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Spells:
Flash
Ignite
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Threats & Synergies
Darius
Darius's early game is way better than yours, and unlike you he can kill you at level 1 with much ease. Stay away from him, and farm till you can roam and team fight. Make sure you take teleport, so you can get back too lane and back when your low without losing pressure. Also, take secret stash so you have a lot more sustain. Definitely one of your hardest match-ups.
And gives you an opening to apply and relieve pressure for your botlane, this will make it extremely easy for them to late game, in which your team shines the most.
Fury is my choice because the extra attack speed will get you an extra auto.
Sorcery is not as favorable on J4
Rank 2
Double edged sword is really good on jarvan. The 3% extra damage can have a big effect on the entire game.
Feast can be a second option if you find yourself not having enough burst, you can take bad trades, and heal up with the burst.
Expose weakness can be very viable if you have an all-in team comp (amumu, malphite, or fiddlesticks)
Rank 3
VamprismVampirism can be very useful in trades that are very long. This is good against a tank where you're gonna be draining them for huge amounts. When paired with Death’s dance, this can be a deadly mastery.
Natural talent is not as viable as vampirism because it's not as powerful
Rank 4
Bounty hunter is a risk reward type of mastery. If you are confident you will get fed then bounty hunter can show true value.
If you want a mastery you can rely on, then oppressor will show more value than bounty hunter. This mastery is extremely reliable and synergizes with your EQ combo knock up, and your slow from w and ult.
Wanderer is a great mastery if you find yourself roaming a lot, also since you don’t have TP, the extra movespeed helps you get back to lane if you need to quickly back.
Savagery is great for junglers, but for laners, it's not that good. Wanderer completely out values and out scales savagery.
Rank 2
Runic affinity is something great on junglers and mana hungry, but on laners like jarvan that won’t get a buff that often, runic affinity does not show good value.
When you find yourself against a counter (renekton/darius) secret stash can give you the sustain that you need. The empowered potions can mean the difference between life or death, a must have against counters.
Assassin is my personal favorite, and it only adds to the insane damage that you have, this gives your damage a heavy boost and should be an auto include against squishies.
Rank 3
MediationIf you tend to have mana problems, meditation can help you stay in lane with a healthy amount of mana without having to back.
On the other hand, if you can manage your mana, merciless is just another factor that boosts your damage. Yet instead of a flat boost, it has a condition. It helps your damage against enemies with 40% health or lower. This helps you finish off a target when either assassinating a squishy or getting first blood. When comboed with your passive, you can chunk an enemy with one auto to secure either first blood or a regular kill.
Rank 4
Dangerous game is a sweet mastery because if you get chunked while assassinating an enemy, you’ll get a chunk of your health and mana back, helping yous stay in the fight for much longer
Bandit is an ok mastery, but i find it much more useful on someone who auto-attacks more often like Irelia.
Rank 5
Thunder-lord's decree is a great mastery on J4, because it will proc right after your EQ combo, and will add a significant amount of damage to your burst.
Attack Damage- I don’t recommend these because of all the ad you will be building, I mean, it’s the FULL AD JARVAN you won’t need any extra. Personally, armor penetration just feels better but if you want you can take the attack damage
Flat Health- When against an AP top lane, or mostly AP team, you gonna want to take these seals. The straight health boost against the AP laners and Teams really make a difference.
Scaling Health and Armor- I personally don’t like these compared to the up-front health and armor, just don’t take them.
Flat Cooldown Reduction- Against squishy match ups because you can bully them out of lane and not get really punished for it. It’s a big risk, but a huge reward.
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