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Runes: Lane
+8 Ability Haste
+10% Tenacity/Slow Resist
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Threats & Synergies
Akali
Akali's heal on builds and powerful engage makes her a considerable threat to lane against. Her poke on you can even be bigger than your poke on her and she can deny you healing through that, which when she finally engages is really difficult to come out on top. It is possible to win trades and even win in laning fase, but it is among the hardest champions to lane against.
Amumu
Great jungler for this build. The longer he can keep them in place and the reduced magic resist to the enemies, added to the stun lock of his Bandages with your Cocoon makes for a dream duo.
Amumu
Great jungler for this build. The longer he can keep them in place and the reduced magic resist to the enemies, added to the stun lock of his Bandages with your Cocoon makes for a dream duo.
Champion Build Guide
Use spider form's Q to finish cannon's since its damage is gonna be higher.
Since you have doran's ring, if you are full on mana and Q an enemy champion in spider form, it is gonna heal you a small amount, so give preference to start exchanges with your spider form to keep your mana up for that.
Whenever your Grasp of the Undying is up, do a human basic attack and transform into spider while the basic attack is in the air so that you gain bonus max health from Grasp as a melee with a ranged attack.
If you are Jungler with Conqueror instead of Grasp, just ignore all mentions of Grasp in this guide, but the build is the same.
You just abuse your Frenzy W in spider form to reach 12 conqueror stacks in a very short amount of time, which also increases your passive healing.
On your firt back base, get a Sheen, Boots and if possible a Ruby Crystal, that will increase both the damage from your spider Q with sheen and human Q with health.
If you have less than 1000, grab sheen first.
Then, start your Nashor's Tooth by the Recurve Bow, to increase your base attack speed that is further increased on spider form's Frenzy(W) and your spider form's Q bite's damage.
Nashor's Tooth will also increase your human form's basic skills and allow you some poke with Volatile Spiderling to even further zoning your enemies while also making farming easier on human form basic attacks.
Ravenous Hydra will increase your healing by a LOT and make your human form's Volatile Spiderling have even more damage.
Your human form's basic attack will already have a considerable damage by this point while also having splash area damage, which allows you to farm the whole lane or harpies in a matter of seconds.
You can also swap your Hydra for a Serpent's Fang if your enemies have too much barrier and you want some anti-barrier.
By then, you will have the surprise engage potential of an assassin with the damage of a melee champion, ranged fighting potential of a mid-to-high level mage or adc while having a bruiser's max life and tankyness making you an extreme threat on the fieldn and very, very hard to deal with.
Ironic that the Divine Spider would have a Demonic Embrace's poison.
If the enemy team has too much magical damage, you can go for either the Abyssal Mask or Spirit Visage, with the Mask giving you more damage after the Cocoon and the Visage increasing all your healing.
If they have a lot of Physical Damage, you go for the Thornmail or Deadman's Plate.
Thorn if they have some healing and Deadman's if you want your bite to hurt even more and even cause some slow.
You can also choose to build a Warmog, so that your health is always full and to be able to withstand even more damage by yourself, which due to the Demonic Embrace, will also give you some AP.
A Cosmic Drive, to further increase your AP and Ability Haste, making your bite come up even earlier, and since it also gives you health, you will be able to withstand more and that health also gives you more AP on Demonic Embrace.
Or even a Rylai's Crystal Scepter if you want to make sure your enemies wont be able to run from you anymore.
Human Form's E > R(Spider) > Rappel E > AA > Q > AA > W > AA AA AA AA > R(Human) > Q > W > AA > E > Repeat Spider form
Lane Burst:
Spider Form's Q > AA > W > AA AA AA > (If chasing, Rappel >) R(Human) > E > AA > W > Q > AA > R(Spider) > Repeat
Mid-range Poke:
Human Form's Q > AA > W > E > R(Spider) > Q > AA > W > AA AA AA > Rappel E out on a minion
If you see your jungler taking the Scuttle Crab on the opposite side of the map and your side's Scuttle is up, you can also very quickly take Scuttle using you cocoon to break its barrier, just be careful no to be picked off while doing that.
If engaging, try to always keep your cocoon for after your spider form's rappel since it makes it almost impossible to escape the cocoon by using it immediately transforming after rappel, which also grants the Volatile Spider 100% chance to hit and allows you 2 Divine Sunderer empowered basic attacks, 1 immediately after cocoon, and one after Q.
Sequence:
Spider Form's E(rappel) > R(Human) > E(Cocoon) > AA > W > AA > Q > AA > R(Spider) > Q > AA > W > AA AA AA
Also remember to abuse your spider form's W to take down turrents.
You can also use your ult change form and human form's W to trigger Divine Sunderer for extra damage to the turrents.
If possible, try to get the enemy's red buff, since the damage per second makes your spider Frenzy's damage ramp up even more.
Always ward the herald since you can make it very hard for enemies to take it with cocoon and Volatile Spiderling and you make your own jungler job a lot easier to help him take it.
If your jungler is someone with 2 or more stuns, try to wait for their first stun to hit before using your cocoon, to engage on a chain CC that basically secures a kill, starting your engage in human form instead of in spider form as you would if alone.
If you are against enemies that have a lot of healing, swap out your Rylai's for a Morellonomicon, making an Oblivion Orb as soon as you finish Nashor's Tooth before going for Hydra.
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