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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Introduction
Hello! I am Tyler "ecco" Spesick and I'm a former LCS mid player. Sivir has always been a champion that has interested me because of her overall consistency, team contribution, burst damage and the nifty things you can do with her spell shield. She's a very unique champion that is very fun to play. Hopefully this guide will help you refine your play with her and become the best Sivir you can be!
Pros
- Best wave-clear of any adc.
- Strong poke.
- Very good burst/sustain damage.
- Has an amazing team-centered ultimate.
- Can avoid CC/burst spells with
Spell Shield
- High AoE damage in team-fights.
Cons
- Very short range.
- Low mobility without ultimate.
- Fairly low single target damage compared to other adcs.
The largest thing that Sivir contributes to her team is her ultimate,








It isn't the best composition and sieging and burning down turrets but it is fantastic at dancing around objectives as well as taking advantage of teams being out of position. This composition is only one of many that would work well with



Heal and Flash are my summoners of choice on Sivir. Even after the heal nerfs the best couple of patches and the one in the soon upcoming one, it is still going to be necessary to run Heal on a member in a duo lane. Typically the support is going to be running



Since the recent rune changes that were done, there have been a lot of changes in an adc's run page. Marks stay the same because attack damage is still by far the most efficient ones that an adc can run. Armor seals got nerfed so we'll only be running 4 of them. Since health seals got buffed, we're going to be finishing out our seals with 5 of those to make ourselves a little bit bulkier early game. For glyphs, they are the same standard ones I have always ran. 4 flat mana-regeneration ones to give me an extra spell or two in the laning phase as well as 5 flat magic resist to be a little tankier. Lifesteal also got a fairly large nerf so it isn't common for it to be run anymore. Both attack speed and armor quints got buffed though so we take both of those to help out our early game trading.

The standard mastery page that I've been running is overall pretty damn standard in general. We're going to be running down the offensive mastery tree to give us a decent amount of ad early game, executing power, and overall scaling strength into late game. The 9 points in defense are there to give us a little bit of sustain and trading efficiency in lane as well as help out our health pool a bit. Overall a very well rounded setup.
Nothing very out of the ordinary here (if anything at all). Only thing that really needs any explanation is taking a point in

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Boomerang Blade![]() ![]() ![]() There aren't a lot of intricacies to Boomerang Blade but it is very strong at what it does. That is kind of the story to all of Sivir's spells really. The spell always comes back to you and will change direction on its flight back to match your movement so you should be positioning yourself to hitting any potential targets on the way back. Also, the damage does get decreased the more targets it goes through so when using it to harass in lane it is best not to go through the wave of minions when doing so. |
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Ricochet![]() ![]() |
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Spell Shield![]() |
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On the Hunt![]() |
These are the 100% necessary starting items on an adc and you can not change from them.
Your very first buy is going to be determined by how much gold you are backing with. If you back with roughly ~1200 gold then you are wanting to be purchasing a









Going after core it gets a little bit interesting. There isn't a straight path for what you should build immediately next so I'll go over all the options that I consider.
First off there is















Finally,




Laning
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Laning with ![]() ![]() ![]() ![]() ![]() As for supports, Sivir is kind of a catch all kind of champion. She works well with almost anyone. She has enough burst/chase potential to work well with aggressive supports and has enough damage in her kit with late game scaling to be complimented well by a more passive/classic support like ![]() ![]() ![]() ![]() Since you will be pushed towards their tower for the majority of the lane, make sure you and your support are both constantly warding. It is important to know early on that you are going to be getting ganked because Sivir has no get out of jail free card. With a well timed ![]() ![]() |
Mid Game
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Going into the mid-game, your team should be focused on objectives and light sieging. Because ![]() Your job as Sivir is to position yourself perfectly. You can avoid one or more spell(s) in a team-fight depending on how extended it is so use it wisely. Using it at the correct time can be a life-saver so practice your timing and knowledge of champions' spells. You should always be on the outskirts of the fight, doing damage to whatever you can safely do damage to. Sivir is a champion where very rarely will you go past the front-line towards their back-line so just be safe and constantly auto-attacking. So for when you're lightly sieging towers, you won't be using your comp to its full effect but this is something that you still need to be doing. What I mean by lightly sieging is that you are plopping your team in front of a tower but not forcing the situation at all. Your team will be tapping the tower with an auto-attack or two here and there when it is safe to, throwing out some poke, etc but it won't be full on forcing a tower. This is because you don't need to because it's not your strength. It is pretty much buying time for either objectives to come back up where you can truly force your biggest strength while still being aggressive and setting the tempo of the game. Make sure to have other lanes pushing towards the enemy when sieging so that they'll be losing out on gold/exp and potentially get damage to their towers. It can also present situations where they'll attempt to defend 5v4. This can sometimes allow your team to force a favorable dive if you're able to catch someone out of position. |
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Late Game
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