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He is a very strong and mobile champion, particularly in the early game where Akali is very weak. He can easily ruin your day and put you far behind before you get a chance to snowball out of control. If you can dodge his (Q), you have a chance of surviving a gank - assuming you are not way out of position.
Mordekaiser
He is strong early game which is the point that you struggle at. He can harass you with his (E) + (Q) combo throughout laning phase which can make it very difficult for you to farm. Play safe, farm as much as you can. If you can manage to solo kill him, great. If not, call for jungler help to secure a kill. Roam and look for picks in other lanes until you can 1v1 him.
Annie
Annie's immobile and very predictable but this doesn't make her an easy match-up for Akali. She has insane burst damage and multiple ways of stunning you. If she ults you and gets her stun off, it is highly likely that you will die. Tibbers does AOE damage so hiding in your shroud will not save you from his damage. Her (W) can also hit you while you are in your shroud. Farm and Roam in this lane. Try only engage on her if her stun is down, otherwise you are likely going to die.
Malzahar
He will push the lane extremely hard which is going to make it very difficult for you to roam. His passive is a problem for you so you need to remove it from him. His voidlings along with the rest of his kit and ultimate will make for an easy kill for him on you. Call for jungler help and try to punish him for any mistakes he makes. Take Teleport for this lane and remind your bot lane to keep a deep ward for you.
Diana
Very hard counter for you as Akali. If the Diana is anywhere near decent this is going to be painful. She can easily out-trade you and she gets tanky too. She has a shield, she get really tanky and once she hits level 6 you are in for a real tough time. You will have to dodge her (Q) during trades in order to negate some of her damage. Use your mobility to your advantage and try to out-roam her and get picks around the map. Farm as much as possible but be aware, this is a TOUGH match-up!
Syndra
This lane is a NIGHTMARE pre level 6. She massively outranges you so try your best to avoid her skill-shots. Avoid giving her free harass. She can still hit you hard even under your tower. Farm as much as you safely can and you can try to abuse her cooldowns [especially her (E)] should she miss a spell on you. After level 6 this lane become a lot easier as you can now burst her down 100-0, especially with some jungler help.
LeBlanc
This is a skill match-up and you might struggle early in laning phase. This lane becomes a lot easier after level 6 so keep your head down, try your best to farm and try not to die to ganks or solo in lane. After 6 you should either try to kill her and if this is not possible, call for jungler help. Don't forget to roam and look for picks elsewhere.
Swain
Swain has it easy against you for the first 6 levels. He has loads of sustain and will be building tanky. Because he gets tanky as the game progresses you may have to look for kills elsewhere unless your jungler helps you out or you are pretty far ahead. Farm as much as you can and punish him for any mistake he makes. Freeze the lane near your turret if needed. After level 6 you can possibly win trades against him.
Zed
Zed will out-trade you pre 6 and his damage is higher than one would expect. He is not an extreme threat to you but still play with caution. Rush Seekers Armguard in this matchup, if need be. After level 6 you can burst him down. If he ulti's you, use your (W) as he can't hit what he can't see. You can also completely ruin his ultimate by having a Zhonya.
Orianna
Orianna will try to zone and bully you off your farm with her ball. She can be annoying because they usually take barrier and this combined with her (E) can be enough to stop you from 100-0 her during a trade. It's also easy for her to ulti you if she simply puts the ball on herself and ults. Farm and try to exploit and mistakes she makes. Don't forget to roam and look for picks elsewhere. Call for jungler help to secure a kill on her.
Ahri
This is a skill match-up but also a difficult lane pre level 6. She has sustain from her passive and her (Q) really hurts. You really need to dodge her skill-shots in order to not give her a tonne of free harass on you. Take a charm to the face and she can possibly 100-0 you, especially if she hits level 6 before you. Consider starting boots and health pots for this match-up. After level 6 this lane becomes easier.
Fizz
Fizz is a skill match-up and this lane can go either way. Try your best not to die to him early or you could find that he snowballs off you, likewise you can do the same to him. He has impressive damage throughout all stages of the game but you need to play with caution early as he has much more early potential on you and can all-in you after level 3. Play with caution and DO NOT underestimate his early damage. If you can avoid his ultimate after level 6 you should be able to 1v1 him, although this will still take some doing. He will roam a lot so be sure to follow or be of some other use.
Lux
Lux has a massive range advantage over you but she is squishy and has no real escape. If she plays aggressively and keeps pushing into you, call for a gank from your jungler. Hopefully they will listen and be in a position to help you secure a kill. After level 6 be sure not to get caught off-guard because her (E) will slow you, which will make it easier for her to (Q) + (R) you. If she takes Barrier, it can be difficult to 100-0 her. Avoid her skill shots in-lane and kill her after level 6. Farm as much as you can and try to roam whenever possible. She is an easy kill after 6!
Veigar
Very squishy champion and you should have no problem bursting him down after level 6. Annoyingly, he will be able to one-shot a carry on your team (including you) late-game regardless of what you do to him in laning phase :( . Kill him as much as you can, look for picks and help other lanes to win.
Twisted Fate
He is squishy but may be able to poke you quiet a bit in the early levels. You can wait for him to pick a card (other than yellow) before trying to trade with him. He will want to roam to other lanes with his ulti so be sure to do your part also, either be ahead of the roam or use teleport. You need to look for picks and roam throughout laning phase. After level 6 you should have no problem 100-0 him but be careful and aware of his jungler.
Anivia
Anivia is very squishy and mana dependant so you need to keep an eye on it's level during laning phase. You really need to dodge her (Q) every time and this will make the lane a little bit easier for you. Her passive is very annoying as it can be too late to secure a kill if the jungler arrives for her defense. She is able to push lane hard and easily clear waves from her turret with her ultimate. Difficult lane and difficult to secure kills on her after 6 if you are slow to burst her down as you will literally be standing in her ultimate as you try to kill her. Keep an eye out for easier kills around the map.
Azir
Azir has LOTS of range and is a serious lane bully which makes it a difficult early game for Akali. He will use his soldiers to zone you off your farm and the annoying this is they can stand under your turret poking you too. He's squishy though so if you can get up-close to him after lvl 6 you will have no problem killing him, especially if you have some jungler help. Very annoying lane pre 6!
Brand
Brand is very squishy but he will do a LOT of damage to you if he manages to land his combo. It's possible to stand behind minions to block his (Q). Try to avoid his spells as much as you can and farm until level 6. He is easy picking for you once you have your ultimate!
Corki
Corki is a mobile champion and he deals a lot of damage. It's likely that he will try to bully you off your farm pre 6. fter level 6, he gets a lot of annoying poke on you with his (R) Missile Barrage and he will hurt a lot but if you manage to stick to him on an engage you will 100-0 him no problem. Use caution if he takes barrier as it will make him a little harder to kill. Farm as much as you can and try to roam to other lanes to help secure kills and pressure.
Ekko
Ekko can be a nuisance to lane against but after level 6 he becomes an easier target for you. You need to dodge his (Q) in order to not give him tonnes of free harass. Once level 6 arrives go kill him, just be aware of his Ultimate and don't get trolled into making a silly engage. Ideally your jungler will have some hard CC in order to lock him down during ganks, otherwise he can be quiet slippery.
Heimerdinger
This is a lane where he will generally have you shoved up to your tower all day long with his turrets. They are pretty squishy so try to not let him get x3 of them set-up. Try to farm as much as you can, look for picks and out-roam him if possible. Use your mobility to your advantage. He is pretty squishy so after level 6 you can 100-0 him but be aware, even after he is dead the turrets will continue to shoot at you. You can use your Shroud to drop tower agro once he is dead. It is a tough lane Pre 6 though!
Kennen
I don't see many Kennen's mid lane but that being said he is really annoying to lane against. Be sure to stay behind your creeps and try your best not to let him get marks on you. You might end up having to farm under tower in this match-up but you can try to hit him with your (Q) when his abilities are on Cooldown. There's not much you can do against him until level 6. Take care of him having Zhonya as he can bait you easily with it and his Ultimate.
Kassadin
Laning against Kassadin should be reasonably OK due to him being a melee champion. Try to farm as much as you can during laning phase and you can trade with him whenever he walks up to farm a creep. His (Q) is annoying as it offers him a shield. After 6, he doesn't have as much burst as Akali and if you are even or ahead of him you should be able to kill him with x3 ultimate stacks. If you fall behind though, this will be difficult. He will want to roam so be sure to either follow him or else be the one leading the roam.
Katarina
This is a skill match-up but you need to be carelful of taking loads of free harass from her (Q). If she walks up to last-hit a minion you can possibly trade her. Zhonya can be a nice item to pick up after your gun-blade, especially if the top-laner / jungler are AD champs. Consider starting boots and health potions as they will enable you to dodge her daggers easier. You can try to bait her ultimate and then shroud yourself as you run away or (R) onto a minion to escape it. Once her ultimate is on CD, you can go for the kill. Otherwise, if you have a jungler with hard CC they can lock down her ultimate as you fight during a gank. She will roam, be sure to follow or be ahead of her.
Kayle
This is a skill match-up but she is a nightmare lane pre 6. Make sure you don't take too much free harass early game as she packs quiet a punch. Try your best not to fall behind because even after level 6 she is still a problem due to her ultimate. Call for jungler help in this match-up and be weary of engaging on her. Farm as much as possible, roam and look for picks especially in botlane.
Lissandra
Lissandra can troll you quiet a bit with her (E) but you are a mobile champion with great burst. Avoid her skill shots during laning phase, farm as much as you can and wait for level 6 to kill her. Any time her ultimate is on cooldown, she is an easy kill. Take care of her engage though as she can easily get to you with (E) and lock you down as her Jungler arrives. After level 6, with her ultimate she can kill you just as easily as you can kill her. Look for picks elsewhere if her ultimate is up.
Morgana
You will need to dodge her (Q), if you keep eating them up then you will end up having a terrible time. Ideally, you should try to punish her every time she misses her (Q) and it's on CD. If you cannot kill her then just farm as much as possible. Use your mobility to your advantage, use shroud aggressively as well as defensively and apply pressure on her. If she ults you, you can dash to a minion to try to escape the stun, else you can try to use your shroud. She should be easy pickings for Akali, especially after level 6.
Rumble
It's not very likely you will be up against a Rumble in mid-lane but it can happen. He has decent early damage and can hurt you a lot. You will need to take advantage of his heat-bar when he is silenced but be aware that his AA will be stronger during this time. He only deals AP so picking up a little MR might go a long way for you. Be sure to get out of his Ultimate as quickly as possible as it really hurts, especially when he has a few items. After level 6 he should be much easier to deal with.
Ryze
Laning phase should be ok against Ryze but you will need to kill him ASAP in order to get enough of an advantage to kill him a little bit later. He gets very tanky and you will likely struggle to bring him from 100-0 unless he is very far behind. He will outscale you a LOT so be sure to identify the time where you cannot trade with him anymore and go pick up some kills elsewhere on the map.
Taliyah
Taliyah out-ranges you quiet a bit and if she manages to land a combo on you, it'll hurt a lot. Play safe and dodge her skills until level 6. Early laning phase will be difficult but once you get your ultimate up she should be no problem for you to 100-0.
Talon
Start with cloth armour and health potions and rush Seekers Armguard if under preasure (try to aim for gunblade though, unless you really need it). Farm as much as you can and try your best to dodge his (W). If his (W) is on cool-down you can harass him and consume your (Q) mark. He will look to roam a lot so be sure to either follow him or be ahead of him and roam yourself.
Vel'Koz
He out-ranges you a LOT and hits hard. Try to not get hit by his combo's. This is a difficult lane pre 6 but if you don't eat up his combo's all the time you will put yourself in a great position to punish him once you have your ultimate. This lane is really going to rely on how decent you are at avoiding his skill shots and knock up. He has 4 skill shots which makes your mobility very difficult for him to deal with. When he ulti's you, you can dash to him and then walk behind him if need be. Use your shroud to your advantage.
Vladimir
Vladimir is a nuisance champion to play against, I really dislike him. Ignite is a decent summoner spell to take against him as it will reduce his ability to sustain in fights. His early game is very weak but this does not mean he cant harass you much and sustain himself. Seeing as you are weak early game also, by the time you get stronger and able to deal with him he will have some items himself which will likely begin with MR. Look for kills and picks in other lanes and the jungle as he will be next to impossible to kill without jungler help and CC.
Xerath
If you can dodge his skill shots you will make this lane a whole lot easier than it'll be if you keep eating them up. This is easier said than done and it's quiet annoying how far back he can farm from. Do your best not do die and get to level 6, once you have your ultimate ready to go he is an easy champion to 100-0.
Yasuo
This 'should' be a relatively easy lane for you but be careful of his mobility by using (E) through minions - don't let this panic you into silly trades. Only trade with him once you have taken away his shield. You can start cloth armor and health pots for some extra protection against him. He is squishy so from level 6+ you should have no problem 100-0 him.
Ziggs
My advice in this match-up is to play safe until level 6. He has a massive range advantage over you and will take full advantage of this. Try your best not to die in this lane early as it will put you at a serious disadvantage against him. Farm with your (Q) if that is all you can do. As long as you haven't fallen massively behind once you hit level 6 the lane swings to your favour. If you step on his mines you're gonna get slowed as well as take damage and this is going to make it much easier for him to land AA and abilities on you.
Zilean
First thing's first, be careful of his level 2 - it hurts a LOT more than one would expect. He is difficult to lane against and pretty much all you can do for the first few levels is farm. You can start with boots and potions to give you some extra movement speed to avoid his bombs. After level 6 he is still an issue due to his ultimate but you should be able to burst him down fairly quickly.
Cassiopeia
This is a skill match-up but you need to lane against her with caution. She will use her range advantage in order to zone you off your CS and bully you out of lane. You need to avoid her skill shots (Q) and (W), this can be easier said than done. Her (W) will stop you being able to use your (R). Assuming you can get to her without taking an ultimate to the face, after level 6 you should have the ability to 100-0 her, especially with some jungler help. She packs a lot of DPS though, so if you get stunned by that ultimate - you are in trouble.
Hi, welcome to my Akali guide. I'm FalleN3 and I've been playing League of Legends since season 2. I mostly play mid lane or jungle on the EUW server. I enjoy playing aggressive champions that enable me to take risks in my games.
I stream Monday to Thursdays at 6pm GMT+1 until 9pm GMT+1. It's highly unlikely that you will learn anything by watching me on Twitch but I do offer a chilled and relaxed stream.
Akali is a melee range AP Burst Assassin. She's a great champion for assassinating squishy enemies throughout a game, as along as you are snowballing. If you're falling behind or not quiet snowballing in a game Akali can be find it difficult to be of great use to her team.
Like most assassins, she is vulnerable to hard CC and very squishy. Her build, as I play her is more about sustaining and regenerating health during battle as opposed to stacking defensive stats.
Her kit contains a decent amount of sustain which will help her to survive and increase your chances to win prolonged skirmishes. Akali does not rely on mana, instead she uses energy which means you will not rely on mana items, you won't need blue buff (jungler can keep it) and you will have more of a variety of starting-item options compared to a mage. Akali has high mobility and is capable of sticking to slippery enemies if they try to escape, Ahri, LeBlanc, Lucian, Tristana etc.. This mobility also makes roaming a possibility which will help you to snowball and enable you to help other laners gain an advantage.
Akali can struggle in laning phase, especially against ranged champions like Xerath, Syndra, Lux etc.. but generally speaking, after level 6 most of these champions become easy prey for her.
I hope you enjoy reading this guide.
PROS
+ High Damage + High Mobility + Amazing Burst Potential + Not Banned very often + Low Cooldown Spells + Stealth Ability + No Mana + Can delete enemy squishies
CONS
- Difficult to master - High Skill Cap (to play well) - Squishy / Melee Champion - Poor wave-clear - Susceptible to CC - Difficult to come back if behind - Difficult laning phase - Can be bullied / harassed in lane by ranged champs
Fleet Footwork:
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased Movement Speed. This is a great keystone on Akali because she is an assassin that often uses mobility and movement in order to position and reposition when engaging an enemy. The healing granted and extra movement speed can help you survive just long enough to finish off an enemy or escape with you life after an engage / trade. Your other option here is to take Conqueror.
Presence of Mind:
Takedowns restore your energy by 20% and increases your maximum energy by 10 (up to 50). It's a nice amount of energy to have restored right after getting a takedown and to have your energy increased to use throughout the game will help you later on. This is a solid choice for Akali. Your other option here is to take Triumph which will restore some missing health after a takedown and grant you a little extra gold.
Legend: Tenacity:
Takedowns on enemies grant permanent Tenacity. Who wouldn't benefit from less time CC'd? Super choice on Akali
Coup de Grace:
You will deal more damage to low health enemy champions. It offers you a good deal of extra damage which is perfect when playing an Assassin.
Taste of Blood:
Heal when you damage an enemy champion. Healing: 18-35 (+ 20% bonus AD) (+ 10% AP) health (based on level)
Ravenous Hunter:
Heal for 1.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities. Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion. Any bit of extra healing is always welcome, particularly when playing high risk/high reward.
I have just included a Domination page here for people that might prefer to take Electrocute as their keystone, therefore I will not go into depth on my rune choices. Right now, in the mid lane I prefer Fleet Footwork with the other option being to swap it out for Conqueror (more damage). Try all 3 and choose what suits your play-style best.
Flash is MUST HAVE spell on Akali. It can be used as a gap-closer, to engage/disengage or escape ganks and in general to make more plays. It's an important spell for late game engages and team fights as it enables you to get to the enemy teams back-line. I take it in 100% of my Akali games.
Ignite offers extra lane pressure and extra kill potential. It's also a great spell to take against self healing champions. It's a solid choice and you can take Ignite in all games, should you choose to. Teleport can be taken if you want to pressure other lanes even more than simply roaming up/down river etc.. It also opens up the door for you to split push and still have the ability to quickly join your team if need be. I recommend you take Ignite though.
Doran's Shield is a solid choice to start with in general. It will allow you to trade in lane and also heal up from a champion that pokes you a lot. Akali has a weak laning phase so being able to sustain early will definitely help you out. It's a solid go-to starting item for Akali.
Boots will help you to dodge skill-shots and make it a bit easier to position in the early laning phase. Consider starting Boots against enemies with ranged skill-shots like Lux, Syndra, Morgana, Nidalee etc... You would need to take something other than Magical Footwear in your runes though.
Dark Seal can be taken if you 'will win' the lane easily and want to start snowballing quickly.
Sorcerer's Shoes: Standard boots pick, you just cant go wrong with having the extra damage notably if the enemy team has stacked magic resist. You can consider these your go-to boots and simply default pick them in any game. They will help you to get ahead in lane, add to your burst damage and help you to snowball.
Mercury's Treads: These are an option if the enemy team consists of multiple AP Champions, especially if they have lots of hard CC. They increase your movement speed and reduce CC effects (Stuns, Roots, etc..). A solid option if you think you are going to get locked down by crowd control in skirmishes and especially team-fights.
Ninja Tabi: will be helpful if you are playing with a difficult AD matchup and the enemy team is heavy on attack damage. They become even more viable if the enemy team has multiple auto attack champions. You will lack some damage by not having Sorcerer's Shoes but the extra defensive stats in the right game can go a long way to helping you survive after using your burst combo to blow up an enemy carry, particularly as a game progresses.
Hextech Gunblade is your core item and an absolute MUST HAVE on Akali. It gives you AD, AP and heals you too. Then there is the 'active' which will damage and slow an enemy champion. Buy this item every game!
Zhonya's Hourglass I buy Zhonya's in almost every single game with Akali and consider it a core item. It has a great active that can save you countless times and will open up many more riskier plays for you. You can dive towers or deep into the enemy backline and use zhonya to survive. A great item to rush if you are struggling against a Zed or Talon or other AD champs etc..
Rabadon's Deathcap When you just need raw ability power, this is a great item. +120 Ability Power and increases your total AP by +40% Ability Power which is an amazing increase to your burst potential. This offers no defensive stats and continues your build into a glass-cannon so be aware of this and play safely as the game progresses.
Void Staff It's great to have the extra Magic Penetration. A must have item as games go on in length as it will help you to burst through the enemies Magic Resist. It's a great option even if they are not 'stacking' MR.
Liandry's Torment can be taken if the enemy team consists of high health tanks and the extra health will help you out when in extended fights. This item synergizes really well with Rylai's Crystal Scepter.
Banshee's Veil Gives you +75 Ability Power, +60 Magic Resist and 10% Cooldown Reduction. It's passive grants a spell shield that blocks the next enemy ability. It refreshes after no damage is taken from enemy champions for 40 seconds. It is an excellent item for when you're matched against an AP heavy team.
Rylai's Crystal Scepter I love this item. Lots of health, some Ability Power and a useful slow. It's passive can be useful for helping you to stick to a slippery enemy.
Guardian Angel can be taken if you are super fed, snowballing and your death is likely to cause your team to lose. In this instance, if your Guardian Angel has been procced it usually means that the enemy has tried to burst you down or you have gone way too deep. You can make a lot of plays around your Twilight Shroud after you have revived and because of Akali sustain it is possible for you to heal up again. If you have gone too deep on a 'pick', team-fight, tried to 1v9 or simply were caught out of place there is not much you can do. It has a very awkward build path for Akali because of the B. F. Sword but in the right game can be the difference between victory and loss. Due to it's defensive stats, it's a solid choice versus an AD heavy team.
Abyssal Mask can be a useful item to pick up if the enemy mage or AP heavy team are very far ahead of you. Only purchase it if you are behind and you really need the MR.
Lich Bane I am not a fan of Lich Bane on Akali. That doesn't mean that it can't be a good pick in some games, I just don't particularly like it. It will however, offer you some movement speed, CDR and extra burst.
Assassin's Mark: When Akali damages a champion with an ability she creates a ring around them. Crossing the rings edge empowers her Kama which increases the range and damage of Akali next attack. also restores a small amount of energy. The attack will also restore a small amount of energy. Immediately when the ring forms you will gaing a burst of movement speed towards it's edge. Once you cross the ring Akali will gain another burst of movement speed when moving towards enemy champions.
Five Point Strike: Akali slings her Kanai in a narrow arc, causing damage to enemies. Anyone struck at maximum range are also slowed. At rank 5, Five Point Strike deals extra damage to minions and monsters.
Essentially, Five Point Strike is a basic skill-shot that will enable you to harass enemies and allow you to clear minion waves. Although it's damage is pretty low early, it does scale well and the damage increases a lot as you build some items. You need to be aware of the high energy cost though and use it wisely. Kite in and out of your Twilight Shroud when trading/fighting to proc your passive Assassin's Mark for extra damage and a small energy regen.
Twilight Shroud: Akali restores some energy and drops a smoke bomb which slowly spreads over a ring shaped area. While in the smoke Akali becomes invisible and has increased movement speed. While in the smoke Akali basic attacks and abilities will break the invisibility for a short amount of time. Akali can leave the smoke a few times to extend the duration of Twilight Shroud by a small amount.
This ability is extremely strong and it allows you to engage in longer executions than other assassins. Instead of costing you energy it actually restores a small amount when you cast it. It can be tempting to drop the smoke bomb immediately when you enter a fight but you should try to to wait for the opportune moment to cast it due to it being a key ability that helps you reposition and avoid retaliation at the same time. If you cast it too early in a fight then you might end up with no-where to disengage to should the need arise.
Shuriken Flip: Akali backflips and throws a shuriken forward, damaging and marking the first enemy hit. The shuriken can also hit and mark the smoke from Twilight Shroud. If the Shuriken reaches maximum range without hitting an enemy, or kills its enemy, it will mark the last portion of Twilight Shroud hit, if applicable. Akali can reactivate Shuriken Flip to dash to the marked target, damaging enemies she passes through.
Perfect Execution: Akali dashes up to two times. Her first dash is targeted and vaults Akali over the target enemy. The first dash also deals damage to all enemies she dashes over. The second dash is an un-targeted piercing thrust that executes, dealing some magic damage based on health missing.
As Akali, this is your main trading combo during the laning phase. If need be you can add your (W) Twilight Shroud to this combo should the need arise. Keep an eye on your energy levels and avoid trading unless you are sure that you have enough available, especially during risky trades.
#2
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AA
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+ Q + E + E + AA + Q
As soon as you have completed your Hextech Gunblade, be sure to use it's active each time that you look to trade with an enemy.
ALL IN EXAMPLES:
#2
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R + + Q + E + W(reposition) + E + AA + R
It is possible that you wont need to reposition so early using Twilight Shroud using this combo, if that is the case then hold onto it until later in the combo or for your escape.
#2
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R + + Q + E + E + Q + AA + W(reposition) + Q + R
You may need to reposition using your Twilight Shroud earlier, or simply stall some 'survival' time in order for your team to catch up. If this is the case you can always use your Twilight Shroud earlier in the combo.
WALL FLIP:
#1
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E
It's possible for Akali to use her (E) Shuriken Flip to backflip over a wall. This can be useful to escape from a gank, a poor engage or simply to reposition. You cannot make it over all walls and some of the trickier ones will take some practice.
Levels 1-6 can vary depending on the champion that you are playing against. Laning phase is Akali's achilles heel, a time where she is most vulnerable. Remember you are very squishy but you do have some nice sustain. Once you get to level 6, the game become wide open to you.
If you're playing against a ranged opponent such as Ahri, Orianna, Syndra, Brand, Xerath etc.. it can be very difficult to CS as well as harass the enemy. Start with a point in (Q) Five Point Strike and then at level 2 put a point in (W) - Twilight Shroud. Your objective here is to try not give away too much free harass and to not get zoned/bullied off your farm completely. Do not push the lane, try your best to freeze it near your tower. Ideally your jungler will be on-the-ball and punish them for overextending or being out of position. You need to survive this lane until level 6 where you get a massive power-spike and the ability to secure kills either in lane or elsewhere.
For melee opponents such as Talon, Zed, Diana etc.. you can trade more often with them using your Five Point Strike and AA when they come up to CS or try to harass you. Use your Twilight Shroud to your advantage in order to reduce or avoid some of their damage. Farm as much as you can until level 6 and once you get your ultimate you can begin to secure kills in lane or roam for picks / ganks in other lanes.
Keep farming as much as possible, whenever possible - CS is the bread and butter for your gold income. What you have to remember here though is that you are an assassin and require snowballing in order to get the most out of Akali. The best way to do this is with kills. You are now level 6+ and playing an aggressive champion, it is time to go and gank other lanes and use your strength to not only get fed but also help your teammates to secure their lanes. You will need to keep a close eye on your jungler and the mini-map. If your jungler is trading with an opponent try to get yourself in a position to go and help them. If your jungler is taking an early dragon or trying to contest the enemy from taking one, react, try to shove your lane hard and go to help!
Bot lane is the preferable lane that you can gank and are most likely to pick up the kills you need. An ADC is much more easily burst down than a top lane Riven, Renekton, Darius, Gangplank etc.. for example. Don't ignore a Top Lane gank altogether but use your common sense at any given moment you are going to roam and decide where you should go to. Is your top laner low on HP and looks like the enemy might dive him, perhaps it might be a good idea for you to go and 'clean up' the kills. The same goes for bot lane. To summarize levels 6-9 and into mid game: Farm as much as you can, roam as much as you, secure as many kills as you can. Be greedy with the kills !! Be sure to place wards.
It's mid game. You should by now at least have your core items Hextech Gunblade & Zhonya's Hourglass. If you are behind, you need to keep farming as a priority and consider picking up a defensive item. If you are ahead or even you should continue to farm as much as possible but concentrate on trying to secure both solo kills and kills with your team-mates.
At this point in the game other players will begin to roam and group up for ambushes, ganks or to secure and objective (Towers, Dragon, Rift Herald etc..) Large scale Team-fights and smaller skirmishes will begin to occur. Victory or Loss of these fights at this stage can sway the outcome of the game. Don't underestimate how important the objectives are, in the end this is how we win the game & it won't matter how many kills you have when a nexus falls. You will want to keep vision on the map and try your best not to get caught alone, therefore potentially giving away free kills/objectives.
In the skirmishes and team-fights you will want to focus the 'HIGHEST' priority carry on the enemy team: AP Carry or AD Carry. It's likely that they will have a least some amount of peel so keep an eye out for them to be out of position or otherwise engaged.
Try to keep your CS up... Roughly every 19 CS is the same in gold as 1 kill.
First things first, in order to be of any use to your team - you need to be alive! Don't get caught face-checking bushes, wandering alone without knowing where the enemies are, foolish engages etc..
Akali excels at assassinating enemy carries and this stays true to the end of the game. In a team-fight you will want to assassinate one of the enemy squishy carries, preferably the one with the highest priority (the biggest threat potential to your team). It is possible for you to engage but be sure your team is in a position to follow up on it. You can use your Twilight Shroud after engaging to buy some time or even use your Zhonya's Hourglassto let your team catch-up with your engage. Be sure to stick on the one target if possible unless you have to dis-engage.
Sometimes the enemy team comp will include champions like Lulu, Kayle, Tahm Kench etc... or something like Malzahar and this will likely make assassinating a carry impossible in a team-fight. If this happens, you will need to hope your team can blow the enemies CC and peel, hope for picks or simply just focus on whoever your team goes on.
Well that's it for my guide to Akali. I hope you have found it an interesting read and that it might help you to improve. If not that, at least some food for thought, so to speak.
Akali is one of my favourite champions and I hope you enjoy playing her as much as I do.
It's not all about winning/losing guys, at least we get to play the game!
Removed references to Pink Wards
Removed incorrect information regarding invisibility
05/07/2018:
Added Changelog
Updated Runes for 8.13
Updated Items for 8.13
Fixed some inaccuracies missed in previous updates
Updated Abilities, (contained some errors)
Removed Spellbinder from Items
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