aCuria's Guns Blazing Miss Fortune Guide (Updated for 12.23)






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Choose Champion Build:
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PTA Alacrity (Default Build)
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PTA Alacrity vs Regular Tank (Zac)
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PTA Alacrity vs HP Tank (Sylas, Cho)
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PTA Bloodline
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PTA Bloodline vs Regular Tank (Zac)
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PTA Bloodline vs HP Tank (Sion, Chogath)
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Off Meta Eclipse Spellcaster Build
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What to build based on Threat
Recommended Items
Runes: PTA Alacrity
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order Q Max (Saves Mana)
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Blitzcrank
Leona
Not only does Leona help you setup your Bullet Time with Solar Flare, you can easily proc her passive stacks with make it rain.
Leona
Not only does Leona help you setup your Bullet Time with Solar Flare, you can easily proc her passive stacks with make it rain.
Champion Build Guide
This guide is intended for Miss Fortune players who want to hard-carry their games in solo-q. To to this, the build tries to maximize Miss Fortune's duelling and teamfight power in the mid to late game. This is very different from "High Elo" Master / Challenger gameplay, where games end very quickly and therefore, early game power is prioritized.
Do note that it is easier to play Miss Fortune with the eclipse lethality caster playstyle, but it is much harder to hard-carry games with that build, as you cannot take down tanks.
Miss Fortune is a good transitional champion for new players, as she is one of the easiest champions to CS "properly" with due to the extra love tap damage.
Miss Fortune's Strengths
- Easy to CS with
- Strong Teamfighting Champion with Bullet Time
- Many possible playstyles (PTA, Comet, R-Bot)
- Many viable items and item builds for different situations
- A perfect ultimate can turn a losing game into a win
- Bounce Q one-shots
- Blows up towers super fast with the right build
- Able to easily hit the 2.5 attacks / second cap
- Strong lane bully potential and good trading power with aa > q > aa
- Highest Attack Speed in the game at L18 with Strut active
- High movement speed with Strut passive
Miss Fortune's Weaknesses
- Auto Attack range on the short side
- Moderately Mana Hungry
- No escapes or dashes
- Poor 1v1 all-in capability before W max and some items
aa minion -> Bounce Q2 & aa > Q > aa
This clip shows 2 mechanics, firstly if you execute a minion with Double Up, the Double up bounce will critically strike. If you judge that Q cannot execute the minion (like in this clip) you can aa the minion to bring it into execute range first followed by Q. This combo is almost instantaneous, and needs abit of practice to get the timing right.
AA > Q > AA is the second mechanic shown. It is Miss Fortune's Bread and Butter combo, and is something that many inexperienced players mess up. They cast Q > AA and Miss Fortune loses allot of damage this way. If the Q bounces, The damage loss can be 210% ad + 180 damage (press the attack). Failing to execute this correctly can easily lose you a kill or teamfight.
In the example video, if I did not execute this combo correctly then Akali would have just walked away
Strut & Love Tap Reset Mechanics
Alternating auto attacks between 2 targets allows you to continuously proc Love Tap (Passive) and also have Strut permanantly activated, as Love Tap reduces the cooldown of strut.
Flash -> aa -> Q -> aa
Used to finish off fleeing enemies, This combo comes out almost instantly. Make sure your Q is off cooldown before flashing. Notice I did not flash after lucian, as my Q was on cooldown.
aa > Q > W > aa > aa > aa > ...
Miss Fortune's Extended trade combo, it is weak early game, but gets strong after Strut is maxed and Miss Fortune has items like Kraken, Infinity Edge. E can be delayed until after any existing Crowd Control spells end.
E > R
E slows enemies, so you can land more ticks of R
Flash -> E -> R
Often used in teamfights when their front line has engaged on you. Flash backwards to get away, and use R to melt down the enemy team
Stutter Stepping
Stutter stepping is moving in between auto attacks, while still auto attacking at full speed. Is quite easy to execute early game, but is harder to pull off without losing dps as you attack speed increases.
Securing Assists
Getting assists has become increasingly important, as you need this to stack your



1) Use E to slow
2) Land the aa > q > aa combo
3) Use R when they are out of aa range.
A common mistake is to use R straight away. Miss Fortune has huge burst on her AA Q AA combo, its worth 300% ad + 100 + PTA + Kraken, and possibly 400% if Q bounces. PTA also increases your ultimate damage.
The below clips show you what a 2v2 teamfight should look like.
Notice we were losing badly in the above clip, having fed 7 kills. In spite of this we could pick up the double kill
In the above clip from the same game, I was more fed and could 100-0 Jhin with the aa q aa combo.
I then look through the item combinations to consider for utility before making recommendations in this guide. It is difficult to determine the best builds through just trial and error, expecially in the preseason where items change every few weeks.
It is my personal view that Miss Fortune should itemize against the tankiest target on the enemy team. Assasins and mages have a very hard time taking down tanks, so this job falls to the ADC.
If there are no tanks on the enemy team, then I typically would then optimize for a 3000hp / 150 armor target. Champions like Sylas has 2480 base HP and 95 base armor. This increases to 146 armor with zhonyas and runes. Items like Rocketbelt, Morellonomicon, Cosmic Drive, and his innate healing can push his effective hp beyond 3000.
The situation is similar for AD squishies, Eclipse, Edge of Night, Plated Steelcap, Chempunk Chainsword, Black Cleaver, Goredrinker are common items on assasins, and will push their stats close to or beyond 3000hp / 150 armor.
Regarding what combos to look at, typically I would consider
"Burst Damage" = aa > q > aa damage
"Sustained Damage" = aa > q > aa, .... (aa for 4s, the duration of W)
This section is an explanation of the newbie build options. (Do look at the relevant skill, rune and item build in the "Newbie" Tab above)
Summoner Spells



The reason why exhaust is better is as follows:
L2 MF = 637hp, enemy +

L18 MF = 2151hp, enemy +

As heal is only worth 90 to 345 extra hp, Exhaust is 5x better than heal for keeping you alive if you use it at exactly the right moment. Exhaust even scales with lifesteal, and since end game bloodthirster MF can heal for 3000hp + 350 shield hp over the 3s


Runes

































Item Build
A newbie is probably going even or losing lane most of the time, so the correct itemization is simply maximizing damage / gold spent. Therefore










Kraken gives Miss Fortune more sustained DPS than any other mythic item. and it is the best at taking down tanks. It is also highly flexible, with







At this start of this clip, my team was losing with a 15-23 scoreboard. I went for the Kraken build, as there was at least one tank (Sejuani, Aatrox) on the enemy team, which makes the Eclipse burst build a poor choice.
I went with the highest early game damage Kraken build (Kraken into Collector), following the rule of always building damage when behind on ADCs. Notice I had to play quite safely because I lacked the lifesteal from Bloodthirster, but with barely sufficient damage I managed to find some shutdowns and carried the game. Do note that Collector has been nerfed since, and I no longer recommend it. Collector is also pretty terrible late game.
Note that going for the "highest damage" build is usually a bad idea. You usually need the utility from bloodthirster to 1v5, and then take objectives safely afterwards. You should go for the "highest damage" build when losing badly, and you need to somehow get one kill in a teamfight (and the shutdown gold) to come back in the game.
As there was an Aatrox on the enemy team, the Kraken Manamune build is not viable because Grevious Wounds was a mandatory buy.

L8



844

831

713

704

684

646

645

L10




1406


1367


1350


1318


1298


1166


L12





2263




2173




2135




2107




2053




2037




2035




2021




1985




L14






2955





2920





2915





2876





2866





2855





2835





2828






2796







L8

1332

1243

1131

1119

1092

1081

1069

1061

1056

1055

1043

1040

1037

1037

1032

1031

1018

1015

1010

1010

L11

2320



2316



2316



2273



2241



2219



2209



2197



2196



2187



2181



2149



2149



2148



2143



2138



2121



2102



2102



2102



L14

3704




3675




3574




3545




3531




3509




3493




3490




3470




3465




3457




3439




3434




3414




L17

5568





5287





5236





5230





5191





5156





5149





5129





5118





5099





5085





5083





5065





5061





5056





5052





5046





5020





5015





5000





4988





4986





4981





4978





4961





4955





4947





4934





Blood Thirster
Kraken Slayer
Infinity Edge
Serylda's Grudge
Lord Dominik's Regards
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Lord Dominik's Regards is the go-to armor pen item against high HP targets. |
Mortal Reminder
Sanguine Blade
Wit's End
Galeforce
The Collector
Blade of the Ruined King


The standard ADC starting item, it gives Miss Fortune everything she wants early game. If you find yourself losing lane, you can buy up to 3 Doran's Blades to help you survive early game.


A tear start is mandatory for comet and manamune builds. With tear, you want to use your mana advantage to poke down the enemy bot lane before an all in, as you lack the ad and health from






This only works into very weak sustain lanes, eg soraka support
Exhaust
I strongly reccomend Exhaust as the go-to summoner spell for Miss Fortune in soloq, as Exhaust gives you the best chance of winning 1v1 fights. Miss Fortune can have 2716 Health + Shield from Bloodthirster and Overheal. With Exhaust active, an assasin would have to deal 4526 damage to kill you, effectively giving you potentially 1800 extra HP in a 1v1 situation.
The example video shows you how to use exhaust. I would probably have died here if Brand's damage was not reduced by 40% by Exhaust.
Here is another example of a late game 6 item 1v1 fight, where Exhaust let me easily beat a 6 item lucian. Having exhaust also allowed me to itemize Maw against the Fiddlesticks and Maokai threats, knowing that Exhaust will let me beat Vayne and Lucian 1v1.
An example of a perfectly timed exhaust letting me 1v1 a katarina, facetanking through her ultimate.
Bullet Time Bot build
This is a "For Fun" Build centered around maximizing Bullet Time (R) damage. It is not good because you are much weaker when your ultimate is on cooldown, and landing a good Ultimate is team reliant. The burst build does plenty of Bullet Time (R) damage anyway.
Shieldbow Build
I do not reccomend building shieldbow on Miss Fortune, It is almost never the right choice
-
feels very weak, building both
is likely not viable
-
has not only more damage but also more survivability against AP than
- Note: You cannot use both Shieldbow and Maw as they share the same named passive
- Bloodthirster has more synergy with Strut, as damage absorbed by the shield will not disable Strut's Movement passive.
- Bloodthirster's shield can also be regenerated quickly after a fight, while Shieldbow has a massive cooldown on its passive.
- Purchasing both Bloodthirster and Shieldbow means Miss Fortune will have very low damage.
- Worse survivability compared to Bloodthirster when Shieldbow passive is on cooldown (20% lifesteal + 350 shield) vs (12% lifestal + 200 hp)
- Large damage loss going Shieldbow over Kraken
- Miss Fortune is unable to actively abuse Shieldbow's passive, unlike champions like Samira who times her all-in when Shieldbow passive is off cooldown
- when losing and dying allot, itemizing pure damage on an ADC is a better choice to try and get some shutdown gold to make a comeback.
The shieldbow build is very situational, I think it is only semi decent if you are facing allot of AD Burst (Use Maw into AP Burst) but even against AD Burst







Galeforce Build
I dont think Galeforce is a good pick, unless you need the active for some reason. Note that the active does not go through walls. It does have an "increase spread" effect when used during Bullet Time, but this is rarely useful enough to pick Galeforce over Kraken Slayer.
Love Tap (passive)
- Love Tap (passive) means a "double damage" auto attack after level 13 (+100% bonus ad)
- Love Tap (passive) has no cooldown
If you alternate between 2 targets, you will proc love tap's increased damage every hit
Double Up (Q)
- Double Up (Q) roots you in place, so dont use it when chasing (just auto attack)
- Double Up (Q) procs love tap on both the first (Q1) and second (Q2) hit
- Double Up (Q2) can critically strike
- Double Up (Q2) has 100% critical strike chance if Q1 kills its target
Strut (W)
- Strut (W) increases your attack speed by 100% for 4 seconds
- Miss Fortune will hit the cap of 2.5 attacks / second at L18 with Strut and 130% attack speed from items and runes
- Strut's Cooldown will decrease by 2s every time she Love Tap's a new target
- Alternating auto attacks between a minion and a tower allows you to keep Strut permanantly activated
- Alternating auto attacks between the two nexus towers allows you to keep Strut permanantly activated
- Alternating auto attacks between different minions allows you to keep Strut permanantly activated
Make It Rain (E)
- You gain vision in the area the spell is cast, making it useful to check bushes with
- Its a great way to get free assists, and collect dark harvest stacks
- It barely does any damage, so use it more for the utility (Vision and Slow)
- Use this to check brushes.
Bullet Time (R)
- Miss Fortune's Signature Spell
- Each wave is considered a different damage tick, so each wave will proc Black Cleaver's CARVE passive




While Rapidfire Cannon, increases Q range, these zeal items seriously hurts Miss Fortune's damage, while providing very little utility.
Rapidfire Cannon only increases Q range by 1.5 teemos, which is negligible. Yoummus Ghostblade is a much stronger item for chasing down enemies.
As Miss Fortune already has the highest attack speed in the game, she needs allot of attack damage to boost her damage per second output (dps). The more attack speed you have on a champion, the more important attack damage becomes for boosting dps.
Phantom Dancer, Rapidfire Cannon, Runaan's Hurricane and Guinsoo's Rageblade give you little to no attack damage, and are mathematically bad item choices for Miss Fortune. Rageblade simply does less damage than Infinity Edge, and has negative interactions with Bullet Time crit scaling.
Immortal Shieldbow
One question that comes up occasionally is "How do I get S / S+ on Miss Fortune"
The video above is a very boring one-sided normal game, where I get a S+ score.
Below are some stats you may find useful.
06:30 | 044cs | 1/0/0 |
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10:08 | 086cs | 1/0/0 |
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12:00 | 109cs | 1/0/0 |
![]() ![]() ![]() ![]() |
14:30 | 134cs | 2/0/2 |
![]() ![]() ![]() ![]() ![]() |
19:30 | 197cs | 5/0/3 |
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24:30 | 243cs | 8/0/8 |
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The game ended here, but my completed build would have been






Core:


Shen / Leona Counter:


Zed / Kata Counter:


Boots Upgrade:

Here is another example of a very messy "S" Game.












































You dont need
























Kraken Manamune is the strongest DPS build that Miss Fortune has.
- Miss Fortune has the highest attack speed in the game with Strut active. This makes her a very strong user of
and
- With 2 items
and
, Miss Fortune will almost hit the attack speed cap of 2.5 at level 18
However, this build has a big weakness, which is a lack of utility
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