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Recommended Items
Runes: Aftershock
Resolve
Inspiration
+8 Ability Haste
+10% Tenacity/Slow Resist
+10% Tenacity/Slow Resist
Items
Ability Order Q>W>E
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Jhin
WQ combo into easy Jhin W
Ideal
Strong
Ok
Low
None
Jhin
WQ combo into easy Jhin W
Champion Build Guide
ABOUT ME
My name is yodasonics, I am 21 years old and have been playing League since season 2. I have been diamond since season 6 and Alistar is my most played champion. I stream on twitch and post videos on YouTube. Feel free to add me on NA if you want to talk Alistar
Now that that's out of the way, lets talk
Alistar
Now that that's out of the way, lets talk

SUMMONER SPELLS

Ran on almost every champion, especially important on


Greatly increases



Good alternative to





RUNES















ABILITIES
PASSIVE
Triumphant Roar Passively gives you a very small heal roughly every minion wave. There is no real depth to this ability, it is just sort of there and happens when it happens.
Q:
Pulverize A 1 second AOE knockup that is often used with with his
Headbutt or
Flash. Has a slight animation prior to the knockup being applied.
W:
Headbutt A single-target dash that knocks back the target. Most frequently used with his
Pulverize but can be used to disengage or to knock an opponent into a wall.
E:
Trample AOE around
Alistar that damages every half second and gives
Alistar a
Trample stack. At 5 stacks
Alistar will stun with his next auto attack.
R:
Unbreakable Will Cleanses all crowd control effects on
Alistar and grants him damage reduction. Allows you to body block hard CC moves and be able to absorb a lot of damage in teamfights and dives.

Q:



W:


E:





R:


COMBOS
Basic Combos:
+
Alistar's bread and butter combo. Simply press W and you can press Q at any point after he begins his dash and before he hit the enemy.
+
Similar to the W+Q combo but using
Flash gives the opponent less time to react to you. Because
Headbutt has a small animation to it, you can press Q slightly before you flash to give your opponent less time to react.
Advanced Combos:
+
+
Combining both
Flash and
Headbutt allows
Alistar to engage from long distances. You can press W on the intended target before flashing and as soon as you are in range, you will headbutt the target.
+
+
Similar to the
Flash+W+Q combo, the only difference is that you have to charge
Hextech Flashtraption briefly. Best used from fog of war.
+
+
Allows
Alistar to knock an enemy into his team with very little time to react.
+
+
A very situational combo that is hard to pull off in a real game. W and as soon as you make contact, you flash immediately and then Q.





Similar to the W+Q combo but using


Advanced Combos:



Combining both






Similar to the





Allows




A very situational combo that is hard to pull off in a real game. W and as soon as you make contact, you flash immediately and then Q.
ITEMS

Putting this first to stress the importance of buying




















Similar to Knight's Vow,







STRATEGY
Level 1:
Alistar is very strong in invades and counter-invades. A
Pulverize+
Flash on an unsuspecting target is very powerful and has the potential to hit multiple champions. In lane,
Alistar is not the strongest champion champion, it is best to wait until at least level 2 to try to engage.
Level 2: If you somehow got to level 2 before your opponents and you have most of your health, you can look to engage here. Alistar has high base damage on his abilities and combined with
Ignite you have high kill potential. If you are unable to get a kill here, you should wait until you have jungle assistance or your opponents make a positioning mistake. DO NOT engage on the cannon minion wave while it is still alive, it will make you lose the trade as hitting your
Headbutt will draw minion aggro.
Level 3-5: Only try to engage if you have an advantage (health, minion, jungler, positioning, etc.). If you recall with more than 900 gold on your first back, look at your solo lanes and see if they are gankable. Solo laners often do not expect an
Alistar to gank their lane at level 4 and it can greatly change the game. Make sure to communicate with your ADC that you are leaving and they they should play passively while you are gone.
Level 6: You can look to dive turrets with the help of your jungle. Begin dives with you tanking the tower,
Unbreakable Will makes
Alistar really tanky and allows him to tank the turret longer than other champions at this point.
General Advice:
If you destroy the enemy tower first: push another wave, recall and then head top lane with your ADC. The enemy top laner will not be able to defend the tower against 3+ champions and if the enemy team is slow to react, this can lead to a quick 2 turret advantage for your team.
Always try to be doing something, time spent sitting around is time that you can use to be roaming to another lane or controlling vision.
Just because you are able to get a big combo off doesn't mean that you should.
Alistar is very effective at peeling and sometimes your win condition is to just keep your team alive.




Level 2: If you somehow got to level 2 before your opponents and you have most of your health, you can look to engage here. Alistar has high base damage on his abilities and combined with


Level 3-5: Only try to engage if you have an advantage (health, minion, jungler, positioning, etc.). If you recall with more than 900 gold on your first back, look at your solo lanes and see if they are gankable. Solo laners often do not expect an

Level 6: You can look to dive turrets with the help of your jungle. Begin dives with you tanking the tower,


General Advice:
If you destroy the enemy tower first: push another wave, recall and then head top lane with your ADC. The enemy top laner will not be able to defend the tower against 3+ champions and if the enemy team is slow to react, this can lead to a quick 2 turret advantage for your team.
Always try to be doing something, time spent sitting around is time that you can use to be roaming to another lane or controlling vision.
Just because you are able to get a big combo off doesn't mean that you should.

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