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Choose Champion Build:
-
Standard ADC
-
BotRK and Trinity Force
-
Iceborn Gauntlet
-
Complete Glass Cannon
Recommended Items
Spells:
Cleanse
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
*NOTE* Hoping to add in AP Ezreal and Jungle Ezreal soon, as less viable builds but still fun nonetheless. NEVERMIND, NO MORE JUNGLE EZREAL. SORRY FOLKS :(
Hello everyone, I'm Pandominator, and I welcome you to my


Be warned, Ezreal is not an easy champion to play. The first time I started League, I saw him in a ranked game and knew that this would be the one champion I want to play. When I first got him, I couldn't win a game. Not a single one. So I stopped playing him. Eventually, I came back to playing him, and I'm very glad I did. At the time, Ezreal just had too high of a skillcap for me. So learning to play Ezreal is not an easy task, but with this guide, i hope you can become an Ezreal master!
Now before you want to downvote my guide based on the cheat sheet, please take your time to read my guide first. That's right, read the guide first. Then after you read it, test it out, and I'm sure you'll do well. If you do downvote it, please give me a reason so it can make the guide even better! You know what? Who am I kidding, if you didn't read the guide and used my cheat sheet, you'd probably win anyway.
Now without further ado,

Pros
|
Cons
Space |
My Standard ADC Runes
9x

9 greater marks of attack damage gives you a total of 9 AD. This is very useful early game to farm, as it allows you to last hit effectively. These become less useful late game however and you can opt to take greater mark of armor penetration instead, which will be useful early and late game. Due to the standard Season 3 start of long sword and 2 pots you will have higher attack damage for last hitting, and the additional armor pen from these marks will give you better trades.
9x

Given

9x

Being an ADC, generally you will be in bot lane, against another ADC. This helps to trade with other ADC's by reducing their damage output.
3x

I usually like taking these quints to add an extra 7 AD to the 9 AD you get from your marks. This allows for even easier last hitting and trading early game. However, taking


Optional Runes
Since the standard ADC start in season 3 is long sword and 2 pots, the AD marks aren't as necessary to aid with last hitting. The armor penetration with these runes allow for better trades against the other AD carry as they have very little armor. These runes are more potent late game, as more people build armor, armor pen allows you to shred tanks easier. It will have more of an impact than 9 AD late game.
3x

If you have a support that lacks heals, than these will allow you to sustain in lane. This also allows you to start doran's blade. This allows you to stay in lane much longer, and it makes it so getting an early vamp scepter is less important, although building a BotRK or BT early isn't bad.
Ezreal is an AD Carry and so your job is to deal damage in fights, positioning yourself so you won't get killed. This is why 21 points are put into the Offense mastery tree. This adds to his already high damage in game.











The next 9 points can be allocated in the defense or utility mastery tree, however I opted to put 5 in defense and 4 in utility.













THESE ARE THE ONLY SUMMONER SPELLS I RECOMMEND, DON'T TAKE ANY OTHERS AS THEY ARE NOT FOR YOU!
Avoid these:




Starting Items
In season 3, ![]() ![]() ![]() ![]() Choose this start if you decided to take armor pen runes, or if you're going to rush a ![]() ![]() |
Starting ![]() ![]() Choose this start if you have to dodge skillshots, or you want more sustain because of a lack of a sustain support. Space |
Starting ![]() Use this start if you chose to use life steal quints or have a sustain support. Space Space |
Early Game
In season 3, now that ![]() ![]() ![]() ![]() Space Space Space |
As an ADC, you will need attack speed. It is very essential to dishing out damage, and doing it fast. It is one of the cheapest attack speed items in the game. Tier 2 boots are also very useful as it increases your movement speed even further, allow you to get around the map, and also to get out of trouble. I recommend building these after your ![]() ![]() |
Picking up a ![]() Space Space Space |
In the next few items sections, I will explain my choices for the four different core builds I have placed in my cheat sheet.
Standard ADC Build
This is a standard ADC build as of Season 3. The













BotRK and Trinity Force Build
This second build gives Ezreal the ability to take down tanks with the on hit damage from the BotRK and the trinity force. This allows ezreal to have a strong transition from early to mid game and mid to late game.





Iceborn Gauntlet Build
This third build, the "Iceborn Gauntlet" build is more of a build for skillshot Ezreals. By that I mean, those who use skillshots a lot as it does magic damage, and allows for Ezreal to kite with the slow.





Complete Glass Cannon
This fourth build for Ezreal is to play him as a complete glass cannon. That is, to build all damage and have no defensive items whatsoever. Again,






Offensive Items



The


Defensive Items
A


A




A

Rising Spell Force Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times. This passive increases Ezreal's attack speed by 10% each time he lands a skill. This stacks up to 5 times. Arcane shift only adds a stack if the homing missile hits an enemy.
Tips and Tricks
- This is your attack speed steroid, it allows you to push faster and have a much higher damage in team fights. Use your ult before a teamfight or on minions to gain max stacks very quickly.
- The passive cooldown refreshes each time you gain a new stack. Continuously using mystic shot and essence flux can allow you to keep up your passive during a teamfight, maximizing damage output.
Mystic Shot Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second. This is Ezreal's main damaging skill, and it is a long range skill shot that applies on-hit effects such as life steal and sheen procs.
Tips and Tricks
- This is a long ranged skill shot, which is very useful for checking bushes. It has a low mana cost, so this is a much more effective to check bushes than face checking. When you hit an enemy champion, you can hear a distinct noise, and you can also see a stack on your passive appear.
- It decreases the CD on all of Ezreal's skills each time you land it. As long as your mana allows it, keep spamming
Mystic Shots to reduce your cooldowns to have
Arcane Shift and
Trueshot Barrage up as fast as possible.
- Mystic shot is very useful for kiting, as it procs on-hit effects such as a
Phage. This allows you to keep running, while constantly slowing the pursuing enemy from a long distance.
- Mystic shot also gets an incredible amount of lifesteal and procs a
Sheen or
Trinity Force.
- If you're being zoned hard in lane, or having a hard time in lane, you can sit back and farm with your
Mystic Shot from far back. This allows you to stay safe, and get farm at the same time.
Essence Flux Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds. This is a skill very similar to mystic shot, but it does less damage and costs more mana. It does however have a very useful attack speed buff when cast on allied champions.
Tips and Tricks
Essence Flux can also be used to check bushes, but because it can go through many champions, it can spot multiple champions in a bush and not just one.
- Many forget about the attack speed buff to allied champions that this skill provides, after the nerfs it isn't as strong a skill, but the attack speed buff is still very nice when pushing or in team fights.
- DO NOT SPAM THIS OR USE IT TO HARASS IN LANE!! This skill has high mana costs, and does minimal damage. Whereas mystic shot does high damage, longer range, procs on-hit effects and has lower mana costs. If you spam this skill, you may not have enough mana to arcane shift away when being ganked.
Arcane Shift Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage. This is essentially a low CD flash, that does damage to the nearest enemy unit. Very useful for positioning, chasing and running away.
Tips and Tricks
- This is a built in flash. It is very useful for blinking over walls to evade pursuing enemies. Try not to be too far away from the wall when jumping over, or you may end up hitting the wall instead.
Arcane Shift is a very nice tool for kiting, as it can further the gap between the enemy, but it can also be used agressively, when you've kited long enough to go in for a kill.
- With CDR and Ezreal's mystic shot,
Arcane Shift has a very short cooldown, so when trying to run or initiate, prioritize
Arcane Shift before
Flash.
Trueshot Barrage Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage). This is Ezreal's ultimate. It is a global ultimate, which means it can go through the entire map. It does less damage the more enemies it hits, so try to land it on the enemy champions without it hitting too many minions.
Tips and Tricks
- As
Trueshot Barrage is a global ultimate, it can be used to snipe low health enemies, steal buffs, and even steal dragon or baron.
- This skill does a huge amount of AOE damage, so it is best to use it right when a team fight starts, when the enemy champions are all grouped together.
- Because it is an AOE global ultimate, it can be used to easily gain max stacks on your passive, making it easier to push or increasing your DPS by a lot.
- Remember, it does less damage each time it passes through an enemy, so using it up front and in their face does max damage.
- As
R>Q>E>W
Before I explain the skill sequence, you should know to never take a skill at your spawn pool. Take your first skill in lane, and use CTRL + [Skill Key] to add a point quickly. This way, if you're ganked, or are in trouble, you can get







Early Game / Laning Phase
Considering you're an ADC, generally you will be heading bot lane. you can help the jungler "leash" or help with getting the buff or if you're on the blue side, you can take double golems with your support. As ADC's scale in damage with items, the laning phase is all about farming. A good CS goal to go by is:
- 80-90 CS by 10:00
- 100-120 CS by 15:00
- 150-170 CS by 20:00
Read the farming section for more detail.
Try not to push the lane when you're farming. Keeping the lane on your side of the river is beneficial, as it is much harder for a jungler to gank you, especially if your support has warded properly. Farming under the tower or close to the tower (freezing the lane there) puts the enemy in a very vulnerable position that can allow your jungler to easily gank them. You don't always have to go for kills. Kills are a luxury in the laning phase, as it puts you far ahead of the enemy ADC, however going to agressive may end up harming you more than just farming.
Mid Game
Mid game is a very strong stage for Ezreal, as you begin to finish some of your items and max out your

Late Game
This is the stage of the game where you travel as a pack with your team, controlling objective such as


Team fighting
When a teamfight starts, use your ultimate


An ADC is extremely squishy, and once caught out of position, will instantly melt. This is why positioning is crucial to winning team fights. Now, at lower levels, many people have learned to take out the enemy carries as an ADC. This is so wrong, I can't even express it. The carries are usually behind the front line, which is full of tanks and bruisers waiting to jump on you and take you out. If you run into the middle of their team to try to take out their carries, you won't make it far. Your job is to be in the back line and hit anything in sight.
Positioning is very easy with Ezreal, as you have a low CD flash, that gets reduced each time

Kiting is another necessary skill you must have. When assassins and bruisers are coming at you, continuously hitting them with auto attacks and








Here is a very nice video that explains ADC Positioning.
Ashe should be a relatively easy lane for you. You can easily out damage her if you land your


Caitlyn is one of the harder lanes for Ezreal as she has a much longer range than him. Caitlyn can easily poke you down with her



Corki in general shouldn't be too hard for Ezreal. He has incredible burst damage early game with his


WELCOME TO THE LEAGUE OF DRAAAAAAAAAAAAVEN! This is a very hard lane for Ezreal, as it is very similar to the Caitlyn lane. When you try to last hit, Draven will Q->W->Q you, taking out a huge chunk of your HP. If he does take you low, be careful of his ult as it is global, just like yours. With this lane, try to passively farm with your mystic shot from afar. This will keep you in the game, without feeding Draven.
Graves is another hard lane for Ezreal as he has higher burst damage and an easier to use attack speed steroid. If Graves lands a buckshot at your face, it will hit for a lot more than your mystic shots. His passive

Once again, a hard lane for Ezreal. Miss fortune has very strong early game damage with her


Quinn isn't too terrible of a lane for Ezreal. Her blind doesn't stop you from spamming mystic shots at you. When farming, if Quinn blinds you, use mystic shot to get the CS you may miss until the blind wears off. Careful when you arcane shift away when Quinn is chasing you, as she may be able to jump off of you from where you end up, leaving her in auto attack range. Try to poke her when she's farming, and be careful of her harrier passive. It does a lot of damage.
Sivir is a nuisance early game for Ezreal, but late game you stomp on her as an ADC. I wasn't sure if I should count Sivir as an ADC, as she is more of a pusher, but you will face her in lane occasionally. Her boomerang does a huge amount of damage early game, so try to dodge these as much as possible. Try not to ult her when her spell shield is up as it will negate all damage and even give her free mana. Late game, you scale better than her in terms of damage.
Given Tristana's buff to her E, it now does more noticable damage. She has crazy burst potential early game, and at level 6 will potentially all in you. Try not to get in range for an E and auto attack, as it does quite a bit of damage. If you can, try to shut her down early as she scales much better into late game. Some would even consider her as "hyper carry" status because of her incredible range.
Twitch is a bit harder to play against as Ezreal because he has a stealth. This means it is harder to hit skill shots on him. If he goes stealth, he'll most likely be coming to auto attack, venom cask and expunge you for very strong poke. When he goes stealth, back off and farm with your






Oh man Vayne, she is one scary girl D:. Vayne has a fairly bad laning phase, you should try to apply pressure early on to zone her. She'll have an easy time dodging your skillshots with her low CD

Ezreal is a very versatile ADC, so generally any support is good for him, be it agressive supports such as



If you are laning with an Alistar, you generally play very agressively. With his






Laning with a blitzcrank is less of a super agressive lane, as it is a zoning lane. Blitzcrank can stand in a brush, and zone your opponents giving you an easier time to farm. If blitz can land a pull, then you




Leona again is a very agressive support. Her sunlight and her array of CC makes it for easy kills, especially with the super squishy ADC's you'll be facing. When leona lands her E, you can


Lulu is a very strong support, as she can zone the enemy ADC easily with her high poke damage. With her slows and polymorph, it can allow for you to easily land

Oh man, Taric and Ezreal 4ever <3. Haha, on a serious note though, Taric and Ezreal bot lane should be played agressively. With Taric's bonus armor and heal, Ezreal can easily sustain through the laning phase. If taric lands a nice stun, follow up with your combo and you can usually get a kill.
Sona is a very nice laning partner with Ezreal as their ults have very nice synergy. With Sona, you play counter agressively, that is you counter their agression with Sona's early game damage heals, and increasing your attack damage, armor and magic resist. You can counter any agressive play your enemies may be trying to make. When Sona ults, you can arcane shift in and ult them in their face. Perfect ult synergy <3.
If you get soraka, it is essentially a farm lane. As Sona as no hard CC, you won't be playing offensive to get kills, but rather if you get harassed, Soraka can just heal you while you continue to farm. If you do trade with the enemy ADC, you usually will come out on top as Soraka can supply you with endless amounts of HP and MP to spam those

As an ADC, farming is very important, as almost all of your damage comes from your items. And how else do you buy items then by getting gold? What you want to learn is not just farming, but last hitting. This is how you can farm minions, or get CS, while keeping your lane from being pushed. To do this, you leave the minions to attack themselves and wait for them to get low, then use an auto attack or a

- 80-90 CS by 10:00
- 100-120 CS by 15:00
- 150-170 CS by 20:00
Tower farming is another skill that is essential to learn as an ADC. Considering you have some AD runes or started with a long sword, then it shouldn't be too hard to last hit under the tower. For melee minions, let the tower hit them twice, then use an auto attack. For caster minions, auto attack them once, then let the turret hit, then auto attack again. When under the turret, their are two minions that are low, use an auto attack on one, then a skill on another.
Here is a nice video by MMOBomb that demonstrates last hitting.
The official Riot Champion Spotlight. This gives you a good overview of Ezreal, although it's a bit outdated, it's a good introduction!
AN EZREAL SONG! BY PLENTAKILL! 'NUFF SAID (WOAH IT'S THE SAME SPLASH ART AS THE VIDEO ABOVE! ERMAGERD) Be sure to check out more of Plentakill's songs here!
AN EZREAL SONG! BY PLENTAKILL! 'NUFF SAID (WOAH IT'S THE SAME SPLASH ART AS THE VIDEO ABOVE! ERMAGERD) Be sure to check out more of Plentakill's songs here!
Thank you all for taking the time to read my guide! I really, really do appreciate it. If you have any feedback, comments or suggestions then please feel free to PM me or comment on the guide. Please don't downvote if you really don't have a good reason, but if you do have a good reason feel free to tell me! I'd love to do anything I can to make this one of the best guides on MOBAfire and I hope to write more guides with time.
I'd really like to thank my friends for supporting me in making this guide, and helping me make it a reality! And I'd also really like to thank JhoiJhoi for teaching me how to make a nice guide with her "Making a guide" guide.
Thanks again everyone!
April 16, 2013, 5:00
I FINALLY GET TO PUBLISH MY GUIDE! :D So yeah, first guide published! I'll be making updates to a few sections over the next few days. If anyone could help me make banners for my guide, I'd really appreciate it! Just PM Me if you can help!
April 17, 2013, 2:08
Someone pointed out that I'm missing Vayne in my lane matchups, so I added it in. Please tell me if I'm missing anything! I'll add it in ASAP!
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