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More Sparkles!
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Your passive is so so so important. Alot of newer
Zoe players dont realise just how strong it is, and its damage output is so good. You should be abusing its damage in the early game, by using
Paddle Star ->
Auto attack ->
Paddle Star ->
Auto attack to proc
Electrocute and do a ton of earlygame damage. Your empowered Auto attacks are also point and click and NOT projectiles, so they can go through stuff like
Yasuo
Wind Wall, and
Samira
Blade Whirl, meaning it can be very useful in those situations to finish off people.
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Paddle Star!
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Paddle Star is definitely one of
Zoe's most skill expressive abilities, and there is alot to this ability. The one that i went through in the passive is that you get two empowered autos from one
Paddle Star. Its recast counts as using an ability which procs your
Passive. In the early game,
Paddle Star's damage does not grow by much with distance, so it is genuinely bettter to shoot it towards the opponent so its alot easier for you to hit it and they have less time to react. you can also shoot it around minions in the earlygame, to hit your opponent. Times you dont want to shoot it ahead of you are if you want to clear minions, or if you have slept the enemy, do as much as you can to get that Q as far as you can. If you are laning, you typically want to clear the minions while poking the enemy champion at the same time, you can do this by usually aiming for the caster minions with your
Paddle Star to splash the small AOE damage
Zoe's Q has, to hit the opponent.
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Spell Thief
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Spell Thief is just so FUN. its the centrepoint of this entire build, and just so underrated in her kit. It doesnt reaaally fit the whole point of her build, i mean shes got high damage, shes got her cc/escape, the W is just kind of an extra little bit. but instead of focusing on her
Paddle Star,
Sleepy Trouble Bubble and
Portal Jump, we're putting everything into her W!
Her W has alot of little niche things. Did you know you can still get
Teleport as
Zoe? enemy champions that use it drop it when used, you just cant get it from minions and champs tend to use
Teleport in their base. W also overwrites itself which is important to know, so if you use your
Spell Thief and gain the 3 rocks and don't use them, and then use another
Spell Thief proc, it will delete the current existing 3 rocks around you and replace them with 3 other rocks, which greatly lessens your damage output.
Zoe's W is super handy though, and extremely useful. at max level it gives you 90% movespeed for 3 seconds which is ALOT and i very often ignite the jungler while getting ganked just for the movespeed so i can crawl back to tower, even if they are full health and the ignite wont do anything. the movespeed is just so disgustingly handy, and specifically for support its just amazing. it lets you weave in between the minions, escape quickly, gank easier, and also push really fast and get in their face so you can
Bubble them. People love to try and bait out your sleep but you can just use the movespeed from
Hexflash into
Spell Thief proc to get into their face and easily land the
Bubble without any worry of missing it.
The other part to
Zoe's W, the rocks, are automatic homing targeted damage that deal a pretty underrated amount of damage. It can deal around 300-500 damage lategame not factoring in your
More Sparkles! auto's as extra damage as well. the rocks will automatically last hit minions for you if you havent hit anything, and will target the last champion or minion (prioritising champions) you hit, homing to them and dealing really nice poke damage. Unfortunately W cant singlehandedly proc
Electrocute but it will count as one ability, so two autos will do the job perfect. This damage really shouldnt be slept on, and a simple ignite with you autoing them as they run away can kill alot of people that have 15% to 10% health or lower. W MAX IS ALSO JUST FUN!
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Sleepy Trouble Bubble
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Without
Sleepy Trouble Bubble,
Zoe just wouldnt be
Zoe. It'd be like taking
Senna from
Lucian. Its just unfathomable. Its insanely vital to her kit, and 90% of her gameplay comes from just trying to hit
Bubble as much as possible, if you want to mechanically improve, learning how to land
Bubbles is genuinely one of the best things you can learn in the game to get better at
Zoe. If you want to land sleeps more, I recommend typically playing behind walls in teamfights, or during ganks look for
Bubbles before you go in. If there is no walls, thats why I like
Hexflash so much. you can
Hexflash out of a bush, get really close to someone and just get a free sleep. cant miss if you are next to them, right?
Zoe's
Bubble does have a few good things to note outside of just how to land it. First of all, its decently easy to hit the true damage cap on it as
support, especially because (at least in my guide (which is FOR FUN by the way)) we max it last, so often you don't want to be the one to wake them up. You wanna let others wake them up, as long as they are bursty such as
Assasins, or
Mages, but you wont want auto attacks to really awake them unless its with
Heartsteel proc, or something like
Jhin's
Fourth Shot.
Another thing to note, is that
Horizon Focus increases the damage of the E by 10%. And im not talking about the initial damage, I mean the TRUE damage. Your
Bubble travels the same unit distance as it takes to proc the
Horizon Focus, and so you can pretty reliably proc
Horizon Focus with sleep, and this will increase all damage dealt by you by 10% for 6 seconds, which INCLUDES the true damage from your
Wake Up being increased by 10%. this means that
Horizon Focus is genuinely a really good item for dealing with tanks.
A BIG thing to note is that not everything will wake up
Sleepy Trouble Bubble. Think about why
Ignite doesnt wake people up. It's because it's Continuous damage over time. Things that deal continuous damage I.E. Poison, Burn and Bleed will not wake up, and this includes stuff like
Miss Fortune
Bullet Time,
Garen
Judgment,
Brand
Pyroclasm and
Twitch
Venom Cask. This is absolutely disgusting as
Miss Fortune can just get the entirety of her ult damage off. this is a really good thing to know to get some amazing plays off.
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Portal Jump!
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Portal Jump is just amazing. when I first played
Zoe I didnt get it. it seemed like such a useless ultimate, but man its ****ing amazing and I wouldnt want zoe with any other ultimate. There is a PLETHORA of things you can do with
Portal Jump, but definitely the most are increasing the range of
Paddle Star, using it to get around minions and
Sleepy Trouble Bubble people, and of course to then
Ignite someone and auto them with your W rocks. You can also use this ability to
Dodge Abilities pretty easily, as i did here with Nidalee. Ult can also be used for a few niche things. You can
Flash during the ult, and although im sure we all know about that, it does also increase how long your
Portal Jump lasts, and you can typically squeeze out just a little bit extra damage if you use
Flash right before your
Portal Jump ends, which has saved my *** a few times.
Portal Jump is insanely versatile and just works with literally everything in your kit. using it to dodge abilities is something I do extremely regularly, and also a few niche things to note about it:
You can zhonyas during the
Portal Jump
You can get eaten by
Tahm Kench during
Portal Jump and you will not return to your location.
You can use
Sleepy Trouble Bubble right as ult ends to do the Bubble tech, which will greatly increase the range the Bubble travels, and can let you sleep around other champions.
Generally
Portal Jump is just so useful, versatile, and you can also just
steal drakes so ****ing easily with it.
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