This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Standard Lane (Top)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Standard (Read notes)
Threats & Synergies
Illaoi
D-Shield Start. I HATE this lane. She has more health, more damage, more zoning, and an actual ultimate. Freeze the lane and poke her while you are under your tower. Dodge her tentacles, and hold out. She is one of the few champions where if she does not pound lane, she does not scale. DO NOT GIVE UP KILLS, BACK WHENEVER YOU ARE LOW, and DO NOT back near her tentacles.
Taliyah
This synergy is great. Her burst and also sustained DPS via Threaded Volley makes her a great ganker which Jayce can capitalize on.
Taliyah
This synergy is great. Her burst and also sustained DPS via Threaded Volley makes her a great ganker which Jayce can capitalize on.
Champion Build Guide
Hello Summoners! My name is EvilOranges, and this is my ![]() Thank you all for taking the time to read my ![]() |
![]() |
Jayce is THE lane bully in the top lane. If you ask any top laner who they hate playing against, they probably will say Jayce. (Or more likely ![]() ![]() |
+ Incredible lane bully + Snowballs hard + Denies CS + Most matchups are easy + Insane damage early game + Has good balance of damage, utility, and mobility ![]() ![]() |
- Takes skill (Won't be too successful when starting) - Doesn't scale that well - Has 1 or 2 horrible matchups - Weak to CC Jayce has an incredible skillfloor, but it takes a while to get there. I am nowhere near the top, but I am at a floor, which takes a while to get to. He has a few almost unwinnable matchups, such as ![]() ![]() |
|
|
|
![]() |
|
Hextech Capacitor (Passive): ![]() ![]() ![]() |
![]() ![]() |
|
To the Skies!/Shock Blast (Q):Hammer Form: To the Skies!This is a good waveclear ability that leaps to an enemy. You can use this when towerdiving to escape tower range, and is also a good engage ability. Cannon Form: Shock BlastYour main poke ability besides your auto. Good for waveclear also, but has a high mana cost. When shooting through E ![]() |
![]() ![]() |
|
Lightning Field/Hyper Charge (W): Hammer Form: Lightning Field:Lightning Field isn't a great ability because it scales off of AP rather than AD, but it serves as a good waveclear tool. The main part of your hammer form W is the mana regen with autos. This allows Jayce to regain some of the mana he uses in lane.Cannon Form: Hyper Charge:Your cannon form W,![]() |
![]() ![]() |
|
Thundering Blow/Acceleration Gate (E):Hammer Form: Thundering Blow:![]() ![]() Cannon Form: Acceleration Gate:Acceleration Gate is really used for 3 purposes. 1.Combo-ing with Q![]() |
![]() ![]() |
|
Mercury Hammer/Mercury Cannon (R): Not sure why a HEXTECH weapon is called a MERCURY weapon, literally unplayable, rito pls. In all seriousness though, you can't put any points into this. You start with one point in this ability, and can level up all your abilities to rank 6.Hammer Form: Mercury Hammer:When switching to hammer form,![]() Cannon Form: Mercury Cannon:When swapping to cannon form, the first attack shreds armor and MR. I usually will always use this attack on the enemy champion before going in, as you will find that you do more damage due to reduced armor. Other than that, not much else. |
Starting Items
Core Items
After-core Items
Situational Items
Preference Items
Boot Options
|
![]() |
The early game is THE most important part of the game for ![]() ![]() ![]() Easy matchups:![]() ![]() ![]() ![]() Medium matchups:![]() ![]() ![]() I usually classify "medium" as bruisers with dashes. The same goes with harassing and trading with a large minion wave, but now you have to play around their engage, such as Jax's ![]() ![]() ![]() ![]() Hard matchups:![]() ![]() ![]() Generally, these 3 matchups are the hardest. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ranged matchups:![]() ![]() ![]() ![]() These matchups depend on the enemy. ![]() ![]() ![]() ![]() For matchups against early game oriented champions: ![]() ![]() ![]() ![]() For matchups against good scalers: ![]() ![]() Look to harass and take little in return. Keep in mind that ![]() ![]() ![]() ![]() ![]() |

Slow push the wave by attacking the enemies caster minions, rather than their melees. Their caster minions deal more damage, and have less health. This comes more from experience, but here is a more in-depth video. All credit goes to Blitz Esports for this great video!
+ You can take objectives quickly + You have good mobility + You can 1v1 or 1v2 (whether or not you are ahead) + You can clear waves + The enemy team is strong at 5v5 teamfights + Your team can 4v5 + You built ![]() Make sure that your team can 4v5 when you split. Generally only splitpush for tier 1 or tier 2 towers, rather than inhibitor towers. Jayce can easily 1v1 or 1v2, but he starts to fall off, and doesn't have as much mobility as a ![]() |
- You are behind - You built full lethality - Your team is behind - You are getting killed while splitpushing - Your team is better at 5v5's Don't splitpush when you are behind, as you will get caught out and killed, setting you even further behind. I choose to ward and farm up rather than risk becoming completely useless. Group up with your team and pick off squishies if you built both ![]() |
If you are looking for a new one-trick or just another champion to have fun on, Jayce is THE champion to play. I hope you learned something from my guide, and if you have any comments, questions or queries about my guide, feel free to post them in guide comments, and I will answer them as soon as I can get to them. Remember to Never Look back as you Fight for a Better Tommorow and Pave the Way to Face the Future and Make a Stand Without Fear For Piltover! And yes, that is a pointless sentence using ![]() ![]() Jayce's Pretty Cool Bio GLHF bullying on the toplane, EvilOranges |


My In-Depth Kha'Zix Guide Here!
Thank you again for reading, and I hope to see you on future guides I write!
June 1st: Added splitpushing section
May 8th: Added some more runepages, changed the name of "Standard Mid" to "Credenda",


April 4th: Ackkkkk. Can't believe the icon for summoner spells was smite! Changed that plus a few formatting.
January 20nd: Finally back at it! Added Early game playstyle with basic matchups, and wave management chapter!
January 3rd: Still workin' hard on adding info, adding Runes, Summoner Spells, Abilities, and Itemization to the guide.
January 2nd: Happy Belated New Year, and Hello World! Guide created with builds and Intro, Why Play?, and Pros/Cons
You must be logged in to comment. Please login or register.