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You'd think Yi would be a YUGE problem, right? Guess again. Your snares stop his heal and your E can be used to kite him AFTER and ONLY AFTER he uses his Q.
If you have literally any help or one stun from anyone else, he will NOT be an issue.
Maokai
Honestly, very easy. You can aa him to death.
Amumu
Amumus - Really only dangerous early. It's more of a skill matchup at this point, if he hits his q, place a trap on him or E away from him. The big thing is, USE YOUR RANGE TO YOUR ADVANTAGE OR YOU WILL DIE.
Hecarim
Hecarim is an interesting matchup. Due to the current meta, Hecarim typically goes for a trinity force immediately and he honestly is very "Glass Cannony" early. He has a dash which is a real gap closer, but after the dash use your E and you can get away from his Qs and possibly even hit him with a snare or two. With how squishy he is early, he is honestly as vulnerable of a target as you are once his gap closer is gone. He has a heal, with can be tedious, but if he isn't close enough to you to deal damage - Guess who won't be healing? The major factor here though, is whoever gets the drop first though. If you can get a few AAs on him first or a trap down, and you play your cards right, you will win.
Dr. Mundo
He's tanky and obnoxious, but truthfully, he's got a garbage clear and is weaker than you early. Just dodge his Axes (They slow you) and you will easily win this matchup.
Diana
Diana has a shield, a dash, hard cc, and the ability to burst down ADCs in a heartbeat. Farm safe, and don't try to 1v1 her.
Graves
So, Graves and Caitlyn really are just a skill matchup. Caitlyn has a higher range with her AAs, which means more poke, and a faster attack speed, but Graves has a lot of bursty damage with his abilities. Dodge his abilities and find ways to use your snares against him.
Teemo
Satan's Q will blind you. Satan's Shrooms will slow you. What you have on him, is range. Lets say you do get blinded, use your Q or your E to prepare for a headshot. Those blinds don't last forever - Remember that. But keep in mind, he still has the upper hand with it. Once his blind is gone though, feel free to absolutely destroy him.
Aatrox
Kite him, dodge abilities.. It's really not that hard, he's such an easy champion to play against. Once he dies and he's in the process of reviving, put a trap on him.
Kayle
So Kayle jungle, yes it is a thing, is a little stronger against Cait. Cait has a few tools to escape, but with Kayle's Q (Slow), her W (Restores health + small boosts of MS), and her R (A free zhonyas), it adds up to be a tougher matchup.
Shaco
FF @ 20
Evelynn
This *****.. As long as you don't get counter jged by her, she won't be a big threat to you. She is sorta hard to get away from, but with traps and your E, it's possible. If dis bish has smite and ignite, you better prepare yourself for her to walk into your jungle at some point.
Sejuani
Weak early game, shut her down early and it'll be fine. Honestly, maybe even counter jungle her a little bit because she has a weaker clear. Her cc is a bit annoying, and will be hard for you to deal against late game, but she is HUGE and will practically sit on your traps. So, take care of her early, bully her a little bit, and you'll excel.
Kindred
The thing about Kindred is, she does a lot of damage with her Q with is also her gap closer. You have a LOT of ways to distance yourself though, so keep your distance and you'll be fine. Let her chase while you keep kiting her and doing a lot of damage. The one thing about her that is painfully annoying, is her ult. You can be ulting her and bam! Your ult is void, and she heals.
Ekko
I hate everything, from his dash to his Q to his stun.. DO NOT TRY TO 1V1, EXPECT INVADES, AND HIDE BEHIND YOUR TEAMMATES IN A TEAM FIGHT WHEN DEALING WITH HIM, BECAUSE HE JUST LOVES TARGETING SQUISHY ADCs, and you ARE CLOSE ENOUGH TO FIT THAT DESCRIPTION.
Rek'Sai
I don't know yet. Rek sai seems like a strong champion honestly, but not that many people play her so I haven't really encountered her much. I can imagine from that fact that Reksai is generally a bruisher, has a knockup, a slow/heal, and some damaging abilities once you're close, it would be harder to deal with one.
Volibear
Volibear is annoying. You won't kill him, but his throwover can be slowed and you can snare it, so you really shouldn't be getting hit too hard from that. This is just one of those matchups where neither one of you should be killing each other, without help of course.
Jax
His dodge/slow and tankiness in general make him an opponent you don't want to face off against. Just farm safely, gank when you actually can, and don't get caught out.
Shen
His taunt, shield, and tankiness make him an opponent you just don't want to deal with. Odds are, he won't kill you, he'll have help from other individuals, but he can bully you and make you recall often. Don't use your E before he taunts unless you are going over a wall to escape or if it will 100% secure a kill. This will most likely be your only escape after he taunts you.
Kha'Zix
Everything about him will make you cry if he catches you out.. Just don't get caught out and he won't be a problem. Don't try to 1v1 him if you don't already have the upper hand, or at least the drop on him.
Rengar
NO
Skarner
Early, meh. Late, a bigger threat due to cc. Don't fight him under his Crystal's, he has a huge upper hand with movement speed and attack speed.
Jarvan IV
This guy. Just save your E for after he ults you. Place your traps on his flag.
Fiddlesticks
Eh. The Fear, as of 7.6, lasts longer. He can do a lot of damage, but honestly, you can massacre his squishy butt early.
Lee Sin
NO.
Nidalee
Eh. Dodge her spears, you're gucci fam.
Nocturne
Everything in you will despise this guy. His shield can say F#@k all your abilities. Not only that though, he has a fear, a damaging MS Boost, and an ult to get RIGHT ON TOP OF YOU. You still can outplay this guy, but he's really just a huge pain.
Rammus
He's like a thornmail without a thornmail.
Zac
With as much cc as this guy has, you'd think he's a big threat. But you can dodge his abilities pretty easily with good positioning. Other than cc, his passive is annoying, but with runaan's hurricane, guess who really wins there?
Xin Zhao
By the time he knocks you up, you'd be at like 2/3 of your health. He'd heal a lot too. There's nothing you can do in a 1 on 1 even match. He'd win. Even if he was a level behind, he could still win.
Tryndamere
Tryndamere is annoying, but managable. The only thing that's annoying about him, is his slow honestly. He'll most likely try to engage his his E, with is like some sort of spinning dash. Then he'll hit you with the slow. Once you get to that point. E and just kite him. Use your snares. If he kills you, you're just getting caught out in poor positions and you're not really getting a good use of your snares. When he ults, THIS IS WHEN YOU REALLLLLLLY NEED TO SNARE HIM. EVEN USE A STALKER'S BLADE SLOW IF YOU HAVE TO. GET SOME DISTANCE AND THEN FINISH HIM OFF WHEN HIS ULT IS UP.
Nautilus
Painful amount of cc with a shield. Dodge his hooks and you're fine. Otherwise, E away from him immediately and just go away. Don't try to fight, unless he's already used his shield and is pretty low hp.
Renekton
Renekton Jungle.. Yes, it's a thing, a very dangerous thing to deal with. He can stun you, get close, and absolutely punish you for merely existing.
So, my name is Rap4NoReason. Can't remember my old username information for Mobafire, but I made a Thresh adc guide at some point. ANYWAYS, we're moving onto Caitlyn jungle now. Caitlyn is a weird mixture of graves/kindred. It's something you'd have to experience and try out a few times. I've tried this in ranked and it works pretty well when your teammates actually work with you.
Don't be the guy who complains from the time someone locks that in to the end of the game. I've had a few of those and man, they are irritating, tilting, and really just make it hard to actually play. Some of them are so clouded in self loathing that they miss out on great opportunities at ganks.
Jungle Route
Jungle Route
Before I tell you what to do, honestly REMEMBER TO WARD AND HAVE YOUR TEAMMATES WARD. People will try to invade you because, well it's Caitlyn Jungle. You are squishy early and there's only so much you can actually do yourself.
Preferred routes are:
*Starting Red Buff*
Hard leash Red Buff - Wolves - Smite Blue Buff - Gank if you can - Scuttles/farm up
*Starting Blue Buff*
Hard Leash blue buff - wolves - smite red buff - kill scuttles/get fruit - Look for gank - Farm up
Pros / Cons
Pros / Cons
Pros
- Amazing Mid/Late Game
- Good ganks if your lane has any sort of cc
- Ult can add just the right amount of damage to gank from afar
- Ult can kill under tower
- Passive adds a lot of damage
- More versatile in the build than most would think
- Great clear
- "She can't beat me in a 1v1, she's Cait!!": - WRONG
- Easy to catch up if behind
Cons
- Glass Cannon
- Players will think you're trolling
- Instantly tilts others
- You'll probably get verbally harassed
- Squishy Early Game
- Not as good against cc - Honestly, Yi is harder to play with a lot of cc than Cait. You still have options and you aren't an adc anymore, but you still aren't immune to cc
Masteries
Masteries
The "Bruiser" Build is more focused on AAs and late game, so fervor is optimal.
As for "Glass Cannon" Caitlyn, if you think you will not be invaded, use fervor. It's strong late game. Otherwise, TLD is the the safest bet that adds a reasonable amount of damage.
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