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Choose Champion Build:
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Aatrox complete builds/runes/spells
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MIDTROX (in work)
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SuppTROX
Recommended Items
Runes: Long fights
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Ability Order Always
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Irelia
To win against Irelia in the laning phase, you should focus on the following:
Avoid fighting. Irelia when she has stacks of her passive as it gives her a significant amount of attack speed and bonus damage.
Utilize your Q ability to poke her from a distance and avoid her Bladesurge (Q) resets on low health minions.
Save your Infernal Chains (W) to disrupt her mobility or when you are certain to land it for a guaranteed engage.
Be wary of her level spikes, particularly at level 6 with her ultimate Vanguard's Edge, which can turn duels in her favor.
Look for short, favorable trades using your Deathbringer Stance passive and avoid extended fights unless you have a clear advantage.
Remember, managing the wave and timing your aggression around Irelia's cooldowns and passive stacks are key to success in this matchup.
Rammus
Rammus
Champion Build Guide
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Hey everyone, i'm Bachira, i am D2 75 lp peak on EUNE server. I started playing Aatrox since season 11I'll update guide every adjustment/buff or nerf Aatrox.Don't forget to look at notes in my guide. |
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+ Resourceless - doesn't has mana + Good cc chain + Good blind pick + Good teamfights (not as good as tanks but is okay) + Easy to play and understand his mechanics + Good into Ad drafts + Great sustain + Good into melee drafts + Best melee toplaner vs ranged champions (i think) |
- Gets easily outscaled - Item dependent - Bad in late game - Gets easily countered by mobile or high damage burst champs - Slow animations |
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His presence during drawn-out fights requires a beneficial blend of attack-based capability, life points increase, and cooldown shortening and this is what this stuff provides. For instance, with its ability to lower opponents’ armor values, reduces on ![]() |
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Once the champion takedowns, the item transforms a portion of the damage being taken into a bleed effect that heals him after the takedown thus ![]() ![]() |
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It raises his health and armor, making him harder to kill, and also its passive skill increases his movement speed for a time, so that he can properly engage and disengage from a fight. Besides the mentioned ability, he obtains the next basic auto damage upon moving along with which he gets a huge fighting boost, given the passive's playful mechanics. These specifical features give him the power to give and to take, being matched up with foes and keeping fighting after other adversaries gave up. |
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Boosts his combativity by getting a strong shield that makes him even a better target and at the same time gives him extra damage on hitting champions with consecutive attacks or abilities. This allows him to take more damage and gain health, which will enable him to survive better in battle. It basically increases his effectiveness in both skirmishes and sustained engagements. |
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Consider Force of Nature as his 2nd best choice vs AP. Its benefits to magic defense and health are high, so it is necessary. The second thing, static property also up their quality by increasing his rate of movement and thus, limit the damage that he can take, therefore, augmenting his entire tenacity and agility. In the same manner, this makes ![]() |
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Greatly increases his chance of survival in the face of physical attacks. The item provides an impressive really good amount of armor stats, along with a passive ability that reduces the attack speed of nearby enemies. Such as those brought about by the completion of both of the items that ![]() ![]() |
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Stretches his capabilities to do a very effective split push. The [Hullbreaker] enhances the basic attack and health. Besides that, when he is the only one doing the job, Hullbreaker also strengthens the nearest minions, so ![]() |
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It enhances his sustainability on the one hand and his crowd control capabilities on the other. The item provides extra armor and health, which in turn increases the amount of health he can take in a fight. Its passive ability makes a slowing field on hit, so ![]() |
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It does amazingly provide him in the game’s late stage. This item boosts all of his resistances and stacks a certain passive on top of that, which in turn allows his defenses to be strengthened even further as combat is prolonged. The aforementioned therefore gives ![]() |
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Increases his durability during combats. Item has a big chunk of health as well as attack damage as an ability to have this item. His passive effect, in addition, the extra damage to him, also strengthens him. This effect the item gives makes him nigh impossible to kill him; hence, he will be able to heal himself and deal more damage in fights. This is one of the main reasons ![]() |
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Cuts down incoming physical damage and lessens critical strikes. This item gives him a lot of armor and health making him tougher overall. When activated, it slows down nearby enemies, which helps ![]() |
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It has a big impact on his damage output. This item gives him a lot more attack damage and health making him stronger in fights. Its special effect makes his abilities hit harder each time he uses one, which means ![]() |
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Boosts his healing and magic defense. This item makes him tougher against magic attacks by increasing his health, health regen, and magic resistance. Its special effect makes all healing stronger, which helps his self-healing abilities work better. These benefits let ![]() |
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Boosts his ability to stay alive and deal more damage in battles. This item gives him a big bump in health and attack power making him tougher to take down. When ![]() ![]() |
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It makes him better at fighting by giving him more attack damage and helping him stay alive longer. This item has a special effect that ups his damage and lets him heal more in fights. This makes him tougher in small fights and big team battles. With this combo, ![]() |
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It pumps up his damage and helps him stay alive in fights. This item gives him a big boost in attack damage and lifesteal, so he can hit harder and heal up from his attacks. The cool thing about it is that it also has an effect that lets him damage a bunch of enemies at the same time, which is super useful in team fights and when he's trying to clear out a bunch of minions. All this extra damage and staying power makes Ravenous Hydra a solid pick for ![]() |
Gameplan
To play Aatrox well, you need to master his abilities, know his role at different points in the game, and make smart choices. Here's a quick guide on how to play Aatrox: |
Early Game (Laning Phase):
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1. Farming: Make sure to last-hit minions to get gold and experience. You can use Aatrox's Q ![]() 2. Harassment: Take advantage of your Q's range to harass your lane opponents. You'll do the most damage if you hit them with the outer edge of Q. 3. Sustain: Aatrox can heal himself with his passive ![]() 4. Warding: Watch out for enemy ganks. Put wards down or use your E to see into the river and nearby bushes. |
Mid Game (Roaming and Team Fights):
Late Game (Team Fights and Objectives):
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1. Target Weak Enemies: Try to jump into the enemy's rear and disrupt weak targets. Hit your Qs and activate your ultimate ![]() 2. Teamwork: Talk to your team to plan attacks together. A well-timed start can lead to winning team fights. 3. Splitting or Grouping: Look at what's happening. Aatrox does well both alone and with the team so change your plan based on what your team needs. 4. Changing Your Build: Tweak your items depending on who you're fighting. Think about things that keep you alive, deal damage, and help in different ways. |
General Tips:

Green - Easy dashes
Yellow - Medium difficulty dashes
Orange - Harder than yellow ones but easier than red ones
Red - Hard dashes
Black - Not dashable
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Irelia, ban Irelia. Just ban Irelia. But if you didn't go check the threats. |
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