Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Really stupid build for an Ezreal, huh? Not so much
The runes provide that balance between "I need to take out this guy fast so here is a "Sheened" Q to the face" and "**** I should save up mana I've been spamming to many Q's" while still letting Ezreal stay in lane with those really helpful 6% lifesteal from both the runes and the doran's blade.
What can I say, I have been, let's call it bombarded by the same questions over and over again about taking ignite over heal and not going for the blue build. But here is the thing, ignite was once taken by the adc's, I simply like to cut out the healing done by both the Heal Summoner Spell, and the lifesteal or healing abilities/spells the opposite team brings, plus Riot took out Executioner's Calling so in terms of getting healing efects cut out, in the adc scene only Varus can do it atm. Do i get flammed constantly for bringing a different build to the table? Hellz Yes, doesn't mean I'm going to stop doing it, because it has been shooting out some really nice results, and if I can say so myself, a lot of adc's have been stuck trying to figure out how to play against such an agressive poke in the early stages while on late game they are getting the same poke but at that point Frozen Mallet is providing me with the perfect "cage" for taking them out in a 1 on 1 situation.
Well I've talked about the Pros already if you took the time to read all this. Let's get to the Cons. I have experienced bad games (like everyone else) and most of those bad games tend to come from THE DAMN SUPPORT NOT DOING HIS JOB (hah joking, it's my fault if I screw up). These bad games usually come from the lack of gold that this build requires, if you can muster a couple of early kills and get that trinity as soon as possible, you are set ( as long as you don't get ganked every 4 minutes), but while my farming skills are, a little below average let's call it that, I have never found any problems besides the fact that tanks with a lot of armor, are the hugest kryptonite to this build usually, I cannot say that HP tanks are better, but they are certainly more acessible to finish off (not every tank has armor people, I'm talking about 300 armor and above).
Team Work wise, I find this build to help out a lot, since I can dish out some slows to either help my team mates catch our prey, or help out a team mate run away from a rampaging Rolling Rammus/Ulting Singed/Ulting Mundo, while maintaining that safe distance that I need to not get caught and eventually help out in a future team fight.
DUring the team fights just do what Ez is required to do. Ulti as many as you can, take out the squishy ones, position yourself in a way where you can't get caught, and well basically do what any ADC needs to do and take out something ahah
DUring the team fights just do what Ez is required to do. Ulti as many as you can, take out the squishy ones, position yourself in a way where you can't get caught, and well basically do what any ADC needs to do and take out something ahah
You must be logged in to comment. Please login or register.