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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Alistar
This guy will block your hooks for the entire game if he's good. And if you do hook him you and your team are in trouble.
Ideal
Strong
Ok
Low
None
Introduction



This guide will focus on a tank/roam heavy focused Blitzcrank build. In my opinion, this is the most effective way to build and play Blitzcrank. His ganks are some of the best in the game and being tanky allows him to run at the enemy team for engage.
I hope you learn something from this guide and found it useful!
Pros
|
+ Has one of the best abilities for invading + Not a difficult champion to learn + One of the best champions for creating "picks" + Punishes enemy mistakes very hard + Silence very powerful in teamfights/skirmishes + Very fun to play + Has decent defensive stats and does high damage in the early game |
Cons
|
- Very high mana costs - Requires good positioning - Bad hooks can lose teamfights - Has to play aggressive in lane - Failure to land hooks in lane can make him useless - No sustain within his kit - Vulnerable to poke |
Runes




Greater Quintessence of Movement Speed: Move speed is an amazing stat on Blitzcrank. These quints will greatly increase your roaming ability throughout the entire game. These will also help you to close the gap in lane.
Greater Mark of Armor: In most games you will most likely be the main/off tank on your team. These will provide crucial defensive stats for the early game. They will stop you from easily being poked out of your lane.
Greater Seal of Health: Similar to the marks of armor, these will provide those defensive stats that will help you have a successful early game. Taking seal of health is much more efficient than taking
Greater Seal of Armor
Greater Glyph of Magic Resist: These runes will help you in lane against ADCs like
Corki and
Ezreal, also against high damage AP supports such as
Zyra and
Brand. One of Blitzcrank's biggest weaknesses is his inability to deal with poke. Taking these runes will help to reduce this problem.
This is the rune page which I will almost always take on Blitzcrank. Of course there are definitely changes you can make to suit your play style and your lane opponents. If you're against a lane which has very little AP damage then taking




The masteries I use for Blitzcrank are very standard for a support. I would always recommend the following 0/12/18 set up when playing any support unless you really want
Windspeaker's Blessing
which is very strong on supports such as
Soraka and also effective on
Nami and
Sona.
Cunning tree
Tier 1 - The
Wanderer
mastery is very strong on Blitzcrank. As I've stated a lot, you will be looking to roam frequently and this mastery helps with that and it will also help you to engage on targets. Never consider taking the
Savagery mastery. You will basically never be attacking minions except to proc your
Relic Shield and possibly to help push a lane. Neither of which require you to bring this mastery.
Tier 2 - Similar to Tier 1, there is only 1 mastery here you should considering taking and that is
Secret Stash
. These biscuits will help a great deal with your early laning especially since mana potions were removed in 5.22. Again, don't bother with the other mastery in this tree which is
Runic Affinity
. The only time which you will be getting buffs is when you kill someone with on or you accidentally ( or purposely ) steal one.
Tier 3 -
Meditation
is a fantastic mastery on Blitzcrank. Without this you would severely struggle managing your mana in lane.
Merciless
is also a mastery you should NEVER take on any support.
Meditation
is simply too strong in comparison.
Tier 4 -
Bandit
is key to every single support. Without this mastery your gold income would be seriously wounded. The 1 gold for each nearby minion killed by an ally is extremely noticeable. If possible try to proc the other part of this mastery by meleeing someone in lane every 5 seconds as long as you wont get punished too much for it.
Bandit
in my opinion is one of the strongest masteries you can take as a support and in no situation should be replaced with
Dangerous Game
.
Resolve tree
Tier 1 - Blitzcrank is very vulnerable to poke and so I would highly recommend taking the
Recovery
mastery.
Unyielding
is more for the mega tanks such as
Malphite or
Sion who will be stacking resistances from the beginning of the game where as a support you will be building more utility based items so this mastery just isn't efficient for you to take on a support.
Tier 2 - I like the idea behind the
Explorer
mastery as it does help with roaming but in my opinion the speed most is just too low and it is limited to the river and brushes and often you will not be roaming through the river. For this reason I always take the
Tough Skin
mastery. And since you will (almost) always be against an ADC in lane this will reduce the amount of harass you take by quite a lot.
Tier 3 - Whilst
Runic Armor
might seem good in theory for Blitzcrank due to
Mana Barrier the boost it provides is far too weak to consider taking. Especially since
Mana Barrier is on a relatively high cooldown. And the regen bonus it provides is also not strong enough.
Veteran's Scars
will provide a lot of early game defensive stats which makes it the far better choice.
Tier 4 -
Insight
is an absolutely amazing mastery. 15% is a very big deal. For example, if you were to flash hook onto the enemy ADC but they react in time with their flash this provides a huge window in which your flash will come of CD but theirs will not. Use this to your advantage. Similar to
Runic Armor
the
Perseverance mastery will not increase your regen by that much.
Tier 5 - I feel like this tier is quite weak for supports. Both options are pretty weak in my opinion. However, I usually opt for the
Legendary Guardian
mastery. Since you are in a duo lane this is particularly good for supports as you will gain +6 armor and MR in lane. You could switch this out for
Swiftness
if the enemy team has a lot of hard CC and slows.
Tier 6 - Not much to say on the keystone section. Only 1 clear option,
Bond of Stone
. The others are terrible options for support and
Bond of Stone
is currently a very overpowered mastery. +2% damage reduction may not seem like a lot but it really is. This will save your life countless times and also your ADC's.





Cunning tree
Tier 1 - The



Tier 2 - Similar to Tier 1, there is only 1 mastery here you should considering taking and that is


Tier 3 -



Tier 4 -



Resolve tree
Tier 1 - Blitzcrank is very vulnerable to poke and so I would highly recommend taking the




Tier 2 - I like the idea behind the


Tier 3 - Whilst




Tier 4 -



Tier 5 - I feel like this tier is quite weak for supports. Both options are pretty weak in my opinion. However, I usually opt for the


Tier 6 - Not much to say on the keystone section. Only 1 clear option,


![]() |
Flash is the best summoner spell in the game (for most champions). This should be taken on Blitzcrank every game. Blitzcrank's only gap closer is his speed gained by ![]() ![]() ![]() |
![]() |
In most of my games I will take exhaust. This is for a number for reasons. Firstly, in Solo Q people like to play champions like ![]() ![]() ![]() |
![]() |
Ignite is a powerful summoner spell on Blitzcrank due to him having to play aggressive in the lane. I will normally only take this spell if my ADC has high early game burst damage such as ![]() ![]() |
Starting items: Every Blitzcrank game I take
Relic Shield. The 70+ HP helps a lot in the early game and its passive effect is great in lane. It is Blitzcrank's main form of sustain other than health potions. I also take 3x
Total Biscuit of Rejuvenation. Since 5.22 went live,
Mana Potion have been removed from the game. This was a pretty big nerf so Blitzcrank as an out of mana Blitzcrank is a useless Blitzcrank. However they did buff his base mana regen and provide some useful mana regen masteries to make up for this.
Ancient Coin can be taken if you're team is heavily lacking engage and if you are likely to start team fighting early, however, I believe the
Turbo Chemtank active to be powerful enough to provide an engage.
Ancient Coin is also a nice item for beginners as they don't have to worry about using the
Relic Shield passive effect.
DO NOT start with a
Vision Ward. I see people doing this quite often and it is just terrible to start with. You need the extra potions on Blitzcrank to survive the lane. ONLY start with a ward if you are completely terrified of the enemy jungler early in the game and they are playing a champion such as
Lee Sin or
Shaco.
1st back: There are a lot of different variables to consider when determining what items to buy on your 1st back:
If you are wanting to room as soon as possible then rush
Mobility Boots, although you will still to help your team set up vision so buy
Vision Ward if you have the gold. It is important to note that
Mobility Boots provide next to no stats in lane.
If you are getting ganked repeatedly then definitely rush a
Sightstone. This will diminish the jungler's and mid laner's ability to gank your lane. 150HP is also a considerable amount early on in the game. Also, be sure to trade your
Stealth Ward in for a
Sweeping Lens.
If you are against a poke heavy lane such as
Vel'Koz or a sustain heavy lane such as
Nami and are having difficulties in the lane then buy a large amount of potions. This will help you to survive the poke and match the sustain of your opponent.
If you aren't getting ganked often and you do not plan on roaming early then you can upgrade to a targon's brace. This will give you more sustain and gold income than the base
Relic Shield as it reduces the CD of the passive effect and causes it to heal for a greater amount.
Core items: Once you have got your
Sightstone and
Mobility Boots you have to start thinking about what items you want/your team needs next. Most games I will fully upgrade my
Relic Shield to face of the mountain after getting
Sightstone and
Mobility Boots. The shield can save your and your allies lives, it also provides some much needed CDR, health and gold income. Some people prefer not upgrading to face of the mountain but I'd highly recommend upgrading the
Relic Shield to at least targon's brace. Almost always aim to build
Aegis of the Legion before the
Kindlegem component unless your income is REALLY low and you need stats as soon as possible.
Once you have purchased targon's brace/ face of the mountain press tab and see what members of the enemy team and what their main source of damage is (physical/magical). If the enemy team has a lot of magic damage or something like a very fed
Vladimir then getting a
Locket of the Iron Solari is the item you want. This item is very strong. It will reduce the magic damage that your allies who are near you by a substantial amount. It's active can also be game changing.
If none of the enemy team is providing a large magic damage threat or someone on your team is already building a
Locket of the Iron Solari then you want to get a different item.
Frozen Heart is one of the best items you can get on Blitzcrank in my opinion. All of the stats it gives are incredible for Blitzcrank; Mana,CDR, Armor and a strong aura. Rush this item if the team has a large amount of physical damage. It will also reduce the damage by quite a bit of champions such as
Vayne and
Jax who rely mostly on auto-attacks.
Frozen Heart is also great against
Azir. Both components of the item are good items on Blitzcrank so it doesn't matter much which you chose. I personally prefer
Glacial Shroud.
The other item I would recommend rushing on Blitzcrank is
Turbo Chemtank. This is a still fantastic item, even after its nerfs in 5.13. I would recommend building this item early if your team is far ahead to give you an easy method of engaging and to increase your ability to make picks. The catalyst the protector will also help you with health/mana problems.
Other items to consider:
Mikael's Blessing is a great item for supports in general. It can get you and your team out of some sticky situations and it helps a lot with Blitzcrank's mana problems and provides 10% CDR. I usually avoid buying this item though unless the team has champions with a lot of CC such as
Morgana or
Leona. Mikael's provides little defensive stats and it's build path is not the best.
Randuin's Omen provides better defensive stats than
Frozen Heart. If you feel like you don't need the extra mana and you built items that already give you enough CDR then this item is a good choice. The active will also help you peel for your carries.
Banshee's Veil is a good item to build if the enemy team has a lot of AP damage and your
Locket of the Iron Solari isn't providing you with enough MR. It's also a good pickup if the enemy team has poke champions such as
Nidalee and
Xerath. Zeke's harbringer is a fantastic item under the right circumstances. It is important to to think about the champions are your team before buying this item amongst other variables.
The forbidden items: Every time I see someone build one of these items a part of me dies inside. The only one that is acceptable is
Ancient Coin and it should only be built in the circumstances I described above.
Sunfire Aegis is a very inefficient item in general. It should only ever be purchased on champions such as
Shen who want to split push but have poor wave clear.
Dr. Mundo and
Malphite are other exceptions. Therefore, this item is just bad on Blitzcrank. You aren't going to be split pushing and your role in your team is to not do damage. Your purpose is to provide utility, CC and peel.
Iceborn Gauntlet, similar reason as
Sunfire Aegis. You do not need to worry about dealing damage. Even if your team is laughable far ahead building pure defensive items is better.
Tear of the Goddess just NEVER buy this on Blitzcrank. Under any circumstance. The stats on both its upgrades are nearly useless. Your mana problems aren't bad enough to justify this item. If you are going out of mana constantly then you are casting abilities far too often. It also takes over 20 minutes to stack this on a champion like Blitzcrank and so it is just incredibly inefficient.







DO NOT start with a



1st back: There are a lot of different variables to consider when determining what items to buy on your 1st back:
- Are you wanting to roam as soon as possible?
- Are you getting ganked frequently?
- Do you need sustain to help you survive through the lane?
- Do I need a pink ward?
If you are wanting to room as soon as possible then rush



If you are getting ganked repeatedly then definitely rush a



If you are against a poke heavy lane such as


If you aren't getting ganked often and you do not plan on roaming early then you can upgrade to a targon's brace. This will give you more sustain and gold income than the base

Core items: Once you have got your








Once you have purchased targon's brace/ face of the mountain press tab and see what members of the enemy team and what their main source of damage is (physical/magical). If the enemy team has a lot of magic damage or something like a very fed


If none of the enemy team is providing a large magic damage threat or someone on your team is already building a







The other item I would recommend rushing on Blitzcrank is

Other items to consider:









The forbidden items: Every time I see someone build one of these items a part of me dies inside. The only one that is acceptable is








Spell Sequence
>
>
>
Rocket Grab should be maxed in essentially every game you play. Having a reduced CD on this ability will give you a larger window to engage on champions such as
Sivir and
Morgana. The ability which you max next is down to your preference and play style. Since I like to focus on roaming early in the game I max
Overdrive 2nd. Although, if you don't plan on roaming
Power Fist is definitely OK to max 2nd instead.









Abilites
![]() |
Rocket grab: This is Blitzcrank's signature ability! ![]() |
![]() |
Overdrive: Ignoring ![]() ![]() ![]() ![]() ![]() |
![]() |
Power Fist: This ability can also be used to cancel such abilites as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Static field: An extremely powerful ultimate if used correctly. It has a very low cooldown and its very high base damage will often be underestimated by people especially if you go to all in around level 6. ![]() ![]() ![]() ![]() |

I would recommend picking Blitzcrank if the enemy team has picked champions such as or similar to:
Blitzcrank is a very good pick into champions that have channels or suppressions. He can easily cancel ultimates such as
Warwick
Infinite Duress.
Rocket Grab
Power Fist and
Static Field can also be used top cancel these abilities.
Mikael's Blessing also works to give you 4 possible ways of stopping suppressions.
Static Field also prevents
LeBlanc from activating/reactivating her
Distortion which eliminates the possibility for her juking/escaping her way out of your team.
If the enemy team picks an ADC with low mobility such as
Jinx then Blitzcrank is a suitable pick. This means the ADC will have to rely on their juking ability or for their allies to block the hooks. Apply the same idea to the enemies mid/top lane and jungle champions.
Blitzcrank is also an effective champion against champions such as
Corki and
Tristana. Their escapes can easily be canceled by Blitzcrank's
Power Fist. If you successfully cancel their escapes in lane it will most likely lead to a kill or summoners being used by them or their support.
Synergies:
For your lane partner, you want an ADC with high early damage such as
Graves,
Corki,
Caitlyn,
Lucian,
Sivir or
Ashe. Having 1 of these ADCs gives you a high amount of kill pressure which you want as Blitzcrank. As I've stated many times throughout this guide, you NEED to play aggressive in order for him to work. Having an ADC that just wants to farm is not a good choice to partner with Blitzcrank. ADCs such as
Vayne,
Twitch,
Kog'Maw and
Ezreal do not synergise well with Blitzcrank.
ADCs with their own CC are OK with Blitzcrank as they can easily chain their CC with yours. For example, once you land a
Rocket Grab,
Jinx can then immediately use her
Flame Chompers! I really like having
Sivir as my ADC as Blitzcrank because
On The Hunt used with
Turbo Chemtank provides an engage that the opposing team will struggle to handle. Similarly
Kalista can also help Blitzcrank engage.
Outside of ADCs, champions with a lot of lock-down and pick potential go well with Blitzcrank. These are champions suck as
Ahri,
Maokai or
Elise. Once a Blitzcrank hooks a target into a team with a large amount of CC there is little chance they will escape.
I would not recommend picking Blitzcrank if the enemy team has picked champions such as or similar to:
Champions with AoE CC abilities make it really tough for Blitzcrank to land a hook on the carries in the late game. They want to block the hooks and use them for a method of engage.
Zac makes this particularly difficult due to his huge hitbox. Once you grab on of these champions into your team they will simply use their CC abilities and throw the fight into their favor. For example,
Amumu will be able to immediately use his ultimate
Curse of the Sad Mummy. Not only can this lose you a fight/the game you will also most likely receive some flame from your teammates which will decrease moral in your team.
Blitzcrank is also a poor choice into teams with a lot of champions who have high mobility. It is very difficult to land a hook on a good
Kalista in lane unless she is completely out of position. Other champions such as
Riven are also difficult to lock down.


















If the enemy team picks an ADC with low mobility such as

Blitzcrank is also an effective champion against champions such as



Synergies:
For your lane partner, you want an ADC with high early damage such as










ADCs with their own CC are OK with Blitzcrank as they can easily chain their CC with yours. For example, once you land a







Outside of ADCs, champions with a lot of lock-down and pick potential go well with Blitzcrank. These are champions suck as



I would not recommend picking Blitzcrank if the enemy team has picked champions such as or similar to:








Champions with AoE CC abilities make it really tough for Blitzcrank to land a hook on the carries in the late game. They want to block the hooks and use them for a method of engage.



Blitzcrank is also a poor choice into teams with a lot of champions who have high mobility. It is very difficult to land a hook on a good


Early game: In my opinion, Blitzcrank is the best champion to invade with in the game. For this reason it is worth invading every game you play. If you have a few teammates with you when you land a
Rocket Grab it will almost guarantee a kill or in the enemy using summoners to escape. It is worth mentioning to your team in the pre-game lobby that you are going to invade so none of them are AFK at the start of the game. I would recommend the following paths for invading:


Even if you do not find any enemies to hook or you are spotted it is still worth to continue the invade to ward. This will allow you to see which side the enemy jungler started and the path he is taking. Blitzcrank is also a good support for doing
Gromp or
Krug with if your jungler is not starting them.
Laning: As soon as you get into lane, you and your ADC want to start rushing for level 2. This is key for Blitzcrank as his level 2 is very strong. Usually it is not worth going for a
Rocket Grab level 1 as you want to have it up for level 2. Only do it if you are able to hook the enemy into your minions for an easily winnable trade. Using your
Relic Shield stacks if necessary to help you level up 1st. Upon reaching level 2, put a point into your
Power Fist then look for a hook. Ideally the enemy ADC but if they are still level 1 it is OK to hook the support as you will still win the trade. Throughout the entire laning phase you want to apply pressure to the enemy bot lane. Keep re positioning yourself so that the enemy ADC will have to keep moving in order to dodge your hooks. This may cause them to lose CS. If you go for a
Rocket Grab and miss you want to back off a bit as if the enemy is smart they will instantly look to play aggressive. It is also important on Blitzcrank to not get too much into the enemies face as if they have poke they can easily force you out of lane. One of the best features of Blitzcrank that most melee supports do not have is that they provide a lot of threat even if the wave is pushed into the enemies tower. Use this to your advantage. Similarly, if you hook somebody under your tower they are most likely going to die or be forced to use summoners.
1st back/early mid game If you went for the
Sightstone 1st back then you want to start working on controlling vision around the dragon pit. This will allow you to spot the enemy jungler going mid/bot, provide dragon control and allow you to see where the enemy has warded so your team can clear it out. You can still look for ganks mid but with the
Sightstone start I would focus on helping your ADC in the bot lane.
If you went for the
Mobility Boots start then you want to start looking for plays across the map immediately for else its not an efficient buy. Make sure you bought wards too so that you can enter the enemy jungle, ward it and then leave quickly. Doing this will allow you and your jungler to counter-gank the enemy jungler. Be sure to tell your ADC that you are roaming a lot so they know to play passively. Do not roam a lot if your ADC is weak early game and is against an aggressive lane as your ADC will most likely die if left unprotected. If your lane is losing horribly, for example your
Vayne is 0/2 against a 3/0
Corki then it is best to focus on roaming. The lane is already lost and out of your control. Your ADC might rage at you a bit for leaving them but doing this is whats best for your team.
Mid game: The mid game is vision focused. All supports want to maintain vision but this is especially important on Blitzcrank due to his ability to make picks. If your jungler is clever then he will know to help ward the enemy jungle, most likely in the bottom side. Creating even 1 pick can get you dragon. Be sure not to over commit, however, as you will be in their side of the map so they can easily collapse on you if you're not careful. It is important at this stage of the game to keep a
Vision Ward on the map at all times. I would also recommend upgrading to an
Oracle's Lens as soon as you can to help you control the vision.
Late game/teamfighting: There are several things you want to think about when late game comes. Is your ADC fed? Are there very high damage threats on the enemy team? Does the enemy team have AoE CC? Does your team have engage other than you? If your ADC is fed and your team has engage other than you then it is best to focus on peeling for him/her throughout the teamfights. Keep
Exhaust for anyone diving on your ADC and remember to
Rocket Grab the biggest threat away. If the enemy team's, for example,
Katarina is very fed then focus on interrupting her once she dives in. You want to immediately cancel her
Death Lotus and prevent her from crushing your team. If the enemy team has multiple damage threats then I would recommend looking for hooks on them unless their team is protecting them well with champions such as
Alistar or
Zac. If you do manage to hook the enemy team's carries then the situation gets heavily skewed to your favor. Also don't be afraid to look for the
Flash ->
Rocket Grab combo as it is very difficult for anyone to react to his.
Flash ->
Power Fist in some situations is even more effective. Your main concern at this point in the game is not to hook the enemy tanks with high AoE CC into your team.



Even if you do not find any enemies to hook or you are spotted it is still worth to continue the invade to ward. This will allow you to see which side the enemy jungler started and the path he is taking. Blitzcrank is also a good support for doing


Laning: As soon as you get into lane, you and your ADC want to start rushing for level 2. This is key for Blitzcrank as his level 2 is very strong. Usually it is not worth going for a




1st back/early mid game If you went for the


If you went for the



Mid game: The mid game is vision focused. All supports want to maintain vision but this is especially important on Blitzcrank due to his ability to make picks. If your jungler is clever then he will know to help ward the enemy jungle, most likely in the bottom side. Creating even 1 pick can get you dragon. Be sure not to over commit, however, as you will be in their side of the map so they can easily collapse on you if you're not careful. It is important at this stage of the game to keep a


Late game/teamfighting: There are several things you want to think about when late game comes. Is your ADC fed? Are there very high damage threats on the enemy team? Does the enemy team have AoE CC? Does your team have engage other than you? If your ADC is fed and your team has engage other than you then it is best to focus on peeling for him/her throughout the teamfights. Keep










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