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Choose Champion Build:
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On-hit Mage
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On-hit ADC/Bruiser
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Jungle/Support Hybrid
Introduction to Bard One For All Mode



DISCLAIMER:
These are off meta builds, meaning that effectiveness and especially DPS will not be outstanding. But that shouldn't be a problem, because this is for a featured game mode. It's meant to be fun, and not entirely serious. If you weren't interested in that, you would be playing ranked as a more "viable" champion instead of a featured game mode (especially with the season coming to a close).
That being said, please comment in this guide's discussion about how to improve these off meta role builds, and any other special interactions that have to do with One for All Bard.
This means that if you are solo-queuing, I do NOT recommend nominating Bard unless at least two other players are willing to nominate him. Queuing up with 4 friends who all want to play Bard would be even better. If you are planing on using the strategies in this guide, especially the duo jungle/support hybrids, make sure that your teammates are also in favor.

Each Bard has his own set of chimes. The chimes of your allies will not be seen on the minimap, and they appear more transparent and sunken into the ground (just like how the chimes of a Bard on the enemy team would appear). Because each Bard has chimes to collect, you will need to work together and cover lanes so that each of you can collect chimes as needed.

Once one Bard lands a stun on an enemy champion, the others can easily follow suit. Try to coordinate your attacks so that you spread out the stuns instead of everyone firing at once.

Lot's of health packets! I would still recommend that every member of the team take this ability first, so that they can each place 3 shrines, mostly in the jungle, recall for mana, and then return to help leash. Other than that, constantly be placing shrines so that there is always an abundance of heals at the ready.

This is the really fun one. A pair of Bards can create a two way portal. When all the Bards work together, they can quickly travel anywhere in the rift. This is great for chases or escapes.

This one can be a little trickier. Say one Bard lands an ult on a target. The others can try to follow suit to extend the stasis duration. But if they're early, the target will still be in stasis and therefore untargetable and uneffected by the next ult. If they are late, the enemy champion may have a split second to dash or flash out of the way. So instead of focusing each Tempered Fate on a small area, I would try to spread them out to a larger area of effect. Of course, that would take and insane amount of coordination, so it may just be easier to save the other ults for a few seconds until another good opportunity arises.
We could do without a jungle and just have two Bards on top. But then we leave the entire jungle wide open to the enemy team. The enemy jungler can freely farm, take advantage of all the buffs, and ultimately get fed. This means that no unwarded area in the jungle can be presumed safe for chime collection runs. It also means that all neutral objectives will be lost to the enemy. That doesn't sound very good either.
There is an off meta solution: Have three laners (probably two On-hit Mages and one On-hit ADC/Bruiser), and two players to equally share the Jungle and Support positions. One would get the lower half of the jungle and support bot lane. The other can clear the upper half of the jungle and support top lane. Either of them can also easily cover for mid while he is under siege, backing, or collecting chimes. This also means that you have two smites, giving your team some additional pressure for neutral objectives.
I'd also like to note that I don't recommend having a few tanky Bards try to protect a few glass cannon damage dealing Bards. Each Bard should be a semi-tanky ranged bruiser so that the enemy won't have a clear, easy target to delete and eliminate your main source of damage.


For abilities,



This Bard should be mainly focusing on farming enemy minions. Meeps can either make last hitting easier, or they can be used for extra poke damage. This Bard shouldn't worry too much about collecting chimes, as he is in greater need of gold for buying items to boost his basic attack's physical damage.
You could try a more traditional AD/crit build, but I think that the on-hit physical damage build will be a little better.

I'd still level Cosmic Binding first for the extended stun duration and lower cooldown. Otherwise, I'm not sure if an ADC Bard would benefit more from additional points Caretaker's Shrine or Magical Journey, so it's up to your preference.
Clearing only a couple of camps at a time means that smite should always be up while jungling.


A jungling Bard will need to level


Banner of Command:
Get it on every single one of your champions, even your ADC. The stats are great, but the active is what really matters. Most players don't know that promoted minions are IMMUNE TO MAGIC DAMAGE, which makes this a terrific item against teams with high amounts of magic damage. For instance, during URF, mages were very popular because of the lowered cooldown. However, if they had no physical damage dealers, they would be forced to resort to their puny mage basic attacks to kill these promoted minions.
A promoted cannon minion that is empowered byHand of Baron buff will devastate the enemy team. Also, if all 5 of you buy this item, you can promote most of a minion wave, which will push and snowball to the enemy Nexus if left unchecked. To top things off, you get the gold for each enemy minion that your promoted minion kills.
Wit's End:
This is another great choice because each of the damage dealing builds in this team composition gets its power from on hit effects. By stealing the enemy's magic resist, you take less damage, and your mages hit harder. The item also gives additional attack speed and on-hit magic damage which even the ADC Bard could benefit from.





Ultimately, the Bards came out victorious! Here is the Victory Screen:

It's interesting to note that the player who build On-hit ADC/Bruiser Bard and myself as Jungle/Support Hybrid Bard were the best players on our team.
Here is the link to the match history for that game, so that you can see all the stats and details:
All For One: Bard Vs LeBlanc
And as always, have fun "Roaming the Rift."
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