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Recommended Items
Runes: Aggressive
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Darius
D-Blade. Have double armor runes and just give up cs if you need to. You can back for a cloth armor. You really don't want to give him a kill as he will hard snowball lane and the game. Do not be too passive though, as you can still trade with him, but it's a different story if he E's you as at that point it will be VERY bad for you. Outscales you. Take Conq.
Alistar
If you get an Alistar on your team, marry them, the knockups HOLY.
Alistar
If you get an Alistar on your team, marry them, the knockups HOLY.
- Introduction
- Pros & Cons
- Runes
- Summoner Spells
- Abilities
- Ability Sequence
- Items
- Combos
- Wave Management
- Trading
- Roaming
Hi! I am Blood, I main Yasuo and have learned a lot about his kit, what to build, and how you should start. Today I will be showing you the builds I've tested myself and with others. If you ever need help with anything not in this guide join this discord, I always check this channel and will respond as soon as possible! Thank you for clicking on my guide!
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+ Has one of the best all in potential at level 2/3/6. + Has amazing powerspikes with items. + Good synergy with champions that can make enemies airborne. + Is great in all matchups once you get good at him. + Very mobile with minions and jungle camps. The amount of mobility this champion has is absurd. Once you learn to walldash you can easily get anywhere. But keep in mind he can't use Sweeping Blade on nothing unlike Lunge making Yasuo vulnerable to ganks. You also have a great way of negating poke with Yasuo's double passive Way of the Wanderer. If you are constantly walking around you will always have your shield up. This also gives you double Critical Strike chance at the cost of -20% Critical Strike damage. |
- Completely countered by CC, resulting in you needing to spend gold or a rune slot. - Tough to master, but very worth it once you do. - Has some awful matchups that can get picked if you get first pick for Mid/Top. - Very vulnerable without minions, making Yasuo very gankable. You get hard countered by CC. If you are against a Malzahar, Ryze, Annie, or Rammus, make sure you have either Legend: Tenacity or buy Quicksilver Sash. Once you get used to those matchups/champions though you will learn their ranges for their cc and can easily avoid situations where you would get cc'd and die. If you are easily tilted make sure you /mute all right as you enter the game or you will eventually end up getting frustrated and possibly throw the game. |
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Way of the Wanderer (Passive) |
Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster. This gives Yasuo his infamous double critical strike chance that makes his build what it is. This is also what gives Yasuo his o' so hated shield. After walking around he builds up Flow, which once he has full flow and takes damage from a champion or monster it will proc a shield that blocks incoming damage. |
Steel Tempest (Q) RANGE: 475/900 COOLDOWN: 0.4-0.133 |
Thrusts forward, dealing 20/45/70/95/120 (+100% Attack Damage) physical damage. On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. After two Q's you get what is known as Gathering Storm, a whirlwind that makes enemies airborne if hit, which means you can use Last Breath. This ability also has great combos if you combine it with Sweeping Blade. |
Wind Wall (W) RANGE: 400 COOLDOWN: 26 / 24 / 22 / 20 / 18 |
Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds, blocking all enemy projectiles except turret attacks. This ability is an absolute lifesaver. You can block anything from ranged basic attacks to Flawless Duet to Charm. But it can also save your teammates if you use it correctly. |
Last Breath (R) RANGE: 1400 COOLDOWN: 80/55/30 |
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. This is what makes you such a tank destroyer, your critical strikes gain 50% Armor Penetration. This also goes amazingly with other champions that can knock people up, such as Malphite and Wukong. |
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You upgrade Steel Tempest (Q) twice before Wind Wall (W) in most matchups unless you severely need Wind Wall (W). There are also matchups where you want to get E first, such as Lux or Annie to start trading early.
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Infinity Edge > ATTACK DAMAGE AND CRITICAL STRIKE The butter to your bread for Yasuo. This item gives you 80 attack damage, 50% critical strike chance (due to Yasuo's double passive Way of the Wanderer), and some nice extra critical strike damage to counteract his passive critical strike damage nerfs. |
Berserker's Greaves > ATTACK SPEED This is the best item to rush on Yasuo. This gives you 35% attack speed, more than Phantom Dancer gives for 1500g less. I really recommend Berserker's Greaves over any other boot upgrade options if you can help it. Otherwise go Blade of the Ruined King or Wit's End. Blade Of The Ruined King > PERCENT HP DAMAGE AND LIFESTEAL Blade of the Ruined King is now one of the best items for any melee champion. They recently buffed the item from 8% to 12% and as expected it makes it an amazing item for Yasuo again. This item powerspike is massive. If the enemy you are attacking has 1000 current hp you get 120 bonus damage. |
Sterak's Gage > HEALTH AND TENACITY Gives you tenacity which is great for Yasuo as he is hard countered by CC. This also gives you a nice Attack Damage boost. You also get a shield equal to 75% of your bonus health (337HP if you only have Sterak's Gage.) Sadly does not stack with Phantom Dancer so don't build them together. Frozen Mallet > HEALTH AND A SLOW Gives you a massive health increase and a nice slow. This slow helps you kite or just run. Also is a great utility for your team and makes you much tanker. I rarely build this item but when I do it's very nice. Much better with Phantom Dancer to make you tanker. |
The Bloodthirster > ATTACK DAMAGE AND LIFESTEAL Just a great item on any ADC. Gives you great lifesteal and attack damage to further your damage. Also gives you a free Overheal shield without even having the rune. Death's Dance > RESISTANCES AND BLEED PASSIVE This item is absolutely broken. You get resistances to make you tanker and bleed which can save you in clutch moments. This helps you against burst and fed enemies. |
Wit's End > ATTACK SPEED AND MAGIC RESIST This is a great item to rush in hard matchups like LeBlanc or Akali. You will build this first over Statikk Shiv as it provides you with the Attack Speed you need to get your Q at its lowest cooldown. Hexdrinker > SHIELD AND MAGIC RESIST This item is great to get after you have finished Berserker's Greaves and Zeal. It gives you a decently sized shield and some extra Magic Resist to help you win trades, or at least survive if they are fed. |
For the build in-game Download This and import it into your item collection.
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The main combos with Yasuo that makes him so flashy are the airblade and beyblade. The airblade is very easy to learn and is used when you are in a team fight, 1v1, etc. The beyblade isn't very resource-effective as it requires your flash to pull it off but is very useful for those people that are nearly out that has a unit behind that is dash-able. Below are all the combos that you can use in a video by Error Cloud.
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WIP!
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WIP!
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WIP!
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Anyways thank you for reading! Any feedback is appreciated!
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