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Then max Hexplosive Minefield (except lvl 11 for Mega Inferno Bomb) as it provides a strong poke weapon bringing a great slow helping Comet to hit in addition. Can also be an extra farming tool to finish a low life minions wave after a bouncing BOOM. |
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Finally complete Satchel Charge in last (except lvl 16 for Mega Inferno Bomb), the single point put lvl 4 is most needed to escape chasing enemies and destroy towers faster but will be sufficient until late game. |
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Pick this level 6, 11 and 16 of course as this build is about fallout MEGA-BOOM ! It has insane AP ratio but an awful looong delay (count 1 to 2s minimum depending distance) between cast and impact to take in account. |
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Considering all your spells scale on AP, it is highly beneficial for Ziggs to build items bringing :
With
More precisely here is a standard base but always adapt it to the opponent team composition :
- Start -
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Very classic and probably best start, try to farm at least enough gold for Tear of the Goddess before making your first back.
We take 2 Health Potion as we will need some sustain to farm enough gold for Tear of the Goddess and to stay above 70% life to optimize Absolute Focus.
It will help a lot to have vision over enemy while he can't see you, you will use it more in the open field area than against ganks which won't really concern you as they won't see you. |
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- Early game -
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Item to get ASAP for mana stacks in order to become an unlimited bouncing BOOM launcher and to reach quickly the transformation conditions into Seraph's Embrace.
Grants mobility useful to position yourself and dodge skill-shots. Alternatively you can buy before a defensive item like Null-Magic Mantle vs AP champ or Cloth Armor vs AD champ.
A great item granting a good AP boost and 10% CDR especially good for Bouncing Bomb and the powerful Mega Inferno Bomb. |
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- Mid game -
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It is a key item which will add AP and increase even more your mana and mana regeneration but also the most needed 20% CDR for MOAR bouncing BOOM.
It is the best boots choice improving the Magic Penetration especially for Bouncing Bomb and bringing enough speed for better positioning, dodges, run away and chase.
This item working especially well with Hexplosive Minefield will improve greatly your damage even against tanks with extra AP and damage based on health %. |
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- Late game -
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It is a great item which improves greatly AP, magic penetration and a great passive working well with Coup de Grace.
This item improves greatly your overall damage with extra AP + AP bonus for Archangel's Staff, Morellonomicon and Liandry's Torment.
Finally to have almost true damage with huge Magic Penetration for all our destruction spells and making everything BOOM even more than ever ! |
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- Defensive option -
- Playing Sup option -
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Despite Ziggs shines the most playing Mid, he has a kit making him a very decent Sup. Start with this item instead of the Doran's Ring, get adapted defense faster, train bumping bouncing BOOM over minions to hit the opponent ADC and try to place wards occasionnaly ;) |
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- In-game adaptation -
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Ⅰ) Adaptation to your direct opponent(s) : How can he kill you ? how can you kill him ?
If you don't remember his abilities, rush on a Mobafire guide and check very quickly.
Ⅱ) Adaptation to the items of your opponents : Check often (Tab) what they bought and focus enemies with the lowest MR (0 > Easy > 50 > Normal > 100 > Hard > 150 > Extreme > 150+)
Ⅲ) Adaptation to the most feed opponent : Simply try to avoid him as much as you can.
Ⅳ) Adaptation to the 5 opponents composition : Full AD comp ? Full AP comp ? Full tank ? ...
Ⅴ) Adaptation to the main damage source of a death : Was it mainly AP or AD damage ? |
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Concerning the game :
First, every plan, as good as it can be, will be confronted with reality where various problems will appear :
Now you are ready for anything, remember the goal of the game and how it will work to reach it :
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Destroy within a lane the first tower
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↪ to destroy the second tower
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↪ to destroy the inhibitor tower
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↪ to destroy the inhibitor
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↪ to destroy the 2 nexus towers
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↪ to destroy the nexus, WP GG !
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It is very nice and fun to rush after kill and revenge (check the reward is worth at least) but it won't make you win a game for sure while getting and defending these objectives will make you reach victory.
To help you there are several minor bonus (
Jungle plants), 2 bonus (
Blue buff and
Red buff), 3 major bonus (
Rift Herald, Dragon and
Nashor) and finally a
mini-map you should check super regularly (like every 2s).
More details in the great
PsiGuard's jungle Rek'Sai guide.
Beyond, aim the higher ranks of this match-ups scale, accept the up & down cycle but avoid Level 0 at all costs !
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Level 0 = Hell ! You die ! you lose farm, XP and free objectives for opponents.
Level 1 = You turtle as hell ! you lose some farm and XP and maybe objectives after some resistance.
Level 2 = You defend ! you may lose some farm but you get the XP and defend objectives well.
Level 3 = You dominate ! You get all farm, all XP and maybe objectives.
Level 4 = You help ! you get an assist during a fight. This is where Ziggs shine the best.
Level 5 = You secure a kill ! Aka KS for many, don't overdo it but don't hesitate either.
Level 6 = You make a perfect kill ! You are just too good and get a legit kill with your skills.
Level 7 = Heaven ! TRIPLE KILL ! QUADRAKILL !! PENTAKILL !!! Waouh WP ! take a screenshot ! |
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Concerning Zigsmo :
General advices :
Become the shadow of destruction of your opponents with bouncing
BOOM coming from the darkness until they completely tilt not being able to do anything against your mad strategy !
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- Be invisible : Stay at max range of your bouncing BOOM and punctually Hexplosive Minefield. Use also walls as vision cover to launch unexpected Bouncing Bomb above them.
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- Be accurate : Launch your bouncing BOOM and MEGA-BOOM straight on the head of opponent or anticipating his moves. Most usually when low life he will try to go : 1) Away from you 2) Towards a turret or allies to seek protection 3) Toward walls to flash or jump over 4) Towards minions or wards for champions with special dash like Lee-sin, Katarina, Jax, Akali, Braum, aso. 5) Towards wall corners, brushes and bonus plants especially the bouncing one. |
- Be careful : Keep Satchel Charge available at all times unless to save someone (especially yourself), secure a kill, destroy a tower or interrupt a major channeling power (like Katarina, Karthus, Pantheon, Fiddlestick, Nunu or Vel'koz ultimate, Sion Q, aso.). Also never face-check a bush but use your Bouncing Bomb, ideally when comet is ready, to check it safely (I know you are there Teemo !). | |
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Bouncing BOOM range : (as big as my ...)
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Memory tip : little more than half lateral screen size or little less than full vertical screen size. |
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Advices Lvl 1 to 5 :
Be fast at beginning to place a ward at mid allowing early poke and cover your jungler against invade.
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- Farm decently to get Tear of the Goddess asap and items most needed for strong damage. Optimize by getting low life as much minions as you can before last hit bouncing BOOM all of them. |
- Don't greed ! reaching lvl 6 to get Mega Inferno Bomb and stacking mana is more important. |
- Poke opponent and force him to choose between miss minions or take damage. Use the bump effect of bouncing BOOM to impact opponent even behind minions and try to launch Hexplosive Minefield so both opponent and minions are impacted. You may also take the risk to use Satchel Charge to make him miss the cannon minion as it's really fun. | |
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Advices Lvl 6 and beyond :
Follow team moves when you have vision to help
and KS with your
MEGA-BOOM and become a ninja of tower destruction with objectives express salvage (like solo inhibitor tower + inhibitor in 12,34s).
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⮚ Bouncing BOOM MaDnEsS time ! Launch them on anyone you see, anyone you guess, above every walls, into any suspicious bush (they are all suspicious), EVERYWHERE ! ALL THE TIME ! BOOM ! |
⮚ Create BOOM or DOOM situation where opponent has to choose between taking one damage spell or the other he can't avoid if he try to avoid the first one. Most often use Hexplosive Minefield to force movement away from it allowing you to guess precisely where to launch a bouncing BOOM. |
⮚ All your abilities can be launched while mid-air which add range and may surprise your opponent. |
⮚ Launch abilities (especially bouncing BOOM) to recharge Short Fuse faster. |
⮚ Ziggs has a good kiting kit more efficient with orb-walking. If not familiar you can find clear advices about Orb-walking and Attack-Move within the "How to ADC" chapter of Vapora guide to Tristana. |
⮚ Always keep in mind your "escape route" with at least 1 ability available between Satchel Charge and Hexplosive Minefield which may save your life in case of emergency. |
⮚ Don't forget to use the powerful Seraph's Embrace shield once available. This shield can compensate both AP or AD damage and is your main defensive tool against fast burst (I watch ya Zed !) |
⮚ Don't be afraid to use fallout MEGA-BOOM or to try a BOOM combo especially if opponent goes within the cannon minion wave creating a safe farm, poke and wave-push simultaneously. | |
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Combos :
Despite you are not supposed to get too close to opponents, opponent(s) may try some rush on you or even dive you. Here are the most efficient combo to farm, attack, destroy towers and defend yourself if anyone dare to come too close to you (
Short Fuse stands for AA and combos are the
Q >> E school version)
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The Q >> E school
>>
If Q miss, don't launch E (cancel combo)
Harder Q landing but keep E in reserve
Choice orientated to not die
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The E >> Q school
>>
Even if E miss try launch Q (continue combo)
Easier Q landing but comit the E
Choice orientated to get kills
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Positioning :
Below are the 3 main positioning making circular and lateral moves around your bouncing
BOOM max range.
Use the offensive positioning when all others opponents are under vision or when your direct opponent has back and use the defensive positioning mainly against tower dives.
Once fight reach the inhibitor towers, team-up as much as you can and avoid being solo (unless for a backdoor).
- Standard positioning -
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Close to your tower and making lateral moves behind the side walls. |
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- Offensive positioning -
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Between your tower and mid, pushing lane with punctual rush onto enemy tower. |
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- Defensive positioning -
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Under or even slightly behind your tower freezing lane just outside tower range. |
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Champions with complementary abilities when teaming with Ziggs :
Any champion able to provide vision without dying and if possible CC will be absolute gold allowing you to launch safely with great precision your bouncing
BOOM and
MEGA-BOOM. Extra AOE slow champions can be good too.
Champions with AOE CC.
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Champions with AOE slow.
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Champions with stun or cage
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Champions with taunt or charm.
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Champions with grab.
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Champions which can Aggro tank.
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can become your living trap ward for vision and easy kills ❤
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ALL YOUR TOWERS BELONG TO US !
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 💣 Tower destruction synergies 💣
As Ziggs is the most powerful champion against towers and inhibitors, any champions with abilities making extra damage to towers open efficient "towers rush" and "towers backdoor" strategy. Additionnaly, Demolish and some items are also able to add extra damage to towers improving even more this strategy.
Single target ability :
Blitzcrank's Power Fist
Darius's Crippling Strike
Diana's Moonsilver Blade
Ekko's Phase Dive
Gangplank's Trial by Fire
Garen's Decisive Strike
Hecarim's Devastating Charge
Illaoi's Harsh lesson
Jayce's Transform Mercury Hammer and Hyper Charge
Jhin's Whisper Whisper's 4th shot will crit structures at 44% reduced damage
Kled's Violent Tendencies 4th hit
Leona's Shield of Daybreak
Lucian's Lightslinger
Master Yi's Double Strike
Nasus' Siphoning Strike
Nidalee's Takedown
Shyvana's Twin Bite
Sona's Power Chord
Trundle's Chomp
Twisted Fate's Pick a Card
Vayne's Tumble
Vi's Excessive Force
Volibear's Rolling Thunder
Wukong's Crushing Blow
Xin Zhao's Three Talon Strike
AOE ability :
Rammus's Tremors
Sion's Unstoppable Onslaught (+ he can continue some seconds to hit towers even after death)
Targeted AOE ability :
Tristana's Explosive Charge
Items :
Lich Bane
Sheen
Trinity Force
Iceborn Gauntlet
Champions with indirect abilities helping to destroy a tower :
Annie with Tibbers
Heimerdinger with his turrets
Jax with his exponential damage
Malzahar with his voidlings
Mordekaiser when he gets the dragon
Shaco with his Jack in the box and his Hallucinate
Twitch with his Spray and pray
Yorick with his Maiden and his ghouls
items with indirect abilities helping to destroy a tower :
Zz'Rot Portal
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This list is not exhaustive and you see there are many champions going well with Ziggs.
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Playing Ziggs is often welcome by your team but you need to explain them, especially the jungler, the safe strategy you will be using meaning a slow start with moderate early damage.
The main issue will be the team itself, especially when making solo games, and the appropriate actions adapting your team-playstyle to how good (or how bad) they are. |
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WHEN TEAM IS GOOD
Considering team-fights shall be your main source of kills, try to follow your team moves every time you can and become a devastating back-lane BOOM and MEGA-BOOM launcher.
The ideal scenario is when opponents group up close enough so your Satchel Charge, Hexplosive Minefield and Mega Inferno Bomb can impact three or more of them and launching the All-in combo within then. |
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WHEN TEAM IS BAD and feeding like hell
Don't listen to calls for help, pings and chat but only follow the best safe choice focusing on objectives and farm. When you have vision of all opponents, consider trying express split push if you are ready to take some useful risks.
Positioning will be absolutely key during team-fights ! Avoid being too close from your team and try to find hidden remote spots from where you can launch discreetly your bouncing BOOM and MEGA-BOOM to help them safely. |
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Despite this build is meant to cover most situations, there are some champions more annoying than others :
The WORSE : Champions with invisibility or camouflage able to get close to you unnoticed.
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What to do then ? Get some defense and boots fast, stay closer to your tower and team-mates than usual. You may also consider to get a Control Ward even if it only reveals stealth and not invisible champions.
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Champions having strong early wave clear.
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What to do then ? Burst your mana to get as much farm as you can, stay away from minions, back more often and occasionally let your jungler farm mid.
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Champions having instant blink (gap closer which ignore your Hexplosive Minefield in the way)
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What to do then ? Stay the **** away from them, get boots and some defense, keep Satchel Charge available and focus on farming.
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Champions with autoshield needing a "lost attack" to break it before being able to really attack.
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Champions with fast dash making complicate to touch them.
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What to do then ? Focus on farming, get some defense and try to bait their dash before attacking.
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Champion which is your reflection in the mirror.
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What to do then ? : Change lane or toss a coin (small hint, focus farm early)
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BOOM ! The enemies and their nexus have made BOOM and MEGA-BOOM ! Congratulations.
Whatever the result, don't let small things tilt you and just play again or have a break IRL if needed.
Hope you will find in this guide a funny way to play Ziggs and to enjoy good games. If something is not clear, read the guide again, then read it a third time, everything should be clear now.
Even if this is clearly the 2d* best guide EU world galaxy of all times written in the marble of divine laws, I am still very open to comments for improvements and will try my best to answer any questions.
Regards,
Dzopilant (Because laugh can save the world !)
* : the 1st best guide being of course the famous yet not well-known Revelations Teemo guide. |
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 💣 WARNING ! 💣
Who could have thought Ziggs really exist and lurk in our world ?
Nobody ?
Well ... I really wonder what is this creature then :
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First a big thanks to YOU ! Writing is meaningless without a reader. He will say it better than me :
Then I am proud to say I was able to do everything without the help of Jhoijhoi's Making a Guide guide (because I did use it so much to help me for my previous guide ^^, thanks again JhoiJhoi)
Special thank to Jovy and PsiGuard for their support, kindness and helpful review of this guide.
There are 5 other authors guides links to enjoy beyond this one, an upvote to them would be kind.
Big thanks to all the Mobafire team, nothing here would even exist without them.
Finally, I own none of the artwork, huge thanks and all the credits goes to these gifted artists :
- All officials LOL splash art and wallpapers artists.
- The official Resident Evil "City of the dead" artcover artist.
- Gabriela-Birchai on Deviant art for the "Mega Inferno Bomb" Ziggs.
- JoshBurns on Deviant Art for "Candy burglar" Ziggs in the Skills banner.
- Red-Sinestra on Deviant art for the "Mad Cheshire" Ziggs in the Conclusion banner.
- RenzGabriel on Deviant art for the "Real Ziggs" picture.
- Vesner on Deviant art for the "Sweet tooth gift" in the Credits banner.
- All the others if I forgot any (let me know about it ... mmm ... maybe me in fact ?)
Special kiss and hugs from Jinx and/or Ziggs for the people who did let me a +1 and/or +rep very kindly, you are happy lights within the shadows of tilt !
☬ 2018 Change log :
13 Jan : V 1.0 First version named "Fallout Zigsmo" released.
25 Jan : 8.2 Update
06 Mar : V 1.1 First design upgrade and update to 8.4 patch
09 Mar : V 1.2 Second design upgrade
05 May : 300 000 views and everyone happy apparently, thanks you all :)
16 June : 400 000 views, Ziggs is on fire !
10 July : 500 000 views and a big motivation to quit smoking :)
17 Sep : 600 000 views and Ziggs is fighting into Odyssey !
25 Dec : 700 000 views for christmas time
☬ 2019 Change log :
22 Aou : OMG "Most fabulous guide" mid-season 2019 ! Biiiig <3
28 Aou : 800 000 views you sweet players, thanks :) |
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