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Recommended Items
Runes:
Domination
Resolve
Spells:
Flash
Ignite
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
Pros/Cons
Pros:
-Insane Burst
-High Mobility (Great Roaming)
-Strong Mid-Game
-Fun to Play
-Attack On Everyone Ultimate
-Snowballs when ahead
-No mana
Cons:
-Squishy
-Very hard to play and master
-CC can be a problem
-Falls off Late-Game
-Insane Burst
-High Mobility (Great Roaming)
-Strong Mid-Game
-Fun to Play
-Attack On Everyone Ultimate
-Snowballs when ahead
-No mana
Cons:
-Squishy
-Very hard to play and master
-CC can be a problem
-Falls off Late-Game
Summoner Spells






I've actually seen this work form time to time, however it doesn't work even close to as well as [ignite], though it has a shorter cooldown. It is perhaps a good summoner spell for beginners to League of Legends who are trying out Katarina


Don't take this. Even versus Assassins.


You have enough movement speed and you have your blades to move around quickly.


What are you taking [heal] for, you are an assassin...


This is counterintuitive with your kit. You are going to be roaming without this, you don't need it at all, you can just walk to lanes, jeez, don't be this impatient.


I mean I guess I could see this being taken if 4 or 5 champions on their team have extremely hard CC, eg. [orn] top, [Malzahar] mid, [sejuani] jungle, and a [varus] and [alistar] botlane.


Now don't be an idiot, we both know that smite is ONLY for jungling.
Runes


Keystones:
![]() ![]() We take this because it is strong for bursting people down and works well for first bloods. We want damage, and this provides just that. |
![]() ![]() We don't want predator because we don't need extra MS and we much prefer additional damage |
![]() ![]() This is a cool idea, but it takes way to long to stack up, so it doesn't help us when we need it, which is during our midgame power spike |
![]() ![]() We don't impair movement or actions at all. Useless. |
![]() ![]() It is an interesting idea, but it doesn't add up to as much damage as sudden impact. If you want to play more like a ![]() |
![]() ![]() Your E is a blink, this adds damage to that. It also gives a burst when leaving stealth, which is exactly what we intend to do when we go to kill people. |
![]() ![]() Works well for our Mid-Game spike, and besides Zombie Ward has been nerfed, and Ghost Poro is next to useless. |
![]() ![]() It's cute, but useless because people can just scare them out of the bushes and it's simply not worth it. |
![]() ![]() When this got heavily nerfed it only continued to see play by the pros because they know how to properly utilize it, and take advantage of amazing vision. |
![]() ![]() It's actually a cool idea, but we would rather have CDR but if you are interested in trying a more lifesteal build you could choose this and ![]() |
![]() Better then the alternatives as we value CDR over out of combat movement speed and lifesteal. |
![]() ![]() |
This actually also works, I think the Hunter Rune category is personal preference for Katarina, because some people might want the additional MS that this will give for roams.![]() ![]() This could actually be an alternative to ![]() |
![]() ![]() ![]() ![]() This is so ridiculously good against just about anyone in lane, and pretty good outside of lane as well. Extra armor means living for longer, which means more damage. ![]() ![]() Can help us sit back and farm with our Q while recovering with this and sometimes Doran's Shield |
Abilities
Passive
Voracity-
INNATE: Whenever an enemy champion dies within 3 seconds of Katarina damaging them, her Cooldown reduction icon cooldowns are reduced by 15 seconds.
Sinister Steel
SINISTER STEEL: Whenever Katarina retrieves a Dagger, she uses it to slash through all nearby enemies, dealing 68 - 240 (based on level) (+ 100% bonus AD) (+ 55 / 70 / 85 / 100% AP) Ability power magic damage and reducing Shunpo Shunpo's Cooldown reduction icon cooldown by 78 / 84 / 90 / 96%.
Daggers last 4 seconds before disappearing.
This is where all of our late game damage comes from. It is also what Katarina is based around, if you are able to properly maneuver and set them up.
Q
Bouncing Blades-
ACTIVE: Katarina throws a Dagger to the target enemy that bounces to up to 2 nearby enemies, dealing magic damage to each target.
MAGIC DAMAGE:
75 / 105 / 135 / 165 / 195 (+ 30% AP)
The Dagger then lands on the ground 350 units opposite from where it struck the target.
The time to land from striking the target is the same regardless of distance traveled.
This ability is a fun one and there is a reason we max it. We can bounce this off of minions or off of champions in lane to set up daggers for
Shunpo. It can do a bit of damage, but the main purpose is the blade.
W
Preparation-
ACTIVE: Katarina tosses a Dagger into the air above her current location and gains a decaying Movement speed icon bonus movement speed until it lands after 1.25 seconds.
BONUS MOVEMENT SPEED:
50 / 60 / 70 / 80 / 90%
Chasing someone down? Use W. Want to dive or go in on an enemy in lane? Use W. It can give u good AOE damage in teamfights as well.
E
Shunpo-
Katarina moves to her target's location, appearing behind it. If the target is an enemy, she deals 15 / 30 / 45 / 60 / 75 0.5 total attack damage 0.25) magic damage to the target. If cast on a dagger, or walking over one refunds 78 / 84 / 90 / 96% of Shunpo's total cooldown.
This is the essence of
Katarina, it is how you outplay opponents, how you escape and stick with champions, it is your everything. It allows you to have insane mobility, whilst allowing for strong lane all ins and engages
R
Death Lotus-
Katarina throws a flurry of blades, channeling for up to 2,5 seconds and sending up to 15 daggers at the each of the 3 closest enemy champions dealing up to 375 / 562.5 / 750 (+ 3.3 per bonus attack damage) (+285% of ability power) magic damage over 2 seconds to each champion. Daggers that are thrown apply Grevious Wounds, reducing healing and regeneration by 50% for 3 seconds.
Insanely busted as long as you don't get CC'd you will be able to get a lot of damage. AS SOON AS THEY LEAVE IT YOU NEED TO CANCEL IT AND FOLLOW UP. This is the only way to be able to maximize your damage because otherwise you're just sitting there doing absolutely nothing while waiting for the full channel.

INNATE: Whenever an enemy champion dies within 3 seconds of Katarina damaging them, her Cooldown reduction icon cooldowns are reduced by 15 seconds.
Sinister Steel
SINISTER STEEL: Whenever Katarina retrieves a Dagger, she uses it to slash through all nearby enemies, dealing 68 - 240 (based on level) (+ 100% bonus AD) (+ 55 / 70 / 85 / 100% AP) Ability power magic damage and reducing Shunpo Shunpo's Cooldown reduction icon cooldown by 78 / 84 / 90 / 96%.
Daggers last 4 seconds before disappearing.
This is where all of our late game damage comes from. It is also what Katarina is based around, if you are able to properly maneuver and set them up.
Q

ACTIVE: Katarina throws a Dagger to the target enemy that bounces to up to 2 nearby enemies, dealing magic damage to each target.
MAGIC DAMAGE:
75 / 105 / 135 / 165 / 195 (+ 30% AP)
The Dagger then lands on the ground 350 units opposite from where it struck the target.
The time to land from striking the target is the same regardless of distance traveled.
This ability is a fun one and there is a reason we max it. We can bounce this off of minions or off of champions in lane to set up daggers for

W

ACTIVE: Katarina tosses a Dagger into the air above her current location and gains a decaying Movement speed icon bonus movement speed until it lands after 1.25 seconds.
BONUS MOVEMENT SPEED:
50 / 60 / 70 / 80 / 90%
Chasing someone down? Use W. Want to dive or go in on an enemy in lane? Use W. It can give u good AOE damage in teamfights as well.
E

Katarina moves to her target's location, appearing behind it. If the target is an enemy, she deals 15 / 30 / 45 / 60 / 75 0.5 total attack damage 0.25) magic damage to the target. If cast on a dagger, or walking over one refunds 78 / 84 / 90 / 96% of Shunpo's total cooldown.
This is the essence of

R

Katarina throws a flurry of blades, channeling for up to 2,5 seconds and sending up to 15 daggers at the each of the 3 closest enemy champions dealing up to 375 / 562.5 / 750 (+ 3.3 per bonus attack damage) (+285% of ability power) magic damage over 2 seconds to each champion. Daggers that are thrown apply Grevious Wounds, reducing healing and regeneration by 50% for 3 seconds.
Insanely busted as long as you don't get CC'd you will be able to get a lot of damage. AS SOON AS THEY LEAVE IT YOU NEED TO CANCEL IT AND FOLLOW UP. This is the only way to be able to maximize your damage because otherwise you're just sitting there doing absolutely nothing while waiting for the full channel.
Items
![]() ![]() |
vs. |
![]() ![]() |
These 2 items are the only 2 starts that really have success, I have found










This is the single target burst damage that every Katarina main yearns for. AP for abilities, AD for auto-attacks, and a active that does a bunch of damage. It does more damage then



This is where our first MP comes from and it helps us eliminate all basic magic resistance enemy champions have while providing us with good mobility, I sometimes complete this before




If you face a team with 4/5 AD champions this is a worthwhile purchase, a rare buy for



These are what allow us to still burst down champions who are protected by heavy CC and peel compositions, they are often a good buy vs. teams with high AP burst alongside strong CC.


This is our lovely healing prevention, which happens to also provide some magic penetration and tankiness. With this we can survive for longer while pumping out loads more damage, I have found myself getting this as my second item more and more often due to the resurgence of




The AP champions item. This is simply all we want as an AP champion so long as we have our other AP items this can be a good 3rd item, though it also works as a 4th one.


This is an item we like to purchase early on in our build because it provides us with the proper magic penetration to begin really bursting down carries, I have been starting to use this over


[[Zhonya's Hourglass]:
This can be bought vs. Champions like





This can basically guarantee that you kill the carries because of the great amount of damage it provides you with. When used properly it can allow you to simply kill the backline guaranteeing a win in the fight.


This can help to allow you to survive burst from behind or against fed or overpowered burst AP champions. It also provides a large amount of AP for a more tanky item.


If you know you can kill everyone and not die this will basically guarantee that you can clean up the whole enemy team, you have to be extremely confident to purchase this but when used right guarantees victory, when used wrong it is a waste of 1300 gold.


The burn damage of this is very fun allowing kills that shouldn't have been possible, it also provides some more health allowing you to survive for a slightly longer time.


This can be occasionally used if you really need more mobility to outplay champions, it is something i rarely buy due to its usefulness being pretty low.


This item is fun if you are smurfing that's it.
Katarina Playstyle

Guide Notes (Timeline)
April 22, 2018-Created with a Introduction,Pros/Cons, Summoner Spells, Runes, and began work on Item Section
April 23, 2018-Added explanations for all summoner spells, added images to all sections, and added more runes.
July 9, 2018- Updated it for Patch 8.13 added Playstyle section and updated Items and Runes
April 23, 2018-Added explanations for all summoner spells, added images to all sections, and added more runes.
July 9, 2018- Updated it for Patch 8.13 added Playstyle section and updated Items and Runes
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