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Recommended Items
Runes:
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
standard
Barrier
Flash
Items
Ability Order Standard
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Bard
Ideal
Strong
Ok
Low
None
Bard
Champion Build Guide
Introduction
Welcome to the League of Draven ... oh, I mean
Hello guys, I'm MisterFirstBlood from EUW, and today I'm going to show you how to play
Draven.
Playing
Draven makes you the biggest lane bully in the entire game, offering the most rewarding and the most punishing gameplay experience at the same time.
Be aware that it can take a while for you to master his mechanics. Your champion choice will likely be the deciding factor in whether the game ends swiftly in your favor or your opponents' favor.
Draven thrives on high-risk, high-reward playstyle, and once you get the hang of catching axes, you will dominate your lane and carry your team to victory. But remember, dropping those axes can mean the difference between life and death.
So, let's dive in and embrace the power of the Glorious Executioner!
Hello guys, I'm MisterFirstBlood from EUW, and today I'm going to show you how to play
![](/images/spacer.png)
Playing
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Be aware that it can take a while for you to master his mechanics. Your champion choice will likely be the deciding factor in whether the game ends swiftly in your favor or your opponents' favor.
![](/images/spacer.png)
So, let's dive in and embrace the power of the Glorious Executioner!
Pro's and con's
+ Strongest ADC in early game.
+ Can generate a lot of extra gold.
+ Snowballing the game is easy when you get a lead.
+ Amazing damage output.
+ You will improve by playing
Draven. Not to die, catch all axes, move between your attacks—everything you need to get better in League.
+ Tyler will be proud when you do well.
- No mobility except movement speed from W.
- You will be focused very hard when playing
Draven.
- You should not die, or you will lose 75% of your stacks.
- When
Draven is behind, he's in a very bad situation. There is no room for mistakes.
- Hard to master.
- Tyler will be sad when you lose.
+ Can generate a lot of extra gold.
+ Snowballing the game is easy when you get a lead.
+ Amazing damage output.
+ You will improve by playing
![](/images/spacer.png)
+ Tyler will be proud when you do well.
- No mobility except movement speed from W.
- You will be focused very hard when playing
![](/images/spacer.png)
- You should not die, or you will lose 75% of your stacks.
- When
![](/images/spacer.png)
- Hard to master.
- Tyler will be sad when you lose.
Abilities
Passive:
League of Draven
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Q:
Spinning Axe
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
W:
Blood Rush
Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
E:
Stand Aside
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
R:
Whirling Death
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
![](/images/spacer.png)
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Q:
![](/images/spacer.png)
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
W:
![](/images/spacer.png)
Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
E:
![](/images/spacer.png)
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
R:
![](/images/spacer.png)
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
Items
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Armor Penetration:
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Healing Reduction:
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Survivability:
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Runes
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For your secondary rune tree, I recommend
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Tips
Last-hitting is very easy with
Draven. Try to kill every minion in the wave with your Q and catch every axe to maximize the value from your passive.
Don't catch every axe in fights. Enemies can predict your movement based on where your axe is going to land and punish you.
Play as aggressively as possible, but also defensively enough to avoid dying. Your goal is to secure kills without giving away any.
In 2v2 trades, focus on one target. It's better to kill one champion than to reduce the health of two champions by half.
Use your ultimate to execute escaping enemies.
When ganked, deny gap-closers with your E, activate W, and don't forget your stopwatch. It's possible to win 3v2 situations if the enemies misplay and can't handle the minion waves.
Refresh your Q duration by reactivating it before it ends. You can also refresh it by attacking jungle monsters, towers, and wards.
When chasing an enemy, make sure to catch every axe. This allows you to permanently activate W, making it easier to catch them.
You can theoretically handle 3-4 axes at the same time. Catching every axe makes your movement predictable, so intentionally not catching an axe or two can be a strategic move if you use this mechanic wisely.
![](/images/spacer.png)
Don't catch every axe in fights. Enemies can predict your movement based on where your axe is going to land and punish you.
Play as aggressively as possible, but also defensively enough to avoid dying. Your goal is to secure kills without giving away any.
In 2v2 trades, focus on one target. It's better to kill one champion than to reduce the health of two champions by half.
Use your ultimate to execute escaping enemies.
When ganked, deny gap-closers with your E, activate W, and don't forget your stopwatch. It's possible to win 3v2 situations if the enemies misplay and can't handle the minion waves.
Refresh your Q duration by reactivating it before it ends. You can also refresh it by attacking jungle monsters, towers, and wards.
When chasing an enemy, make sure to catch every axe. This allows you to permanently activate W, making it easier to catch them.
You can theoretically handle 3-4 axes at the same time. Catching every axe makes your movement predictable, so intentionally not catching an axe or two can be a strategic move if you use this mechanic wisely.
Summary and other guides
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One of the key aspects of playing
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Another important aspect is knowing when to engage and when to play defensively.
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Additionally, mastering
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Overall,
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If you enjoyed my guide, I would appreciate a vote. Also, if you want to see more of my content, check out my other ADC guides.
Here are links to my other guides:
Caitlyn
Ezreal
Jinx
Xayah
Miss Fortune
Draven
Ashe
Jhin
Kalista
Kog'Maw
Lucian
Sivir
Tristana
Twitch
Varus
Vayne
Kaisa
Zeri
Samira
Aphelios
Senna
Nilah
Smolder
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