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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Gragas
Gragas is not really terrifying early game. But after he gets his ult he becomes your biggest counter, he can throw your whole team out of your ult and turn around teamfights. Be careful when facing him.
Pros / Cons
+Tons of damage +Great Scaling +Snowballs out of control +Map Pressure +Strong 1v1 |
-Squishy -Short Range -No Hard CC -Stack Reliant -Ult is Gimmicky |
Runes
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This is standard rune page I use on Kindred.
- x3 Greater Quintessence of Attack Speed: One and only Quints you will ever take on
- x9 Greater Mark of Armor Penetration: These scale better than AD marks.
- x5 Greater Seal of Scaling Health: I like 5 of these for a extra chunk of HP.
- x4 Greater Seal of Armor: These are used for early clears and early 1v1.
- x6 Greater Glyph of Scaling Cooldown Reduction: People think this is a waste but extra CDR is always nice.
- x3 Greater Glyph of Scaling Magic Resist: Some extra MR.
Runes
Runes
- You can run this page if you like even more AS but I don't recommend it.
|
- Buy this after your Bloodrazer
- 60 AD and 20 flat Arm.Penetration
- Active is pretty underrated and its on low cd
- This is your go-to Zeal item in 95% of your games.
- Buy this after Youmuus.
- Procs your passive stacks
- Buy this 4th item no matter what.
- It scales extremly well with Kindred & don't forget to upgrade into one of two.
- Go if they have a lot of healing. For ex.
- Go if they have champs with less hp than you. Since I go some scaling hp I always have more hp than opponents ADC and Mid laner.
- I usually end my build with GA.
- It is really cheap now and cost officent.
- Get this against Sanic champs that just wanna run at you.
- It is also good if you are often in prolonged fights.
- I don't get this often.
- I rather go Mercury's Treads and/or Guardian Angel.
- If they CC you, you will usually die even if you QSS so there is no point.
- I get this in 1/20 games.
- Buy it only if you have less than 7 stacks at 25-30 min.
- I was testing BC on 6.9 when they lowered the price and I kinda liked it but I dropped it for Youmuus.
- You can buy it 2nd item if you like it. It synergizes well with Frozen Mallet because BC gives you move. speed and FM slows your opponents so you can always be in safe distance.
- It is really cheap item.
- You can buy it late game if enemys have fed AP champion that is hard to deal with.
- Synergizes well if you have more AP champs on your team.
- Really expensive.
- There are better items.
- It used to be really good but they nerfed it by 100 HP.
- Doesn't stack with Maw anymore.
-
It costs 3400 gold and it give you 25 AD 40% AS 10 LS which is not worth the price, BUT you can buy it if you are super fed.
- You dont need %dmg and active because your passive scales with % and getting this can sometimes be OV3RKILL.
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INNATE: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current health as bonus on-hit physical damage, capped at 75 (+ 10 per stack) against monsters, stacking with each mark consumed.
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LAMB - ENEMY CHAMPIONS: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark can be collected and Lamb can change her target after 75 seconds, if the target hasn't died in that time. Targets successfully hunted cannot be targeted again for 4 minutes.
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WOLF - ENEMY MONSTERS: Starting at 2:30, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current marks:
- 0 – 2 MARKS:or
- 3 – 4 MARKS:, or
- 5 – 7 MARKS:, , or
- 7+ MARKS:or
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The marked camp is highlighted on the minimap to both teams. The mark is removed upon the monster camp's death even if Kindred are not involved.
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Don't mark enemy champion too soon because it takes 8 second to refresh.
You can mark enemy champion that is pushing your laner so he has to play safer and that way you can help your teammate.
You can outsmart enemys by marking random champion and they might think they are safe.
#1 Blue side Gromp>Wolfs>Blue>Scuttler(if marked)>Gank Top.
#2 Blue side Gromp>Blue>Scuttler(if marked)>Red>Scuttler(if marked)>Gank Bot/Mid
#3 Blue side Gromp>Blue>Enemy Raptors(if marked)>Gank Mid
#4 Blue side INVADE Crugs>Red>Enemy Blue
#1 Red side Gromp>Wolfs>Blue>Scuttler(if marked)>Gank Bot
#2 Red side Gromp>Blue>Enemy Raptors(if marked)>Gank Mid
#3 Red side Gromp>Blue>Scuttler(if marked)>Gank Mid/Bot
#4 Red side INVADE Crugs>Red>Enemy Blue
You should know when to invade. Dont be greedy for marks because they might wait for you in fog of war. You can always try to sneak mark on raptors because it is the closest one to your territory. Dont go for Crugs or Gromp if you don't have vision. Ask your support for backup if he can roam. Counter Jungle if opponent jungler is on other side. Try to read enemy jungler when he goes to gank and counter gank because you are strong in 2v2 and you will usually win it. If your lanes are pushing you can safely invade and steal camps.
#1 Scenario - Enemys have 3 tanks and no hard engage. This is perfect setup for Kindred. They will shred and kite all 3 tanks and will be able to 3 shot Mage & ADC.
#2 Scenario - All enemys are squishy. This can't be more obvious but you I just wanna mention it.
#3 Scenario - All enemy champions are short ranged or melee. You can obviously kite them all and be safe If you position properly.
#4 Scenario - ALL in team comps like knockup Yasuo comp that has no follow-up after they all use ult. You simply save whole team and whipe them out later. This is kinda gimmicky because they can be smart and save some CDs for re-engage after Lamb's Respite is over. At first I was sceptical but they usually forget about it and realise it after they throw games.
#1 Scenario - Enemy team has on their team with 1 or 2 champions that can burst you out. Why is that? It is quite simple. Gragas will ult on your ult and throw you and your allies outside with his Explosive Cask and while they are unkillable they will clear up.
#2 Scenario - Enemy team has on their team. Taric's Cosmic Radiance is broken against Kindred because if he times it right his whole team will become invulnerable after Lamb's Respite is over and they will take 0 damage while cleaning up your whole team.
#3 Scenario - Enemy team has on their team. His Emperor's Divide kind-of counters your ult because he can throw you and your team out of Lamb's Respite but this doesnt happen really often. Its rarely see this interaction tho.
- Well I already mentioned him as a counter but if he is on your side your team will have 5 seconds of immortality if pulled of correctly. Taric should start channeling Cosmic Radiance 1.5 sec after Lamb's Respite is started.
- Basicly Lamb's Respite+ Cosmic Radiance=GG EASY.
- She can simply save her Death Lotus till Lamb's Respite ends and she can easily get penta kills. It happens really often.
PATCH 6.16
-no changes to items that would affect Kindred in any way
-no changes to Kindred or jungle
PATCH 6.17
-no changes to items that would affect Kindred in any way
-no changes to Kindred or jungle
PATCH 6.17
-Frozen Mallet damage lowered by 10 and HP increased by 50
-sadly no changes to Kindred or jungle
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