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He's getting less oppressive but I'm keeping him in major threats because of how easily you can lose this matchup with the tiniest mistake. If he gets the first kill, it will be a rough lane, but if you get the first 2 kills, you're in good shape. Make an empowered W your last hit before dashing out of a trade so he can't pull you back in. Failure to do so will get you killed. Once he is half HP, look for a kill but you must avoid his Q sweet spot. I take ghost vs this matchup so he can't out speed you with spells unless he has Nimbus and you don't. Be cautious in the mid game when he completes StrideBreaker. He can easily force a longer fight than you want with it.
Jayce
You get a bit of an edge post 6 but staying even for that long is a challenge. Pick a sustain start because Jayce has early mana problems and it will cost him mana to poke you outside of auto attacks which don't do much damage early. Keep minions between you and him so he cannot poke with Q so easily. From my experience, you do outscale this guy if you make it out of laning phase because he doesn't build many defensive stats and is mostly lethality. It will usually require catching him by surprise though because his Hammer form E knocks you away and his Cannon form E gives him moves speed. This biggest threat Jayce has is his level 2 because he can run you down after your poke trade and get a free kill with his 4 ability advantage.
Yasuo
Yasuo is easy if he tries to fight you, annoying if he only runs and stalls. His level 1 is stronger but you beat him at level 2 from there on out. I like to start Q then W because he can't completely zone you off the wave and just pokes at level 1. At level 2, he gets a dash, but you get a lock down or dash.
Your Empowered W punches straight through his passive shield. Land one Auto to trigger the shield then instantly W. This behavior is standard Renekton habit anyway so no real change.
Fighting away from minions cripples his mobility, but you like fighting in minions too, so either location is fine.
Akali
Turn on Attack Champions Only when engaging so you don't waste you W on a minion when she shrouds. She has better burst than you so you lose your usual advantage when both targets are low HP. Early on, don't fear her poke way too much as it melts her energy. At level three, engage her when her energy is low and
Nasus
The game meta is shifting in Nasus's favor and against Renekton so this has been moved up. You beat him in most fights, Nasus wins lane if you can't kill him at least 3 times and deny him farm. A good Nasus knows how to farm under tower while you're forced to stay overextended. You need a competent jungler for this matchup so you can properly get a lead for your team while Nasus is small. Your JG should look to invade when you're pressed up, go for Herald and look for dives. Bad junglers will ignore Nasus top and let him free farm. Nasus has cheaper core items than Renekton so you may feel a temporary power shift when he completes his first armor item and boots. I rush a Last Whisper if he's scaling armor.
Nasus is also a nightmare to fight if his jungler camps you. His Wither is basically your instant doom in many cases.
Renekton
Obviously a skill matchup. It's all about Fury here. Auto attack minions often when the lane starts. The goal is to beat him to level 2 and have more Fury. Renekton with full Fury is a nightmare but one without is very weak. Establishing that initial control is vital to beating a fellow Renekton.
This match up is super volatile. The first kill basically wins the lane unless the one makes a huge misplay or the jungler steps in. If you get a lead, zone him off the wave because he has no chance against you with full Fury. If he leads, he will do exactly that if the player is any good.
Illaoi
Her cooldowns are much shorter than yours so you get zoned off constantly. Keep minions between you and her and poke with Q if safe. She can't finish her E damage early on so you shouldn't leave the ring. Trade back very cautiously so not to let her hit two targets at once. back away when she uses her ultimate in almost every situation. The gross healing will always surprise you and not even ignite effectively cuts it down to a safe level. Try to dash when absolutely needed only because you have to back away when it's down.
Urgot
Your Empowered W destroys his shield so always maintain 50 Fury. Luckily, Urgot's shield was added to his E which means he will engage with it and doesn't have much to outplay your W with. Stay in area cones where his passive already fired. This is usually two cones wide. This reduced a lot of his damage dealt to you. If he burned too many passives on CS, then you can engage for a fight or simple trade.
He does outscale you later on if you didn't settle your lead. Goredrinker and Black Cleaver are good items to go for. Black Cleaver first if he rushed armor. Punish him early and be very aware of his ult potential when staying at low HP.
Garen
This feels a bit like a counter to Renekton because Garen has an answer to just about every strength Renekton leans on. He has a silence to stop abilities, innate armor, and passive healing to out sustain. Try to deny him his passive heal with Q every chance you get. I found it effective not to run from Garen if he engages on you. Auto-attack him as he does his spin since you likely can't outrun it anyway, then once his damage is fully over, stun him and trade back. Before he stacks attack speed, you win these kind of exchanges. If he leads with Q, this works, if he leads with E and Q's you as a disengage, it will not. If he leads with E, just kite out the spin since he won't have the Q momentum.
Pantheon
By a Tiamat early to prevent him from ult roaming.
Keep an eye on his progress towards an empowered ability. Baiting and dodging an empowered Q from him puts you in a favorable position.
Be very careful not to stun against his shield. This is the main reason this matchup is not in the Tiny spot. You both have outplay potential but it favors Renekton.
Cho'Gath
Most of the time, you expect to see a Q max and start Cho'Gath. These are standard cases of dodge his poke and all in. Recently since this new season, good Cho'Gath players are starting E first and maxing it and go Grasp instead of Comet. It actually does a WILD amount of damage, hammering you with the first two hits and kiting back with the third if you chase them. This will leave you half HP if not lower. By landing his E-W then Q, it's almost impossible to dodge the full combo of this guy. Never fight him if you're low because his ult is a click move and cannot be evaded.
Jax
Mostly skill matchup. It's a fight of "I dare you". You always want to work around Jax's E. If he fails to block your stun, you win. If you try to stun his dodge mode, you lose.
You want trades to be short and he likes them long. His Q makes this tricky. To counter this, I suggest not using E as your engage. You both have no ranged poke so he can't kite you. Try to outsmart his stun and hit yours. At the point use your dashes to either chase him for double dash to a safe distance for round 2.
Tryndamere
You will typically win lane against this guy but it doesn't slow down the good ones. He's a born split pusher that is faster at it than Renekton.
In lane, he can run you down level 1 so give him space super early. You out burst him in trades. Run after him instead of dashing until you have him chunked because he will chase you after your combo if you only have one dash left.
His random crits make early trades very unpredictable. So keep in mind that not all fights will go as planned.
If you get a good trade on him, keep him off the wave. Like Renekton, he builds fury so you both share weaknesses. Desoite this, You have to close the game quickly because he will just build all damage and split.
Kled
He has the advantage until level 3. Your combat style doesn't change much here. Keep trades short and try to trade him when his W is down. That's where most of his damage comes from. Kled will usually play safe once dismounted to get minion kills or poke you. If he opens himself to a trade and won't get Skarel soon, try and finish him off. The late game favors him slightly so you'll want a lead.
Teemo
Hey they buffed Teemo!...AGAIN! Fun right!? Fun game. So, you wanna outplay his blind and avoid stunning him with it. I prefer to use empowered Q on him early, especially to blow up the minion wave before chasing him passed them. Bring Oricle lens so can see the shrooms he'll try to kite you through and that's mostly it. Just respect his ignite combo damage early on.
Yorick
You win pre 6 and any time his ult is down. Your mobility helps you escape his traps and dodge his E. Zone him off the wave the best you can. It's the most effective way to shut him down because only his ultimate will return his edge so get a lead before then if possible. Yorick's level 6 is fairly strong but has a very long cooldown. Try to kill his Maiden when you can.
Fiora
Do your best to work around her W because you automatically lose if she gets it right. Much like Jax, Fiora wants to counter your stun. While her stun is much longer than Jax's, it's only slow if you didn't CC her and it's much easier to evade. It also has a massive 24-second cooldown and she maxes it last. This gives you huge windows for kills so keep a mental clock when she uses it.
Reframe from diving her if you can't bait this ability out because you're dead if you mess up. This is a skill matchup in favor of Fiora only because of the devastation one mistake will do to you. She's another champ that's allowed to mess up more without paying the same price.
Kayle
The key to this lane is zoning. Assume lane dominance very early and don't push the wave at all. Freeze the lane for as long as possible and don't let her get anywhere near the wave to farm. If you can kill her, absolutely look to do so but she will usually play too safe. If you get a really strong lead and the enemy jungle isn't a threat to you, proxy her off the outer tower to deny her levels. This is the perfect time for your jungle to invade enemy lines as well.
Nautilus
He does have his fair share of tankiness and CC but you have the damage. You win any trade that both of you use all abilities in. make sure to wait for him to use his shield before your W when looking for a kill. If you're just trading it doesn't matter as much. Baiting his CC is important for tower dives because he has a fair share of durability to back it up.
Olaf
Goes well against your burst trade style because his Q and ult are perfect tools for chasing. Try to get a lead before level 6 and chose your fights wisely after. If you use your full combo and then he ults after you, there's not much you can do to stop him. Make sure to avoid using your dash too much post six so you have some kite power.
Poppy
Poppy is pretty even because you both have an answer for each other's trades. Poppy can stop your dashes and you can break through her passive shield. Make sure to keep in open spaces around her so that she can't stun you against the wall.
Your odds of mobility are very low against her so this leans in her favor slightly. After level 6 you gain a slight advantage but she can easily just get rid of you. Kill potential is in your favor though.
Dr. Mundo
Thanks to the changes to his passive behavior, this isn't as bad. Use unempowered W to break the passive and empowered Q to break the wave so he can't chase you safely. Use your dash if needed to deny his passive pick up. Always hold Ignite for his ultimate or all in fights. igniting him before his ult is best so he doesn't get the burst heal. Unflicnhing is good to resist the slows. Rush Blade of the Ruined King because Mundo is all about HP.
Rengar
Avoid bushes and respect his early game. Keep an eye on Rengar's secondary bar. When 3/4 and 4/4, he's dangerous. If he missed combat long enough, he loses his stacks and that's when you trade him. Rengar's W is the main thing that makes him hard. He counters burst fighters... That's you.
Singed
More annoying than anything, but the recent Tank meta is doing him favors and has made him more of an even threat than a minor. Never run behind him for obvious reasons
and look to out maneuver him once his E is down. His goal is to proxy waves, or keep you off them. It's also a good idea to use color blind mode in this case because it turns his poison blue and easier to see.
You have a good chance against him early but he will scale over time and become a big problem for your split push game because he's so hard to dive under tower.
Amumu
Probably won't go top. He doesn't have the damage you do and can't effectively zone you off the wave. His Q is minion blocked and the rest is rather simple pre 6. After that, his ultimate will disable you so be careful with dives.
Vladimir
Just a big coward like all ranged top laners. Executioners Calling is a must rush item in this lane. Sustain start to stay long enough to get the gold for it. use E-Q-E combos to heal up. When you have enough gold, back when it's suitable to do so and buy Executioners Calling above all else. Other than that, this is a standard ranged laner but more annoying since he has sustain and no mana... sound familar?...hmmm. Trade whenever you can when E is up. Vladimir cannot buy a reliable grievous wounds item this early so it's an item power spike for you. Also I do not recommend tower diving him alone. His W lets him pool under ground and makes it almost impossible to dive him unless you can bait it out. even then, his burst healing is risky.
Master Yi
Uncommon top laner but an easy one at that. His Q can dodge your Q so try and bait it out first. Use Attack Champions Only toggle so that you don't stun a minion if he vanishes on you.
Be careful when diving him because his meditate heals too quickly to finish with auto attacks. He can use his ultimate to run you down so make sure not to overstay unless you can kill him.
Wukong
Buy an early Tiamat. The item's AoE will reveal his location when he's cloaked so you'll know when he duplicated. Renekton's does even better at it. For the laning phase, play very patiently for kills but aggressively with poke. Renekton has sustain but Wukong doesn't. E-Q trades work very well to create an HP gap. Hold onto your W because it prevents him from extending the fight. If you W his clone, he can hard engage you. Take low risk plays against him. If he's low HP under tower, push the wave and walk in for him and try baiting his clone. If not, then W-Q-E out. if you hit the clone, Tiamat will proc many times and your Q so you may kill him anyways if low enough. If not, just leave tower and no harm to you done.
Riven
Skill matchup in your favor. Do not get near her at level 1. She beats you this early. Only engage at level 2 when you have a dash or stun. Baiting her Q will win you a trade, or you can get your damage off before she can use the full combo. She doesn't typically cling to her shield but if you can't wait it out, stun her and dash off. I've found Riven to be fairly divable if you make sure to either one shot her or bait her stun.
Annie
Her poke is point and click so you can't dodge her and she can hold onto a homing stun should you ever attempt to fight her. If she messes up her passive stacks, look for a fight quickly.
Volibear
Be sure to use your dash to avoid his E lightening and his ultimate crash zone. These are his only abilities that can miss so it's important to utilize your evasion against them. Because Volibear wants to hit two W's per fight, Renekton can easily deny him that advantage. It's best not to dash engage him so that you have two dashes to back off. Like all juggernauts, you won't win extended trades. Bring Doran shield or second wind because his passive will poke you a lot. His ultimate shuts off towers so don't overstay at too low of HP. It also makes diving him risky because he's untargetable for the leap and he gains HP.
Miss Fortune
She will obviously poke you, but she lacks mobility. Her E will slow you down so bait that out first or dash through it. Her ultimate is only good for picking you off, so it's probably best to just own the fight post level 6 as she won't let you escape. You can cancel her channel with your W stun. or just walk beside her.
Mordekaiser
Mordekiaser is a very deadly foe because his ultimate locks you in fights while your cooldowns are up. You have to play a little bit passive early because of his poke but his hard engage isn't as bad as Darius is. Pre 6 favors you, but his ultimate can be very troublesome because he steals away your damage which means staying at low HP is extremely risky and he will ult you while your abilities are on cooldown. Quick Silver Sash counters his ultimate, but it's very expensive. Stay high in lane near the bushes so evading him is easier in the death realm. Taking Ghost is a good option as well.
Gangplank
You will want Randuins Omen at some point this game because he crits hard. Outplaying his Barrels is really the only way to kill him in lane because the slow is way too much for you to still catch him. Empowered Q is better in the early stages before you have much AD scaled up since he can cleanse the stun anyway. if you engage with your ultimate, it may be possible to get him to heal himself before your W, allowing you to get full value. Ghost is recommended so he can't kite you so easily. Either way, this is massively favorable to GP.
Ryze
What could be more fair than a mage that only builds mana in order to one shot so he can stay in lane for longer without sacrificing any damage? Pretty much how this guy works. You're both burst fighters so he has the advantage being ranged and can't miss his CC. You have to get ahead very early because his first back is a massive power spike. He clears waves insanely quick too.
Ivern
He's an idiot if he went top against a Renekton. It's a hippie vs a massive blood hungry crocodile... Not complicated.
Okay but seriously, he will poke you early since he has ranged attacks and has a root to hold you back. The main key is to just proceed with the engage if you have enough space and try to bait his root without using E. Post 3 and Pre 6 is your best time against him since Daisy does provide him his other half of damage and CC. You also break his shield with W but is will be harder to bait out since you need it to lock him down and he will always run away when engaged. When looking to kill, try to hold onto it, but it's better to use it early than burn Fury on your second E.
Tahm Kench
His rework has made him much harder to deal with because he now has mobility that was previously the only way Renekton could outperform him. You have a shot very early on, but if he stacks armor your full combo will do so little damage that he will passively heal it off in no time while one auto-attack will match your damage. Jungle help will be required if your opponent has any common sense. You can fight him again at 2 to 3 items in, but you needs BoRK and Black Cleaver to get through his defenses. Once he has a Bramble Vest, you pretty much lose until then.
Udyr
Top lane Udyr is usually AP, starts his R and maxes that. His level 1 is OP and should be avoided. You get even with him at level 3 and outscale him at 6. Avoid getting poked by his R as he hard shoves the wave early so you don't get forced from lane. Once you hit level 6, you should absolutely look for a fight if you haven't yet. Udyr has a lot of well rounded stats and abilities including a shield that you should try to bait and break. He has no dash but is very quick and sometimes hard to catch is he plays passive.
Fiddlesticks
Avoid lane brush if you are at risk of dying to his ultimate. This can be a pesky matchup since Fiddle has a silence and fear to repel your attempts to kill him. He also heals a rather unfair amount of HP from top lane minions. I'm not certain if it's a glitch or what, but I've seen them heal nearly all of their HP in a single W once they reach level 4. The cooldown is also extremely low so Fiddle actually has a lot of sustain. In a fight, try to stun him when he tries to heal, canceling the channel. If successful, continue to auto trade because yours do more damage in this rare case. Venture into the river brush on occasion to clear his passive clones. They act as control wards at level 6 so you will most likely be blind for this laning phase.
Galio
I don't see this guy much but he has a hard kit to beat pre 6. Your ult beats his though, so you have the upper hand in the long run. Avoid his pokes and make sure not to use your combo while he's blocking.
Try to use his mana stat against him since his abilities cost a lot early. If you can bait all his abilities once or twice, you will put him in an awkward spot if he didn't bring Corrupting potion.
Gnar
Good Gnars will be a pain, especially when get their kiting items. He's generally unpopular right now so I haven't gotten much experience against him yet. Just know you'll be poked a ton and there's not a lot you can do about it early on or late for that matter.
Heimerdinger
Only difficult if your jungler never ever ganks. If you have a jungler with brain cells, you'll be okay. A very annoying laner no matter where he goes. If he's feeling extra petty, he'll go top. This is just a farming lane for the most part as he will run from every fight. If he tries to poke with his stun grenade then you have an opening to engage. Make it a very very short fight. PTA rune is recommended and use bushes as a get out method to disengage his turrets. He's terrible at lane control and inevitably overextends which makes him vulnerable to ganks.
Brand
You'd think a no mobility squishy mage would be easy but Brand is just nuts. He does a lot of damage and his stun seems to last way too long. Obvious Merc treads lane. Avoid his W when able and build for early sustain.
Kennen
His poke is dreadful even to her. This means hell for top laners. The mobility and poke Kennen has is metaphorical cancer. He also has a lot of stuns when he ults so Legend tenacity is a must pick rune. Mercs will help also.
Maokai
This is a pesky laner because of his sustain and CC. He's very good at buzzing you off every time you want to fight and is amazing at setting you up for his jungler to gank.
The best way to beat this lane is treat it like most tank matchups and zone him off the wave by establishing early kill pressure. Because of how easy he makes ganks to be, heavy warding is recommended and pray you are on blue side of the map because it's harder to gank than red side. Later in the game, you will want to invest in a Mortal reminder if he's an issue in fights.
Vayne
Vayne is a pain. She is way too mobile and can even launch you backwards. 100% have you and your jungler bully her. She deserves for going top lane anyway. She's more mobile than you, scales against any armor you build, and can knock you back and potentially stun you any time you engage. She's specially crafted to be borderline impossible to fight with melee champions. If you must fight her, be very aggressive once you reach level 2 and try to use any misplays she makes against her. Use the brush as cover and if she wards it, she'll have less vision to see ganks coming. She scales super hard into the late game and goes top lane to bypass her weak laning phase so shutting her down is mandatory.
Shyvana
Usually a jungler but can easily go top lane. try and get a lead pre 6 because her ultimate is comparable to yours. Dodge her poke then go in to trade her. Your burst will win pre 6 fights if done right. Post 6, is an ult vs ult match. If she's full HP don't dedicate to the fight. She lacks burst damage.
Malphite
Build Black Blade Cleaver first to break through his armor.
AP Malphite is easy. Tank Malphite is hell. This is an annoying lane because of his anti burst armor and Q. He also does loads of damage even with no items. I honestly can't wrap my head around the assasin level burst this guy has as a tank. You win most short trades until he finishes Tabi and half an armor item. Then his damage escalates drastically, and you won't be able to win an even trade until you have a Cleaver, and LDR if he only builds armor items. if he goes for an AP build, you can still take him on.
Xin Zhao
Be wary of his short range pokes but because they are short, you can trade him after dodging it. Your ultimate beats his too. try not to trade with him unless he misses one of his abilities. Dashing behind him helps too he doesn't have very strong AOE moves.
Jarvan IV
Dodging Jarvan's poke will put you in a good spot. His W shield lasts too long to wait out so use your E-Auto and auto once more before canceling into the rest of your combo. If he uses his ultimate, you can simply use your second E to dash out. If you have your ultimate, then he just forged his own prison and is stuck with you.
Camille
Camille is certainly agile but she lacks the raw power to win trades with you after level 3. Your W breaks her shield so it's no longer an issue. Try to keep fights away from walls to limit her mobility and engage She will try to poke you with her W as it is her form of lane sustain. She wants to land the outer end, so dash in after her for the trade. Post 6, your ultimate beats her's so you will outscale her mid game.
Irelia
Very mobile and has the advantage in early fights. She wants to fight extended trades and will hard push her lane to open an engage. Dodge her stun with your dash in combat to avoid getting marked. Stay away from minions when trying to escape trades unless you are using them for your E. She can get infinite dashes if she kills her target with Q. Her W block is the counter to your W. You have to outplay it in order to win because Irelia is a stronger champion if all abilities land. You have to dodge two of hers and land all of yours.
Ornn
Build Last Whisper and Black Cleaver early.
Renekton's ability to dish out so much damage and sustain in lane works against Ornn's play style. It's paramount that you avoid his knock up. His W flame breath is a bit harder but the main thing is to avoid the very last tick since that debuffs you. If he misses his Q-E combo, you can safely extend the fight and zone him from the wave. Use your dash wisely and this isn't a hard lane.
Zed
A heavy poke lane at the start but you will gradually gain the advantage. Zed's shadow is on a very long cooldown early game so if he uses it aggressively, he's out of his mobility moves pre 6. The best way to trade Zed early on is to wait until he uses his shadow. Look to engage when it goes down. If he ults at a time that you can escape, it's better you do so. He inflicts any damage he did for a duration twice so getting you to half HP is pretty much a kill. Renekton has enough disengage power to W stun him and dart away unless you can outright kill him in this fight.
Zyra
Use your E very carefully here because it's Renekton's best weapon in this matchup. Dodge her E, hopefully without burning yours, then look to trade. Engaging Zyra outside of her plants' range is the best you can get. Plants spawned by her ultimate are too dangerous to ignore and you must clear them ASAP. She will likely place her ultimate over her and use it as a CC shield. Based on your HP and her damage will decide if you can take it or need to get off it's radius.
Ekko
Ekko isn't very hard pre 6 though he will try poking you a lot. After that, you'll have to choose your trades carefully because he can undo almost all of your damage with his ultimate. You will most likely end up trading with him and he'll ult the damage off. That's fine. Dash out and get him on the next go around. You can break through his shield now which helps with trades.
Aatrox
Buy Executioner's Calling very early so his level 6 doesn't spike too hard.
Your mobility and burst damage puts you at the advantage but not one set in stone. You only win if you outplay the Aatrox consistently. Side step his first Q, then dash close to him for his second Q and leave holding your next dash in wait for his last Q. He will often dash where he expects you to go so keep that in mind. If Aatrox uses his ultimate before you can quickly kill him, back off so he waists it. If you can burst him down before he stays in his ult for long, it won't do him much good against you.
Lucian
In order to win this lane, you need to be more skilled than he is. As a ranged champion with a low cool-down dash, he has the full advantage so only outplay will win. Use the healing start because you can sustain with it very well if you keep his pokes to a minimal. Getting a kill will be hard unless he messes up. All your attempts to engage will end when he dashes away because using your Dice to chase is risky. E-Q-E pokes work to work him down. If you get him to half, a double E chase for the kill is viable. Only his flash will save him then and hopefully yours is up to flow. Having a jungle gank just to force his flash is good too because now he's lacking a bit more mobility for a while.
Vi
Much of Vi's kit is about auto attacks and armor breaking. Short trades are what you're looking to get here. There are two ways to trading her. Watch her Q in attempts to dash after you. Avoiding this is a must. You can break her shield so don't used your W until it comes up. It's passive so she can't hold onto it. Her Q and ultimate can be used to extend the fight so use your dashes wisely.
Ahri
Her mana costs are heavy early so push waves to make her lose farm under tower., then roam when appropriate. Ahri's charm decides her fate. Many will wait until you go for them before using Charm and others will be aggressive. If she misses, she still has her R to escape you, or flash. It's more ideal to push waves and roam than to try killing her.
Aurelion Sol
Won't see in top lane ever. If you do... Free lane. He will poke you before level 2 but that's not much concern. You kill this guy every time after that. Renekton has two dashes to stick and tons of burst damage. Rush a Phage for good measure.
This guy loves to roam so ping your team when he leaves lane. Given this kind of matchup, he will want to leave whenever possible.
Lee Sin
Almost never top lanes now that his W is nolonger overpowered. Now Renekton shreds this guy. Always avoid his Q when low on health because it scales with your missing HP. If he's the enemy top laner, then keep in mind that he can hit Q while you trade with him, then chase you after you dash back. This means you need to keep your HP in mind and know his CDs. Be very mindful of his R kick when you face him. He can either kick you in his turret or out of yours. He will also use this to reject you if you use your ultimate... Rude.
Trundle
Hard counter pick. You won't be able to realistically win lane but it's also not hard to go even if you just farm over fight. His Q will reduce your damage and lasts too long to wait out. Recommended building both Adaptive Force on your rune page so you start with as much AD as possible. NEVER dash engage him because Trundle is great at forcing long fights, especially if he's good at his E placement. Keep the wave closer to your tower unless you get a lead so he can't run you down so easily. This is my counter pick every time the other player picks Renekton before me with 100% success so far. The best tip is be the last to ult. He steals your HP with his ultimate.
Warwick
Almost always the jungler. When you're at low health, this guy can easily come flying in after you. Do not trade auto attacks to kill this guy, he'll kill you. He gains attack speed when you're low and heals when he's low. When both low and out of abilities, he will always win. He also has good sustain but has mana so it's not quite on par with Renekton.
Sylas
While two of his abilities are skillshots, it's much less likely to be the one who looks to engage so he will be aiming from point blank. You out burst him but he will look to chase you with his E. Side step the chains if you can't dash. When going for the kill, saving your W for the killing shot is a good plan to hopefully burst him down before he can get a huge heal off.
Sion
Sion is a skill matchup because both you you have outplay potential on each other. Renekton's dash is the main outplay method here because it bypasses Sion's slow so landing a stun Q is harder.
Your goal to beat him is dash out of his Q range and use empowered W to break his shield. If he doesn't use his shield, just stun him then dash away and kill him later. Do not dash out if his Q is still up because he has a chance to lock you down for a really bad trade back.
He will buy early armor stacking and you won't be able to kill him until you complete an item unless really ahead.
Veigar
Veigar is like Ahri. Life and death functions around their CC. If he misses it, you have a very clear window to kill him since he has no mobility.
He will usually place his cage semi defensively which means it will be harder to engage and dodge it at the same time. Try not to burn your dash to escape it. Even getting in the middle is okay so long as you carefully avoid his spells without touching it's walls. Once it's down, you have a clear window to trade him. You will need two dashes as Veigar will start running the moment he misses and won't come back until it's back up.
I suggest rushing Merc Treads and Youmuu's Ghostblade for this fight. If you evade his stun, you can use the Ghostblade active to run him down for a kill. His flash is the only mobility he has. If you get him to use it, you can get much more aggressive on him while it's on cooldown and ganks will be very easy if you can bait his stun just before the jungler arrives.
Leona
Since I haven't faced a Leona top lane in PvP, I have her as even for now. She's a CC tank which can be hard to work around. Legend: Tenacity and Merc Treads will really limit her CC against you. When she casts her Eclipse, evade her moving up the lane instead of to your turret so she can't disengage when the effects end. If she procs it early, expect her to try engaging you very soon.
Rek'Sai
Having received heavy buffs in recent patches, Rek'Sai is seeing a lot more success. She will jungle 95% of the time but if she's top or you eventually face her, keep her burst damage in mind. Apart from her knockup exiting Burrrow, she has no other CC, so you can engage on her rather well. Your ultimate is also stronger in the majority of situations.
Smash her tunnels when you can without getting poked for it. You don;t want her to be more mobile than you are.
Vel'Koz
I recently met this fella top. Because Vel'Koz slows you with every ability in his kit, his kite is ridiculously strong and he can poke you from huge distances. Having a good jungler is the key with this because he has no mobility and his ultimate is stationary. Do your best to avoid his endless barrage of attacks and short cooldowns. An early lead is easy to keep. Same goes for him though.
Sett
Stronger than you in the early laning phase because his W retaliation is brutal to work around. Treat this matchup like you would Darius and Mordakiser and disengage after your W. Just like them, Sett is better at long trades than Renekton and has a single long cooldown CC to drag you back into the fight as you try to back off.
Don't dash engage him for your first trade, he'll be able to lock you into the fight. Chunk him out so you're confident you can kill him in the fight. Use your dashes according to the situation. Another reason to hold your dash is to side dash his W as he will try and tag you with it as you make a leave.
Your burst will always max his W so avoiding it is vital. Use one dash to break distance and the second to dodge his W if he gets in range.
When he's low and you have kill pressure, make sure to hold onto W until it will kill him. If he uses his W early in a last ditch effort, break it and kill him. If you stun him and don't kill him in time, he can put up his shield and probably turn tables on you hard. What keeps this from being an easy fight is that you can't mess up at all while he can. It's another matchup like Darius and Illoai that requires a skill gap over the Sett player to have a shot in.
Quinn
Bring PTA and an early Serrated Dirk. Lazy counter pick for lousy players buuut it exists so here's how I beat it. Counter play is limited if your jungler abandons you but there's a little bit. Go Doran's Shield to sustain. To prevent her from running away, activate your empowered W and click on her. Dash after her and she will no doubt try to jump off you. Your W will still snag her if you targeted her earlier but, it won't stop her from vaulting, just stun her in her landing spot. If you want to all in her, use your second dash to chase and only her flash will save her then. For earlier trades, stay near bushes so you can back off through them after your first trade. Try not to use Flash and Ignite in the same trade. Use each separately to have kill pressure in multiple fights.
Rumble
While it's not hard to beat him in a fight, Rumble is hard to dominate in lane because of how safe he can farm from a distance and under tower. The only way to really deprive him of gold is killing him and he can counter this by playing extremely passively. Get some diving help from your jungle to make him miss waves that you crash.
Thresh
Don't underestimate this guy just because he's usually a support. His life goal is to not die and poke you with his long but still technically melee auto attacks for Grasp procs. His damage scaling through E is very high and gains defense with his passive.
He doesn't have any lane sustain so you can pick fights with him early before he scales too much armor. If you get a good edge on him, zone him off the wave. Zoning Thresh off will shut him down very hard because his Grasp and passive pickups are all minion related. If the opposite occurs then it's hard to get back because his poke range makes fury building difficult.
Skarner
Avoid standing near his tower if the wave is pushed in. He can drag you under it with his ultimate and stun you there for an easy kill.
Pyke
You crush him in a flat fight so his main goal is to pull you under his tower so he will want to freeze the wave in front of it. A pesky trait for him is his delayed stun that he uses to stun you while you stun him. It's not much of a loss since your stun hurts way more but avoiding it is always better than not.
Shen
More of a game threat than laning phase threat. Shen also gets very tanky for no real reason so keeping a lead can be difficult. You can never shut him down because of how easily he can just leave lane.
His W is the biggest concern to advise as he can completely block your W with it. Your stun will easily break his shield since his first ability procs it. Not screwing up your W is important as usual here.
In team fights, typically just avoid him and target champions not protected by his W's safe zone. This means you cannot be the front liner of your fights and must work around him to reach your actual targets. He may use his ultimate to save them which your W breaks but it is unlikely that you will not have used it by then. If he uses it and your W is down, you may have to cut your losses and back off that target for now.
Alistar
I've not seen an Alistar top before but I have a pretty good idea on what you should do around it. He lacks the damage to kill you in a fight but will be almost impossible to kill in return. He has so much CC and knock back that you probably will never kill him. Zone him off the wave to deny him Grasp procs. Also look for ways to help your jungle when you're pushed up. Alistar can easily toss you under his tower if you're too close. When looking to trade, engage with W active and target Alistar. Like Quinn, if he pushes you away, it will trigger your W on him resulting in damage. Double dash after him if viable to try continuing the fight.
Soraka
Riot hasn't yet learned how to fix top lane so Soraka is slowly coming back to abuse it. You're mostly avoiding her Q poke and playing around her E. Bait it out with a fake engage then you can go for a real one. Boots, Phage and a Ghost-blade will keep you ahead of her skillshots. and let you run out of her E before you get locked down.
Anivia
While unlikely to see her in top lane, you may if going mid lane. You must establish a lead BEFORE level 6. Never get caught without your dash against her wall. I would even recommend putting a few early levels in E and building CDR so she has smaller windows to trap you. CC will stop her ultimate so if you have E and W up, your best shot may actually be an engage. Make sure to bring Tenacity in your runes and buy Merc Treads.
Cassiopeia
Her W is the biggest issue because you can't dash from it. It has a 24 second cooldown and she maxes it last so baiting it out is an effective strategy. Beating her ultimate is extremely hard since your engage is so linear. Your Q actually turns your back on her and will avoid the stun though timing this with the moment you turn is so hard, it's not worth leaning on. She will need to be shutdown early because her damage scaling is ridiculous and she heals like crazy when she takes Conqueror.
Fizz
Since I don't play mid often, I've only seen this guy after laning phase. More often than not my mid fed him beyond shutdown so it's hard to know what works right now as I've never fought a Fizz below 8/1/0. Using your dashes to avoid his R and E are your best bet. His W is an auto enhance like yours so you cannot outplay it since you are melee.
Janna
History has repeated itself so Janna's back on the no-no list. Janna is very hard to get to if she plays safe which means you are forced to roam to find a lead. She will spend the rest of the game countering you as a second support.
Yuumi
So, this is an odd one but support top laners are trending so it can happen. Before level 6, she has no CC but her heal speeds her up. Buy an Executioner's Calling and Phage to counter her healing and speed in a fight. She will use her heals to sustain but it will cost her mana. This means if you keep sustaining with your trades then you can stick it out. Because of her role, her team comp may lack damage or tanks, but this is not always the case such as a Senna support and Zac jungle to fill the gaps. If they did not fill the gaps Yuumi opened, then build accordingly to win the long term game. Anti healing will be a for sure good keep.
Braum
Just don't W his shield. Dash behind him for his shield duration and try to avoid his stun. Renekton is generally good at this because he's mobile and makes trades short giving Braum little to no time to actually get enough hits hin. A top lane Braum will build attack speed, but you should be able to establish a lead before that's an issue and it's nothing tenacity won't fix. Doesn't seem like a hard matchup, but don't play foolishly because it's uncommon and it's unlikely to have much experience against him.
Morgana
Her Q is a must dodge but that's nothing you don't already know. She will zone you with W and her E is a very annoying thing. It may not block damage but it blocks your stun's effect but not it's damage. She has no reason to ever use it other than trades so it can't be easily baited on account of her E being so slow to cooldown. Either accept the lost stun or try running her down to stun her after it drops. She will surely drop her shield the moment you engage out of habit. If she starts holding onto it, perhaps W before it because it does her no good after W is used.
Rammus
Last Whisper and Black Cleaver rush. Figured I'd add this guy to the list even if he's not a popular top lane pick. Getting a lead on him early is extremely important because he counters AD very well. NEVER tower dive him unless is 100% free. He can stack armor instantly and taunt you so tower dives alone are too risky in my opinion. Trade often and heal up between him because you do have better sustain and burst damage. In the scenario that he's the jungler, ward deeper than just river bush because it won't help you then. Dodging him with your E is very unlikely, so his ganks are very likely to cost you a flash.
Diana
I went mid lane against this fight and was able to outfight her easily but given her current game state, she's liable to out scale you if you let her. She will usually want to poke with her Q which puts her in range for your poke combo or an all in. This also evades the Q in the process if timed right. Early leads are key to deciding who wins in most cases. This favors you because of early kill power.
Viktor
Immobility is his main weakness. He has strong poke so taking a sustained start is decent but you can run damage if you play more passive before level 3. His stun is delayed so if he places on you, dash off. His shield is a likely panic button so, you may find more success in engaging before 50 Fury so you can use both dashes without burning Fury.
Kayn
Can poke you before level three but you win after that. He doesn't have burst damage compared to Renekton and you have better sustain. Take extreme caution when diving for a will as his ultimate is a dangerous tool when you're under his tower.
Kha'Zix
An unlikely top laner, but he doesn't do well against Renekton. he can poke some and is better left untraded until level 3. level 2 poke combos to sustain keep you in the fight. You out sustain him really well so once he's about half HP, you should have an easy kill especially if you have ignite.
Draven
A possible top laner with the ADC buffs hyping range top laners. He does a ton of damage and can push waves very quickly early on. Shutting him down early is important. Use his Q marks against him by zoning him off them or looking fight at the catch destination. It will force him to either take damage or miss his catches. He has move speed and a slight displacement but no huge escapes like Vayne and Quinn. He's not as helpless once near him though so for starters, kill him within two separate trades if possible. Don't trade auto attacks too long.
Caitlyn
A gross amount of range but not very mobile. She will try to use her traps to cut off your engage point and can jump back with E. It's cooldown is 16 seconds so you can't bait with your dash and try again very well. your best chance may have to be baiting it and perhaps taking Ghost to run her down. Don't run her at full HP because she will likely have Ignite. get a good trade in then look to kill.
Ashe
Unavoidable slows. I don't know if Boots of swiftness are worth it or not. I haven't fought this matchup before. She doesn't have a ton of damage for an ADC so look for her cooldowns as she pushes the wave, especially her Q.
Graves
Very easy matchup. The minion wave blocks his poke and you can use his reload timer as an engage point. Just let him try to CS and you get a kill window. He's very mana hungry early so be very aggressive with often trades because he can't keep on fighting like Renekton can. Play safe level 1, poke at 2, get mean at 3. If he tries to fight you before three, weave between your minions. Don't run out in the open, that's how to lose. He has no hard CC so you can tower dive him very effectively.
Lillia
Okay so apparently this dear is a monster in top now after looking at Renekton's stats against her. It's true that everyone's speed got nerfed except Lillia for some reason so I can see it. Bring Dorans Shield and second Wind for sustain and Unflinching. Build a Prowlers Claw to access and one-shot her. Boots of swiftness are not a bad choice either but only if other enemies also have slows. I also think Ghost is decent here or Teleport if you'd rather just ignore her and win elsewhere.
Yone
At any point in the game, be mindful of his W shield and look to break that after he uses it. Yone has the advantage before level 3 and you should be evasive when his Q is stacked. His favorite trade style is to use E, Q, then W and retreat. If he lands his Qm he'll likely get away with these small poke combos but his E has a long cooldown that should be abused.
Talon
If you're worried about him super early on, just farm until first back and pick up a cloth armor. He wants to build lethal so early armor items really hurt his damage. Wait until level three for a fight because he's at his most advantaged at level 2 because he has all of his damage up and you still have one ability to go. If you feel the need, get an oricle lens to sweep when he uses his ultimate. It will locate his positon for you to hit him with Q and E.
Qiyana
Unlikely to be top lane because of the lack of terrain variety compared to mid, but you may likely see her if you go mid and picking Renekton into this is generally favorable. early on, you out sustain her and look for trades. She can use the grass terrain to go invisible, but is revealed by your Ultimate's sandstorm, but she's not targetable in it. Use the "Attack Champions Only" toggle so as not to misclick a minion when she dips out. Otherwise, you pretty much out fight her when squaring off every ability. Stay away from walls by level 6 and be mindful of her ultimate when tower diving her.
Rell
Not much of a threat. She will hard stack armor so a Last Whisper will will help counter that. Her engage will be with her jump to gain a shield. Renekton easily breaks this with W, so that's no concern. She's slow-moving so you can kite her easily until she can remount. With Conquer, you hard win all fights post 6.
She's not at all built to be a solo laner because her only stun needs a partner. Her ultimate does nothing useful other than pulling you under the tower briefly. She doesn't have the sustain or damage to handle Renekton. At level 1 she will poke with Q, but you gain an edge after 3 and onwards.
Viego
Keep fights away from walls, don't let him get free poke early, and abuse your sustain advantage over him at level 4 onward. Your level 6 power spike is much stronger so wait for that if you're having trouble for whatever reason. Viego will have a better-extended trade so use the standard burst trade to chunk him down and go for the kill on round two. His stun is ranged but you can see it coming.
Akshan
His dash is delayed so you have time to stun him before he gets away. His damage isn't too bad but he is getting pretty regular buffs so that might change. He has a bit of poke, but not much more from any other ranged laner. Treat this fight pretty normally as he lacks outplay mechanics vs yours..
Nocturne
Really strong level 2 and you can't afford to burn a Fury W on his spell shield. It only lasts 1.5 seconds, so if he uses it early, just auto attack him once or twice until it's gone. If you're low HP when he uses it gets tricky so try to stay up in HP around him. Keep in mind that his ultimate's nearsighted debuff may be masking an incoming gank, so think before you fight or run. Steel-Caps are a good item rush. His core damage is auto attacks.
Sejuani
She will look for burst trades if she has Electrocute or stall the lane if she has Grasp of AfterShock. She has no sustain and minimal poke, but a lot of CC to keep in mind. AP Sejuani loses long trades to you but wins burst if she engages. Tank will win long fights early on, but doesn't hurt much.
Volibear
So you know that awful feeling when your enemy laner just hides under tower and you can't safely dive them?... So, this hairy guy turns that tower off for ya. Enough said there but also, he's a beefy fella so he's a great partner for team fighting. Two huge dudes stomping around.
Olaf
Olaf and Renekton are both hard snowballing early game champions. These two work very well for a top camped game, removing the enemy top lane and jungle from the game.
Warwick
A great jungler and play maker at any point of the game. Warwick makes diving enemies so much easier than most other junglers ever could. he's tanky and has two forms of CC.
Rammus
You love tanky, engage junglers for team fights. Rammus is great for taking hits while you deal the damage. If you're both decently ahead. 2v5 wins are very possible.
Sejuani
Like Rammus, tanky jungles are great. Sejuani has a strong engage for you to follow up on.
Ahri
You'd be surprised how fast two burst champs of different damage type will delete someone. Ahri's Charm is great for pulling targets for a kill.
Zac
Tanky Jungle as usual. Work off of his engages.
Lux
Hard CC is always helpful and Lux is practically broken. Great for team fights and sniping low health enemies that manage to escape you.
Zilean
This is an interesting one. Have him throw a bomb on you to do even more damage when you dive into the back line. His ult can save you in team fights too as you will take most of the damage in many fights.
Azir
For Shurima! This is a synergy Azir shares with all engage champs. You dive it to take focus while Azir dishes out his insane damage. A fed Renekton and strong Azir can delete an entire team of 5.
Morgana
A good lock down championto help with engages. Morgona also has her Spell shield which will protect you from magic damage and one round of CC.
Nami
Nami works best if she engages right after you do. All of her abilities will benefit your team fights.
Alistar
A pretty good engage support. Alistar is great for butting the enemy tank out of the fight so you can shred the lighter armor back line. His CC helps keep everyone in check.
Blitzcrank
Grab and delete. Blitzcrank is great for snatching up a single target and pulling them to you for a quick kill. This will turn the fight into a 5v4 real fast and the enemy team may even back away entirely depending on who you just killed off.
Thresh
The less aggressive version of the pull champs. Thresh can still pull foes in but he can also yank you out of a bad fight to live another round. If he's tanky enough to engage with you, his ultimate keeps enemies grouped up.
Veigar
If this guy can land his stun cage, that alone is your engage. Veigar can set up major plays for Renekton by either stunning or pinning targets. This is also great when used after Renekton goes in. Veigar can more easily land his stun into the chaos for better pick making and timing.
Sona
Pretty standard Sona things. Their syngery isn't anything special but she certainly makes your team dives a lot safer.
Hecarim
This guy will be very reliable for ganking lanes and acts as a second spear when Renekton starts a fight. If he builds tank or at least durable, he'll be a great engage for fights.
Tryndamere
If he's your jungler, he's a great ally because you both fill similar roles but this means you can either gang up to split opposite lanes, take turns, or have a double dive team fight. It's better if he goes first since his ultimate is better suited for diving than yours.
Talon
If he uses his roam potential properly he will help make for a super potent early game lead and can help you break from your lane sooner by helping with dives.
Nasus
If you have a good Nasus than can survive if not get ahead in his role, then he duos with Renekton pretty well as a mix of early and late game domination.
Consider something I call "The Sandwich of gods". Engage the enemy team from the front and back each and prevent them from kiting both of you effectively. Nasus is better to go first since he's bulkier while Renekton can ambush the kiting ranged targets.
As fun as this is, this duo is not ideal because of how hard it is for them to share a game on the same team and do well. Best case of all is you get a Yasuo mid to stomp on while Nasus does his thing at top. I'm honestly really wanting Nasus jungle to be a thing so these two can game together more.
Renekton
Literally can't even happen.
Kindred
Not a very favorable jungler for you. Renekton likes engage allies and Kindred is ranged which pits more weight on you having to build tank this game. Her ultimate is also not very helpful to you since it gives time for your targets to escape. This also forces you to teamfight more than splitpush which is not optimal for most top laners.
Amumu
A tanky engage jungler or support as I found out he can do well. You can worl well off his engages
Malphite
Do I even need to explain this? He presses R. You follow. People die... Hopefully the enemy and not you.
Elise
Elise is a good jungler for Renekton because of her strong early game. As Renekton, you want to establish a lead you can carry to victory and Elise is a good jungler to achieve that goal.
Seraphine
I know no one likes this character, but she does have a mean engage ultimate for you to play off of.
Nocturne
Great for leading early game and hopefully helps you snowball into a carry position. His ganks and map pressure during the laning phase is very oppressive and makes stepping over bounds a big risk.
Use the near sight debuff of his ultimate to your advantage during a team fight by cutting off the enemy team while they lose sight of their allies.
Lillia
Unless she lands a great ultimate, Lillia's playstyle does not synergy with yours because you do somewhat similar things. Renekton wants to go in hard and get out for his cooldowns before diving back. Lillia dips in and out of combat too much and loses fight pressure when you need a breather.
Yuumi
Yuumi may be a lazy hairball but she makes hard workers like Renekton very potent if you get ahead. Speed, healing, extra AD, and a wide root. What else do you want in life as a giant insane crocodile man?
Heimerdinger
Very little use to you. Renekton wants to push the fights while Heimer would rather sit back and let them come to him which causes your teams to gap awkwardly.
Yasuo
Great if he can start the engage, but you can't provide any knockups for him to work with.
Synergies
IdealStrongOkLowNone
Volibear
So you know that awful feeling when your enemy laner just hides under tower and you can't safely dive them?... So, this hairy guy turns that tower off for ya. Enough said there but also, he's a beefy fella so he's a great partner for team fighting. Two huge dudes stomping around.
Olaf
Olaf and Renekton are both hard snowballing early game champions. These two work very well for a top camped game, removing the enemy top lane and jungle from the game.
Warwick
A great jungler and play maker at any point of the game. Warwick makes diving enemies so much easier than most other junglers ever could. he's tanky and has two forms of CC.
Rammus
You love tanky, engage junglers for team fights. Rammus is great for taking hits while you deal the damage. If you're both decently ahead. 2v5 wins are very possible.
Sejuani
Like Rammus, tanky jungles are great. Sejuani has a strong engage for you to follow up on.
Ahri
You'd be surprised how fast two burst champs of different damage type will delete someone. Ahri's Charm is great for pulling targets for a kill.
Zac
Tanky Jungle as usual. Work off of his engages.
Lux
Hard CC is always helpful and Lux is practically broken. Great for team fights and sniping low health enemies that manage to escape you.
Zilean
This is an interesting one. Have him throw a bomb on you to do even more damage when you dive into the back line. His ult can save you in team fights too as you will take most of the damage in many fights.
Azir
For Shurima! This is a synergy Azir shares with all engage champs. You dive it to take focus while Azir dishes out his insane damage. A fed Renekton and strong Azir can delete an entire team of 5.
Morgana
A good lock down championto help with engages. Morgona also has her Spell shield which will protect you from magic damage and one round of CC.
Nami
Nami works best if she engages right after you do. All of her abilities will benefit your team fights.
Alistar
A pretty good engage support. Alistar is great for butting the enemy tank out of the fight so you can shred the lighter armor back line. His CC helps keep everyone in check.
Blitzcrank
Grab and delete. Blitzcrank is great for snatching up a single target and pulling them to you for a quick kill. This will turn the fight into a 5v4 real fast and the enemy team may even back away entirely depending on who you just killed off.
Thresh
The less aggressive version of the pull champs. Thresh can still pull foes in but he can also yank you out of a bad fight to live another round. If he's tanky enough to engage with you, his ultimate keeps enemies grouped up.
Veigar
If this guy can land his stun cage, that alone is your engage. Veigar can set up major plays for Renekton by either stunning or pinning targets. This is also great when used after Renekton goes in. Veigar can more easily land his stun into the chaos for better pick making and timing.
Sona
Pretty standard Sona things. Their syngery isn't anything special but she certainly makes your team dives a lot safer.
Hecarim
This guy will be very reliable for ganking lanes and acts as a second spear when Renekton starts a fight. If he builds tank or at least durable, he'll be a great engage for fights.
Tryndamere
If he's your jungler, he's a great ally because you both fill similar roles but this means you can either gang up to split opposite lanes, take turns, or have a double dive team fight. It's better if he goes first since his ultimate is better suited for diving than yours.
Talon
If he uses his roam potential properly he will help make for a super potent early game lead and can help you break from your lane sooner by helping with dives.
Nasus
If you have a good Nasus than can survive if not get ahead in his role, then he duos with Renekton pretty well as a mix of early and late game domination.
Consider something I call "The Sandwich of gods". Engage the enemy team from the front and back each and prevent them from kiting both of you effectively. Nasus is better to go first since he's bulkier while Renekton can ambush the kiting ranged targets.
As fun as this is, this duo is not ideal because of how hard it is for them to share a game on the same team and do well. Best case of all is you get a Yasuo mid to stomp on while Nasus does his thing at top. I'm honestly really wanting Nasus jungle to be a thing so these two can game together more.
Renekton
Literally can't even happen.
Kindred
Not a very favorable jungler for you. Renekton likes engage allies and Kindred is ranged which pits more weight on you having to build tank this game. Her ultimate is also not very helpful to you since it gives time for your targets to escape. This also forces you to teamfight more than splitpush which is not optimal for most top laners.
Amumu
A tanky engage jungler or support as I found out he can do well. You can worl well off his engages
Malphite
Do I even need to explain this? He presses R. You follow. People die... Hopefully the enemy and not you.
Elise
Elise is a good jungler for Renekton because of her strong early game. As Renekton, you want to establish a lead you can carry to victory and Elise is a good jungler to achieve that goal.
Seraphine
I know no one likes this character, but she does have a mean engage ultimate for you to play off of.
Nocturne
Great for leading early game and hopefully helps you snowball into a carry position. His ganks and map pressure during the laning phase is very oppressive and makes stepping over bounds a big risk.
Use the near sight debuff of his ultimate to your advantage during a team fight by cutting off the enemy team while they lose sight of their allies.
Lillia
Unless she lands a great ultimate, Lillia's playstyle does not synergy with yours because you do somewhat similar things. Renekton wants to go in hard and get out for his cooldowns before diving back. Lillia dips in and out of combat too much and loses fight pressure when you need a breather.
Yuumi
Yuumi may be a lazy hairball but she makes hard workers like Renekton very potent if you get ahead. Speed, healing, extra AD, and a wide root. What else do you want in life as a giant insane crocodile man?
Heimerdinger
Very little use to you. Renekton wants to push the fights while Heimer would rather sit back and let them come to him which causes your teams to gap awkwardly.
Yasuo
Great if he can start the engage, but you can't provide any knockups for him to work with.
Hello! I go by Drake within the gaming community. I'm an illustrator, concept artist, and designer with a passion for video games and films. While I don't spend much of my time actually playing, I one-trick Renekton to give me an edge against players with several times more hours than I do in this game. I've compiled most of what I know in this guide to help anyone looking to learn the champion or brush up on what I believe is currently the best way to play him.
I am a consistency focused player and my builds balance and value in the widest variety of outcomes, but adaptation is always recommended. With that said, I hope you find my work here helpful, and here's one of my recent art pieces to spice up this guide's introduction!
Current State of Renekton
12.4
Renekton's current future is looking pretty bleak. He's currently one of the lowest winrate Top laners in the game and there seems to be no, help in the expected future.Riot has expressed complete satisfaction with his weak state and is not considering a buff of any kind. His presence in pro play has effectively assassinated his solo queue viability. This doesn't mean he can't be successful when handled properly, you just have to be WAY better than your opponents to do it, and most top laners and junglers alike are straight up stronger than you at all phases of the game.
Since I'd rather just go play something else than tolerate it, I'm quitting League for this year and may consider a return in 2023 if improvements are made.
Items
Mythics:
Goredrinker is the default mythic item for Renekton because it gives him everything you want to get rolling. 12.3's changes have given it a lot more damage in exchange for less health. This is a mixed package because the active is now slightly weaker when low, but the increased damage makes for a really nice first or second item. Vs matchups that don't call for a BoRK rush, this item now feels pretty nice as a first buy.
Ideal for ranged matchups or games with a lot of backline enemies that you need to stick to. The removed dash makes getting to targets but the slow is much stronger. Because of the huge slow, using this in the middle of a fight give your team easy skillshot hits. Though you never want to be in a losing situation with Renekton, this item peals well too since it slows enemies that are chasing you.
This performs a similar task to Stridbreaker but is better geared for assassination. Despite being a bruiser class, Renekton is quite at home with assassin items. This item is better picked over Stridbreaker when your team needs assassinations over backline rundowns. Build this item first vs ranged laners to gain a third dash on them. This is great for Renekton because he can dash a second time without the concern of burning Fury on his E. This item has the highest skillcap of the list and can be used in many advanced ways to maximize value. It will also follow enemy movement spells, the same as Warwick's Q can.
Legendaries and other Items:
Great for wave management because you can use the active at will, unlike Tiamat where the AoE is passive. This lets you hold lanes and immediately push them whenever needed.
While it's not as ideal as it was before the item overhaul, BoRK is a great early powerspike and on-hit choice for Renekton. Great vs champions who build a lot of HP but not so much armor, like Mundo and other bruiser class champions.
With armor break, 30 Haste, and balanced core stats, Black Cleaver is a staple pick for Renekton. It goes great with Blade of the Ruined King for killing tanky units.
I'm a huge fan of the idea of this item but have a hard time fitting it in my builds. Renekton doesn't typically build pure damage items apart from Blade of the Ruined King. If you need to stick to targets, build this in place of your offense item.
Great high damage item that's great for spreading Black Cleaver's armor breaks throughout the teamfight. Build in place of your offense item.
This is the best item to complement high HP builds. With the bruiser item changes, these kinds of builds have felt weaker and Titanic Hydra is slowly losing value to Renekton.
Because of 12.3's changes, don't build this second anymore. Wait for the third or fourth slot because its value doesn't start matching its former until around level 15. If the burst resistance is mandatory, you can build it sooner.
Designed to be the sustain tool of high AD builds, Death's Dance works best in fast team fights where people go down quickly. Hit as many people as you can with Q and if they die in 3 seconds, you will be healed. I don't think this fully replaces Sterak's Gage, but instead complements it and replaced Gargoyle Stoneplate.
After HP has mostly left Renekton's build, this item has lost some impact but is still very strong in the right games. It works as an early Steraks-like shield when you expect a lot of damage and it gives you 60 for both resistances which is great value for bruisers only wanting to have one tank item.
A perfect complimentary item to a Stridebreaker build. This gives you an extra boost of speed outside of combat with its passive and activates for speed in battle, letting you rundown and assassinate priority backlines. This also secondaries as a split pushing item because of its speed. You can more easily outrun your opponents if more people than you can kill come to stop your push.
I feel like this is an improvement from the usual Mortal Reminder, giving HP and CDR. The grievous wounds part has also been buffed to 60% on half HP targets. Thanks to Renekton’s burst damage, rushing an opponent to this health percentage is a breeze and will throw many matchups like Mundo, Sylas, and Vladimir more in Renekton’s favor.
If your game requires a split pusher, this is a great item to pick up, and it's fairly cheap. It is also a great item if you have to become the strongest champion in a 1v1. You can't effectively split push if a single enemy can beat you. Even without the passive, this item gives good raw stats, but it's not an ideal team fighting item.
DPS Bruiser
(New build for 12.3 changes)
Offense items
or
With the items overhaul of 12.3, Renekotn's most used items will be losing a lot of HP in exchange for more damage and CDR. This is generally a good thing for Renekton's playstyle. Instead of HP scaling, this is an AD scaling build that uses healing for durability. Killing off burst damage enemies is important for this build because healing doesn't help you against getting one shot. Grievous Wounds holders and the ADC are usually going to be your top priority.
Sterak's Gage helps survive late game burst, Death's Dance and Goredrinker keep you going throughout the fight, while BoRK and Black Cleaver are for damage. The full build has really quick cooldowns so you can fight longer battles than other builds.
When it comes to the offensive items list, there are options of preference. Just note that some of these items with Black Cleaver instead of replacing it may be overkill for your Haste stat.
Team Fighter
(With the item changes in 12.3, this build is missing a lot of its HP scaling)
Choose ,or
Designed for high ability cooldowns, and combat sustain, this build is the best one for the widest variety of games that your goal is to join your team for full-blown team fights instead of split pushing. This build can play front to back as well as diving for backline priorities. While many Renekton players have complained about feeling useless after the mid game, I've been very comfortable through all phases with this build and only feel a fall off vs hyperscalers that are meant to out scale everyone anyway.
Black Cleaver is a team supportive item by breaking down the armor of durable enemies. Absolutely buy this if your team is mostly if not all AD and the enemy has a tank. If armed with the Grudge passive, this Renekton build thrives in the center of battle, slowing enemies for his team while dishing out devastating damage in rapid succession with his short cooldowns. Blade of the Ruined King punishes other bruiser champions for stacking HP. Use its attack speed and on-hit passive to deal consistent damage and build Fury faster.
This build synergizes well with Teleport or Ghost for either side laning and always being ready to join your team, or speeding after your prey. Without your summoner spells you are a bit more susceptible to be kited than the following. If the enemy team has a lot of melee champions, this build is ideal.
Assassin
(With the item changes in 12.3, this build will perform slightly better)
This build is very difficult to counter build after three core items. You have lethality, armor pen, armor break, and percent HP damage. Prowlers and Youmuu's provide a lot of mobility in combat while Black Cleaver breaks down armor to give your lethality stat more value. This build is very high in damage but very fragile in defense. Best used as a mid lane role, but can be fine top lane if your team has two durable champions in other places.
Basics
(I'm Taking a hiatus from League at the moment, but worry not. I'm still keeping up to date on patches and new content so if I believe any items require changed info, I will be on it in a timely fashion.)
First Mention
The first thing I want to establish is a very important misconception about Renekton many new players to him have. Renekton is NOT an easy to master champion. Many people will say he's super easy and that's how you know they haven't invested much into learning him. Renekton's Fury takes time to get used to because that passive divides the good and bad Renekton players. Renekton also has A ton of combos to learn. Way more than most champions would ever consider. If you go in every fight with the same E-W-Q-E combo, you will be killed by a select amount of champions often. Learning what combos are needed in what situation, how much fury you need and can obtain in how many attacks will make you a better player.
Also, this guide will not make you a master Renekton. No amount of reading will prepare you like actually getting out there, but this guide has everything I can think of to help any level of player who wants to learn or improve with him and be a better top laner in general. The threats tab is a great resource for on-demand intro of nearly every opponent you will meet in the top lane and a few mid laners I've faced. Knowing your matchups is a huge deal for snowball champions like Renekton so know your enemy.
Pros and Cons
Pros
Strong early and mid game
Nearly unrivaled lane sustain
No mana
Fantastic duelist
Item versatility
Great outplay potential
Can destroy when ahead
He looks awesome... That's a pro, deal with it.
Cons
Doesn't have late game scaling
Usually weak without Fury
Cooldown reliant
Long cooldowns early.
Hard to come back if behind
Can be predictable
Playstyle
As Renekton, your main goal is to get ahead in your lane and extend your lead to the rest of the game and establish a lead that will hopefully result in an early victory. This goal is not always achievable of course, so this guide will help you increase the times it does and give you ways to handle times when the dream game doesn't come. The first and most important thing for Renekton is combat and Fury management If you can't fight with Renekton, then you probably need to either learn asap or move to a different champ.
Combat
Combos
Ability keys: Q= W=E= R=
Combos:
Your full trade combo is to Slice in, do all your damage and Dice out while adding auto attacks to the mix.
Full Combo: -Auto--Auto--Auto-
Sustain Poke: --Auto-
Safe Escape: --Auto--
(Use this against champions that can pull you back in like Darius, Mordekaiser, and Sett)(Don't use Q if it will be empowered. Empowered W is required)
Long gap closing. off minion---
Empowered W from 0 Fury: Auto--Auto--Auto--Auto-
Empowered W from 25 Fury: --Auto--
(Same as Safe escape but I wanted to list it in the Fury specific spot too)
R: Gains you 20 instant Fury which is a good mental note when pulling off outplays with surprise empowered abilities.
--Auto- will give you about 40 to Fury because you generate Fury over time with Dominus active. Take the Fury generation into account when working combos.
W, Ult cancel: W-R (Can dash instantly after ultimate as well)
I don't use this often but it does work. Better for dives if you need the added HP to survive the tower.
There are many more combos than this, and there's typically a very optimal trade pattern for every situation. Only experience will prepare you for them all but these are the most common combos you will need to remember. These combos also change based on your Ultimate which adds an entirely new layer of experience required to this character. Fighting!
"As I live, all will die!"
Your main combat goal with Renekton is to inflict short heavy damage trades to gain kill pressure in your lane. You will rarely want to stay and auto-attack your opponent on the first fight. Renekton is an outplay based champion who capitalizes on his enemy's mistakes in lane. This is why Champions like Camile, Riven, Jax, and Fiora often struggle against him. They have less room for error which puts players in tough spots. Renekton is not made to sit there and auto-attack for fights. Only by establishing a lead with proper trades will you be able to kill most top laners in a fresh HP fight early on.
Establish lane dominance and zone your opponent off if you can. Renekton is extremely powerful with full Fury but is also very weak when he has none. This means that you will usually crush your lane or get crushed yourself because of how easy you are to zone off if you mess up early. Succeeding in combat early and managing your wave properly will ensure a very strong lead and the power to shut down your opponent so bad that they are too weak in the mid-game to do anything.
Renekton has a few Fury amounts he can engage with. 35 and 25 are the most notable amounts BEFORE reaching 50 Fury. The combos are listed above in the combo section. Knowing these will allow you to fight much sooner than 50 Fury which is where most inexperienced Renekton players will look to wait for. These are also very situational. At 25 Fury, you actually have the potential to do more damage than 50 Fury against champions like Darius. This is because W always ends your trade with him so by starting with 25 Fury, your E and Q will be used first and W will allow you an escape. Going in with 50 Fury will avoid using Q so that W is empowered.
Hitting minions with Q can also spike your Fury amount a lot so you can often pull these off with less Fury than listed. Minions waves are just very diverse from each game and time so my combos are listed to work even when there are no minions. Knowing this will still help you. Say you have 22 or 13 Fury which is a bit awkward. You can still use the Escape combo so long as your Q is sure to hit a few minions. You gain 2.5 Fury per minion hit with Q. 5 Fury for 2 minions hit.
Laning Phase
Trading
Renekton's level 1 is rather weak and most top laners can beat you in this state. Usually, you want to start Q to secure the 3 first minions. It also doesn't draw minion aggro when hitting a champion. When level 2 is near, you have the chance to look for a level 2 all in if the enemy will not be hitting their level up when you do. The same can be done with level 3, so look out for these level spikes to get ahead in lane very early.
In cases where you are heavily disadvantaged before level 3, against champions like Darius, Fiora, Riven, and Irelia, you will most likely lose the race to level 2. When the second wave arrives, fall back before your opponent kills the front line minions. You can't afford to be killed so soon. This may have to be repeated for level 3 until you're ready to safely trade back. Vs Darius and Sett who have fast pulls, I recommend this, but the others can be traded with once you have Q and E. Tower Diving
Renekton is a really good diver but not all champions are easy to dive. If you can dive the matchup, make sure not to dash before your combo. Walk in with a large minion wave and test your opponent with the threat of an attack. This is aimed to bait out their CC based abilities or dashes. If they hit you, they will likely get minions aggro as well which will help with your burst damage. When the time seems right, kill them quickly and dash out. Champions that are risky to dive are ones with hard CC. Jax and Fiora are the best examples of hard to dive champs for risky CC moves. Shen and Rammus should usually be avoided because taunts will certainly doom you. If you can't get them to waste these abilities, back off from the kill.
In less dangerous cases, you can just walk in to cut off their path and get in for the kill. This works on the majority of champions at low HP. As long as they can't completely negate your W, you can usually just dive them with little concern. Vs Ranged Top
These picks usually involve ranged bullies like Teemo and Quinn or passive farmers like Hienmendinger. Your options can often be limited in these situations, but you can also snowball extremely hard if you get a lead vs them because they don't build armor, making it easy to repeatedly tower dive them at full health if you get a completed damage item over them.
Play safe for your first level until level 2 where you can look for E-Q poke combos to start healing and chunking them down. by level three, you have a few options. Either unlock W for a potential kill early or just level Q instead for better healing and poke. Unlock W by level 4 if you did.
Early into Mid Game
Snowballing
Renekton gets ahead in lane in most of his games. So now is the question of what the heck do you do now? How can you make your lead impact the game? Well it's super situational but I have a few methods that Renekton is great at.
Renekton is designed as a 1v1 and skirmisher-based fighter. After the first dragon, try to be there for the rest, especially if you're strong. Look to farm gold and take pick kills for most of your time, then rotate for high fights for objectives. This ensures your lead doesn't get lost so easily. Staying with your team always will cause you to level up slower even if you're getting kills.
Rift Herald
When Rift Herald is alive and you have the advantage, build a slow push when your jungle is clearing his blue camps, them ping your intentions to help. Once you crash the wave, go down to help with the objective. Don't use abilities on the Herald so you have 100 Fury and all of your abilities in case a fight breaks out for it.
Team Fighting
General tips: Look for team fight opportunities when your or and ultimate are up. Consider split pushing when they are down. You should rarely team fight when your ultimate is down. It's far too important to Renekton. Ping your spells and Ult timers at proper moments to keep your team updated on your combat reliability.
Your job in team fights is to dive after the enemy backline and kill off their damage carries. It's your team's job to follow your engage but apply front-line pressure so the enemy front line can't turn on you without punishment. In most cases, the presence of a Renekton in the area will deter a lot of fights unless the enemy is just too out of control to be stopped. When the game is even, Renekton is generally strong at zoning enemies off because no one wants to get blown up by his burst.
Once your target is dead, consider quickly if you can stay in the fight or need to get out if able. While Renekton can make some big plays even at low health, you probably just used your Q and W so you'll need time to get them back. If you are running my Team Fight build, you will be able to sit in battle when you have three items and more because your cooldowns will be so short.
Pick Making
Renekton's strongest time in 1v1 duels to 3 man skirmishes. Larger team fights are not particularly his favorite spot, but there are builds to make Renekton team fight very well. Despite this, you should be dedicating the majority of your attention to picking off stray enemy champions. Killing enemies without losing allies is the best way to set up successful objectives. Thanks to Renekton's burst damage and mobility, running down lone targets is easy unless they get help. Be aware of who's on the map when looking for these picks so you can get a good idea of who will come to your target's aid.
Split Pushing
Split pushing is the main role of a top laner. Renekton isn't the best split pusher when it comes to crushing towers, but he's very strong in a 1v1 fight which means he draws a lot of attention. Use this to draw enemies to you instead of grouping with their team. Side lanes are also good courses of experience so you stay ahead in level.
Detouring
Taking detours in your split can sometimes convince the enemy that you're backing. Spend this time to take jungle camps and place vision in the jungle to make your push safer. This generally is most important the further away from an allied tower you are.
Decision Making
Deciding to dedicate to your push, back off, or Teleport to help with an objective is very situational and won't be the same every time. These are some good guidelines though. If your team is guaranteed to get the objective like Dragon or Baron without you, then keep pushing. This will stack the pressure on the enemy team. If your team has a shot at Baron but will likely need some help, Teleport to the fight after you shoved the wave as long as possible. This is usually the case if the enemy is aware of your team's attempts to take Baron and is ignoring your push to trade it for Baron. If you being there has a good chance of securing it, then go.
If the team is so far behind that you simply will lose any team fights, then your pressure is better than you being at Baron. Continue to hard shove the opposite lane in hopes of doing two things. Either trade baron for an inhibitor instead of dying for the lost objective, or draw attention to your push either making the enemy neglect Baron, be down some people or have to surrender taking baron because you can end the game if they don't.
Tower Diving List
A basic list of champions put into tiers of how difficult they are to successfully tower dive on average. These obviously vary with skill level, items, level, and minion count, but I can't really account for every factor. Before you tunnel vision into diving the tower, consider this list. Harder champs will require lower HP to safely dive. A failed dive can give your enemy a kill and throw away what lead you may have built. A successful dive will almost set your lane win in stone.
Champion difficulty usually regards their durability and CC potential. Tanky champs naturally take a beating better and are harder to burst down even when low. Lots of carry champs are easily killed with a burst and have more skill applied CC
Very easy: These champions have little to no protection from you.
Easy: Have little outplay under tower but are not out of options.
Average: Have a solid outplay condition that you can deal with.
Hard: Difficult to dive safely.
Very hard: Very dangerous under tower. Not recommended for diving alone in most cases.
Very Hard
Hard
Average
Easy
Very Easy
Wild Rift
When you are the team's main frontliner, build tankier items like, , and
This is the newest item added to Wild Rift that has use on Renekton. Only buy this is hard snowballing or in need of armor penetration. It synergies with Renekton's ultimate amazingly and makes escape almost impossible for more champions. Last Whisper, its ladder item, is also great for fast armor pen if you need it ASAP.
Core build order for the majority of games. Boots should be adaptive but Ninja Tabi give you a strong edge over many top laners and scale well against fed ADCs or junglers. You can replace Sunfire Aegis for Guardian Angel if you feel more comfortable with the meta build. I've had a lot more success with Sunfire though. It synergies well with the HP Renekton buys and gains from his ultimate which also has an AoE burn of its own. because of this large HP pool, I take Conqueror for great teamfight capability. Keep track of how many enemies can build Blade of the Ruined King. If up to three can, it's better to go for GA or an armor item.
Runes: Conqueror, Brutal, Second Wind, Sweet Tooth.
Enchantment: Teleport, Glory.
Spells: Ignite, Flash, or Ghost.
Rune mentions.
Unlike normal league, you actually wanna get Ruthless Predator second after Cull the Meek in most games. I'll be calling them Q,W,E from now on, cause we all know what that means. In early fights before you've bought Blade of the Ruined King, you typically want to empower your Q. It has a better overall value early because you max it first and heal, creating a larger HP gap than empowered W does. Once you complete BoRK, your empowered W will hit harder than Q.
As usual, you play for the early game and snowball, using sustain to create a lead in lane. Zoning enemies away from minions is less effective in this game because you get a portion of minion gold even if you missed the last hit. This means you need to be more aggressive in order to dominate.
Once you have Teleport, stick to the side lanes to level up faster and be ready to teleprt in to help your team secure objectives or win important fights. This is easier when you can beat anyone in a 1v1, further implying how much you need to win lane. (NOTE) Renekton's W can now be used on towers to mow them down very quickly! This is a great tool for splitting that PC Renekton doesn't have.
MobaFire's owned Renekton guide for WRift is also a good place to get info and the build is spot on for the best items in the average game. https://www.wildriftfire.com/guide/renekton
That about wraps up the current state of this Guide. Good on you if you read this far without skipping. Leave a like if you, well, liked it. Let me know if there's any information you would like to see added here as well. One quick drawing of mine cause it's kinda cool. Now get out there and be the best crocodile man you can be!
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