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Runes: Better Late Game Damage
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order ABILITY ORDER
Death Defied (PASSIVE)
Karthus Passive Ability
Threats & Synergies
Leona
Punish her at level 1, but after that you have to be very careful when playing against her, as her all-in, plus their ADC, will devastate you.
Once she hits level 6 she's even worse to play against than Nautalis, be very careful at level 6 and beyond.
The upside is that you can keep doing damage after she wrecks you haha.
Jhin
Whenever you land damage he can land his snare, which allows you to land even more damage.
Your slow wall allows him to land his snare much more easily.
Your ult and his ult allow you to secure kills like no ones business.
Jhin
Whenever you land damage he can land his snare, which allows you to land even more damage. Your slow wall allows him to land his snare much more easily. Your ult and his ult allow you to secure kills like no ones business.
My in-game name is snu***z and I've been playing league since season 2. I'm currently in Platinum Elo on the NA server, but I will be in Diamond very soon ;)
I honestly haven't played that much

I play mostly AP caster supports and love it!
My mission with this guide is to cover the most important bits of information that will help you succeed when playing Karthus support. The early, mid, and late game sections will tell you exactly what you should be doing at all points during the game in order to win.
Let's get on with the rest of the guide!
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Pros
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+ Super high damage at level 1 + Ult secures tons of kills and gets you tons of gold in the process + Ult devastates the enemy teams HP late game if you are fed + Does damage after dying + Incredibly strong in team fights if played correctly + Can do the most damage in the game, by far, as a support! + Can melt dragons and barons due to his high single target damage |
Cons
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- Very situation pick, only pick him when the enemy doesn't have a lot of super mobile champions - Super squishy - Can be worthless if you don't land your Q's - Q's hard to land late game when everyone has items that increase movement speed - Gap closing assassins can delete you before you're able to do any damage, so be very careful when alone |
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LAY WASTE (Q): "Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 45 / 65 / 85 / 105 / 125 (+30% of ability power) magic damage to each nearby enemy. This deals double damage if it hits only a single unit." This is Karthus's main form of damage. Try harassing the enemy when they go for last hits to ensure this lands as it can be easy to dodge if the enemy has high movement speed or dashes. Try to angle your shots so that it only hits one target at a time, that way you deal double damage. This ability will burn through your mana quickly before Frostfang so be careful not to spam it unless you're doing damage. |
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WALL OF PAIN (W): "Karthus creates a 800 / 900 / 1000 / 1100 / 1200 distance wide wall at the target location for 5 seconds. The wall reduces the magic resistance of enemies who pass through it by 15% for 5 seconds and applies a 40 / 50 / 60 / 70 / 80% slow which drops to half effectiveness after 1 second and then decays over the remaining debuff duration." This is Karthus's only form of CC. It's quite good in team fights, and in setting up doing damage, but isn't that great when you're trying to avoid a gank. Be careful when this ability is down as you have no other form of escape other than flash. |
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DEFILE (E): "Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana. Toggle Off: When Karthus kills a unit, he restores 20 / 27 / 34 / 41 / 48 mana. Toggle On: Drains 30 / 42 / 54 / 66 / 78 Mana to deal 30 / 50 / 70 / 90 / 110 (+20% of ability power) damage to nearby enemies each second." Defile will deal a decent amount of AoE damage but will drain your mana very quickly. I don't recommend to use this ability unless you're about to enter into an all-in fight or if you think you're about to die. Otherwise, use your Q as your main form of damage. This ability will automatically get activated when you die. |
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REQUIEM (R): "After channeling for 3 seconds, Karthus deals 250 / 400 / 550 (+75% of ability power) magic damage to all enemy champions (regardless of distance)." This is the ability that makes Karthus Karthus. No matter the distance you can do damage to all 5 members of the enemy team, you just have to make sure that no one can CC/disable you as you are channeling your ultimate. You can cast your ultimate after you have died and no one can disable it then, unless you run out of the 7 seconds you get in your passive form, then it will automatically get cancelled if you haven't finished channeling it. |
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Try not to use your

Try to poke them safely, even though your passive allows you to do damage after death, most of the time it's worthless since the enemy will just run away after they kill you. It can be worth it to throw yourself at the enemy if they are trying to kill your low HP ADC since if they kill you they might get greedy and keep going through your passive for your ADC, which will allow you to do a ton more damage and potentially get a kill or 2.
After your first back, always keep a control ward in Tri-Bush, or river bush, depending on which side of the map you started on. You should buy a

If you see an enemy jungler coming to gank, you can use your slow wall to negate his gank. (Use your slow wall on whoever has a gap closer, or the best CC, this will ensure you the best chance to get away)
Once you hit level 6, constantly monitor the other lanes for low HP enemies. Also, ping that your

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Maintain good vision around the map, especially around the baron pit, dragon, and the river/enemy jungle. Be careful when warding or face checking bushes though, you should always be spamming your Q into bushes to make sure they are safe before checking them. (*tip, if you Q a bush and hit someone, and look at your character, there will be an indicator showing you that you've gained some gold)
Keep watching the mini-map and pay attention to your allies pings, help them to secure kills with you ultimate, this will also ensure that you very fed as well :)
Help your team secure dragons and barons with your ridiculous damage, and don't be afraid to die on top of an objective as this will further help your team to secure the objective, and to punish the enemy if they try to take the objective while you are in your passive form.
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Try to maintain good vision in the Baron pit area, and the river/enemy jungle if possible. Be very careful when warding as you are very easy to kill if you get caught out. Always spam your Q when going to ward or face check a bush.
Your damage is absurd at this point, and as long as you stay alive you will be doing "tons of damage".
Your

You can sell your support ward item last and pick up a

Always stick with your team and make sure you win your team fights as this will determine the outcome of the game.
Stick together, take objectives, win the game!
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Don't forget to hit that like button at the top of the page if you learned some useful information here :)
Try out Karthas support for yourselves, he's a very situation pick in my opinion, but he does some of the best damage in the game (as a support), and is a lot of fun!
If you have any additional questions, or want to see me play live, then come join us on the stream.
That's it guys, peace!
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