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Choose Champion Build:
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kassadin
**** his blink.
Ideal
Strong
Ok
Low
None
Introduction




The reason why this champion should be picked over other mids is because of his kit.

With an incredibly high skill ceiling and many combos and tricks to master,


Pros
|
+ Late game powerhouse + Extreme zone control + Best passive in the game + Best disengage / CC ult + Great scaling + 3 AOE spells and escape + Nobody plays ![]() + Is a bird |
![]() ![]() ![]() ![]() ![]() |
Cons
|
- Glass cannon - No burst - Short range ult - Difficult to learn - Still buggy |
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I take Magic Pen marks











I go 21-0-9 on
Azir, which is standard for mid laners.
Offense: Make sure you use the
Fury
instead of
Sorcery because over-caped cdr does nothing. Your soldiers count as spells, so take
Expose Weakness
over
Spell Weaving
.
Arcane Blade
plus the passive from
Nashor's Tooth gives your basic attacks 20% of your AP as magic damage on hit, and full build you will have incredible attack speed. This will help you if you run out of soldiers.
Utility: Take
Scout
, as sometimes trinkets are difficult to place over walls. Instead of wasting your time trying to ward one spot, just take this mastery. The thicker walls at mid are sometimes difficult to put your trinket over, and Scout makes it easy. Its not worth messing around while
Kha'Zix gets ready to jump on you from the bush.
Azir is mana hungry if you mess up last hitting (which you will with this champ), so 3 in
Meditation
, and 1 in
Fleet of Foot, to take us to the next tier. 3 in
Summoner's Insight
because you will need to
Flash away like a little girl all the time, and 1 in
Runic Affinity
to make blue last longer for you.

















The goal of these items are to fix 3 things on top of getting a lot of AP.
Max our CDR, for
Azir's Passive,
Shurima's Legacy
Have enough mana regen to be able to spam.
Be beefy enough to survive a team fight.
Instead of
Luden's Tempest, you can get
Zhonya's Hourglass if you're against AD or assassins.
Max our CDR, for


Have enough mana regen to be able to spam.
Be beefy enough to survive a team fight.
Instead of





This is the most unique part of this champion. Your passive gives you massive attack speed with only 2 items. It's also it's own ability. Azir places a turret on the remains of another. In game, it is similar to using





This ability moves all soldiers, not just the ones in range. You can surprise enemies by hiding soldiers in a bush and using this ability to move them all at once. The first soldier that hits will damage and slow the target by 25%. Subsequent soldiers will deal 25% damage. The slow stacks additively.


Soldiers deal AOE magic damage. They are not single target spells. Their attacks do not count as spell casts. Sand soldiers dance when













This ability is an escape and initiation. Because it knocks up champions, it also interrupts channeling, like






The wall originates from slightly behind


















In summary,
Azir is a champion feared in the late game, with incredible skill required to play him effectively.
Please comment on what you think needs improvement and vote accordingly.

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