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Spells:
Teleport
Flash
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Garen
Ideal
Strong
Ok
Low
None
Introduction
Laning Phase.
Do trades which are efficient with your Q, though manage your mana, the best kind of trade is to auto attack your opponent freely by timing them when they are going close to you for getting a cs. Then when your passive stack is up active your timewinder then aim it to go back with hitting your opponent then you active the passive and there goes the damage with the undying grasp health return on the first auto. Do not attempt trades when Timewinder is on cooldown. Try to punish them with your passive activating everytime they go near you and getting the damage. When you reach 6 go agressive and try to call your jungler to gank you because your ult gives a lot of diving potential so dont waste it. You can also use your tp to bot lane in order to give the botlane a lead with your level 6 powerspike. Ekko is mainly used for that Tower Diving potential, which snowballs either you or your other lanes in order to win the game. If you fell in the early game then only grab cs dont make or force risky plays unless you are in a good position with your stun and you have your ultimate up incase. During clashes you would like to flank and place your 2nd skill in order to make a stun then use your 3rd ability in order to go and the stun goes and continue with your team continuing the clash. Your role as ekko in teamfights is always kill the AD Carry since you can solo that with you hitting your stun then you can simply make their ADC's health go disappear. Though with Ekko you would like to be agressive as much as possible though always have a backup plan incase you go wrong. With ekko you can split push using your timewinder for pushing waves and 3rd skill to increase damage on towers, though only do that if you have teleport up incase the enemy engages and does a clash. Late game, your goal, follow your team, set up those fights properly and kill the ADC if you can.
Do trades which are efficient with your Q, though manage your mana, the best kind of trade is to auto attack your opponent freely by timing them when they are going close to you for getting a cs. Then when your passive stack is up active your timewinder then aim it to go back with hitting your opponent then you active the passive and there goes the damage with the undying grasp health return on the first auto. Do not attempt trades when Timewinder is on cooldown. Try to punish them with your passive activating everytime they go near you and getting the damage. When you reach 6 go agressive and try to call your jungler to gank you because your ult gives a lot of diving potential so dont waste it. You can also use your tp to bot lane in order to give the botlane a lead with your level 6 powerspike. Ekko is mainly used for that Tower Diving potential, which snowballs either you or your other lanes in order to win the game. If you fell in the early game then only grab cs dont make or force risky plays unless you are in a good position with your stun and you have your ultimate up incase. During clashes you would like to flank and place your 2nd skill in order to make a stun then use your 3rd ability in order to go and the stun goes and continue with your team continuing the clash. Your role as ekko in teamfights is always kill the AD Carry since you can solo that with you hitting your stun then you can simply make their ADC's health go disappear. Though with Ekko you would like to be agressive as much as possible though always have a backup plan incase you go wrong. With ekko you can split push using your timewinder for pushing waves and 3rd skill to increase damage on towers, though only do that if you have teleport up incase the enemy engages and does a clash. Late game, your goal, follow your team, set up those fights properly and kill the ADC if you can.
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