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Recommended Items
Runes: In my opinion the best rune setup to climb without duoing
+8 Ability Haste
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order Order of ability maxing for effective climbing
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Threats & Synergies
Morgana
Ban this champion every game. There's a simple reason: her E.
Regardless if the Morgana is good or not, just knowing that she has that spell shield to block all your CC, requires you to change your playstyle completely.
Not banning Morgana while playing Alistar is a cardinal sin.
Champion Build Guide
Throughout my journey, I've learned what builds and runes work best, and how to effectively carry games playing a tank support with virtually no damage.
My YouTube channel actually has several video series that feature my climb from Bronze to Diamond, almost exclusively playing

In each video, I break down specific things you can do and improve upon to elevate your own gameplay, which I in part will go through in this guide.
If you want to master

Here's a video in which I apply many of the principles featured in this guide:
Another focus I have, is to explain why you should do certain things.
Understanding the reasoning will give you deeper insight into what it means to play League at a high level.
Before the laning phase

The reason is simple:

As

Defending against invades
After getting



It's always important to defend against invades, every game.
How do you defend effectively?
On Red Side, stand in front of the entrance to your Blue, but not too far into the river.
Use your

Sometimes, they'll ward the river Pixel Brush, however this is done erratically, so don't count on it most games.
The reason you want to ward at 1:25 is threefold:
1. Warding at 1:25, still leaves you time to help your jungler leash.
2. If the enemy late invades, you'll catch them on the map.
3. Warding as late as possible will catch their jungler's rotation if he either tries to steal your Blue level 1, or goes his Red, then River for a surprise early gank, which is pretty typical pathing early game. If he doesn't invade to get your Blue or try to pull off an early gank, that still gives valuable information about his pathing.
As you can see, the importance of the Pixel Brush/River ward is extremely important.
What about Blue side?
Same principle, but this time you want to stand in the brush closest to your tower bot side (Blue side tribush).
Start walking towards river at 1:11 and ward in the middle of the river at 1:15, before returning to either leash for your jungler, or simply going to lane to wait for your wave to spawn.
I recommend staying in tribush after warding at 1:15 if you're not leashing, and only walk out of tribush when your wave is close to your turret.
Be careful about lazy pathing when your wave spawns - this applies to both Red and Blue side.
When on Red side, I recommend pathing through the tribush and not going into River.
When on Blue side, I recommend pathing from tribush downwards to your lane safely - not walking into River.
Lazy pathing can give the opposing team an easy First Blood, or both you and your ADC's flash; don't let this happen.
Here's a video series showing my climb out of Silver, while applying these principles:
The flow refers to who's in control.
Don't base how you're going to play on the matchup; botlane is so much more complicated than that.
The CS difference between yours and their ADC, the ability their support has to harass and dwindle down your and your ADC's HP, not to mention individual, mechanical skill differences.
All these things are part of the flow of the lane.
A significant CS difference and one ideal back timing will change the course of an otherwise favorable matchup into a nightmare.
Therefore, in my opinion, it's so much more important to be able to read the state of the lane based on all these factors, to figure out what the best approach is.
How do you play in lane?
Oftentimes, I'll play pretty defensively overall.
At the beginning of the lane, I might try to go for a level 2 W-Q, or I'll be wary of the opponent trying to do the same thing, and play back if I see that they'll get level 2 first.
At level 2, I'm actively looking for opportunities to make plays - and not just in my lane.
If my jungler comes, I'll definitely try to make a play, and if not, potentially go mid.
If you notice the opposing midlaner playing aggressively, and playing far up, it's your time to shine.
Typically, you'll want to push your own wave bot into their tower before you roam. But playing creatively and unpredictably is also a part of League.
Even with the opponent dominating your lane and pushing their wave into your tower, don't let that discourage you from roaming.
If you feel like there's a good chance you can make a play mid, go for it, seriously.
Also keep in mind, if you're getting pushed into your own turret, that's a great opportunity for any good

In this scenario, that would mean something like a



If you time this type of play with the enemy having few minions left within turret range, that makes it even more effective, because the turret will automatically target the person you

Here's an example of how I'll play the laning phase:

It's not that simple.
The way I see it, scaling is not simply about HP or Mana increasing with level, or powerspikes related to itemization.
In Alistar's case, I'd say a big part of his scaling, all the way from early game to late game, is his ability to roam.
The more the game progresses, the fewer towers there are, and the more opportunities will arise from bad enemy positioning, and your own vision control through

Don't be swayed by what any guide or player tells you.
With any given champion, there are a multitude of playstyles.
Something I want to reiterate:

Knowing this, how do you concretely approach the mid game?
Regardless if you lost lane or not, there are now many ways you can impact the game heavily.
This is done by quick rotations made possible by your

Making sure you're utilizing


Place


Besides Control Warding Pixel Brush, it's also an idea to use a Control Ward in the Dragon Pit. The reason being the opposing jungler might try to sneak it early. Remember,




With experience, you might want to tailor your warding pattern depending on certain champions and matchups, because player's have specific tendencies with those champions. Knowing their tendencies, means increasing your own chances of winning.
Let's keep things simple for now: using your Control Ward in the Pixel Brush or Dragon Pit are both good ideas. Based on my own experience, it became increasingly important to ward Dragon Pit as I climbed, because people were routinely trying to secure advantages to stay ahead, and would take any chance they'd get. With no vision, it's very hard to punish this way of playing.
At lower elos, a well-placed Pixel Brush

At higher elos, Control Warding Dragon Pit early (after my first back), let me control the pace of the game much more. If I saw the enemy try to get Dragon, I'd thwart their attempt by spam pinging and rotating immediately.
Both wards are good, but their functions are vastly different.
Understanding the differences should be the basis of your own warding pattern in game.
I want to circle back to something I mentioned in this paragraph: What good are fast rotations if the enemy sees you coming?
This is true, but only in part. Being innovative is a skill in League too. It's not just about playing by the book. If you understand the rules, you can break them and surprise your enemy.
Let's use an example, and see what we can learn from it: laning phase is going even. The enemy midlaner is smashing your midlaner. Toplane is even. You want to win because you're in promos to Gold.
You want to roam mid and make something happen, but as you're contemplating doing that, you notice that the enemy has Scuttle Vision. You already started walking towards River, and if you turn around and path safely, you won't get to midlane in time because the wave will reset.
Normally, you'd just go back and give up on the idea.
Going in a straight line to mid through Scuttle Vision isn't going to work because they'll see you coming, right?
Not necessarily. Assuming that the enemy will realize you're roaming, even when they have vision of you, is a big mistake. This is contingent on their skill and how good they are at the game. This is a loophole you can utilize in many situations - exploiting the enemy's lack of skill or game understanding. Be unpredictable; create chaos - go against the mold and make your enemy uncomfortable. Countless times I've done this exact thing, all the way up to Diamond, and I can speak to its effectiveness. 70 % of the time, even walking over Scuttle Vision, I'll still pull off a gank mid and get a kill or a Flash.
Knowing about this loophole, let's you take advantage of it.
Never restrict yourself, not from any guide or any video.
Of interest:
Minion wave reset when pushing into turret: Minion wave into turret will reset quickly due to the turret focusing minions, as well as the opposing team's wave reaching your minion wave first.
Straight line: Going in a straight line saves you time when pathing/roaming, but is much more predictable; it's easier to land skillshots on you.
But that doesn't mean you should play passive or too defensively.
If anything, it's even more important late game to make use of any small positioning mistake or rotational mistake the enemy makes.
The easiest way to win as

Control vision, which leads to openings to make plays, which then leads to advantages like towers, baron or dragon.
This is how you want to approach every game.
Here's an example of how to play the entirety of the Early Game, all the way to Late Game:

Try to secure hits on melee minions and cannons whenever possible to maximize the effectiveness of this item, as well as proccing its active as early as possible.
Melee minions give more gold than ranged minions, while cannon minions give the most gold.
Two Health Pots help with survivability, and



Always go


In lane, it allows you to make plays because of your increased movement speed, and it also allows you to roam quickly and unexpectedly.
Whenever you find yourself in a bad situation, the increased movement speed is often a lifesaver.

Never go anything else besides




This combination is insanely good to carry and consistently make plays, with or without

After




Let's keep things simple:










There's not one specific way to play League, both from a total perspective, as well as an individual perspective based on a respective champion.
You can play

Figure out which way you like to play, and play to that playstyle's strengths.
To figure out what your playstyle is, try things out; make mistakes and learn from them :)
To learn how to combine all the principles you've read about in action, I recommend checking out the video below, where I break down my decision-making throughout a full game in Diamond:
If you liked this guide, consider following me on either YouTube or Twitter :)
YouTube: A focus on informative, entertaining and educational content that are all aimed at improving you as a player.
Twitter: Keep up-to-date with random stuff, both related and unrelated to League :D
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