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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction
Hello! I am Tyler "ecco" Spesick and I am a former LCS mid-laner. At the time of writing this guide, Syndra is currently my favorite mid-laner to play. She has one of the strongest laning-phases in the game, incredible burst potential, AoE damage, CC and is strong at all stages of the game. What isn't there to like!? She does have a fairly high skill-ceiling which can be a turn-off to players new to her but I highly suggest you give her some time on the rift.
The team composition I have laid out above is overall very well rounded with a main focus on catching potential. Every champion, with the exception of our lovely

Although due to Syndra's kind of jack of all trades-ness she will excel in this kind of composition the most. High catch with strong engage potential and lots and lots of burst on everyone. Also, having a comp that can really capitalize on 5v4 situations (whether it is baiting an objective or diving a turret) is necessary as well. If you want to play her in a team-fight composition then she works great in that too but it really isn't using her strength to the fullest.
Ignite and flash are my summoners of choice on Syndra because they allow her to abuse her strong laning to its fullest. She has lots of kill and zoning potential so having that extra bit of damage through your summoners to either finish off a kill in your chain or to help zone a low-healthed target away from minions is very helpful.
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greater mark of hybrid penetration![]() ![]() ![]() ![]() |
I have started running this rune page on practically all of my ranged AP-mids lately. I'm only losing out on 5 magic resist to have the 8 armor pen and it really does add up in the long trades. It also helps a little bit for last hitting which is fantastic. If you are against an AP assassin such as



My standard masteries that I have been running for the last month or so. Not running double-edged sword is debatable but I just really don't like that summoner spell because of how vulnerable she is to getting bursted herself that I don't want to make myself that much more susceptible to it.

This is the defensive route to go for your masteries. You lose out on some important things in utility to make yourself a little bit tankier. If you are against a heavy assassin team (such as a



The ability sequence that I have above practically never changes. The only thing that I do sometimes alter is taking a second point in your

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Transcendent (Passive)![]() |
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Dark Sphere![]() |
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Force of Will![]() The small niche to this spell is that it can be used to extend the amount of balls that you have present on the field, resulting in more available balls to combo with ![]() ![]() |
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Scatter the Weak![]() For shorter, quicker stuns you typically set it up by casting ![]() ![]() Lastly, it should be noted that Scatter the Weak does stop dashes. An example of this would be ![]() ![]() |
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Unleashed Power![]() ![]() |
This is very standard on every ranged AP caster mid currently and there's no reason to stray from it.
The core on Syndra is overall the most standard build on ranged AP mids currently. On your first back you are wanting at least 955g for a







After your





Once your core is completed, 99% of the time I'm going to get a






Laning
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From the very beginning of your lane, you are going to want to be very aggressive with Syndra. Auto-attack harassing them while they are going to last hit as well as attempting to hit them with your ![]() Once you have a point in ![]() ![]() ![]() Early on in lane you don't typically use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() As for roaming, I typically don't do it often on Syndra because her mobility is so low. Getting caught out away from your tower can result in certain death if you don't have backup nearby so it is something that is very situational (such as knowing the opposing mid-laner backed and another lane is pushed). Merely going towards a lane in the aforementioned situation and relieving pressure from your lane is enough to make the action justified (just don't miss a lot of potential cs/tower damage for it!). |
Mid Game
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As for mid-game, your team should start trying to get picks and forcing objectives. With your ![]() Typically for team-fights you are wanting to stay far in the back near your adc because you are so low mobility. If you get engaged upon or cc'ed it can result in your quick demise. If your team gets a strong engagement or catch then you should position yourself more aggressively to follow-up on it. Also, don't be afraid to use your flash aggressively. Let's say sona flash ults a pile of people and you're too far away to follow-up. If you have the balls (hehe) to flash ![]() ![]() ![]() ![]() |
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Late Game
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Going past mid-game and entering late-game it isn't going to be very different except you are going to hit harder and be safer due to your ![]() |
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