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Recommended Items
Spells:
Ghost
Flash
Items
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Irelia
Irelia dash, tenacity and stun are bad news.
Ideal
Strong
Ok
Low
None
About MEEEEEEEEE
I started out as Bronze 1 in season 4. I put in practice for farm and watched loads of videos. I finished Gold 3 after decaying from Gold 1. Cuz who needs elo anyway right >.<
I reached my mid tier goal of Diamond now I'm aiming to get D3.
Kennen Overview
Finally some nerfs this patch but there are still a bunch of OP's around. TY RITO. Luckily Kennen is one of em!
Ghost over TP this patch. What Ghost over TP? Kennen is a teamfighting champ not splitpush. Ghost helps you get into teamfights and has lane utility as well. Pick TP if you're going to get **** on. The TP channel is too long to initiate anything but perfect fights.
Never use TP if mid kennen
Ghost over TP this patch. What Ghost over TP? Kennen is a teamfighting champ not splitpush. Ghost helps you get into teamfights and has lane utility as well. Pick TP if you're going to get **** on. The TP channel is too long to initiate anything but perfect fights.
Never use TP if mid kennen
With
Kennen in lane I play him pretty passive and rely on my poke when cooldowns are up. Unless your Opponent is low, you want to prioritize farm over poke.
Float like a butterfly sting like a bee is how you want to poke with and play kennen in lane. He does not do well with all out engages in lane unless you are fed and/or have ult up. You're going to be using the cooldown of Thunderlord by only moving in to poke/trade when you have Q
Thundering Shuriken or W
Electrical Surge proc up. Your E
Lightning Rush is only to be used for farm under turret and escapes/dodges.
If you have an empored AA and want easy poke or you want to zone, use Q
Thundering Shuriken to CS in an attempt to hold onto the W
Electrical Surge. Hit the CS though as stacking up doesn't take long. Mastering your Q is key on
Kennen.
For roaming you should use E
Lightning Rush for the Move speed but note that you are volnurable without it.
If you are a good
Kennen, I think you can pick him against almost anything. Most bad matchups will result in a farm lane if played properly.

Float like a butterfly sting like a bee is how you want to poke with and play kennen in lane. He does not do well with all out engages in lane unless you are fed and/or have ult up. You're going to be using the cooldown of Thunderlord by only moving in to poke/trade when you have Q



If you have an empored AA and want easy poke or you want to zone, use Q



For roaming you should use E

If you are a good


Run Scaling AP Runes if you are going to hit the CDR cap with your build 100% for sure. It's odd though but while my rune page hits way above CDR cap on full build. It works very well for me. Your CDR will be realy high no matter what your first items are. Kennen's goal is to topple the game with his mid spike anyway so full item build isn't our goal.
Kennen works fine with most blue runes. Yellows you can get scaling HP mixed with armor or just one exclusively. If you have flat AP or Scaling AP there's no need to buy CDR for Kennen's sake.
Kennen works fine with most blue runes. Yellows you can get scaling HP mixed with armor or just one exclusively. If you have flat AP or Scaling AP there's no need to buy CDR for Kennen's sake.
Early last hitting with
Kennen might take some getting used to, you only want to use your spells if you can push, hold the wave off turret (as farm under turret pre 3 will be hell if not prepped) or just to not miss farm.
Kennen without
Doran's Blade and no spells early is very prone to bullying. Rushing level 2 by using auto attacks and Q
Thundering Shuriken if safe is a good strategy. Going all in before your first AP purchase e.g.
Needlessly Large Rod with this build will not work out unless they are low, you get a gank or you have
Ignite.
Under turret you want to E
Lightning Rush all caster minions and at mid game fighters as well if your minions havent arrived yet, this will allow you to last hit with 1 auto attack.






Under turret you want to E













Use
Lightning Rush for the move speed. Try to hit someone as it will refund energy, do damage and apply a stack of your passive
Mark of the Storm. You want to get in their team as fast as possible that's why combining
Flash with your all in can devestate teamfights. In an ideal situation you have all CD's.
Why get in their team fast: they can't respond well, you will hit more people, they have a hard time to damage you or CC so you can combo effectively.



Why get in their team fast: they can't respond well, you will hit more people, they have a hard time to damage you or CC so you can combo effectively.



If you can't hit 4 or more members you have to consider things more. Blow up champion X or do aoe dmg to several people or maybe try protect your carry. This is all very situational. The basics to selecting targets in teamfights are: kill enemy fed carries or protect your carries if they are fed.



Whoever you decide to unload your rotation on, don't forget that not only your spells are on CD your team's are most likely on CD as well. It's not uncommon to make the mistake of blowing a target up for which you and your team burned alot and instead of waiting a bit. They get ahead of themselves thinking it's a 5v4 and then get rekt anyway. Keeping track of everyone's positioning and CD is hard and I myself get caught in the same trap myself, but atleast I'm aware of it. Nothing sucks more than losing a teamfight and sitting there not knowing WTF just happened to your won game. Note that if you blow up a carry you can win the 5v4 easy, if it's a tank it might be a different story.
Kennen Specific Lane Opponents
A video I made to help you get better at csing very fast + good habits to get into.
My growing YT channel :) https://www.youtube.com/channel/UChfXnQSFRn03dVpHHs1hheA
My growing YT channel :) https://www.youtube.com/channel/UChfXnQSFRn03dVpHHs1hheA
Against champions like
Riven (champs with a dash) you have an ok time if you manage your
Mark of the Storm stacks well. The second they dash to engage you proc the marks for a stun and back away. Champs who dash and stun you instantly can be a problem though or champs like
Renekton who can double dash with a fast stun.
The hardest are champs who can deal with CC well and dash/jump fast like
Irelia or
Zed.
Zed is a skillmatchup, your main issue is dodging the shadow shuriken and spin, if he hits plenty he can all in. Another problem vs zed is his ult
Death Mark.



The hardest are champs who can deal with CC well and dash/jump fast like




Tank champions can be easy if they are like
Trundle.
A tank with a shield or sustain from early is another story. This will be a farm fest or he will even outsustain you, thus making you back first.
Shen and
Malphite are good examples of tank champions who have good base damage, can take poke and can brawl you.
Shen is particularly annoying. The taunt
Shadow Dash forces you into longer trades, which you lose. The only good thing you have to offer vs shen is range and the fact that you can stop his ult
Stand United. Hope for a farm lane but play back at max range unless you can quickly hit W
Electrical Surge and proc.

A tank with a shield or sustain from early is another story. This will be a farm fest or he will even outsustain you, thus making you back first.


Shen is particularly annoying. The taunt



-
Jarvan IV: J4's ult
Cataclysm lets him sit on top of you and blocks your teamfights , his flag and drag combo let him escape your all ins as well. In lane look for early advantages and dodge the lance. Ganks or his all in require you to outdamage him burn flash every time.
-
Riven: A good riven will dash stun you instantly so keeping a distance beyond her first dash lets you insta stun her before the engage. If she does get on top of you and you can still stun quickly after the CC, even if you have to E forward and back that's worth if she's CC'd.
-
Renekton: A hard matchup as he will double dash
Slice and Dice even if you stun him in the first dash. His stun
Ruthless Predator is quick and his Q
Cull the Meek has range + sustain against your poke. Play far back as you would vs a darius. Poking him without jungle presence has no use early and is dangerous.
-
Darius: A slow
Crippling Strike, a pull
Apprehend, bleed, he builds
Phage to chase you and that BS ult
Noxian Guillotine you can't
Flash or
Zhonya's Hourglass (oh and it resets hooray for darius). Darius is bad news and once he pulls you in there's no stopping his combo. Oh and he heals like crazy from his dumb ***
Decimate.
-
Garen: Sustain and tanky champ who can kill you with his ult
Demacian Justice even when behind. Make this into a farm lane and garen will want to do the same. If you plan on getting ahead reliably do it early as his passive
Perseverance isn't as potent yet. Time his passive and you can see the passive coming up. If he tries to push you into turret early punish him with poke, don't let him trade you though. It should be a safe lane but his pushing can be a nuisance.
-
Irelia: Just like renekton, don't pick kennen into her. She has everything needed to make your life hell. Tenacity from her passive
Ionian Fervor, more scaling, a fast and short cd/reset dash
Bladesurge, a stun
Equilibrium Strike, sustain
Hiten Style and a fck ton of dmg. She just has to start with some kind of pots and then not be brain dead. Farm from far back and make plays elsewhere.
-
Gnar: Gnar is relatively easy as long as he doesnt get ahead. Dodge the
Boomerang Throw and watch out for mega gnar. Your poke is far superior if you keep it short and succinct. His jump and mega form are really easy to predict so get the stun ready and disengage. Important note is that he heals off of transforming and you generally don't want to fight a gnar in mega form wether it's a 5v5 or lane phase.
-
Yasuo: Some pick yasuo into
Kennen thinking
Wind Wall is a counter. While it can be annoying, if you play this matchup right and dodge tornado he will cry under turret. Proc his shield
Way of the Wanderer if safe wait for it to pass and then apply your thunderlords. Only allow him to block either Q or empowered AA if anything at all. If he blocks both then back away as your only disengage is running or stunning with ult waste. Quick tips on yasuo: his bar being full means he has shield and wind surrounding him means he has knock up.
-
Dr. Mundo: Just farm and get plays elsewhere.
Infected Bonesaw is pretty much his only engage tool and you can dmg from behind minions so if you can't juke it just use W to apply some pressure and stay safe till cleaver is on CD. You pretty much never want to get in melee range unless Doctor mundo is out of ultimate
Maximum Dosage and not post mid game. Ignore him in full on 5v5's as he will have MR from lane phase and you can't afford to waste ult on him.
-
Fiora: She scales really well and has outplay potential. It's really hard though for her to
Riposte your stun unless you toss Q or use E from far away. Don't get
Lunged on and you should be safe.
-
Sion: An immobile tank who should never reach you. Poke him down, push him in and if your team knows how to focus you should be much more useful than him altogether.
-
Rammus: Though he's fast with
Powerball and has his puncturing taunt, as long as you have range and E you can outplay him. The point of his taunt is to get his return damage off from
Defensive Ball Curl and so you get minion aggro. If you use E to run away from him and/or he taunts you in lightning form you won't AA him. Poke him down but care for taunt combined with a gank.
-
Vladimir: Vladimir is tricky, play from far range and only move in for applying
Electrical Surge as he will try to retaliate with his Q
Transfusion. Try to time your harass when his Q is on CD. Your W active and Q
Thundering Shuriken have more range than him. If vlad pokes you down and you have no health pots, You are in great danger of getting dove. He is an easy gank though as long as you are not too low and especially if his
Sanguine Pool is down.
-
Lulu: Lulu like most utility mages depends on who hits more poke. Like any champ with a shield, avoid hitting in that timeframe unless its for a stun or w/e. She can set up good ganks so care for those and the heal from her ult
Wild Growth.
Whimsy Stops your spells and even active ones. This is honestly your biggest threat vs her as she can stop
Slicing Maelstrom and
Lightning Rush. You don't want to be the engage vs Lulu in a teamfight unless whimsey is on CD.
-
Wukong: His engage is the kind
Kennen hates, fast dash
Nimbus Strike with loads burst and move speed from ult
Cyclone to sit on you. Establish dominance pre 6. This lane is winnable but again volnurable to ganks. His trades are annoying as he can negate any return damage with
Warrior Trickster.
Lissandra: Shes a utility mage and relies on her poke to dominate you early. Her ult
Frozen Tomb is your main worry and the root
Ring of Frost. She can however burst you down with 6 like most mid-laner types. Dodging the Q
Ice Shard isn't that hard and if you keep dodging it she'll have trouble engaging.
-
Quinn: I lack experience with this matchup. I think it's pretty much who gets strong first. In an all-in without real items she should kick your *** though.
-
Kayle: While I really have no experience with this matchup, She has good range and a strong ultimate
Intervention. She scales insanely hard, your main advantage is that she builds squishy. I reckon you can burst her down with stun. You should win early lane phase as her heal costs loads mana and she needs items.


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