. Always try to find the strongest or most carry-potential person on your team and try to help them win every fight with your ult, especially if they are a frontliner like Aatrox.
This is the sequence you will want to take with KayleSupport in most games, but you can level Starfire Spellblade second to deal more damage. I only recommend this if your team needs another damage dealer or if you prefer a damage-focused playstyle. You can also level Radiant Blast first; it may be good when you are against a lot of melee champions, but I have not tested it.
Your leveling in the early game can change a lot based on the situation or matchups. In some matchups where you can't fight at level 1 or 2, like against Ashe, it may be better to take Celestial Blessing at level 1 to Heal poke or save your team. You can also take Radiant Blast against hard melee matchups like Pyke for the Slow and poke.
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FLASH: You will always want to take Flash because it is the best spell to help you survive in the game or Flash to get a kill. You can Divine Judgment first and then Flash to instantly help an ally. Keep in mind that you can't do the same for Celestial Blessing.
GHOST: You can take Ghost only if you really know how to use it. You can trade your Flash for Ghost and almost guarantee a kill early. However, Ghost will not be very good in the late game for KayleSupport because you will probably have a lot of Movement Speed already.
EXHAUST: You can take this spell if you want to have more utility or if you are against heavy damage/assassins. Exhaust can help you and your ADC survive a burst of damage and get to enemies with the Slow.
IGNITE: This can be good for the extra damage and anti-heal against some matchups. Ignite does not have much synergy with KayleSupport compared to other spells like Heal, but it can still be useful if you want to use it.
PRECISION
Fleet Footwork is very strong early for sustain and for getting to enemies without using spells. Fleet Footwork remains strong in mid and late game because you can Heal from monsters and gain Healing from poke. I highly recommend this rune, especially against tough matchups. After the recent changes to Press the Attack and the removal of Lethal Tempo, this rune is the only good option for KayleSupport. You can use Press the Attack, but it only counts for personal damage now, so it doesn’t help much.
Presence of Mind is very strong for sustaining Mana in lane, especially in matchups where you can be aggressive because you can proc it with your Starfire Spellblade. Presence of Mind is particularly useful if you secure kills or assists early, allowing you to stay in lane for more time.
Legend: Alacrity is not very good for support but can be great for more consistent Attack Speed, which is surprisingly effective for clearing wards throughout the game. Legend: Alacrity has some synergy with KayleSupport because it can make it easier to stack her Divine Ascent which is very important for a damage oriented playstyle.
Legend: Haste is pretty straightforward and can help a lot. It’s a bit difficult to stack, but you will always have it completed by the end of a game. Legend: Haste gives 15 Basic Ability Haste, which is standard Ability Haste but doesn't work on your Divine Judgment. The upside is that it provides a significant amount of haste, even if it doesn’t affect Divine Judgment.
Last Stand is basically the opposite of Coup de Grace; it only works when you are low on health, making it very effective in early fights. Take Last Stand if you prefer to fight early for an advantage.
Manaflow Band is very good for KayleSupport because her Starfire Spellblade can proc it. Manaflow Band is also excellent for the extra Mana and Mana Regen early in the game, helping you a lot before you finish your second item.
Transcendence provides more consistent Cooldowns even at lower levels, making your level 11 power spike much better by reducing basic ability Cooldowns with assists.
Celerity is really strong, especially with items like Shurelya's Battlesong and your Celestial Blessing. Celerity can be very powerful if you prioritize Movement Speed and dodging abilities. The best part is always being faster than the enemy support, which can change the game by allowing you to reach objectives before them.
Gathering Storm is not very interactive, it's just AP every 10 minutes but it is still one of the best runes. Gathering Storm is especially strong with KayleSupport because of the difficulty in gaining levels, making it very valuable to get free stats over time instead of levels.
RESOLVE
Guardian provides a Shield when an ally near you takes significant damage. The default range is quite short, but you can increase it by Healing your ally, which extends the range to unlimited for 2.5 seconds. The powerful aspect of this rune is that it can proc Echoes of Helia even when your Celestial Blessing is on Cooldown. However, one major drawback is its long Cooldown, especially in the early game, and its reliance on using Celestial Blessing to extend the range.
Demolish is really strong and can define an entire playstyle around it. Demolish procs within a 600 range, and Kayle gets 525 range at level 6, which stays the same until level 16. This allows you to proc Demolish comfortably throughout the entire game.
Font of Life provides a very weak Heal to you and the lowest Health ally when you Slow or Immobilize an enemy with a 20-second Cooldown. The interaction between Font of Life and Echoes of Helia is back and is really strong with the recent changes to Echoes of Helia. It only starts working at level 9 for ranged champions and level 5 for melee, which doesn't mean much, but it's something to keep in mind.
Second Wind is incredibly strong because of the massive Healing it provides, which can be crucial for surviving through lanes, especially against poke. Second Wind gives you Healing based on your Missing Health when you get hit.
Bone Plating is really strong against burst or melee matchups because it allows you to resist a significant amount of damage. However, Bone Plating is not very consistent due to its Cooldown, but you can work around it.
Revitalize is really strong for any support, especially enchanters. Revitalize amplifies your Heals and Shields, which applies to things like Heal and Summon Aery. This makes it a must-have for the enchanter playstyle and really good for any situation.
DOMINATION
Zombie Ward is very strong for various reasons, such as the fact that the ward it summons cannot be destroyed by Oracle Lens when placed in a bush; enemies will need to enter the bush to remove it. The main drawback of Zombie Ward is the time it takes to fully stack when enemies don’t ward frequently. However, Zombie Ward provides significant information to your team and is useful whether you’re ahead or behind, as it depends on enemy wards. It also greatly increases your vision score, often doubling it.
Treasure Hunter is the weakest of these three options and is generally only worth taking when you’re building damage or really prioritizing your first item above all else.
Relentless Hunter is strong and often underrated. It can be the key to winning due to the permanent out-of-combat Movement Speed, making you faster than the enemy support when roaming or going for objectives.
Ultimate Hunter is probably the most consistent of these three, as it reduces the cooldown of your Divine Judgment, helping you win many fights, especially early on when the Cooldown is significantly longer. However, its effectiveness diminishes as you acquire more Ability Haste or level up your Divine Judgment.
INSPIRATION
Triple Tonic may not be the strongest option, but it is a comfortable choice for some players, making it viable in the right hands. Triple Tonic provides you with three tonics at levels 3, 6, and 9: Elixir of Avarice, which grants 40 gold; Elixir of Force, which can assist in early skirmishes; and most notably, Elixir of Skill, which offers an extra skill point. Note that this extra skill point doesn’t allow you to unlock Divine Judgment early; it simply provides an additional skill upgrade.
Biscuit Delivery is excellent for Mana Sustain in the early game and offers a small Heal when you’re low. Biscuit Delivery provides a Total Biscuit of Everlasting Will every 2 minutes until 6 minutes. These biscuits offer Mana Regen and Healing based on your missing Mana and Health, and they also permanently increase your maximum Mana by 40 for each one consumed.
Cosmic Insight is a generally good choice and not particularly interactive. It’s a solid option for any Support, providing valuable generic stats. Cosmic Insight helps with item Cooldowns, though not by much. The rune shines in offering significant Summoner Spell Haste, which is especially useful.
Since Season 14, the support item system has undergone a significant overhaul. Now, every support champion begins the game with World Atlas. This item provides general stats beneficial for the laning phase, generates Gold every 10 seconds, and accrues charges that stack up to three times every 20 seconds. Each charge grants a fixed amount of Gold when you execute low-health minions or strike enemy champions. It’s important to note that the support item only functions when an ally is nearby. The Gold earned from executing minions is also shared fully with the nearest ally, and the amount of Gold you receive differs between executing minions and hitting enemy champions. The earliest you can obtain the first charge is at 1:50, as the item only begins charging at 1:30.
Upon earning 400 Gold with the support item, through both its passive gold generation and charges, it upgrades to Runic Compass. This upgraded item continues to perform the same functions as the basic support item but generates additional Gold and grants ward charges that stack up to three times. When you first upgrade it while in lane, you’ll receive one ward charge, and every time you return to base, your ward charges are fully replenished.
Finally, once you accumulate 800 Gold with the support item, it upgrades to Bounty of Worlds. This item allows you to choose between one to five different items, each offering a unique passive. Kayle Support can effectively utilize any of these options depending on the situation, all of which are detailed below.
World Atlas
This is the basic support item, it generates 3 Gold per 10 seconds, the amount of Gold it generates from executing minions is 15 and 22/20 for hitting enemy champions depending on the range of your champion.
Runic Compass
This is the first upgrade of the support item, generating 5 Gold per 10 seconds. It provides 20 Gold when executing minions and 24/22 Gold when hitting an enemy champion, depending on your champion's range. For Kayle Support, this should be ranged by this point. The major upgrade from the base item is the addition of ward charges, which can stack up to 3 times.
Bounty of Worlds
This is the final upgrade of the support item. It continues to generate the same amount of Gold passively as the Runic Compass, but it loses the charges for executing minions and hitting enemies. In exchange, it gains one additional ward charge and the ability to choose between one of five additional upgrades, which are all listed below.
Bloodsong Bloodsong is almost always the best option for Kayle Support, primarily because you can frequently auto-attack enemy champions while normally playing. Bloodsong deals 100% of your base AD and makes the enemy champion vulnerable. A vulnerable enemy takes 10% increased damage from all sources if you are a melee champion, or 5% increased damage if you are ranged. Keep in mind that you can only use one spellblade item at a time.
Dream Maker Dream Maker is an excellent choice, especially for the enchanter playstyle. Every 8 seconds, you gain a blue and a purple bubble. When you Heal or Shield an ally, the bubbles are consumed, empowering them by reducing the next damage they take by 75−255 based on your level and granting them 50−170 on-hit damage on their next auto attack, also based on your level. This item is simple yet powerful, particularly in the early game.
Solstice Sleigh Solstice Sleigh is not particularly strong at the moment, but if you need an item to help you escape from a fight, this is the best option. Slowing or Immobilizing an enemy champion grants you and the nearest most wounded ally 20% bonus Movement Speed, decaying over 2.5 seconds, and 50−230 bonus Health based on your level for 2.5 seconds. This bonus can exceed the maximum Health. However, the item is inconsistent due to its 30 second cooldown.
Celestial Opposition Celestial Opposition is the go-to item for surviving burst damage. While under the effect of Celestial OppositionShield, you reduce incoming champion damage by 35%/25% depending on your range, with this effect lingering for 2 seconds after taking damage from a champion. Once the lingering effect ends, you lose the Shield and unleash a shockwave that Slows nearby enemies by 50% for 1.5 seconds. This item has an 18 second cooldown if you haven't taken damage. It's worth noting that the Knight's Vow passive does not trigger this item, so you can combine both for maximum survivability.
Zaz'Zak's Realmspike Zaz'Zak's Realmspike may not be particularly strong, even if you invest heavily in damage, but its potential scales well with the enemy’s max Health. When you deal ability damage to an enemy champion, it triggers an explosion at their location after a 0.5-second delay, dealing 10 (+ 20% AP) (+ 3% of each target's maximum Health) as magic damage to enemies within the area. Notably, you can trigger this item’s effect with the fire waves from your Divine Ascent at level 11. This item has a 10 second cooldown.
Boots of Swiftness Boots of Swiftness are an excellent choice because Movement Speed is arguably one of the best stats in the game. The increased speed helps you dodge abilities and escape from enemies effectively. Boots of Swiftness provide the highest Movement Speed among all boots and offer 25% Slow Resist, making them particularly strong against matchups with heavy slows, such as Ashe.
Ionian Boots of Lucidity Ionian Boots of Lucidity are generally the best choice for Kayle Support. They provide 15 Ability Haste, which equates to approximately 13% Cooldown Reduction when it's the first 15 Ability Haste you acquire. For example, on your Celestial Blessing with a 15 second cooldown, these boots reduce it by 1.95 seconds, making them very effective in the early game. Additionally, they offer 10 Summoner Spell Haste, a rare and valuable stat that reduces the cooldown of your summoner spells. This can, for instance, reduce the cooldown of Flash by nearly 30 seconds.
Symbiotic Soles Symbiotic Soles is more of a preference pick than a top-tier choice, but it still has its advantages. The primary purpose of Symbiotic Soles is to help you reach objectives and place wards faster than any other boots. After moving a total of 150,000 units of distance, this item upgrades to Synchronized Souls. Once upgraded, it grants 45 bonus Movement Speed while out of combat. However, it takes a considerable amount of time to achieve this upgrade, and Symbiotic Soles is generally only valuable post-upgrade, as its only pre-upgrade benefit is a quicker recall.
Warding for Blue and Red side. (Wards for Blue side are Green).
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