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Recommended Items
Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Barrier
Flash
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Irelia
Really hard matchup. Play from far away, if youre too close she can easily gapclose and kill you. Save your stun for when she wants to dash on you. If you play well and defensive early you can start poking in midgame and slowly crawl back by perma poking.
Sejuani
easy to follow up on
Sejuani
easy to follow up on
Champion Build Guide
Hey, I'm FFrostbite and this guide is about my Lux ! Im a high elo EUW streamer and player, often chilling in mid/high master since I dont play alot of soloq. I've played hundreds of games as Lux and always perform well! In this guide I'm gonna show you how to play her to climb easily in SoloQ! |
| Passive - Illumination | Lux's damaging abilities mark enemies for 6 seconds. Lux's attacks consume the mark, dealing magic damage. Final Spark will consume marks on enemies it hits and refresh them. |
| Q - Light Binding | Lux releases a sphere of light that immobilizes and deals magic damage to up to two enemy units for 2 seconds. |
| W - Prismatic Barrier | Lux throws her wand to a target location, bending the light around herself and any friendly champion it touches by granting a damage shield for 2.5 seconds. After reaching maximum range, the wand returns to Lux, shielding herself and any friendly champion it touches for the same amount again. The second shield stacks with the first shield while also refreshing the shield duration. |
| E - Lucent Singularity | Lux creates a light zone that slows and reveals the area. After 5 seconds or on recasting this ability, it detonates, dealing magic damage and slowing for an additional second. |
| R - Final Spark | After gathering energy for a half second, Lux fires a beam of light that deals damage to all targets in the area and reveals it. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted. Lux can Flash while casting Final Spark though her ultimate won't follow her when she flashes. |
The most common levelling sequence for Lux is the one I am using in this guide which follow E>Q>W>R.
Flash You need flash. Thats all :) No discussion |
Teleport Teleport is my standard Summoner at the moment. It helps you get back to your lane after your first back, which is helpful since youre often being pushed in early. Afterwards you can use it to help your team when they get ganked. I really like it because I love to split on the sidelane to build a CS and XP lead and with Teleport I can join fights whenever I want. |
Barrier Barrier is a good defensive summoner spell vs assasins. Take it vs champs like Zed, Qiyana or Talon. It helps you survive their burst combo. |
Arcane Comet is the most common keystone. With Comet you have alot of free damage in lane thanks to it. It has good synergy with your poke. Can only recommend using it. |
First Strike is really good against short ranged enemys who cant hit you easily. This way you can farm some good bonus gold in lane. I recommend going it vs champs like Galio. |
To start of the item section, let's dive into the starting items. You always start with Doran's Ring and Health Potion. After that your next major buy next to boots is: |
Lost Chapter Lost Chapter is your first item. It is really useful in lane since it provides you AP, mana and mana sustain in lane through its passive. You also need it to build your first item. |
Season 14 brought a huge mage item overhaul. The old mythic items got removed and new items got added. Theres several new ones which can be useful, such as: Luden’s Companion, Stormsurge or Cryptbloom. Some old items also got slightly changed. In this chapter I will talk about some important items. |
There are some items which didnt change and which are still insane on Lux. These are Void Staff, Rabadon's Deathcap and Shadowflame. The only new thing is that Shadowflame now makes your spells crit if the enemy target is below 35%. Your "crit" deals 20% bonus damage. I highly recommend building these items in most games after your core items. These core items are (order matters): |
Luden’s Companion |
Luden’s Companion Luden’s Companion is a new burst item which replaced the old Ludens. It has super good stats. It will be your go to first item. Its the only mana item you need and adds burst to your combo. I highly recommend building it. |
Stormsurge Stormsurge is new mage item. It provides AP, Magic Pen and Movement Speed. The passive is also super good. If you deal 35% of a champs health within 3secs you get a movement speed buff and after 2sec you deal bonus damage on the enemy. Against squishy champs that shouldnt be a problem with your full combo. Against tankier enemys it wont work, which is why you shouldnt build it against them. Otherwise it is a super good item and can be built. I recommend building it after Luden’s Companion. |
Horizon Focus Horizon Focus is a super good poke mage item. It provides AP and Ability Haste. The bonus effect activates when you hit enemys from far away. It will reveal them + surrounding enemys. The target you hit will also get 10% increased damage from you for 6 seconds. This is basically perfect for you - just hit one spell and follow up with all others. |
After you finish boots, Luden’s Companion and Stormsurge (and maybe Horizon Focus) I recommend building the items I mentioned earlier in this chapter ( Shadowflame, Rabadon's Deathcap and Void Staff). I also recommend this order. Other good item choices are: |
Cosmic Drive Cosmic Drive is a good item. It provides AP, Health, Ability Haste and Movement Speed. If you damage an enemy you get bonus movement speed, which can be super useful in teamfights. I recommend going it if the enemy team has a lot of CC and you need to dodge alot of spells. |
Banshee's Veil Banshee's Veil is a good item. It provides AP and MR. The bonus effect is a spell shield. Its super good against a few champs which want to open their burst combo with one spell. Examples are Annie (you would block her stun spell), Evelynn (you block her charm engage) or Karthus (you could block his ult). |
Zhonya's Hourglass Zhonya's Hourglass is really useful in games with assasins or hard CC. If the enemy team has alot of engage / lockdown I recommend building it 100%. This way it gets way harder to kill you. Its also really useful against assasins like Zed. I only recommend not building it if the enemys cant reach you and if you rather built more aggresive. |
IRELIA
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AKSHAN
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KASSADIN
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FIZZ
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AKALI
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DIANA
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LEBLANC
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RUMBLE
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KATARINA
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ZED
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YASUO
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EKKO
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VLADIMIR
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KATARINA
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AHRI
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SYNDRA
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CASSIOPEIA
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ORIANNA
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ZOE
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KARTHUS
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AURELION SOL
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ANIVIA
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AZIR
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MALZAHAR
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ANIVIA
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LISSANDRA
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XERATH
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VEL'KOZ
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VEIGAR
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Lucent Singularity > Autoattack Illumination
Its your main trading tool in lane. Throw your E Lucent Singularity and follow up with an Autottack. Activate your E before your Autoattack hits to ensure that your Illumination Damage goes off.
Light Binding > Autoattack Illumination > Lucent Singularity > Autoattack Illumination
Key is to hit your Light Binding obviously. It can hit 2 targets, so you can be sneaky and try to hit your enemy after hitting a minion. Follow up with an Autoattack to ensure your Illumination Damage and follow up with your Lane Poke 1 Combo after.
Light Binding > Autoattack Illumination > Lucent Singularity > Final Spark >
Autoattack Illumination
Its similar to your Lane Poke 2 Combo. After hitting your Lucent Singularity follow up with your Ultimate Final Spark. It procs your Illumination and refreshes it. End the Combo with an Autoattack to proc the last Illumination stack.
Light Binding > Lucent Singularity > Final Spark
If youre doing well and able to oneshot their carries you can use this combo. If you hit them or lowlife enemies with your Light Binding just follow up with your 2 other spells to secure the kill.
Lucent Singularity > Final Spark
If your Light Binding is on cooldown and the enemy is low you can go for this combo. Your Lucent Singularity slows the enemy while its on the ground so your Final Spark should be easier to follow up.
Prismatic Barrier
Try to hit as many allies with your shield as possible. Always remember that the shield is way higher on its way back to you! So reposition wisely to help your teammates. (in lategame teamfights this is a really underrated spell)
Level 1
Ward the enemy raptor camp at 1:20. This way you can track the enemy jungler early and avoid ganks.
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In Lane
Ward at the Enemy's river entrance. This way you can see a part of the enemy jungle and a part of the river.
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Control Wards
You want to either ward the brush in the river or next to your lane. This way your team can gank you easier.
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Try to poke your Opponent as often as possible. Just go for simple Lucent Singularity hits, since it will proc Manaflow Band. You can outpush your enemy in most matchups which will give you mid priority. Use it to help your jungler or roam to bot/top.
Always ward the river, since youre immobile and your spells make you push automatically.
MID GAME
Waveclear with Lucent Singularity. Poke as much as u can with your abilities before any teamfight happens, so u have an advantage in them. Try to move in river and assist your top/bot. Sweep brushes and if the enemies group just try to pick out the enemy mid/supp or adc. A quick Q > E > R combo will kill or most likely leave them at 10% hp.
LATE GAME
Stay in the backline while teamfighting! Try to hit enemy carries with your poke and wait for CC from your team to guarantee your spells to hit.
If you get fed you will 1-shot enemies with your Full Combo! Always make sure to also use Prismatic Barrier to assist your team.
Poke enemies with your Combos!
Abuse your insane range!
Stay in the backline while teamfighting!
Try to catch squishies!
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