Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability


Hello there, this is MikenIkey and thank you for looking at "Bouncing to Victory | The In-Depth Guide to Jungling Zac.". This is my first guide on Mobafire, and I am trying to make it as useful and informative for everyone out there to use.


Seeing how this is my first guide, I would appreciate it if everyone who reads through this could give both positive and negative feedback. Feel free to upvote or downvote this guide, depending on how you see the content. It would help a lot, though, if you could explain why you are upvoting or downvoting this guide so I can make adjustments accordingly.
Currently, I have only played

This guide is aimed at:
- Help you learn more about
Zac
- Help you learn how to build
Zac and use his abilities to the fullest potential
- Give tips and tricks to unlocking
Zac's fullest potential

*PLEASE NOTE*
This guide has taken me quite a bit longer than I expected, and as such, not everything is in this guide that I would like to be. At the bottom of the Summary section, you'll be able to see what I intend to add to the guide in the near-future. For now, though, I thought it would be beneficial to all new

I would also like to personally thank you for checking out my guide, and I hope you like what you see/read!
*SPECIAL NOTE*
Go check out Wookien's Guide to



Pros
|
let's bounce
|
Cons
|


Offensive Tree
Sorcery It's cooldown reduction. It helps his clear time, and we want this early.
-
Blast Bonus Ability Power, especially at higher levels. Ability power is good anytime.
-
Arcane Knowledge Simple magic penetration. Allows
Zac to do some damage and also helps towards clear times.
Defensive Tree
-
Durability Again, more health. Want as much of it as we can get.
-
Tough Skin Reduces damage during jungling. Simpler way to put it, we save health.
-
Hardiness Doesn't have that good of armor, so we get a little extra to help out.
-
Bladed Armor Helps with clear times. What more can I say?
-
Unyielding Gives more survivability during teamfights.
-
Veteran's Scars +30 health. Enough said.
-
Block Gives more survivability during teamfights.
-
Juggernaut Increases health by percentage. We want health.
-
Tenacious Let's him bounce around more and take CC like a champ
-
Honor Guard Well, we already have 20 in defense. Why not get this?

Utility Tree
-
Summoner's Insight This reduces the cooldown of
Flash, which means more usage of
Flash.
-
Wanderer Allows you to zoom around the jungle faster.
-
Improved Recall Reduces recall time. Be out of battle faster.
-
Mastermind Even more cooldown reduction on
Flash, plus 6 seconds off of
Smite's cooldown.
-
Runic Affinity Have buffs last for longer.



Runes





![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |



Viable Summoner Spells

![]() |
![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |

Other Viable Summoner Spells

![]() |
![]() ![]() ![]() ![]() Summoner spell to replace: ![]() |
![]() |
![]() |
![]() ![]() ![]() Summoner spell to replace: ![]() |
![]() |
![]() |
![]() ![]() ![]() Summoner spell to replace: ![]() |
![]() |

Non-Recommended Summoner Spells

![]() |
I do not recommend taking ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |

Summoner Spells to be Avoided

![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |



![]() |
Cell Division- (Passive) Each time ![]() ![]() ![]() ![]() This is ![]() ![]() ![]() ![]() His secondary passive allows him to control teamfights by forcing the enemy where to engage, and then forces them to either try and kill him while he reforms or face the wrath of the rest of your team. His secondary passive also allows him to tower dive during ganks like a complete boss. * When paired with ![]() * Allows ![]() * Second part of passive allows for massive teamfight control. * Can be used to towerdive with ease * Be conscious of when his passive is down |
![]() |

![]() |
Stretching Strike- Zac lashes out with an elastic punch, dealing 70/110/150/190/230 (+50% AP) magic damage to enemies in a line and slowing them for 2 seconds. Slow: 20%/25%/30%/35%/40% Range: 550 CD: 9/8.5/8/7.5/7 Cost: 4% of current health ![]() ![]() ![]() ![]() ![]() * Applies on-hit effects (e.g. Red Buff slow) * Combined with his passive, allows ![]() * Helps a lot with farming in lane |
![]() |

![]() |
Unstable Matter- Zac's body explodes outward, dealing magic damage equal to a base amount (40/55/70/85/100) plus a percentage of their maximum health 4%/5%/6%/7%/8% (+2% per 100 AP) to all nearby enemies (max 200 damage against minions and monsters). CD: 4 Cost: 4% of current health ![]() ![]() ![]() ![]() ![]() ![]() ![]() * Does a great deal of damage during lategame. * Great anti-tank skill, doing health percentage damage * AoE, so best when he's in the middle of the fight * Able to use during his ult |
![]() |

![]() |
Elastic Slingshot- Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing 80/130/180/230/280 (+70% AP) magic damage to all enemies hit and knocking them back for 0.5 seconds. The range of Elastic Slingshot increases based on how long Zac channels. Can be cancelled by moving, refunding 50% of the health cost. Maximum Channel Time: 0.9/1.0/1.1/1.2/1.3 (seconds) Maximum Range: 1150/1250/1350/1450/1550 CD: 24/21/18/15/12 Cost: 4% of current health ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *This skill can also be used to sling ![]() ![]() * Long-range gap closer or escape * Does significant damage when leveled * Can be used short-ranged for the knockback and damage * Can be used to smite steal buffs and objectives (dragon and baron) * Allows passage over the gorge in Twisted Treeline * Health refund and cooldown reduction on cancellation is nice * Have to charge in order to be effective |
![]() |

let's bounce |
Let's Bounce!- Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals 160/240/320 (+25% AP) magic damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20-50%) and 75% crowd control reduction while active (does not reduce Suppression). Zac can right-click to move while in the air. While active, Zac is unable to activate Stretching Strike or Elastic Slingshot. Maximum Magic Damage to Same Target: 400/600/800 (+62.5% AP) CD: 130/115/100 Cost: None let's bounce is one of the most fun ultimates that I have used. When ![]() ![]() Another use for let's bounce is running away. If ![]() ![]() ![]() ![]() * Knockup can disrupt teamfights significantly * Does a great deal of damage * Gain of 75% ![]() * Speed boost and slow * Can be used to get over small walls * Has no cost * Hard to target while using * Is affected by stuns and snares while being used * Difficult to control ![]() |
let's bounce |



Since we're going after fast clear times early on, I take my first point in

Upon reaching level 2, if I'm not doing an early gank, I take a point in



Upon level 3, I'll put a point into my remaining skill. From here, I max




After maxing





Lastly, I max



Starting Items

With Season 3, this is the common jungler start because of the jungle benefits from ![]() ![]() |
![]() ![]() This is the other common jungler start, though it's not as used in Season 3 because of ![]() ![]() ![]() ![]() ![]() |

First Trip Back

The ![]() ![]() ![]() ![]() |
On your first return to base, you should always have enough to grab a ![]() ![]() ![]() ![]() ![]() |
At this point, if you still have extra gold, go ahead and buy ![]() |
sight ward
At any point when you return to base, if you have the money, buy 2-3 wards for your team. You can choose to lay them anywhere you like, whether at an enemy buff, an objective (baron or dragon), or at the lane you are about to/already ganked. These will help out your team tremendously, and are always worth it. |

Core Items

![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
I always grab ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |

Offensive Options

![]() |
![]() ![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() |
![]() ![]() |
![]() |

Defensive Options

![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
Seeing how ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
With ![]() ![]() |
![]() |
![]() |
![]() |
![]() |

Items to be Avoided

![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
Though many aura items are good for ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |


At the beginning of the game, you're going to want to buy either









My Jungle Route

When jungling

First, carefully walk over to the enemy's red buff. If you meet any resistance whatsoever, immediately flee and go to your red buff. If there is no resistance, move into the bush next to red buff. You can do this with or without allies since



From here, walk over to blue buff. Use another health potion and then proceed to give blue buff to your mid player. This will give your mid player a large advantage over the enemy mid. After blue buff, kill wolves. At this point walk immediately over to your red buff.


This route gives you an advantage over the enemy jungler and also gives your mid player an advantage, especially if they get a kill during this time.

Blue Jungle Route

After you have bought





For the first option, head across mid lane over to the wraith camp and proceed to clear wraiths. After that, travel over to the






The second option is slightly more riskier, but can help set their jungler back a bit. After clearing blue, walk across river, through the jungle, and to the other person's red buff. Proceed to quickly clear their red buff. If you can, drag it into the bush so that it disappears. If done correctly, you should be able to steal it without the other jungler knowing you are there. However, you have to remember that if you do this,



Red Jungle Route

Starting red first on

- Does the enemy jungler start with red or blue?
- Which lane do I want to gank early?
- Do I want to steal any of the enemy's buffs?
First, ask one of your teammates to stand in the bush in the middle of the river close to red buff. Then, at 1:35, get your teammates to go over to wraiths and help you clear them. Then head to red buff and when it spawns, get your teammates to help leash it and kill it. From here, you'll want to take




One of the key things while jungling is controlling your jungle and the buffs. It is key to know the spawn timers of each minion camp so that you can make sure your camps are protected. It also allows you to steal other camps with more ease.

Dragon
- Initial Spawn - 2:30
- Respawn after - 6:00
- Initial Spawn - 2:30
- Respawn after - 6:00

Baron
- Initial Spawn - 15:00
- Respawn after - 7:00
- Initial Spawn - 15:00
- Respawn after - 7:00


Buffs (Ancient Golem and Elder Lizard)
- Initial Spawn - 1:55
- Respawn after - 5:00
- Initial Spawn - 1:55
- Respawn after - 5:00



Lesser Creeps
- Initial Spawn - 1:40
- Respawn after - 1:00 (:50 for Wraiths)
- Initial Spawn - 1:40
- Respawn after - 1:00 (:50 for Wraiths)




Blue Arrows = Good

Purple Arrows = Good

Green Arrows = Good






*Bait the enemy team into thinking they are fighting a 5v4
*Allow yourself a full charge on

Once you've jumped into the middle of the enemy team, use




Advanced Teamfighting Skills
What seperates a good




Using









Example Scenarios

These example scenarios are not exactly how games will occur, since the variations of champions is so vast. It is supposed to teach you how to deal with an example situation that can carry on to any game.
Scenario 1: Purple team is closing in on the Blue team while the Blue team is clearing Dragon. They haven't dragged Dragon out of the pit, and so are clustered at the entrance. As









Scenario 2: Your team is pushing up on the inner tower in mid lane. You notice that the enemy

Scenario 3: Both teams are in the bot lane trying to push. The enemy team is made up of






Ganking is one of the most important things to do as a jungler. The term "ganking" refers to leaving the jungle in order to jump into a lane and help a fellow summoner to either kill an enemy champion or make them retreat, taking pressure off of your ally. By ganking, you give an advantage to your allied laner and help them win their lane.
There are many factors that you must consider while ganking. The first is that, as a jungler, you must be actively checking the map to see which lanes are pushed up. Those are the lanes of most importance to gank, since they are in danger. Now, if no lane is pushed, but someone asks you to gank, then gank that lane since the rest are relatively safe.
As the jungler, you can also try and setup a gank by walking to a lane and communicating to your ally to let the enemy push up so that they are in a more vulnerable position. Once they are farther up, you initiate the gank and net your ally a kill.

One of the most unique things with







As with the teamfighting tactics included with




This portion of the guide is going to be quite a work in progress. It's pretty difficult to get enough matches against a specific champion, so I'll be filling this in and editing it as I go along. I will be filling up this section champion-by-champion, so the information will not be put up in a specific order.
![]() Jungle Route One positive thing is that ![]() ![]() ![]() ![]() Difficulty: 9 |
![]() ![]() ![]() Jungle Route ![]() ![]() ![]() ![]() Difficulty: 6 |
Early on, ![]() ![]() ![]() ![]() Jungle Route If it is safe enough to do so, start at ![]() ![]() ![]() ![]() ![]() ![]() Difficulty: 2 |
![]() ![]() Jungle Route ![]() Difficulty: 5 |
![]() Jungle Route Against ![]() ![]() Difficulty: 9 |




Sections to be added
Warding SectionMore pictures/videos
How

Hall of Fame
I would like to add a Hall of Fame to this guide, so feel free to send me a picture of you being successful with

Credits:
Jhoijhoi for her incredible guide on making guides and the wonderful line dividers

4/18/13-
Added explanation for
Perseverance +
Legendary Armor
vs.
Tenacious
.
Added explanations to all summoner spells and added
Teleport to Summoner Spells section.
Added Changelog.
4/19/13-
Added Teamfighting chapter
4/22/13-
Added Ganking chapter
Added Jungle Matchups chapter
-
Shaco matchup
4/23/13-
Changed name of guide to better fit the guide
4/24/13-
Added
Shen and
Fiddlesticks to the Jungle Matchups chapter
Added Items to be Avoided section in the Items chapter
4/25/13-
Added My Jungle Route to Jungle Route chapter
Added
Shyvana to Jungle Matchups
4/26/13-
Added Champion Synergy chapter
-
Ahri
-
Akali
-
Alistar
-
Amumu
-
Anivia
-
Annie
4/29/13-
Changed
Deathfire Grasp to
Rabadon's Deathcap in Offensive Build
Added
Diana to Jungle Matchups
7/4/13-
Major overhaul on guide
Changed item builds and the Items section to new setup
Deleted synergy section
Added explanation for



Added explanations to all summoner spells and added

Added Changelog.
4/19/13-
Added Teamfighting chapter
4/22/13-
Added Ganking chapter
Added Jungle Matchups chapter
-

4/23/13-
Changed name of guide to better fit the guide
4/24/13-
Added


Added Items to be Avoided section in the Items chapter
4/25/13-
Added My Jungle Route to Jungle Route chapter
Added

4/26/13-
Added Champion Synergy chapter
-

-

-

-

-

-

4/29/13-
Changed


Added

7/4/13-
Major overhaul on guide
Changed item builds and the Items section to new setup
Deleted synergy section
You must be logged in to comment. Please login or register.