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- Garen Jungle
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Runes: Support Runes
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Threats & Synergies
Tahm Kench
One of the hardest counter picks in the game
Harassment Combo
- Start by activating
Eclipse
- Jump onto the enemy with
Zenith Blade
- As soon as you get to the enemy, stun him with
Shield of Daybreak
- Auto attack to trigger your
Sunlight
- Start by dropping
Solar Flare onto the enemy champion
- Activate
Eclipse
- Jump onto him with
Zenith Blade
- Use
Shield of Daybreak when you get there to stun the enemy champion
- Auto attack to trigger your
Sunlight


- Start playing aggressively as soon as you're level 3 and have your full kit because of your strong dive potential and CC
- To do that use your Harassment Combo or, when you reached level 6, your All-in Combo
- Make sure you keep your lane warded at all times to watch for ganks from the enemy
- Dive onto the enemy when you spot the enemy jungler somewhere else on the map (you can even try to tower dive)
- When you have a
Zombie Ward rune put a ward into the bush in the middle of the bottom river so you can spot the enemy jungler trying to sneak into your jungle to gank you
- In teamfights you'll first have to decide if your're going to be diving into the enemy backline or tanking on the frontline and helping peel for your allies
- If you have champions that are strong at diving onto the enemy backline (e. g.
Talon) then use
Solar Flare to stun the enemies so they can easily be deleted
- However, if the enemy team has strong assassins use
Solar Flare defensively to peel for your carries by using
Zenith Blade and
Shield of Daybreak
- If you have time before the teamfight, try and sweep out wards with your oracles, as well

As soon as

You can also hold people in place for


If you stun people near a wall

Also good to play with




Bad against





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