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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Introduction
For marks I like to go 8 armor pen and 1 crit chance. The armor pen is more useful in ARAM than the AD marks for two reason. First, the AD marks are usually stronger early game and the armor pen stronger late game. In ARAM the game starts at a later stage and progresses rapidly to mid and late game build, which inhibits the usefulness of AD marks. Second, the AD marks are usually better for farming. In ARAM you don't spend time farming minions, which also make armor pen more useful. The one crit mark is used to allow you to land critical strikes before you make your first crit item.
For seals I like to use scaling health. This increases the amount of damage it takes to kill you. Another seal option is flat armor seals. Since their nerf this season they have not been as strong, but I would not say you have to replace them if you already have them. The reason for using scaling health over flat health is that the scaling health becomes better than flat at level 7. Since you start ARAM at level three you only need to level up four times for the scaling health seals to become better than flat health seals.
For glyphs I use scaling magic resist. This is better than flat magic resist for the same reason scaling health seals are better than flat health seals.
For quints I used flat AD. The reason for this is that the hire AD helps increase the damage your spells do and improve the health you get back from your life steal items before your first purchase.
For seals I like to use scaling health. This increases the amount of damage it takes to kill you. Another seal option is flat armor seals. Since their nerf this season they have not been as strong, but I would not say you have to replace them if you already have them. The reason for using scaling health over flat health is that the scaling health becomes better than flat at level 7. Since you start ARAM at level three you only need to level up four times for the scaling health seals to become better than flat health seals.
For glyphs I use scaling magic resist. This is better than flat magic resist for the same reason scaling health seals are better than flat health seals.
For quints I used flat AD. The reason for this is that the hire AD helps increase the damage your spells do and improve the health you get back from your life steal items before your first purchase.
The build for Lucian, and most other marksmen, are basically the same in ARAM as in "normals." The main differences are the start and the lack of access to Guardian Angel. The difference with the start is the ability to get both Boots and your second Doran's right away without having to farm up to get gold. If you fell like your team has a more aggressive comp you can star Boots, Pickax, and five Health Pots instead on the two Doran's and four Health Pots.
Due to the lack of GA in ARAM you will need a different defensive item when going against more balanced team comps. I find Frozen Mallet to be excellent for this due to its large amount of bonus health. It also slows opponents on hit, making it more difficult for them to retreat behind turret.
Due to the lack of GA in ARAM you will need a different defensive item when going against more balanced team comps. I find Frozen Mallet to be excellent for this due to its large amount of bonus health. It also slows opponents on hit, making it more difficult for them to retreat behind turret.
Before level 6 try to hang back and poke the enemy champs whenever you get the chance. If possible, try to basic attack the enemy after using one of your spells (your passive causes you to hit twice after each spell cast. After level six wait for either the enemies to slip up or for your team to initiate a team fight. If you team has no initiation then watch for opportunities to deal lots of damage to a single, preferably non-tanky, target. If at any point you find yourself being focused by an enemy champ use your flash or dash to escape and poke them from afar.
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