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Choose Champion Build:
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Hybrid Teemo
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AP Teemo
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AD Teemo
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Support Teemo
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Pantheon
God Help you! He will poke you, and you wont poke him. Call your jungle and hide under your turret. Get a Gunblade first instead of Liandry's and use it to sustain. Take teleport since you will have to back A LOT!
Introduction
This guide recommends the same runes and masteries for all damage builds. The reason is so we can take any route against any opponents with any teammates. If your team needs ad, you are ad, if your team needs ap, you are ap. Hybrid usually works best, but pure ad or ap works with these runes and masteries just fine. This allows you to not let your opponent build to counter you. You get to do the countering!
I will update matchups later. I just added to me the most important ones first.
Cons:
A good enemy team will use sweepers during team fights, making shrooms worthless.
Q: Blinding Dart: An incredible ability that lets you damage and blind your target for up to 2.5 seconds. That is an eternity for an adc not being able to participate in a team fight. As great as this is, it gets better. The Q resets your auto attack. This means if you auto attack then q, you can instantly auto attack again right away. This AA+Q+AA combo lets you apply thunderlords almost instantly. This can often result in your opponent to be over half dead before they realized Teemo is even there. Get This Ability second and max it second!
W: Move Quick: Teemo's W passive allows him to move faster out of combat. This allows him to shroom and move between lanes quickly with less time lost. The active allows him to chase opponent's or escape (though not as well as other champ's abilities). Take this ability at level 3 and max this ability last.
E: Toxic Shot: Teemo's E adds a poison dot to his auto attacks. When he gets a Runaan's Huricane this is applied to all three targets. His E is the highest source of damage and the reason Teemo can shred all opponent's and can be a threat in a team fight. Get this ability first and max it as soon as you can.
R: Noxious Trap: Teemo get to place a mushroom trap. This Mushroom Trap gives vision and explodes when an opponent or neutral monster comes into contact with it. The trap does an initial burst damage and applies a dot that does significant ap damage. When placed well, the shrooms can control the battle field and change even the most disadvantageous situations to victory. This is the reason teemo is hated and loved so strongly. Get points in this whenever possible.
Attack Speed Quints are the only way to go here.
Marks:
I prefer pure ad runes to make laning last hitting easier, but hybrid are also good.
Seals:
Armors seals are standard for most champs. For top laners its pretty much a must. Since all champs auto attack and turrets do ad damage, armor is good on all champs.
Glyphs: I like MR here. Most champs do some magic daamage, even most adcs. MR gives more dueling ability. Scaling MR is better as ap is slower to build then ad in general. These can be swapped for ap glyphs or CDR glyphs for more shrooms. If I go CDR, I go with 6 scaling CDR to get the 10% cdr then still go scaling MR runes. More CDR means more blind duration and shrooms.
1. Secret Stash or Assassin: Secret Stash is better with Corrupting potion. Assassin is better otherwise.
2. Double Edge Sword or Bounty Hunter: Double Edge sword is better for higher ELO. Higher ELO games are shorter and Double Edge Sword can be utilized to get ahead faster. Also Higher ELO players are better at dodging and avoiding damage, minimizing the negative. Gold at the minimum should use double edge, but its better for platinum and above. Bounty Hunter is better for lower ELO. Lower ELO games (unranked, bronze, silver and lower gold) tend to last longer. Bounty hunter is likely to get stacked considering Teemo's already high damage and gives you even more bennefit with less drawback.
3. Green Father's Gift or Dangerous Game: Dangerous game is better for team fighting, but it ends there. Green Father's Gift is very useful for laning phase. You can dance in and out of the bushes to increase your damage a lot. Also Green Father's Gift allows you to lie in camp and nuke most who walk into your trap.
In lower ELO you will see people who think that split pushing means they pick a lane that is different from the rest of the team and then push until someone shows. You fight them or retreat and then push or fall back. Rinse and Repeat. While this is SOMETIMES the way to split push, it is NOT the purpose to split push. You are playing a team game. Split pushing is part of a TEAM strategy. The goal of split pushing is to split your opponents. not to split your team. This screws up combos, causes people to get caught out, and causes uneven team fights.
Generally, you want to push a lane differently then your team and when a team fight is about to happen, join your team. If you do it right, you can often cause at least 1 opponent to break off to come take you out. But while they were traveling to you, you left to join your team via teleport or moving quickly when they don't have vision. This allows your team to push 5 against their 3 or 4. You kill the 3 or 4 with your advantage and then you either push as a team or split up and push multiple lanes as they are unable to stop you or take major objectives like baron. Rinse and repeat.
If they don't split off to handle you, push like a madman and backdoor them while your team plays safely and not letting them force the 4v5 disadvantageous fight. This defensive stance will slowly get pushed back while you back door. Usually they won't be able to stand this and the above situation will eventually happen. Kill them off piece by piece and win.
If you are fed and they only send 1 or 2 to stop you, you can kill them and keep pushing while your team ties them up. This will eventually cause them to send 2 or 3, leave a 2 or 1 to defend against 4. Run like a little demon and have your team push hard and kill the 1 or 2. This gives you the numbers advantage again.
With Teemo you have 1 more option, the fake retreat. You can push and when your out of vision go invisible in the path between the lane your in and the lane your team is in. When the enemy team splits your team pushes hard as above. Those that split try to rush back with abandon. That's when you pop out of invisibility and nuke them. They will be focused on the team fight and probably will be dead or on their way to it before they realize you were there. Then you join the team fight for a 5 V few and push to take at least 1 objective.
Also when Splitting with Teemo, shroom the lane your pushing. This makes it easier to escape over the shrooms AND if you leave and the try to push the lane back, the enemy minions will hit your shrooms and die causing the minions on your side to push themselves. This allows for a split push without even using a champion. You can also use this to set up a camp to catch people going to stop the minion waves.
Just remember two things:
1. You are never split pushing to win the game by yourself. You are split pushing to achieve favorable odds for your team to win the game.
2. Always be planning your next move. Split pushing is like a chess match. You are not doing something just to do it. You are doing something to control the behavior of your opponents and use the controlled behavior to your advantage.











AD only Items:








Defensive Items:



Boots:






Super Situational:



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