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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Threats & Synergies
Rumble
He has really good following speed and high damage. He can spam poke as fast as or even faster than you, so he can bully you right out of lane.
Champion Build Guide
I will preface this guide with two things:
First, this is pretty off-meta and probably isn't preferred if your team has no tanks. Ziggs is really good and can carry hard, but if you need to team fight, Ziggs is not the type to start it. He thrives in the stand-offishness before a team fight where he can poke enemies from very far away. By mid game, his damage is really high and can hold his own in 1v1 and kill in teamfights, but he isn't looking to start a teamfight or be the focus of it. He wants to be as far back as possible while being able to hit everyone with all of his abilities. As a result, you need someone who will do the engaging ( Nautilus and Malphite are nice picks). If you don't have any engage/damage absorbers(which is often the case in low-elo ranked), then do not use this strat.
Second, this is not something you want to try in a match against a friend. This strategy is designed to target the general meta of a lane then chose a champ that embodies the exact opposite of that and then abuse the opponent silly. What do I mean by that? Top is full of Bruisers and Tanks -- MELEE Bruisers and Tanks. They have to get close to their minions to cs and have little ranged hard CC. Therefore, the opposite of that is an Artillery Mage. Ziggs is an Artillery mage with 2 escape tools: An airborne that can throw you and your lane opponent in oppsite directions with a tiny bit of damage; and a field of mines that slows and damages an opponent on contact. Therefore, this can make it really hard for the opponent to get any real damage or a jungler to perform a successful gank. Even if you recall, since you will generally be winning so hard, you will be able to return to lane before the opponent can get to tower. Usually when I finish destroying my opponent's tower, my tower, at maximum, has lost only one plate. This type of matchup can be rather tilting. This is for competitive games, not friendly playing.
With that said, this is a pretty good strategy and having a Ziggs on your team in general increases your likelihood for winning.
Has a really high range All spells are AOE Has 2 forms of escape: A slow and a displacement Its super easy to get Dark Harvest stacks Can easily get 1 or 2 plates off one wave of minions .....early game Can destroy towers in 2-5 secs during late game |
..... |
Is a sitting duck without Satchel Charge Take a lot of poking to get kills until Luden's Tempest Invisible characters make it a lot harder to lane since .....they get past your usual spell range quickly and then .....burst you down in seconds Your main spell Bouncing Bomb is really hard to land .....since it can only explode when it is touching the ground |
Ziggs is a great champion overall. He has strong laning with lots of AOE spells, 3 out of the 4 are relatively easy to land. The most powerful non-ultimate spell, however, is super difficult to land. Ziggs is also able to kill easily mid and especially late game, from a controlled distance. If the enemy can get close, things get a bit dicey. Late game, it's not so worrisome since one Bouncing Bomb can deal 600+ damage. They can still kill you, but you can probably blow them up first.
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