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Runes: VS ranged match-ups or low threat melee supports
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order BIG D... CARRY FIDDLE
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Threats & Synergies
Leona
- Leona is probably your hardest match-up because she has way too much burst and lock down.
You want to poke as much as you can so she can't all in you.
In case she does, you want to Q the ADC and if not possible Q her.
Wait for her to use her CC and then start draining if you're not already dead.
Lucian
Lucian is just OP now and you want ADCs that can take advantage of your poke and punish people
Lucian
Lucian is just OP now and you want ADCs that can take advantage of your poke and punish people
Champion Build Guide
In solo queue I've played mostly ADC, Support and Top but I'm familiar with all roles. The way I've climbed in the last couple of years was through mostly choosing one champ and spamming it until I get bored, then moving on to a new champ. I find that to be the easiest and most effective way to climb. I am really knowledgeable about the game and put in a ton of time in researching new stuff and keeping up with the META.
I'm new to Mobafire but excited to provide as much info as I can to people.
Follow me on my Social media:
Why do I consider Fiddlesticks to be a good pick for solo queue?
- He is not only relatively easy to pick up but also not too hard to master. There is some room for creativity but he is a pretty straightfoward champion for the most part. I've always found champions like this to be extremely good for lower elo because you can be effective even when not having to do too much mechanically. Example:



✔ HE WINS ALMOST EVERY MATCHUP
It all comes down to the fact that he can push harder from the get go from an insanely long range. (You can just E the minion wave without having to be in the range of enemy's poke)
Ranged match-ups get pushed in without even being able to interact with you while melee match-ups just can't sustain your poke most of the time (Especially since pots being changed to only 2 available on level 1 from 3) Your poke is also pretty much brainless, all you have to do is E the creep wave and it will bounce to champions 80-90% of the time.
✔ HE DOESN'T GET PUNISHED AS MUCH AS HE DOES IN PRO PLAY
Solo queue is a chaotic, unorganised environment. People don't buy wards as much, they don't coordinate repeated ganks to bot lane as much, they are not drafting specifically to counter you etc.
A lot of them are also not familiar with Fiddle and get caught off guard by his damage or surviveability.
By the time the enemy jungler can gank you, you've already amounted a lead through pushing/poking that you will be able to turn 2v3 or just be ungankable.
✔ HIS EARLY GAME PUSH/HARASS IS REALLY STRONG
Players are more prone to tilt if they lose early game. As they say, win lane -> win game (most of the time).
✔ HE'S A LOT BETTER THAN BEFORE WITH THE INTRODUCTION OF TURRET PLATINGS
He pushes quite hard and with all the extra gold introduced into the game with platings - he becomes a rich boi fast!
✔ HE IS A CARRY CHAMPION AND CAN COMPLETELY TAKE OVER A GAME WITH AN EARLY LEAD
His build path is super cost efficient -






PASSIVE: DREAD

You can use this on lane to be more mobile/slippery when harassing.
Q: TERRIFY

You use it on a target when you are engaging in a fight or when you want to disengage a fight when getting ganked etc. Generally you want to use it instantly when you ult so enemies can't react to it and then follow up with E. Combined, these spells have almost no counterplay because you are CC-ed for a really long time.
W: DRAIN

Generally you want to use it after your other spells in an all-in. You can use it on lane to heal from creeps too, prioritizing Cannon minions since they stay alive the longest.
It's also good to use it to help your jungler on objectives like



When getting ganked or engaged on by a champion that has a lot of CC, you want to wait before he uses it and then start draining so it doesn't get interrupted.
E: DARK WIND

Most of the time, you want to use it off cooldown so you can procc your

R: CROWSTORM

You want to generally use it when you are outside of vision - in brushes/behind walls when enemies are pushing and you want to defend a tower etc. You can also ult straight up in front of people if you know they've used their CC, they don't have summoner spells etc.
If you ult in brushes/behind walls etc. - you want to pink ward or sweep with a red trinket beforehand so enemies don't just run away when you ult.
In rare cases, your ult can also be used as an escape.

You want to take this VS ranged match-ups like




This is the easier of the two builds (even though they mostly play out the same). You are essentially spamming E (





You can swap


In the secondary tree you take

Use Biscuit when you are really low on hp/mana because it works off of your MISSING health and mana. You can also use it in conjunction with a health pot when you are getting ganked and heal for an extreme amount and Jebait people.
For the other secondary rune you can pick anything, it really is personal preferrence -




I personally find the CDR to be better for lower elo players because it gives you value without having to think how to use it unlike stuff like Hexflash/Stopwatch which allows you to focus more on other aspects of the game.

For the second option - you go


(You want to take this vs all-in lanes such as










We already discussed Biscuits and the other secondary rune in the Sorcery build.


You can obviously tower dive from there as well with your jungle.





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