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Recommended Items
Runes: my favorite runes atm
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Threats & Synergies
Fiora
COUNTERFLING :(
Nami
GOOD WITH ULT AND HAS MOVESPEED BUFF!
Nami
GOOD WITH ULT AND HAS MOVESPEED BUFF!
Introduction


I ended s7 in Gold 5 and have currently been an active player for 3 years.
And in s8 i have managed to climb from Silver 2 to Plat 5 playing mostly Singed and Darius but i also enjoy playin champions like Kennen and Gangplank, so i would say im quite an experienced top lane main.
In s6 i picked up

Be free to give feed back if something is missing or if there is something you would like for me to add!
If you want to look at my rank or match histroy my ign is: death16486377 (EUNE)
Music for playing Singed

Pros:
• Very good kiting
• Fun to play
• Can tilt enemies
• Strong if played right
• Good early to mid game
• Can proxy
• Can win fights
• Good wave clear
Cons:
• Not so good very late game 30+ min
• Hard to master
• Hated by many
• Many counters

you want to play effective, most of the time you have to
land your goo flings. You also have to have a lot of map
awereness when it comes to proxying. Learning to proxy
properly can also be a challenge because of 2v1s or
even 3v1 and knowing what to do when that happens.


For the runes i feel like Singed has a the most potential in the sorcery tree, the best rune here is



For my second choise i went with




In the fourth spot i usually take




Inspiration is imo the best secondary rune set for Singed. It gives him a lot of usefull tools for surving longer and reaching his powerspike items faster.
For the first one i like to use

In the last spot i chose




If you chose to not do it or succede you should back when you have around 500-600 gold because then you can afford



Now you should be able to win the lane if you killed the enemy top laner, he will probably start crying for ganks. And if you manage to waste the junglers time by surviving the gank he probably wont return.
Another option is to start proxying in the middle of the 1st and 2nd tower or behind the 2nd. As singed it doesnt really matter if you get camped while proxying because if you are good you survive every gank and thus waste the junglers time. This opens up a lot of free objectives around the map like dragon, ganks bot or counter jungling. Also, have eyes on the map and try to see where the jungler is so you dont get cucked.



80 Ability Power
300 Health
UNIQUE Passive: Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%).
UNIQUE Passive: Torment: Dealing spell damage burns enemies for 1% of their maximum health per second. Lasts for 3 seconds. If their movement is impaired, they take double damage from this effect. 100 max damage per second vs monsters.
After it's change in patch 8.4 i feel like imo rylies has beome the better item to rush because its a lot cheaper than






85 Ability Power
300 Health
UNIQUE Passive: Your spell damage and summoned minions will slow the target's movement speed by 20% for 1 second.
As




30 Armor
10% Cooldown Reduction
400 Health
100% Base Health Regeneration
300 Mana
UNIQUE Active: Grants +75% Movement Speed to your champion when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds or upon nearing an enemy champion, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 seconds (90 second cooldown).
Next up is one of my favorite items :D. Before the rework




Consume a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges and refills upon visiting the shop. While under Touch of Corruption, your single target spells and attacks burn enemy champions for 15-30 magic damage (depending on level) over 3 seconds.



55 Armor
125% Base Health Regeneration
55 Magic Resistance
UNIQUE Passive: Point Runner: Builds up to 20% Movement Speed over 2 seconds while near turrets, destroyed turrets or Void Gates, the movement speed build up decays upon leaving the area.
UNIQUE Active: Spawns a Void Gate at target location for 120 seconds. Every 4 seconds the gate makes a Voidspawn that travels down the nearest lane. Voidspawn explode when attacking structures. Voidspawn ignore champions and void targets (120 second cooldown.)
The first and every fourth Voidspawn made by Void Gate gains 15% of your total Health as damage.
The last item ill go through is the

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