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Recommended Items
Doran's Ring
Health Potion
Health Potion
Warding Totem Removed
Blasting Wand
Boots
Catalyst of Aeons
Rod of Ages
Sorcerer's Shoes
Fiendish Codex
Lost Chapter
Morellonomicon
Blasting Wand
Void Staff
Needlessly Large Rod
Giant's Belt
Rylai's Crystal Scepter
Needlessly Large Rod
Rabadon's Deathcap
Elixir of Sorcery
Spells:
Ignite
Flash
Items
Doran's Ring
Health Potion
Warding Totem Removed
Seeker's Armguard
Boots
Fiendish Codex
Sorcerer's Shoes
Lost Chapter
Morellonomicon
Blasting Wand
Void Staff
Fiendish Codex
Zhonya's Hourglass
Needlessly Large Rod
Giant's Belt
Rylai's Crystal Scepter
Needlessly Large Rod
Rabadon's Deathcap
Elixir of Sorcery
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Most people playing Annie like building ludens ekko/Rabadon deathcap with a zhonia and oneshot squishies. I dont really like those builds because you are vulnerable to crowd controls, dont have much hp to get close to ennemy ADCs and not a lot of magic pen early. Ludens, rabadon and zhonia cost a lot of money when you could get abyssal scepter, void staff, rod of ages and even protobelt and have more utility, be more difficult to kill and still have enough damage to oneshot ennemy carries.
With sorcerers shoes, abyssal scepter and hybrid or magic pen marks, you reduce almost 50 magic resist. Against an ADC, that's huge, you almost do true damage against a squishy. 50 MR is almost 25% damage reduction.
With Rod of Ages, you have lot of HP and your E reduces more than 30% damage late game. It allows you to get close to the ennemy team without dying too fast to get a good ult that can win you the game. The sustain that gives you in lane makes that item my favorite to build on Annie.
Against tanky comp, you will not be able to oneshot them with a combo, so bulding rylais to stay close to them if they try to escape and kill them with a second or third rotation of abilities is really useful. Your tibber will have more utility with the slow from the rylais too and like with Rod of Ages, the HP is always good on Annie because of her E that makes her naturally tanky for an APC.
With sorcerers shoes, abyssal scepter and hybrid or magic pen marks, you reduce almost 50 magic resist. Against an ADC, that's huge, you almost do true damage against a squishy. 50 MR is almost 25% damage reduction.
With Rod of Ages, you have lot of HP and your E reduces more than 30% damage late game. It allows you to get close to the ennemy team without dying too fast to get a good ult that can win you the game. The sustain that gives you in lane makes that item my favorite to build on Annie.
Against tanky comp, you will not be able to oneshot them with a combo, so bulding rylais to stay close to them if they try to escape and kill them with a second or third rotation of abilities is really useful. Your tibber will have more utility with the slow from the rylais too and like with Rod of Ages, the HP is always good on Annie because of her E that makes her naturally tanky for an APC.
Thunderlords Decree is a most on Annie in my opinion. Your w costs too much mana early to poke with it, so one aa, q, then another aa + the thunderlords decree will be most of your damage to trade with the ennemy.
Since your auto atcks have really long range, 5 points in precision is really good. It helps you cs and gives you more damage when trading.
Dangerous game gives you up to 20% of your mana and hp in a teamfight so everyone except maybe supports should get it instead of Bandit.
You don't really need meditation on Annie, since your q doesnt cost any mana if you executre something with it. It's free farming. Just aa minions until they are low hp enough to kill with q and you will never lack mana except if you trade a lot with all your abilities (try not to use your w to trade if possible, it costs too much mana for the damage it does early) or miss your cs. Take 5 points in Merciless, you want to kill people.
Since you are puting a point in double edged sword, it's good to have some sustain with biscuits in lane. You should put a point in secret stash. If you put a point in "Assassin", maybe if would be wise to take Feast for the sustain. Expose weakness is good enough and safer than double edged sword if you want your team to do more damage.
You dont really need savagery on annie, but I take it to get some farm more easily with aa when I want to keep my stun. 5 Points in Wanderer would be a good choice too.
Opressor or bounty hunter is your choice. Since you have an easy stun, I would say to go for opressor.
I think natural talent is better than Vampirism for mages, except maybe swain or vladimir.
Since your auto atcks have really long range, 5 points in precision is really good. It helps you cs and gives you more damage when trading.
Dangerous game gives you up to 20% of your mana and hp in a teamfight so everyone except maybe supports should get it instead of Bandit.
You don't really need meditation on Annie, since your q doesnt cost any mana if you executre something with it. It's free farming. Just aa minions until they are low hp enough to kill with q and you will never lack mana except if you trade a lot with all your abilities (try not to use your w to trade if possible, it costs too much mana for the damage it does early) or miss your cs. Take 5 points in Merciless, you want to kill people.
Since you are puting a point in double edged sword, it's good to have some sustain with biscuits in lane. You should put a point in secret stash. If you put a point in "Assassin", maybe if would be wise to take Feast for the sustain. Expose weakness is good enough and safer than double edged sword if you want your team to do more damage.
You dont really need savagery on annie, but I take it to get some farm more easily with aa when I want to keep my stun. 5 Points in Wanderer would be a good choice too.
Opressor or bounty hunter is your choice. Since you have an easy stun, I would say to go for opressor.
I think natural talent is better than Vampirism for mages, except maybe swain or vladimir.
Early game, you should try to get your level 2 as soon as possible. Use your auto attacks and qs as much as you can to push the minions wave and if you clear it before your ennemy, poke him with one aa, q, aa. It's even better if you have your stun. The thunderlords decree will help you do some more damage.
Whenever there is less than 3 creeps in front of you and you have your stun, poke with 2 aa and one q + the thunderlords decree. Don't use your w except to stun or if you are sure you can get the kill, because it doesnt do a lot of damage early and costs more mana than your q.
You should always try to push as fast as the ennemy. If he only last hit and the wave is pushing in his turret, it could be because his jungler will gank soon, so try to last hit and pull the wave in the center of the lane. Don't forget to ward.
If the wave is in your turret, it can become harder to farm and you have less space to dodge skillshots like luxs e, so try to push a little bit more, you can use an e if really needed. Chances are the ennemy laner used some mana to outpush you, maybe because he wants to back or roam and gank other lanes.
Whenever there is less than 3 creeps in front of you and you have your stun, poke with 2 aa and one q + the thunderlords decree. Don't use your w except to stun or if you are sure you can get the kill, because it doesnt do a lot of damage early and costs more mana than your q.
You should always try to push as fast as the ennemy. If he only last hit and the wave is pushing in his turret, it could be because his jungler will gank soon, so try to last hit and pull the wave in the center of the lane. Don't forget to ward.
If the wave is in your turret, it can become harder to farm and you have less space to dodge skillshots like luxs e, so try to push a little bit more, you can use an e if really needed. Chances are the ennemy laner used some mana to outpush you, maybe because he wants to back or roam and gank other lanes.
Lvl 6, if the ennemy recalls or your wave is pushed enough, you should back for the first time and get a blasting wand for your rod of ages and maybe boots if you have enough money + 1 or 2 cookies. That's a good time to roam bot lane or top lane and get some kills if you don't think you can kill the other mid laner.
If you successfully kill the ennemy bot lane, its often a dragon or a first turret bot lane.
Your bot lane can then help you mid and help you get your turret. If you roam, always be sure to push the minions wave first at the mid lane or have your jungler hold for you.
If you are on the left side of the map, you can put a pink ward in the bush behind the dragon. If your bot lane put a pink in their tribush, you will know when the ennemy bot lane has vision or not to see you if you gank.
In mid game, you should be with your adc and support most of the time. If you can, oneshot the ennemy adc or engage a teamfight if you can stun more than 2 people, but otherwise, stay close to your ADC and peel him. You will kill people way faster if you and him are focusing the same target. People underestimate the range of Annies tibber a lot, so you dont always have to flash to stun someone.
Often, your toplaner will splitpush with teleport while you and the rest of the team are pressuring mid. If you kill 2 or more people, you can get an innib or a baron.
If you successfully kill the ennemy bot lane, its often a dragon or a first turret bot lane.
Your bot lane can then help you mid and help you get your turret. If you roam, always be sure to push the minions wave first at the mid lane or have your jungler hold for you.
If you are on the left side of the map, you can put a pink ward in the bush behind the dragon. If your bot lane put a pink in their tribush, you will know when the ennemy bot lane has vision or not to see you if you gank.
In mid game, you should be with your adc and support most of the time. If you can, oneshot the ennemy adc or engage a teamfight if you can stun more than 2 people, but otherwise, stay close to your ADC and peel him. You will kill people way faster if you and him are focusing the same target. People underestimate the range of Annies tibber a lot, so you dont always have to flash to stun someone.
Often, your toplaner will splitpush with teleport while you and the rest of the team are pressuring mid. If you kill 2 or more people, you can get an innib or a baron.
Pros
Easy mechanics
Not hard to master
Doesnt cost much IP to buy
Lot of damage
Tanky for an APC
Easy farming
Can carry games even when behind in gold
Good champ to learn map control, objectives, roaming since you dont have to focus on the mechanics of the champ that much.
Cons
Can become somewhat boring to play
without flash, its hard to get a good ult
weak against tanky teamcomp with lot of cc. If you dont kill anyone with your ult, you dont have escapes to get away.
Linear champ.
Easy mechanics
Not hard to master
Doesnt cost much IP to buy
Lot of damage
Tanky for an APC
Easy farming
Can carry games even when behind in gold
Good champ to learn map control, objectives, roaming since you dont have to focus on the mechanics of the champ that much.
Cons
Can become somewhat boring to play
without flash, its hard to get a good ult
weak against tanky teamcomp with lot of cc. If you dont kill anyone with your ult, you dont have escapes to get away.
Linear champ.
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