Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Introduction
Hello everyone, my name is Keledrath and I am a normal League player. I enjoy playing Sivir a lot, and was very excited for her visual update. I got even more excited when a friend of mine found a stash of PAX Sivir codes and sold me one at a discount. Now, Sivir doesn't really work very well in the current meta for marksmen. A lot of this is the same reason I hear people whining about Quinn for: Short range. However, I remembered another friend of mine was experimenting with running Quinn top as a bruiser. So I've decided to try it with Sivir. I am not a professional player. I am just someone who likes trying new things that seem like they have potential. GLHF everyone. SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros
|
+ Very Strong pushing power allows for early towers + Spell Shield can disrupt an attempted gank + Rarely seen in play, so most people don't know how to play against her + Usually played in bottom lane, so if you are in Draft Pick and grab her early, the enemy bot lane might counter pick a Sivir who is going top. |
Sivir's greatest strengths at the moment are the sheer obscurity she has. She is so rarely played that people don't understand how she works, and they will expect her to go bottom, allowing you to use mind games in Draft Pick. Also, people will assume a Sivir top is a troll, and might not take you seriously. Until the third kill. |
Cons
|
+ Squishy for a top laner + No true escape mechanism (spell shield and passive are something, but not a lot) + Team might call you a troll and give up before the game starts + Vulnerable to ganks because of no escapes and very easy pushing |
Sivir's primary weaknesses come from her traditional role as a marksman, namely that she is squishy, her escapes are unreliable, and, most obviously, people assume she is going to fill that role. Solo Queue is a terrible place full of terrible people (I'm not referring to anyone specifically, but we all know who I'm talking about). So before doing this ask your team if they are okay with you trying something that's a bit experimental |
![]() |
Worth it for anyone running ![]() ![]() |
![]() |
Extra damage for last hitting |
![]() |
Matter of preference. I feel 1% attack speed is marginally better that 1%CDR. |
![]() |
You use AD, this gives AD. Sounds like a win to me |
![]() |
Armor Pen is really important to do damage while building not-damage |
![]() |
Best T1 Defensive maastery when not jungling (still get it then) |
![]() |
Armor is good. Go 3 here for physical only lane opponents like ![]() ![]() |
![]() |
MR is also good. Drop to one point if you need three in the previous mastery |
![]() |
I like this mastery. Does exactly what masteries are meant to do: Help early game |
![]() |
Sivir's mobility is about move speed. You can take ![]() |
![]() |
+30 HP helps mitigate your early game squishiness. Another amazing mastery. |
![]() |
Tenacity OP |
![]() |
Only 1 point because the first point is 1.5% and following points are 1.25% |
![]() |
Same reasoning as
![]() |
![]() |
One point for the same reason as
![]() |
![]() |
Sivir can run into mana problems throughout the game, especially if the enemy team does not have spells you can easily predict and block. |
- greater quintessence of Armor Penetration: I find armor pen to be extremely powerful.
Greater Quintessence of Attack Damage is also a valid option. I'm also curous about
Greater Quintessence of Life Steal, but I don't have a set.
- greater mark of Armor Penetration: Same as quints, same alternatives.
Greater Glyph of Scaling Magic Resist: Scaling MR is the ideal choice, but use flat if the enemy top is AP (
Rumble,
Cho'Gath,
Nidalee).
Greater Seal of Armor: No other options, it will protect you from minions, from autoattacks, from getting murdered by the enemy Riven at level 1 (maybe not, but you might get to attack once before dying). Probably the most versatile runes in the game, get a playset.
![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() |
-
FLEET OF FOOT: Sivir's passive is effectively Furor boots, but only with champions and it works from any source of damage. One way to use this when chasing an enemy who got out of range is to attempt to
Ricochet up an incoming minions wave. If the blade bounces to them, then you will get a move speed bonus.
-
BOOMERANG BLADE (Q): This is Sivir's poke, early game damage, wave clear, and mana sink. The range is actually not as long as a lot of people seem to think (
Caitlyn outranges it with
Piltover Peacemaker), but it's damage is fantastic. It is also your most mana expensive ability. Never use if you would be left without the mana for a
Spell Shield unless it is a guaranteed kill. Remember that there is a considerable travel time, so you can zone your opponent by leading them.
-
RICOCHET (W): This is the source of your damage both in the very early and very late game. It is an autoattack reset, so your ideal trade will involve going AA->W->AA. This will take about the time it would normally take you for 2 AAs, so that is a 50% damage increase without counting that the W hit does bonus damage. This is also how you will regularly proc Spellblade once you get it. A
Trinity Force enhanced trade (AA-W-AA) hit for 3x your total damage (from the 3 AAs involved) + the bonus damage from W + 2x your base AD.
-
SPELL SHIELD (E): This ability is your best escape. It is also your mana sustain. This guide contains a list of spells to be blocked, as well as ease/priority.
-
ON THE HUNT (R): Sivir's ultimate is made for teamfights and pushes. One of the biggest strengths of having Sivir top is that it means you also have a second Marksman to benefit from your ult. Other good teammates for this are Attack speed based characters (a sustained damage
Diana or a jungle
Irelia or
Jax) and champiosn who simply need to move faster (
Hecarim, obviously, but also champs like
Amumu, or anyone who built a
Sunfire Aegis
Any time I reference a stat number, I refer to my example full build
Item Sequence






Crystalline Flask
345

Doran's Blade
450
![]() |
Along with 2x ![]() |
![]() |
This gives you a Sight Ward and a ![]() |
![]() |
I felt like I needed to include this for completeness, but the only time I can think of that I would use this is if I were a Platinum+ player smurfing with friends who were new to the game. |
Item Sequence






Sheen
900

Avarice Blade
800
![]() |
You are building a bruiser, which means that tenacity is important. ![]() |
![]() |
Spellblade is incredibly good on Sivir because of the synergy with ![]() ![]() ![]() |
![]() |
A solid item. The GP10 is a bit lackluster, but it is something. The crit isn't huge, but it only takes one surprise crit to turn a trade into a kill. And the final part of this item, extra gold on every last hit, is great for Sivir, who has an amazing ability to quickly farm and split push. Eventually, this will become either ![]() ![]() |
Item Sequence






Statikk Shiv
2700

Black Cleaver
3000

Maw of Malmortius
3100
![]() |
This item is currently in a very overpowered state. I went over the damage increase in the description of ![]() ![]() ![]() |
![]() |
Build this if your team is fighting early. The longer you can keep the ![]() |
![]() |
Go for this if no one else on your team is getting one. The damage and CDR are both nice, but the armor shred and armor pen are huge for your damage output. |
![]() |
This item is a good buy if the enemy team is AP heavy (Top, jungle, and mid all primary magic damage). If you think you'll need this, get the ![]() |
Item Sequence






Iceborn Gauntlet
2900

Atma's Impaler
2300

Spirit Visage
2700

Frozen Heart
2500

Locket of the Iron Solari
2200

Randuin's Omen
2700
![]() |
Lot's of HP, and the regen is you main form of recovering without backing. |
![]() |
The tanky counterpart to ![]() |
![]() |
Again, usually should be built by someone else on the team, but if no one will, take the hit.. |
![]() |
This is what you buy if you can talk the jungler into buying ![]() |
Your role in teamfights depends on how you ended up building. If most of your items are from the damage tree, act like a marksman. If you are more in line with the example build, then your goal is to find their carry and kill them. Your opponents will have two options: either let you kill their carry, or try to CC you through
Spell Shield and
Mercury's Treads, which leaves your carry untouched and dishing out the dps. Either way, try to land
Boomerang Blade on as many enemies as you can



![]() |
Thank you all for reading. Please comment, and please just give this build a try. I play normals, and fairly irregularly (I don't enjoy solo queue, so I don't play outside of duo queue, prefer to have 2 friends with me). I am posting this to try and get people to try it and find out how it works at different levels of play. SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
![]() |
You must be logged in to comment. Please login or register.