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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Tristana
Trist can out trade Ashe and also have high kill pressure on her.
Ideal
Strong
Ok
Low
None
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Pros
|
+ Good teamfighting + Permaslow from ![]() + Can farm from afar with ![]() + Can push out lanes farther than other carries with ![]() + Really good range |
![]()
Cons
|
- No dash or movement ability - No attack speed steroid - The only ability that scales with AD is ![]() |
|
|
21/9/0 is the best mastery setup for Ashe. She can't really make good use of





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(Recommended) Attack damage marks give strong early game stats and are more efficient than other runes. |
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(Recommended) Armor seals are good because you'll be taking a lot of physical damage from minions and autoattacks early game. |
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(Recommended) Magic Resist glyphs are used to mitigate harass from their support. |
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(Recommended) Attack speed quints are really efficient compared to other runes and give you a strong mix of offensive stats when combined with attack damage marks. |
![]() | (Passive) Focus |
![]() |
(Q) Frost Shot Toggle |


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(W) Volley Cooldown: 16/13/10/7/4 seconds |
![]() |
(E) Hawkshot Cooldown: 60/55/50/45/40 seconds |





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(R) Enchanted Crystal Arrow Cooldown: 100/90/80 seconds |
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R
|
→ |
![]()
W
|
→ |
![]()
Q
|
→ |
![]()
E
|
Taking W level 1 will always be the case since it's your only damage spell and your wave clear. Level 2 Q because it is more useful than taking early points into E and it will help you out in extended trades. Taking 2 points into W at level 3 gives you the extra damage and also your E at level 3 is not nearly as effective since it is more of a pure utility spell. Mana management is one of the most important things to keep in mind while playing Ashe. If you leave her Q on she will run out of mana very quickly so remember only to use it while kiting or chasing down the enemy.
Other than increasing the range, maxing

Remember that you will miss every arrow that you do not shoot. So sometimes it's better to just go for the long-distance arrow and maybe you will end up making a play. If not it is still on a reasonably low cooldown.
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Starting Items![]() ![]() |
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Early Game First buy: If 1550g+: ![]() ![]() ![]() If 1240g+: ![]() ![]() ![]() ![]() If 875g+: ![]() ![]() ![]() If 440g+: ![]() ![]() ![]() |
![]() |
Mid Game Infinity Edge is the first choice of item even before the change to ![]() ![]() ![]() IE alone is not a very strong item but once you have your core item, ![]() ![]() ![]() ![]() |
![]() |
Late Game The 3rd item can be either ![]() ![]() ![]() ![]() |
![]() |
Situational Items Unless you're getting crushed by magic damage in which case if the damage you're taking is cleanse-able then build ![]() ![]() |
(Early Game)
Early game your goal is to farm creeps and push towers. You should try to poke hard with
Volley and push the lane to gain an advantage. Watch for when your
Focus crit is available, as surprising them with the combo of auto attack crit +
Volley damage will win you engagements. Don't spam
Volley every time it's off cooldown but use it enough to where you are using your mana effectively.
The key to winning most lanes bottom is to follow up with your support, or having your support follow up with you. Don't follow bad overextended engagements but don't leave your support left for dead.
Two main points where you should be aggressive are at level 1, and level 6. At level one you do the most damage in the game with
Focus +
Volley which should be used to its fullest. Sitting in the brush as creeps spawn could give you an advantage that outright wins the lane. At level six you gain your ultimate and can initiate a fight anywhere on the map. You should look to start a fight against the unsuspecting enemy with enough mana for
Enchanted Crystal Arrow and
Volley.
Volley hits the first target(s) in a cone. Try to move your character to a position where the target you want is in the front of anything that could possibly block it. In lane, using your ultimate to start fights when both your and your lane partner's ultimates are up is ideal and will usually result in a kill.
(Mid Game)
Outside of laning phase you can use your ultimate to snipe people across the map and save a teammate, start a fight, or end a fight. The best way to do this is to try and line your character up in the direction that the fight is happening and fire it there. For example, if there's a fight mid lane, firing the arrow from your base would have a higher chance of hitting than if you were to fire it from bottom lane unless the fight is moving up and down the river. Firing it outside of this long distance will probably result in nothing, so it's better to not use it at all and save it for a fight in close proximity.
(Late Game)
Try to look for people out of position and shoot an arrow at them. If it's a tank, don't bother unless your team is completely ready to follow up. You can also arrow to start a tower dive or start the fight at an objective. Make sure you position yourself to where you can follow up your arrow if needed but not get instantly killed by an enemy carry or assassin.
(Team Fights)
Initiate team fights with
Enchanted Crystal Arrow and then start watching for the enemy carries. Throw out
Volleys as much as you can and keep your
Frost Shot activated the whole time.
A trick you can do in between auto attacks is spam your
Frost Shot to activate and deactivate the slow. It makes you spend less mana but doesn't ensure that if they get away somehow that your frost shots will slow them long enough.
Early game your goal is to farm creeps and push towers. You should try to poke hard with




The key to winning most lanes bottom is to follow up with your support, or having your support follow up with you. Don't follow bad overextended engagements but don't leave your support left for dead.
Two main points where you should be aggressive are at level 1, and level 6. At level one you do the most damage in the game with





(Mid Game)
Outside of laning phase you can use your ultimate to snipe people across the map and save a teammate, start a fight, or end a fight. The best way to do this is to try and line your character up in the direction that the fight is happening and fire it there. For example, if there's a fight mid lane, firing the arrow from your base would have a higher chance of hitting than if you were to fire it from bottom lane unless the fight is moving up and down the river. Firing it outside of this long distance will probably result in nothing, so it's better to not use it at all and save it for a fight in close proximity.
(Late Game)
Try to look for people out of position and shoot an arrow at them. If it's a tank, don't bother unless your team is completely ready to follow up. You can also arrow to start a tower dive or start the fight at an objective. Make sure you position yourself to where you can follow up your arrow if needed but not get instantly killed by an enemy carry or assassin.
(Team Fights)
Initiate team fights with



A trick you can do in between auto attacks is spam your

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