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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Warwick
So far I've found the new Warwick to be a very effective counter to Rengar. His tankiness and sustain makes 1v1 against him suicide and if you get below half health you are not getting away from him unless you get off a snare and are close to a tower or teammates. His ultimate is also a massive deterrent to your dives and forces you to build Quicksilver Sash which slows down your build. The saving grace is that his pre-6 ganks still aren't especially great so you can snowball the game before then.
Change Log
12/02/2017
It's been a while but I'm back and am slowly working on revamping the guide due to Rengar's rework. His nerfs in 7.3, specifically the

As the whole guide will need to be mostly rewritten, currently only the cheat sheet has been updated to the current patch but information regarding choice of runes, masteries and items are lightly explained in the attached notes.
25/03/2016
- Removed the 'not recommended' section. There's no point in keeping it there aside from a paragraph on why I don't like
Rapid Firecannon. If people start complaining that I don't have that item in the guide then I'll probably create a section dedicated to that item. Hopefully it won't come to that.
- Added
Statikk Shiv to situational items.
23/02/2016
- New build added to cheat sheet.
Duskblade of Draktharr added to situational items.
Trinity Force and
Essence Reaver removed from 'Not Recommended' (triforce is decent on a bruiser build,
Essence Reaver is no longer a recommended item in-game)


Patch 6.3

- Unseen Predator
REMOVED: Landing just short to the target.
- Bola Strike
Cast time reduced to 0.125 seconds from 0.25.
NEW EFFECT: Is now cast sightly behind Rengar while leaping.
BUG FIX: Bola Strike wouldn't fire if Rengar was disabled during the cast time.


This thing... I'm not so sure about. See the problem with this is that unlike



Patch 6.2
We all knew this was coming.
Empowered Savagery
Attack damage ratio reduced to (+ 30% AD) from (+ 50% AD).
Attack damage buff increased to (20% AD) from (10% AD).

Bola Strike
Now has a 0.25–seconds cast time when Rengar casts it while mid-air.
Rengar will now properly throw his Bola Strike if he tried to do it mid-air but the targeting cursor was out of range.

Thrill of the Hunt
Exclamation mark range increased to 1450 from 1250.


Overall, these changes were a major nerf and pretty much killed any burst builds since you can no longer rely on






Is



This guide will be exclusively about playing



This should be mostly self-explanatory. Lethality is a great stat with the high base power of


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I have been alternating between
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If you don't have ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Bonetooth Necklace is your second passive. As you accumulate kills and assists you will gain stacks, and at certain amounts of stacks you will gain permanent buffs to either your stats or your abilities.
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This is probably your least valuable ability but it has its uses. It has low base damage but provides a moderate buff to your resistances, so it can help reduce some damage when jungling. The empowered version is significantly more useful, as the damage scales with level so it's slightly more powerful, and gives a burst of healing. While you will have enough life steal that an ![]() ![]() |
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Your ultimate gives you a long duration stealth which also enables you to leap without a brush once before the effect is broken. It provides an indicator above the opponent's head once you approach them just outside of leap range, however, so they will know when you're in the vicinity just before you are able to attack. Once you have ![]() ![]() |
Being








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Self-explanatory. ![]() ![]() ![]() ![]() ![]() |
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These boots are extremely cheap compared to others and provide high, non-diminishing movement speed making them optimal on ![]() ![]() ![]() ![]() |
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This is ![]() ![]() |
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Start with ![]() ![]() |
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This item is actually a wet dream for ![]() ![]() |
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Buy this if you're against champions with point-click crowd control effects that they are saving for you such as ![]() ![]() ![]() ![]() ![]() |
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This is actually a pretty decent item on ![]() ![]() |
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Since ![]() ![]() |
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It's not an optimal choice given that your damage from abilities isn't really that high so the only niche this has over an item like ![]() |
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These two items are put together because they effectively serve the same purpose against different champions. They are exclusively 'counter items'. Unless you need to specifically deal with health sponges or champions with ridiculous self-sustain such as ![]() ![]() ![]() ![]() |
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If you're getting screwed over by point-click hard crowd control effects like ![]() ![]() ![]() |
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If you're getting completely hammered because your team lacks a tank (in which case you probably already screwed up team building) then you could buy this instead of ![]() ![]() ![]() |
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This item is interesting. At first I was skeptical because ![]() |
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Jungle Clear
These were quite hastily done and I made a lot of mistakes, but they give the general idea, and show that it's possible to do a full clear without a leash. Don't mind the Japanese voice mods.
0:00 - Krugs start, level 3 clear
1:38 - Gromp start, level 3 clear
3:05 - Krugs start, full clear
5:35 - Gromp start, full clear
Rengar Pentakill
Done properly,

(Ignore my outdated build and the fact I was laning, this was done late Season 5. The point remains.)
Teammate Synergy



Early Game
Don't try to force ganks too early.

If you're feeling ballsy and the enemy jungler is someone weak like

When you have your ultimate, mid and bottom lane become open for easy ganks, while top stays relatively the same. Save your ult for bot lane if you can, or use it in mid for easy kills if the mid laner is immobile e.g.



When you have



Mid Game
At this point, a few outer towers should be down and your lanes will probably be roaming. This is a good time for your teammates to group, but you should always be on the lookout for stranded enemy teammates. Usually, the enemy marksman may decide to be greedy for a wave and farm it solo while his teammates siege or contest objectives, and if so, they are a free kill for you with


Don't get greedy and try to jump the enemy marksman if his support is nearby unless you're so fed you can kill them both. Even so, be careful of hard crowd control such as




In teamfights, wait until the initial wave of abilities is blown and engage with

Oh, and don't even think about engaging if the whole enemy team is dogpiling on top of each other. You will die.
Late Game
Be very mindful of where the enemy has vision. You do not want to get caught. If you're level 16 and the whole enemy team is missing then you can use



At the same time, watch out for


Try to avoid doing


You can splitpush if you know where the most dangerous opponents of the enemy team are, since your ultimate can save you if they're heading to you but still far away. You might even be able to catch someone while they're split up trying to deal with you.
Watch out for


Keep in mind that this is just my way of playing


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