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Recommended Items
Runes: Bunny's Masteries
+8 Ability Haste
+5 Armor
+15-90 HP (lvls 1-18)
Spells:
Exhaust
Flash
Items
Ability Order Bunny's Sequence...Kinda
Sunlight (PASSIVE)
Leona Passive Ability
Threats & Synergies
Janna
She is annoying when it comes to engaging. The fact that she has a really good disengage means that it will block your E. Her poke isn't the best, but try to minimize the amount of autos that you take.
Draven
Draven is the mast of CC. Combine that with Leona's all-in potential and you get a scary combo.
Draven
Draven is the mast of CC. Combine that with Leona's all-in potential and you get a scary combo.


Hi! I'm NirvanaBunny! I play League of Legends casually--and just recently started trying in ranked. I am a support main at heart, but I can play other roles such as Mid Lane and ADC. I am a college student and a Twitch Streamer, though I do not stream a lot of League (You can find me HERE if you're interested).
Also, if you enjoy this guide please feel free to check out my other up to date guide(s).




Please be sure to comment on this guide your thoughts, and if you really like it lease upvote it :D I work hard on these and I don't mind a little cirtizism!
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In this guide, I will tell you how and why I play/build


Where do I start when it comes to describing supports and the rules they follow?
Support is probably one of the most important roles, and underrated roles, in the game. They control the flow of the game and a great deal of map control. A lot of things happen behind the kills that most people do not realize or refuse to. As the name implies, this role helps the team to achieve victory by enabling them to get kills and objectives, such as the



As a support, you head to the bottom lane with your AD Carry, and as the name implies, you support them. When you are in the Laning Phase, don't last hit the


Watch the whole map, not just your lane, and ping/inform your allies of approaching enemies. Pinging missing champions and maybe even writing in the chat goes to this section and even if your Mid doesn't say anything, but the enemy is gone there, you can ping it instead. Remember to buy and put




Even though



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Pros
+ Super tank + Strong CC + Nice engage + Nice disengage + Stuns + Strong lane presence ![]() |
Cons
- Vulnerable to poke - No escape - No lane sustain - Risky playstyle - Skill-shots While I love ![]() |
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This is where I try to explain why I chose the masteries I do and compare them to the others that I do not. I will attempt to do this as clearly as possible without too much-unneeded text!

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I like using ![]() |
I prefer using ![]() |
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When you pick your secondary stats, I feel like you can change them for different games. I tend to take the CDR Time for the first tier that way I don't have to focus on CDR Items very often and can focus on Health or other viable items that I need. For the second tier, I tend to take the Armor because it's something that all my Supports on this page can benefit from, but you can also take the MR one. For the third tier, I tend to go straight health, but take the MR or the Armor one if you think you'll need it. |
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Salvation (Passive): This is her passive. It applies a debuff to enemy champions that you with with your ![]() ![]() ![]() |
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Shield of Daybreak (Q): This ability has you charge your basic attaack to stun an enemy for 1 second. It's got a low base cooldown--but max this last because leveling doesn't affect the cooldown of this ability! You use this ability in combination with ![]() ![]() ![]() |
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Eclipse (W): This is probably shields yourself, increasing your armor and your magic resist for a short period of time. After the 3 seconds, it blows up in an AoE radius and further extends the armor and magic resist buff. In my experience, this pairs well with ![]() ![]() |
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Zenith Blade (E): This is the ability you will use to enage most of the time. It is a linear skill-shot that passes through minions to the enemy champion. This will be the first ability used in your combo (which usually goes ![]() ![]() ![]() |
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Solar Flare (R): This is your ultimate ability. This ability sends down a ray of sunshine that stuns all your enemies around the triggered area and slows the rest in the outer ring. This also increases your basic attack damage and applies ![]() |
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#1
Solar Flare 6 / 11 / 16 #2 Eclipse 3 / 4 / 5 / 7 / 9 #3 Zenith Blade 2 / 8 / 10 / 12 / 13 #4 Shield of Daybreak 1 / 14 / 15 / 17 / 18 |
Alright, so to be clear I tend to vary on my skill sequuence, but I always start off with my Q and E first and second, followed by my W. I usually max my ![]() ![]() ![]() |
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Righteous Glory > SURVIVABILITY/CDR/SUSTAIN/UTILITY This item is good for a team with phyiscal threats and also helps you engage the team itself. You gain 75% movement speed for 4 seconds when moving towards enemies or tenemy structures. Once engaged you slow nearby enemies by 75% for 2 seconds. This is basically a better version of ![]() Zeke's Convergence > SURVIVABILITY/CDR/MANA I love this item on her! Casting your ultimate near an ally summons a "storm" around you that slows and burns the enemies. Since you go all-in, and you're always fighting with at least your ADC, you can see why I love it. |
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Abyssal Mask > URVIVABILITY/CDR/UTILITY This item is really good if you have a lot of AP champions on your team. It increases the magic damage enemies take by 15% within 325 units. It also increases your survivability against AP champions. It increases your health and you get 10% CDR. The mana regeneration it provides isn't needed, but it depends on the team. Zeke's Convergence > SURVIVABILITY/SUSTAIN/UTILITY This is a nice armor and MR item. This increases your armor and your MR by 40 in team-fights or any kind of fight as long as there are 3 or more enemies nearby. This item works well with your W ( ![]() |
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This is where I'll talk about how I usually play as

This phase usually goes from the beginning of the game to when the first tower, ally or enemy, is down. So, with that in mind, the main thing you want to do during this phase is to keep your ADC alive and to try to get a tower. Do not forget that you are

With the amount of CC you have, try to poke them down without losing too much health. Your ADC will follow-up and do damage as well. With this, you can win most trades!
Once you hit level 6 you'll get

Alright, now the tower is gone. This makes the game a little bit more tricky when it comes to your opponents. You won't be picked off as easily when you run off to ward your jungle, but I would suggest keeping a good eye on the map just in case (for rough warding map click here! Remember that wards/Results may vary). Always remember to keep vision on


You should usually be the one engaging team-fights, so make sure that your team will follow you up on the engage. When you engage, try to engage on their damage dealers because they can kite your team. Remember, you will not live every team fight--but always try to. Even if you die and your team wins that fight, it's well worth it.
This is probably the hardest phase to determine when is happening, but usually, it's usually when everyone starts to group together and 5v5 for towers.
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~Added

~Updated for Pre-season 10
~Gave the guide a new makeover! (Sorry it took so long, BBCode is annoying)
9 June 2019
~Added

2 May 2019
~Fixed some spelling errors
2 April 2019
~Fixed some spelling errors
10 March 2019
~Added Sona Guide shortcut
9 March 2019
~Fixed some spelling mistakes
~Fixed how dates are written in Change Log
19 January 2019
~Fixed some spelling errors
5 January 2019
~Updated for the first time in like 4 or 5 years
23 April 2015
~Updted for Season 5; Changes in Typing
24 June 2014
~Small fixes in the typing
20 April 2014
~Fully Updated
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