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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
general
START:
with crystalline flask + 3 hp pots + warding trinket
as gangplank you need to farm with your q (which gives extra gold at last hit) early game, mana pots are a must to constantly farm your q.
CORE:
avarice blade + tiamat + boots
avarice blade scales really well with your q, cause it gives 2 extra gold at last hit, the tiamat is for the extra clearing speed
FIRST COMPLETED ITEMS:
statik shiv + ninja tabi's + alacrity
when you have farmed your q enough, you need to buy statikk shiv, cause it will give you extra q damage,
you dont need the mercury threads, cause you've got your w, which clears all crowd control, ninja tabi's are a good replacement, alacrity scales really well with your active/passive movement speed buff that your e gives you.
THE GODLIKE ITEM:
infinity edge
infinity edge is a must-have for critters
EXTRA SUSTAIN:
ravenous hydra
finish your ravenous hydra for the lifesteal.
EXTRA TANKINESS:
iceborn gauntlet
scales really well with your ravenous hydra
LAST ITEM:
guardian angel
you got full offense items, so guardian angel is really good due to the rebirth, and it gives you a little more armor/magic resist.
SITUATIONAL:
trinity force
as said, tons of damage
last whisper
if the enemy laner is stacking armor from start, you can buy last whisper
frozen mallet
gives you a lot of hp and the slow is pretty good for catching up to people
banshee's veil
its more tanky, and the passive shield is pretty strong against ad casters, mages, and cc
randuin's omen
really good item, gives you armor and hp, the passive is strong against attackspeed-based champions, like yi and fiora
with crystalline flask + 3 hp pots + warding trinket
as gangplank you need to farm with your q (which gives extra gold at last hit) early game, mana pots are a must to constantly farm your q.
CORE:
avarice blade + tiamat + boots
avarice blade scales really well with your q, cause it gives 2 extra gold at last hit, the tiamat is for the extra clearing speed
FIRST COMPLETED ITEMS:
statik shiv + ninja tabi's + alacrity
when you have farmed your q enough, you need to buy statikk shiv, cause it will give you extra q damage,
you dont need the mercury threads, cause you've got your w, which clears all crowd control, ninja tabi's are a good replacement, alacrity scales really well with your active/passive movement speed buff that your e gives you.
THE GODLIKE ITEM:
infinity edge
infinity edge is a must-have for critters
EXTRA SUSTAIN:
ravenous hydra
finish your ravenous hydra for the lifesteal.
EXTRA TANKINESS:
iceborn gauntlet
scales really well with your ravenous hydra
LAST ITEM:
guardian angel
you got full offense items, so guardian angel is really good due to the rebirth, and it gives you a little more armor/magic resist.
SITUATIONAL:
trinity force
as said, tons of damage
last whisper
if the enemy laner is stacking armor from start, you can buy last whisper
frozen mallet
gives you a lot of hp and the slow is pretty good for catching up to people
banshee's veil
its more tanky, and the passive shield is pretty strong against ad casters, mages, and cc
randuin's omen
really good item, gives you armor and hp, the passive is strong against attackspeed-based champions, like yi and fiora
GROG SOAKED BLADE
your passive is really good to catch up to people, or to kite a annoying singed who runs at max speed. the DoT damage is good for a little bit of poke, and in the best cases it can kill your enemy who just escaped the standard q-kill
PARRLEY
this is your main/and only standard damage ability, max it first for the extra gold at last hits and damage. Also, his q gives mana back at last hit, thats why i recommend farming with q at early game.
REMOVE SCURVY
this is the annoying ability, it clears all cc and heals you, max it second for the sustain and cooldown.
RAISE MORALE
this ability is good for the passive and active attack damage and movement speed,
i think you need the sustain more, so max this last. you can get easy assists only by pressing your e.
CANNON BARRAGE
the ultimate, its a pretty good one. cause you can assist your teammates, by throwing your ult at a escape path. or when you see a fight breaks out at botlane,throw your ultimate to provide of damage/slow. ofc it can be used to stop the enemy pusher.
your passive is really good to catch up to people, or to kite a annoying singed who runs at max speed. the DoT damage is good for a little bit of poke, and in the best cases it can kill your enemy who just escaped the standard q-kill
PARRLEY
this is your main/and only standard damage ability, max it first for the extra gold at last hits and damage. Also, his q gives mana back at last hit, thats why i recommend farming with q at early game.
REMOVE SCURVY
this is the annoying ability, it clears all cc and heals you, max it second for the sustain and cooldown.
RAISE MORALE
this ability is good for the passive and active attack damage and movement speed,
i think you need the sustain more, so max this last. you can get easy assists only by pressing your e.
CANNON BARRAGE
the ultimate, its a pretty good one. cause you can assist your teammates, by throwing your ult at a escape path. or when you see a fight breaks out at botlane,throw your ultimate to provide of damage/slow. ofc it can be used to stop the enemy pusher.
9x armor pen reds
strong for late game, where you need some penetration to put some damage on the tanks
9x armor yellows
the most toplaners are ad-based, so armor runes are pretty good, i dont have health yellows, but i think after the runes changes, these are better than armor yellows
9x crit chance blues
i understand you think its worthless to have 9x0.28% crit chance, maybe you could better just take magic resist blues. but with quint + blue runes you got 8.1% crit chance, its a difference with 5.6% crit chance, which is what you would have with only crit chance quints.
3x crit chance quints
its good for the early game, when your jungler ganks you. cause you got chance to deal more damage, which is really strong
strong for late game, where you need some penetration to put some damage on the tanks
9x armor yellows
the most toplaners are ad-based, so armor runes are pretty good, i dont have health yellows, but i think after the runes changes, these are better than armor yellows
9x crit chance blues
i understand you think its worthless to have 9x0.28% crit chance, maybe you could better just take magic resist blues. but with quint + blue runes you got 8.1% crit chance, its a difference with 5.6% crit chance, which is what you would have with only crit chance quints.
3x crit chance quints
its good for the early game, when your jungler ganks you. cause you got chance to deal more damage, which is really strong
+ got really high 1 target burst, with crit-q and statik shiv
+ got a good ult which can get you easy assists/kills and its pretty good to catch fleeing enemies
+ can carry pretty hard
+ so much fun to play
- really mana hungry early game
- pretty squishy when full offensive build
- if not farmed well, he is useless, cause he hasnt any hard cc
- can be countered hard by poke/non mana based champs/sustain
+ got a good ult which can get you easy assists/kills and its pretty good to catch fleeing enemies
+ can carry pretty hard
+ so much fun to play
- really mana hungry early game
- pretty squishy when full offensive build
- if not farmed well, he is useless, cause he hasnt any hard cc
- can be countered hard by poke/non mana based champs/sustain
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