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Recommended Items
Runes: CONQUEROR
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order ALWAYS
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Ashe
Very annoying slows, might want to go cleanse against this champion. Try to stand behind minions or your support to not get hit by her W or R. Also her E that can give vision across the map is way too broken.
Thresh
Pulls enemies into you for a free kill, since you have the damage for it.
Thresh
Pulls enemies into you for a free kill, since you have the damage for it.
Champion Build Guide

Hello everyone, welcome to my in-depth guide!
My name is Polarshift. I'm a player that has always been interested in a bunch of roles and champions, allowing me to possess quite a lot of general game-knowledge. So why don't I use my knowledge to help other people out that are interested in the same champions that I enjoy to play? Before I make any of these guides, I like to do my own little research about the champion to correct any wrong views I might have, thus raising the quality of these guides. I hope that you enjoy reading my guide and that it'll answer any questions you had.
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I've spent a lot of time on this guide and I'd love it if you'd like to follow me on Twitch. Come and join my Discord community server if you have any more questions or would like to chill, join giveaways and be updated for more guides and tips!
Currently I have guides available on Graves, Ryze, Warwick, Rengar, Draven and Yasuo!
Please upvote and leave a comment if you liked the guide so more people get to see it!
+ Ability sequence, rune setups and spell choice.
+ In-Depth Itemization. Read the notes on the builds too.
+ All kinds of combos, tricks and animation cancels.
+ Playing the laning Phase with Draven.
PROS
+ Mechanical, fast-paced and a lot of fun to play.
+ Draven feels very rewarding to learn and master.
+ Draven deals a lot of damage and snowballs really hard.
+ Whenever you make a kill you get extra gold from his passive.
CONS
- The champion is quite hard to control at first.
- Doesn't have that long of an attack-range and is quite mana-hungry.
- His axes can straight-up be denied by a lot of champions since the enemy also sees where it's going to land.
- Doesn't scale bad, but is way harder to control in comparison to other AD carries, since you have quite the short range and have to still catch axes and position right.
For the small rune shards you will take the Attack speed shard (Adaptive Force with HoB), then one Adaptive Force shard and finally one Armor or Magic Resist shard depending on what champ you're versing in lane.
All depends on enemy laners and teamcomp. Heal tends to be the stronger summoner spell for fights in the early game; especially if you know they don't go ignite (e.g. Soraka), Exhaust is the better summoner spell for dueling potential in laning phase and throughout the game (e.g. when the support does no damage you can exhaust the ADC) and Cleanse is good for lanes where you're uncomfortable in or when the enemy has a roaming crowd control midlaner like Twisted Fate or Lissandra. Cleanse also works on Ignite and Exhaust.
If you want to learn about the items you can read the notes that I've embedded with the items at the top of the page. Just hover your mouse over the little pencil next to the items. Might also update this section in-depth later, after they nerf Lethality on ranged champions...
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Galeforce Read the notes in the builds. |
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Kraken Slayer Read the notes in the builds. |
#1. Draven's axes can be directed to land in a position by clicking in the direction you want it to land before the mid-air axe hits the target. Note: AFTER you throw it!
#2. You can have more than 2 axes at once. There is no limit in the amount of axes you can juggle, however there is often no use in juggling more than three axes. Sometimes if you have too much attack speed you will use a normal basic attack (since both axes are in the air); pressing Q and enabling your third axe before you basic attack will allow you to start juggling your third axe and not miss any extra damage.
#3. Your E and R give 2 conqueror stacks, since they're abilities. Using your abilities early in the fight allows you to get full Conqueror stacks ASAP and that will lead to you dealing more damage throughout the fight (because you have more stacks).
#4. Your E should be cancelled after a basic attack to get the most possible damage per second out. Sometimes E+Flashing on a target works however (e.g. if they have no flash and you want to chase and kill them, or for example when you want to catch them off-guard by E+Flashing and hitting a basic attack immediately after it.
#5. Flashing after using your R (R+FLASH) will allow the axe to still go into the direction you initially threw it (mouse location), however after it reaches that destination (hits a target) it'll try to correct its trajectory before it returns. You should look the curved R mechanic up on YouTube! Just flashing to redirect the axe when it comes back works too.
#6. Your W grants GHOSTING, which means that you will not be blocked by minions for the target duration. Refrain from spamming it since you'll go out of mana real quick. It's only useful for when you're chasing a kill since the movement speed decays rapidly over 1.5s. However if you're not chasing someone there is no point in pressing it, since the attack speed steroid stays for 3 seconds. One more thing, if you're going duskblade, being invisible always automatically grants ghosting to my knowledge.
As a Draven you have multiple choices on how you want to lane depending on how fed you are. A valid strategy for every ADC is trying to freeze and running enemies down whenever they try to greed for a cannon minion. Your lvl 2 is quite strong so I recommend communicating with your support that you want to hit it first and all-in if the enemy makes the mistake of not backing off. Another strategy is the slow-push into poking or even killing them under their tower; your W - Bloodrush is a really nice ability to punish people with for taking any minions under tower. You need to be really careful when doing this though if you're not ahead, since this is quite the risky strategy and requires you to be good and confident on Draven; keep your vision up at all times. If you aren't confident enough of being this far in the lane, just do as I told you before: Freeze the lane.
I made this a seperate section since a lot of people have such a passive playstyle, especially in low elo. You're not playing Ezreal. Expand your limits and go for those pokes with your W. Try to learn how to poke under the tower, when the tower just enables its laser and starts shooting is when you want to go for a basic. Flash for the enemy if they don't have summoners. Don't get baited like a noob (keep warding, think about how long the support has been off the map and whether he can be in the bush and think were the enemy mid and jungler have been when you last saw them. You'll die a lot of times learning this, but in the end it will make you a better player. Do it on a smurf account if you have ranked anxiety.
If you need to know anything else come join me on my Discord: https://discord.gg/dp64fR9
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