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Recommended Items
Spells:
Cleanse
Flash
Items
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction
Hello, everyone! I am Tyler "ecco" Spesick and I played in the LCS for a couple of teams last year as a mid player!
Caitlyn has been on all time favorite adc champion for me because of her long range, poke style. It fits my style perfectly so it was just naturally when I took more interest in playing ad that I took a liking to her! There aren't a lot of downsides to play her as she has one of the most dominating laning phases of any adc and the highest pushing power of them as well. The most important thing with her is by far her positioning! Practice that and you can become an annoying god on Caitlyn!
Pros
- Best early laning phase of any adc.
- Incredibly potent pushing and sieging power.
- Snowballs very hard into mid and late game.
- Very fun and satisfying to play.
- 650 Range
Cons
- Catapult can be inconsistent and stopped mid-cast unlike more reliable moves such as
Arcane Shift.
- No attack-speed steroid.
- Very reliant on winning early-game and snowballing.
This example composition I have laid out above is really ideal for Caitlyn. She wants to fit into a comp that has very strong snowballing capability and this is seen here by having





Overall, you want a comp similar to Caitlyn to take advantage of her advantages to the fullest you can. A strong, early game composition that does well at sieging towers and can close out games in the mid-game.
Barrier and cleanse are my choices of summoner spells to run on Caitlyn. The reason that I prominently run Cleanse over Barrier is because she is already safe. She is a very long range champion with a disengage that really only has a lot of problems surviving when she gets cc'ed and this allows her to get out of that. If I was up against a heavy assassin team with damage that is unavoidable with cleanse (Such as




These are literally the runes I run on every adc right now. This setup gives you absolutely everything you need for your laning phase which is what is the main goal for masteries and runes. Because they are focused on early game, we have to go 9 into the defensive tree which forces us to take some mana regeneration in our runes which is why we forgo a few flat magic resist.
This is the order that I choose the abilities on Caitlyn. I never stray from this because it is the most well rounded and strongest way to skill her. You are maxing Q first because it gives you the strongest pushing power and damage in lane possible. E is maxed second for lower cool-down and a bit of extra damage. Trap is maxed last because it's there merely for utility and the damage and cool-down on it is very negligible when ranking it up.
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Headshot![]() The standing in a bush for double the stacks is interesting but to be honest not a huge factor and isn't used all that often because of how important positioning properly and safely is in general. Stuff like when you're killing double golems you should be standing in the bush next to it for the most damage are times where you can consistently use it but otherwise it is more situational and really not that important. |
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Piltover Peacemaker![]() ![]() This combo is used by casting 90 Caliber Net and then spamming Piltover Peacemaker immediately after. Piltover will cast from where you were when the animation of the 90 Caliber Net began and you will have almost no animation on the Piltover. It is an insanely strong disengage that does incredible amounts of burst. You can do some really cool stuff with it and then even follow it up with ![]() |
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Yordle Snap Trap![]() A small thing that you can use this ability for is to gain vision (whether it is in a bush or around a corner) where you would otherwise not have vision! |
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90 Caliber Net![]() ![]() |
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Ace in the Hole![]() One thing I definitely want to put emphasis on here is /DO NOT/ use this when dueling another champion unless you are using it to burst off the remainder of their health for the kill. I can't tell you how many times I've seen a Caitlyn dueling the other adc champ and close range they just start casting their ult even though it won't kill them. This is time where you can be kiting, dodging skill-shots, and most importantly LIFE-STEALING! |

On my first back with Caitlyn my goal is to have at least 900g so I can pick up







The reasons above explain when to go one of these items (or neither!).
So, you want to tiptoe on ice and live dangerously, yeah? I respect that. Full damage it is. If they have an extremely tanky front-line consisting of 2 or more stacking health then you should go


Due to Caitlyn's insane amount of lane presence she doesn't really have any bad match-ups.
Vayne is one adc you have to be afraid of snowballing against you even though you crush her early. If she ever gets to even groud, or god forbid ahead of you, through ganks of whatever you will not fair well. She has so much sticking power, sustain and burst, that if she takes your range advantage out of the equation then you will get crushed.
Draven is the other one that can be a little scary. You don't really beat him in lane that hard and (the same as Vayne) if he ever takes range out of the equation he really heavily out dpses you so be careful and make sure to keep your distance and position properly.


As I've discussed throughout this guide in a few different places, laning will define how the rest of the game goes for Caitlyn. Winning your lane sets you up to snowball into the mid-game and have a decisive victory. Constantly push your lane over and over again with auto-attacks and

Once the turret falls in your lane, it is best to keep the momentum going by rotating to another lane and start tearing down as many outer turrets as you possibly can. It can be difficult to do so if they have a heavy wave-clear mid such as


So keep rotating, kill outers, and you will have a lot of map control. This should set your team up to have monstrous objective and vision control which means more free gold from Dragon! Yayyyyyyyy!
Start sieging even more towers, poke with your

Position far in the back when a team-fight does break out, kite as well as you possibly can and don't let them bait out your

Late-Game is very similar to mid-game. You want to be sieging towers constantly and just always be forcing sieging as a team. You /never/ want to be playing passive, sitting around doing nothing with your advantage; definitely as a Caitlyn. It is a very high-paced game that is extremely momentum based so never let up!
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