Aatrox is very strong early game, especially if it's a good Aatrox that knows how to control spacing in lane. However you easily outscale him especially if you run Ignite. One thing to be wary of is that, Aatrox R fears ghouls and maiden, and that can remove a lot of your damage temporarily. Also you should try placing W down after he dashes with E.
Akali
Akali is a decent matchup, having a lot of strong burst in her kit. She has really good survivability with the E and the dumb W. However once you hit your one item powerspike, and you hit your E, you should be able to beat her reasonably, unless she outplays you.
Camille
Skill matchup. If she ever E's remember it's a linear skill that goes in a straight line and it's also her only dash, meaning you can W yourself to trap her/Q her mid stun-animation of her E, or E her, as your E is uninterruptible and you can abuse the cast time (or do all of it if you're an insane player.)
Cho'Gath
Cho Gath is a pretty rough matchup, as you have to go for a very rough all in to kill him, as you cannot poke him, because he can sustain off the ghouls with his passive. He can also R your maiden, so don't just randomly throw it out, as he will take a free snack. Just play and look around for opportunities with your jungler.
Darius
Darius is a very easy matchup for Yorick, reason being that as long as you land your skills, E and W with ghouls, you should be able to beat him at all times, and it being an even easier time with ult. However be wary that if you make a stupid mistake, e.g. getting caught out by him in a long lane with no ghouls, or walking into him with no ghouls or doing anything related to him with no ghouls.
Dr. Mundo
Easy matchup because he's immobile and also you can buy grevious wounds, and he doesn't really have any answer to your W.
Fiora
Fiora is a hard matchup for Yorick, being mobile and having a generally very powerful all-in with her ult. Hug a wall so that she can't proc the fourth vital, use your W only after she very recently used Q, and also always respond with a Q trade if she goes for a Q too. Oh and avoid the vitals.
Gangplank
Be wary as he has very powerful poke in the early levels. Easy to all-in however, due to the fact that he is immobile and has generally low attack speed.
Garen
No mobility, but is quite tanky with his W. Easy matchup as long as you land your E and W, and kite in and out when he E's. Don't get hit by his Q.
Gnar
Very annoying matchup. Has lots of poke and damage. I highly suggest the omnistone page against him, and hoping to get a good keystone against him. Avoid the walls due to his mega form R. Respect him when he's about to transform with E.
Gragas
Walk away when he W's and respect him. Don't walk directly in his face, or he'll just E you. After he E's however, Unleash Hell upon him.
Hecarim
Yorick beats Hecarim easily with 4 grave setup and Conqueror, and wins even harder with Maiden. Go normal Hullbreaker build, and go Divine Sunderer if you're struggling in the 1v1. Be wary that Hecarim can E out of your wall. Don't fight him when he has Q stacks, and save Q's till his W is over.
Heimerdinger
Ranged annoying rat champ. Go doran's shield and try poking with E and ghouls. Build MR. build vamp scepter if you need to live. Outscale him. Dodge his E.
Illaoi
illaoi useless without e. ghouls block her e lol.
Irelia
Irelia is a hard matchup early game. She can Q all your ghouls to heal up and to stack up her passive. Your wall is completely useless, as she can Q, and E is very hard to hit, because she can Q everything. And also even if you do hit the E, she'll just eat your ghouls up for breakfast. However, once you get hullbreaker you will be too tanky for her to fight, as Maiden and Q is too much brute damage for her to tank. The secret to winning this matchup is to run ignite, as it cuts down a lot of her power which is in the healing of Q.
Jarvan IV
Jarvan does a surprisingly high amount of damage and has insanely good gank setup. Yorick has no effective way to dodge it, unless he has flash, and can thus be troublesome. But still, if you land your combo you'll beat him in most 1v1s.
Jax
Pain. It's pain everywhere. He Q's you then E's and kills your maiden. Then your ghouls. It's a massacre. There's nothing you can do about it. Jax enters a defensive stance for 4 secon-
Press W on him when he jumps you, as he has no mobility for a while after that.
Jayce
This is a good matchup for Yorick if the Jayce is bad/intermediate. The reason being, he remains as an immobile ranged squishy champion that can't survive your burst effectively. Doran's shield + Second wind and stalling for level 3-5 engage is the play in this matchup.
Kayle
No range, no mobility, not enough damage early game. Outscales you, but you can oppress her early game. and use that lead to destroy her mid-game.
Kennen
rat ultimate that stuns everything and kills everything in existence, but he's immobile so kill him.
Kled
Kled E is bugged and one shots all your ghouls, however, there's also this weird bug where Kled baby form counts towards his maximum HP. This means your E, R, Bork, and Divine Sunderer rips holes into him. Go Sunderer against Kled and make him miserable. Also he's full ad, meaning you can stack armor effectively.
Lucian
Full ad ranged insane high dps pain man. But you can manage much better than other top laners, as you have E and can choose when to engage. Also when you hit level 6, you can place down R, and he has to respect you.
Malphite
Malphite is a tank, and Yorick is a tank shredder, having percent health damage on his E and R. Malphite however, has a lot of consistent poke with his Q and can still be tanky due to his insanely high amount of armor.
Maokai
Maokai is a tank that Yorick smashes. However he has a lot of CC and with a spammable Q as well as a passive that heals him, it can take a lot of time to kill him. Stil good matchup as Yorick demolishes tanks.
Mordekaiser
Mordekaiser's Death Realm removes ghouls and maiden, as it transports Yorick to a different place, making Yorick useless. However, Yorick can survive with smart W placement, and fighting him after ult is over.
Nasus
Dog that can stack on your ghouls, but who cares when he's literally immobile and has to eat all your damage.
Neeko
Immobile, but insanely annoying. Has the E that can go through ghouls and root you for 9 years, and has the ult that literally makes you have to walk away from her. Also the W. no comment on that.
Olaf
Olaf can run you down in a long lane so be very wary of that. But he has no mobility and is still heavily reliant on landing Q's. Use W smart and kite in and out with ghouls and R to kill him.
Ornn
High damage, and can break your cage with your E. But he's not tanky enough early game to deal with you, so it's still decent enough for both parties to have chance of killing each other.
Pantheon
Pantheon is the ultimate early game brutaliser, being able to deal insane damage and have tankiness with the E. Play safe early game, and outscale at your sheen item. Don't Q him when he E's in your direction.
Poppy
Poppy can E Yorick on his cage, and also use E to get out of the cage and can therefore be a little annoying. However, she doesn't do enough damage to threaten Yorick so it's alright.
Quinn
Ad heavy champion. and has a bit of mobility with her E. Try to predict her E dash back with your W. Build early bramble/platecaps.
Renekton
Insane early game. High DPS, very mobile, and very beefy with healing from his Q. Play for scaling, and play for W's when he wastes both his dashes. Also full ad, so buying armor is a good idea.
Rengar
High damage yeah but he's got no mobility outside of bushes so when he does jump, put that box on his *** and whoop him.
Riven
High mobility. High damage. But at the same time, she is limited by the own player's skill. If she ever Q3's, all in her. If she E's all in her. If she ults, run.
Rumble
No mobility, but does a lot of damage. Avoid walking into his R, and try to W after he W's, as he gets a lot of movement speed.
Ryze
No mobility mage. However he does do a lot of consistent damage, so try dodging his Q's. Most Ryzes also run phase rush, so try to box him before he can get it off.
Sett
Disgusting molerat. Insane CC and damage. Can use ghouls as a way to stun you with E, so try to stay on the same side of your ghouls. Try to play safe and scale, playing for items. Sunderer is a must in this matchup.
Shen
Shen is a rolling rat. He has high damage with insane tankiness, and the stupid ult that makes it so that he can win the game without even playing against you. You can use W to displace his ult teleport, but most of the time it's better to let him teleport so you can eat plates. Try dodging his E, and don't walk into Shen if the spirit blade goes through you, as he hurts very very hard when that happens.
Singed
Immobile champion, low damage until he gets his items, and cannot escape your cage without flash. Perfect for Yorick.
Sion
Very tanky, and does a surprisingly high amount of damage. You can use the side of your W to displace him, cancelling his Q. You can also place W you completely cancel his R. But he can also E your ghouls in return so uh be wary of that gank setup.
Swain
No mobility, not enough damage to deal with you early game. Unleash reality, show him the truth. But his level 6 is quite scary as he heals of your ghouls and R, so be wary of that. Executioner's a good idea.
Sylas
Strong early game but you should outscale him as long as you build anti-healing with executioner's. He's currently bugged right now and cannot kill your ghouls with his empowered autoes, so this matchup is brutal for him. Try to go for aggressive Q's early on, as he's not that strong until he gets ability haste.
Tahm Kench
Tahm Kench has mobility with W now, able to jump out of your cage. He's also incredibly tanky and does a lot of damage. His combo of Q and W is also undodgable, so try to dodge as many Q's as possible. Thankfully, Yorick can W him while his channeling W, so try to that as much as possible, although it is hard as you can't see him when he jumps into the ground, and Yorick has insane tank-killing.
Teemo
No mobility, no survivability. Don't Q if you're blinded, wait it out.
Trundle
No mobility, no survivability unless he R's. Play around your E W and ghouls. Be wary of his E capability with his jungler.
Tryndamere
Tryndamere has a low cooldown spammable E and Yorick has no CC to deal with him especially when he ults. The only way to win this matchup is to kill him 3 times before level 6 and to get a massive amount of armor and components of triforce, before he hits his powerspikes. Build Steelplates.
Urgot
Has a very powerful all-in, if you dodge his E but intentionally get by his Q, he is fightable. His W rips all your ghouls and wall very quickly, but getting hit by one of his abilities makes it so that the machine gun targets you instead of the ghouls, so that you can dps with him the ghouls.
Vayne
Vayne is a short-range champion, meaning you can land your E most of the time when she tries to poke you. Get cs safely, and go for an all-in when you have 4 graves up. Be careful when you all-in however, as she can E you on the Yorick cage.
Vladimir
Vladimir is an easy matchup as he's immobile, and cannot avoid your E unless he pools, and cannot run out of your W.
Volibear
Volibear has no mobility except for his R, meaning you can put him in the box and beat him around with ghouls. Be wary of his E, if you get hit by that be ready to feel pain. Try kite in and out when he W's you. Try to avoid getting W'd two times in a row. It's a hard matchup which requires good spacing,
Wukong
Wukong can be a very rough matchup if you don't respect his damage. Levels 1-6 try to respond with Q's as much as possible but play safe, as he's much stronger than you with E attack speed steroid, conqueror and passive stacked. If he messes up a Q on a minion or W. Go for it.
Yasuo
Sidestep his Q's. Very obnoxious because he can E around like a rat and dodge your skills. Play safe or aggressive, doesn't matter, just try Q'ing a lot if he tries to do anything spicy.
Yone
Yone is very powerful after 2 items. However he is completely useless if you buy tabis and dodge his nados. Try sidestepping a lot to dodge his q's. Be careful as his E is very powerful and can do a lot more damage than expected
Zac
Very annoying, as he has a lot of healing and cc, making him powerful with ganks. Also has a jump that can make him pretty much just leave any scenario he wants. One thing you should abuse in the matchup is the fact that your W displaces enemies, meaning you can W on the side of it to push him and to cancel his E.
Gwen
Gwen does percent health damage and specialises against immobile champions that cannot run away or evade her Q and R. Doesn't help that you will never get priority, due to her incredibly powerful early game which never gets outscaled. However she only has one dash, and your ghouls and Maiden can damage Gwen even in her W. Abuse that with your E.
Udyr
Right now, Udyr is incredibly overtuned, having high damage and strong tankiness. However, if you can land your combo he should be easy pickings due to his lack of dealing with ghouls and the cage efficiently.
Soraka
Very powerful champion with Yorick. Helps with 1v2's in the side Yorick faces, giving him a very powerful boost in health.
Karthus
Very powerful champion with Yorick. Finishes off champions and helps with 1v2's in the side that Yorick will face.
Yuumi
Yuumi is good with every champion, however Yorick specialises in being in the side lane, and Yuumi sticking on him makes the entire team lose a champion which isn't good as you don't need 2 people split-pushing in the same lane.
Vayne
Yorick can place a wall down, and Vaynes can condemn them into the wall.
Qiyana
Qiyana ult hits around walls, this also applies for Yorick walls, meaning you can do some pretty spicy stuff with it.
Bel'Veth
Insanely broken with Yorick. Can synergise with the minions it spawns after getting herald, with maiden push to make an almost unbeatable push. If Bel'Veth gets baron, it's game over.
Synergies
IdealStrongOkLowNone
Soraka
Very powerful champion with Yorick. Helps with 1v2's in the side Yorick faces, giving him a very powerful boost in health.
Karthus
Very powerful champion with Yorick. Finishes off champions and helps with 1v2's in the side that Yorick will face.
Yuumi
Yuumi is good with every champion, however Yorick specialises in being in the side lane, and Yuumi sticking on him makes the entire team lose a champion which isn't good as you don't need 2 people split-pushing in the same lane.
Vayne
Yorick can place a wall down, and Vaynes can condemn them into the wall.
Qiyana
Qiyana ult hits around walls, this also applies for Yorick walls, meaning you can do some pretty spicy stuff with it.
Bel'Veth
Insanely broken with Yorick. Can synergise with the minions it spawns after getting herald, with maiden push to make an almost unbeatable push. If Bel'Veth gets baron, it's game over.
I am a Yorick One Trick that has played him since Season 7, and played league since Season 1. I found Yorick in season 6 and absolutely fell in love with his design, and decided to pull him out in ranked in Season 7. Ever since then, I've been playing him pretty exclusively in ranked. I originally hit challenger in Season 8, and have been consistently Challenger ever since.
Spawn a grave every 12/6/2 minions death near you. Every large monster spawns a grave. Yorick has access to 4 ghouls at a time.
Yorick raises a grave for every enemy champion, monster and 12th / 6th / 2nd (based on levels) enemies that dies near him, as well as for every enemy he kills with Last Rites. Only 4 graves can exist at the same time.
The Horde: Only 4 Mist Walkers can be active on the battlefield at a time.
Q:
Your next auto attack does more damage
Yorick empowers his next basic attack within 5 seconds to have an uncancelable windup, gain bonus range, deal bonus physical damage, and heal him based on % missing health, increasing when your lower health.
If there are at least 3 graves nearby and Last Rites is active or on cooldown, Yorick is granted the ability to cast Awakening.
W:
A cage is placed down.
Yorick summons a wall of spirits around the target location which arises after 0.75 seconds, lasting for up to 4 seconds, acting as impassible terrain to enemies. Enemies hit on the side of the wall are knocked aside over 0.25 seconds.
Dark Procession can only be targeted by enemy champion basic attacks and turrets. The wall takes 1 damage per attack from champions and is destroyed instantly from turret attacks.
E:
Yorick throws black mist. It attracts ghouls when it lands on an enemy champion or monster.
Yorick hurls a globule of Black Mist that splashes across an area at the target location dealing current health magic damage to all enemies within the area.
Enemy champions and monsters are marked, where ghouls and Maiden will target the enemy and deal increased damage. Yorick, Maiden and ghouls will gain increased movement speed, while ghouls will leap once at the target, dealing increased damage.
R:
Yorick summons the Maiden of the Mist and ghouls.
Yorick summons the Maiden and 2/3/4 ghouls (depending on level.) Maiden summons ghouls whenever a nearby enemy dies and deals magic damage. Whenever Yorick damages an enemy that Maiden has targetted in the past 2 seconds, Yorick deals EXTRA magic damage.
Why you should you play Yorick
Pros of playing Yorick
Best Split Pusher in the game.
Strong snowball potential and can 1v9 games very easily
Incredibly powerful objective control.
Satisfying Q Bonks
Unique Playstyles with Ghouls and Maiden.
One of the most unique and fun terrain alteration skill with W
Very unknown champion. People have very little experience against Yorick, so he's a lot more powerful because they don't know how to beat him.
No matter how behind, if enemy leaves you alone for 30 seconds on a sidelane. GG.
Once mastered, has no counters.
Cons of Playing Yorick
No Mobility.
Frustrating bugs and interactions with Ghouls and Maiden.
Very difficult to master against hard matchups.
Incredibly weak when behind.
No Crowd Control.
Horrendous AI of pets.
Runes
PRECISION
Conqueror is an absolutely rune amazing on Yorick, and gives him insanely strong all-ins with the ability to win almost every long fight due to the increased attack damage in tandem with Shepherd of Souls and the Eulogy of the Isles.
Triumph gives a lot of the clutch power for those 1v2 or 1v3s. Yorick excels in duelling and dealing with multiple enemies due to the fact that he has Shepherd of Souls and Eulogy of the Isles and doesn't need to be hitting the enemy to be DPSING them.
Yorick doesn't go lifesteal, so this will be the only lifesteal and the build, and it's just enough. Lets you stay on the sidelane in the midgame indefinitely and allows for those clutch fights, and healing to be pretty fat and juioy. Can go Legend: Tenacity if you're a weirdo but this is usually the best.
Last Stand to clutch out those 1v2 or 1v3s. Very effective as Yorick's Last Rites works well with Last Stand to really shock enemies.
Attack speed to help with csing, damage for damage, and armor against a lot of the top laners because do a lot of physical damage.
SECONDARY RUNES
Demolish is the ultimate rune in order to destroy turrets. Yorick's bread and butter, and absolutely vital in order to snowball getting plates early game or increase your splitpushing threat.
SECONDARY RUNE
Conditioning: Grants an insane amount of defensive stats in the mid-game making you an absolute monster. Works insanely well with Hullbreaker and then later in the game again with Gargoyle Stoneplate if you decide to build it.
You should only be using Conqueror due to the bug figured out by Ninetales, it's insanely overpowered on Yorick. With the bug, you are able to get 8 stacks almost instantly consistently, and that allows you to win fights a lot more easily than with Grasp of the Undying.
I have a very simple video where I explain how to do it
Itemization
Trinity Force
The most classic item on Yorick. Gives Yorick's a stronger mid game powerspike than any other item and makes the Q bonk deadly. Very solid and gives the strongest splitpushing, at the expense of tankiness when compared to Divine Sunderer. The strongest item without a doubt, when fully stacked up.
Black Cleaver
Very good item on Yorick because ghouls proc Black Cleaver. Gives damage, tankiness, ability haste and armor penetration so that you can completely smash someone with the Q, or for ghouls to do even more damage.
Frozen Heart
Very good item in countermatchups. Against Jax and Tryndamere this is one of the most overpowered items to rush, due to the fact that the tankiness is so good against them. Amazing armour item in general.
Serylda's Grudge
Strong item on Yorick because ghouls apply the slow on enemies. Gives the most amount of damage for Yorick and allows for your ghouls to be incredibly sticky at the expense of some tankiness.
Death's Dance
A very strong item on Yorick, giving a lot of tankiness and one of the strongest 1v2+ item in the game, giving an insane heal with every takedown. Works really well with heavy ad, with little health items but other than that, an incredibly solid tanky damage item.
Profane Hydra
Gives insane amounts of waveclear, burst and overall damage. Synergises perfectly with Yorick, gives every damage option that he wants, lethality, waveclear and just an extra combo move to dish out more damage.
The Yorick Combos
Game Plan (early - late game)
As Yorick, before the game even starts, you should always look for a game plan in order to win the game. Evaluate the enemy team's composition and evaluate your own. What needs to happen for you to win the game, and what are the conditions to lose. Finding the most consistent result and playing to the conditions of that is absolutely vital to ensuring victories as Yorick.
What I'm trying to say is that you need to always have a plan no matter what. No matter if the game completely falls out of your hands or you are mega ahead, think always one step ahead. Usually, the most consistent way to win with Yorick is to split-push, become an absolute menace and just apply a ****load of pressure so that your team can do whatever they want. But there are often a lot of times, where this is completely out of control, such as the enemy having a super-tank defending at tower, or a 1v1 duelist god that you cannot beat. In these scenarios, split-pushing is no longer the goal, but instead, other alternatives must be found, whether it be through team fighting or playing on large objectives e.g. baron and dragon.
Early game with Yorick is completely dependent on the matchup and the runes you go. However, no matter what, you will always look to respond against trades with Q's, and to engage with the classic E-W with ghouls into the massive Q. Regardless, most matchups will require you to play safe levels 1-3, and from then on we can look for opportunities to fight. Yorick with ghouls is basically 2 Yoricks because the ghouls just contribute that much damage. If you do not have ghouls do not ever fight, as your only decent damage source will be your Q on a 7 second cooldown. Once level 6 hits, however, that's when the the enemy must submit to your power, as you hold constant pressure with your ult active, being able to summon ghouls over and over again. With that pressure, gain a cs lead, and slowly rack up that money to get a hullbreaker. If the enemy ever leaves the lane, destroy the tower. Get those plates. Get that money and keep it to yourself.
After you find yourself with a lead over the enemy top laner, you can look to split-push now. Grab heralds if you can, and look for opportunities to attack their tower, when the enemy is having a skirmish or fight elsewhere. Attack when they are attacking, so that the enemy is forced to make a decision. Deal with you and lose objectives on other sides of the map, or keep team fighting, and hope that the aftermath of the Yorick splitpush doesn't leave too many marks.
During this time where you splitpush, you need to be aware of when you should or shouldn't pressure. For example, if there are no objectives up and no lanes being pushed, there is no point in hard splitpushing, as the enemy will be able to pick you off and then easily make a play afterwards. Splitpush is powerful as it forces decision making to be made from the enemy under pressure, something that can be hard to judge from even the best players in the world.
Late game follows the same ideas. However, everything is at a much higher stake. But if you played the mid game well, you have the opportunity to backdoor, which is incredibly powerful.
COMPLEX STUFF
Ghouls take 25% reduced AOE damage, but die in one shot to Auto attacks
Maximum 4 within 1100 range of each other. (can theoretically have infinite amount of ghouls on map though as long as they are spread out)
Ghouls automatically attack the nearest enemy.
Ghouls switch targets from whatever enemy they are attacking, if you are attacked.
Ghouls take 50% reduced damage against ALL monsters.
Resets auto attack animation
Uncancellable, which means from the second the animation starts, it will cast no matter what. This leads you being able to do a lot of niche stuff such as Last Rites Flash or doing it during a Stun
Very fast animation, so you can cancel the second half of its animation with your Mourning Mist to surprise them.
Can be used to block out entrances
Has a static summon time and is uninterruptible. This means that no matter if you get cc’d, it will come up in 0.25 seconds from the time you casted it.
Health depends on its level.
The walls can be used to displace enemies for 0.25 seconds
Has a projectile speed and cast speed. Cast speed cannot be affected, but projectile speed can be affected with distance. Closer to Yorick, the faster it drops, the further the longer it takes to drop.
Can be buffered right before you get [Stun] in order to use during the [Stun].
Can be used on jungle camps. 4 Shepherd of Souls can solo most jungle camps.
I have this technique which I call the "40 second rule." That's the amount of time Yorick needs in order to win the game from tier 2 turret. If you have Hullbreaker and Trinity Force and 40 seconds at tier 2 turret, you can end the game. This can be shortened and extended slightly depending on your build, but it's a very general amount of time.
This is also the primary reason I never FF, because I know that if I get this tiny timeframe, or the enemy makes a mistake, I can just straight up win the game.
The End
Thanks for reading the guide! If you ever want to directly ask me any questions or need help with anything in particular or just want to watch challenger level yorick gameplay, check my twitch here! or watch my youtube here
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