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Choose Champion Build:
-
Jungle Zed
-
Mid Lane Zed
-
Top Lane Zed
Recommended Items
Spells:
Exhaust
Smite
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Introduction

When playing Zed I like to remember what Ra'as al Ghul from the Batman movies: "If someone stands in the way of true justice, you simply walk up behind them, and stab them in the heart."
For those of you who pulled this guide up after locking in as

-Pros/Cons
-Skill Combos
-Jungle/Mid lane/Top lane (depending on where you are going)
-The match ups for that lane
-Team fights
This guide is still a work in progress.
I am still working on:
REWORKING THE GUIDE AND UPDATING IT AGAIN
The rest of this probably won't get done until Season 4 comes out. Sorry!
-The match ups for each lane, I need more experience as a

-Twisted Treeline
-ARAM
-Will also try to add more pics
Please try several games with this guide before you vote!
If you down vote please leave a comment to tell me what you think I did wrong so I can improve the guide! Thank you! :D
P.S. Kudos to you if you caught the joke in the title.

Pros
-High burst damage output
-His sustained damage is strong
-Fast, safe jungle clears after the first one
-High mobility
-He's a flippin' ninja
Cons
-Energy hungry
-No sustain
-No hard CC
-Squishy
-Difficult to play
I've listed several different mastery setups here and told you why you want each different setup. It is up to you to pick the mastery setup goes best with your own play style.
Jungling
I believe that 9/21/0 masteries is the best setup for jungle
Zed because they lend him the survivability that he needs for the jungle while providing him with some very useful stats.
I go with
Summoner's Resolve
for obvious reasons, this will improve your smite and while the gold bonus is very small it will add up in time. 4 points in
Durability
to get to
Veteran's Scars
and so that
Zed will remain semi tanky through the early game.
Tough Skin
and
Bladed Armor
makes the early jungle a little bit less rough on
Zed.
Unyielding
and
Block
are really good masteries that reduced the overall amount of damage that you take during ganks. 3 points in
Tenacious
so that when you're ganking you won't get stunned/CC'd for so long that the laner escapes.
Defender
is not very useful until you get into team fights where this mastery really begins to shine.
Reinforced Armor
is another late game mastery. This will become very helpful when you begin diving enemy adcs in the late game and they try to stop you by auto attacking.
Honor Guard
is really good at all times. It will reduce the amount of damage you take from jungle buffs at early levels and then in the late game it will help prevent teams from nuking you down.
I put 9 points in Offense. Most of these are pretty self explanatory.
Summoner's Wrath
to make
Exhaust reduce your targets armor and MR for an easier kill,
Fury
increases your attack speed to making clearing creeps an ease,
Deadliness
gives you more AD so that you can do more damage, and Weapon's Expertise gives you some Armor Pen so that you can delay armor pen in your build until later.

You can also use 21/9/0 masteries if you really want. But I find that defensive jungle masteries are usually better. Here's an example of a 21/9/0 jungle set up that you could use.

Laning
For top lane
Zed I run 21/9/0 masteries picking up
Summoner's Wrath
for improved ignite,
Sorcery for the 4% cdr, and
Butcher
to make farming much easier.
Deadliness
for the bonus AD. and
Havoc
to make my burst stronger. Then I pick up
Weapon Expertise
for the free armor pen and I get
Brute Force
for the bonus attack damage.
Sunder
provids more armor pen, and
Executioner
synergizes really well with
Contempt for the Weak and
Death Mark.
In Defense I get 4 points in
Durability
for bonus hp and survivability, 3 points in
Hardiness
for the bonus armor because top laners are usually physical damage oriented and then 1 point in
Resistance
to make you tankier against any magic damage you face.
Veteran's Scars
makes you more bulky early game and can definitely save you life!

If you're more defensive minded, you can run these 9/21/0 masteries:

Mid Lane
For mid lane I essentially run the same masteries as the top lane's 21/9/0 masteries except I take 3 points in
Resistance
and 1 point in
Hardiness
to reflect the magic damage normally found in this lane. I also take 2 points in
Fury
instead of getting 2 points in
Butcher
because the lane is much more aggressive than the top lane where you spend a lot of time farming.
Jungling
I believe that 9/21/0 masteries is the best setup for jungle

I go with













I put 9 points in Offense. Most of these are pretty self explanatory.





You can also use 21/9/0 masteries if you really want. But I find that defensive jungle masteries are usually better. Here's an example of a 21/9/0 jungle set up that you could use.

Laning
For top lane












In Defense I get 4 points in





If you're more defensive minded, you can run these 9/21/0 masteries:

Mid Lane
For mid lane I essentially run the same masteries as the top lane's 21/9/0 masteries except I take 3 points in





Marks
I run
Greater Mark of Attack Damage for faster jungle clears and because Zed is an AD caster so he doesn't benefit from the bonus attack speed given by
Greater Mark of Attack Speed. I like running these marks on
Zed pretty much always with very few exceptions. These runes also make your last hitting at early levels MUCH easier.
Greater Mark of Armor penetration
For lane
Zed bonus armor penetration will make your combo hurt like crazy especially on the low armor casters that you fight in mid lane. Doesn't do as much in the jungle, but still strong.
Seals
Greater Seal of Armor is a must on jungle
Zed. Decreases the damage you take from jungle creeps and any other physical damage that you take.
Glyph
For seals use either
Greater Glyph of Magic Resist or
Greater Glyph of Scaling Magic Resist with your
Greater Seal of Armor. If you opted to run energy per five runes for your seals you should run
Greater Glyph of Armor to remain at decent health throughout your first clear.
It's really good to have just 1 of these
Greater Glyph of Attack Damage and the rest of your glyphs be MR. By running this setup you will have 1 bonus ad that you otherwise wouldn't have gotten.
Quintessences
For quintessences run
Greater Quintessence of Attack Damage for the bonus attack damage and faster jungle clears it will give you. The other option is to run
Greater Quintessence of Movement Speed to increase how quickly you go from camp to camp. In general
Greater Quintessence of Attack Damage is a much stronger pick.

I run



Greater Mark of Armor penetration
For lane

Seals



Glyph

For seals use either





It's really good to have just 1 of these

Quintessences

For quintessences run



Jungle
Exhaust is a must have on jungle
Zed because he has very minimal natural crowd control (only the slow on his shadow's
Shadow Slash). By taking
Exhaust you will be able to set up kills much more easily when you gank especially in cohesion with
Blessing of the Lizard Elder and
Phage.
Exhaust will be good late game to shut down the damage output on the enemy carry as you assassinate them.
An alternative for
Exhaust would be to get
Flash for increased mobility. However
Zed already has an ability which he can use to jump over walls
Living Shadow, so he doesn't really need
Flash, and
Exhaust just provides more overall benefits for you. However if you get
Flash you can pull off some very impressive baron steals and your overall play will be safer.
Smite. Take it.
It helps when trying to steal objectives (such as enemy red buff, enemy blue buff, dragon, or baron. It helps make sure that you don't have these objectives stolen from you. It makes clearing your jungle a LOT easier and safer. There really is no option, if you are playing jungle
Zed you must take
Smite.
Laning
You flash.
They flash.
Everyone flash.
Seriously this is one of the most broken summoner spells in the game.
It's your "Get out of jail free" card.
You can use it to get into range for your ultimate.
Just get it.
Good for finishing off that opponent who has two hp left. Also good for shutting down heavy sustain champions like
Sion or
Dr. Mundo. Excellent pick because it allows you to do more damage and finish people off faster.
Other Viable Picks:
Ghost
Well, this summoner spell is ok. I generally don't get it though because I just find flash to be more useful. Take it over
Flash if you want to get it.
Exhaust (in lane)
If your jungler doesn't have it, or has low CC get this to help him out when he ganks! Still better to have ignite
Teleport (for lane)
This is a pretty good summoner spell which can be used to help gank other lanes and allow you to not miss creep kills. Very good against hard lanes such as
Darius.
Heal (for lane)
Another good pick for laning, normally I take it over
Flash,
Heal can be used to bait opponents into diving you at turret or fighting you when you are low. Just remember to use
Heal before they use
Ignite! Not so good since it got nerved, probably better to take barrier.
Barrier (for lane)
This is actually a really good summoner spell. I don't get it often as I prefer having
Flash and
Ignite. But if you get it you can run
Ignite
Barrier and have some really aggressive and awesome plays.
Flash
Barrier is almost just as good and will really help if you have to play a super defensive lane or are afraid of burst.
DON'T PICK THESE!
Revive
Don't get this unless you are trolling.
Cleanse
Don't get it. There are better summoner's. And if you really need the effect, get
Quicksilver Sash.
Clarity
Zed uses energy. You Troll Bro?
Clairvoyance
First of all, its a support spell. Second of all, it was nerfed to hell and now sucks. Don't get it.

Exhaust is a must have on jungle






An alternative for









It helps when trying to steal objectives (such as enemy red buff, enemy blue buff, dragon, or baron. It helps make sure that you don't have these objectives stolen from you. It makes clearing your jungle a LOT easier and safer. There really is no option, if you are playing jungle


Laning

You flash.
They flash.
Everyone flash.
Seriously this is one of the most broken summoner spells in the game.
It's your "Get out of jail free" card.
You can use it to get into range for your ultimate.
Just get it.

Good for finishing off that opponent who has two hp left. Also good for shutting down heavy sustain champions like


Other Viable Picks:

Well, this summoner spell is ok. I generally don't get it though because I just find flash to be more useful. Take it over


If your jungler doesn't have it, or has low CC get this to help him out when he ganks! Still better to have ignite

This is a pretty good summoner spell which can be used to help gank other lanes and allow you to not miss creep kills. Very good against hard lanes such as


Another good pick for laning, normally I take it over





This is actually a really good summoner spell. I don't get it often as I prefer having






DON'T PICK THESE!

Don't get this unless you are trolling.

Don't get it. There are better summoner's. And if you really need the effect, get




First of all, its a support spell. Second of all, it was nerfed to hell and now sucks. Don't get it.

Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as bonus magic damage. This effect cannot occur on the same target more than once every 10 seconds.
This passive will give you some extra magic damage when your opponents are at low health and is more useful in lane than in the jungle. Very good for harassing in lane as it bypasses any armor they're building and scales off %MAX HP. Also allows for easier last hitting in lane.
Tip:
Abuse his passive in lane, whenever you get your opponent low, use his passive to do increased damage while harassing.

ACTIVE: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.
DAMAGE TO FIRST TARGET: 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD)
DAMAGE TO SECONDARY TARGETS: 45 / 69 / 93 / 117 / 141 (+ 60% bonus AD)
LIVING SHADOW: Additional shurikens striking the same enemy deal 50% damage and restore energy based on the level of Living Shadow.
MIMICKED SHURIKENS: 37.5 / 57.5 / 77.5 / 97.5 / 117.5 (+ 50% bonus AD)
RANGE: 900
COOLDOWN: 6
COST: 75 / 70 / 65 / 60 / 55 ENERGY
A good long ranged spell, once again, more useful for lane than the jungle. It can be used as harass, for safe last hitting, and for finishing off targets. Just remember the cost on the shuriken is ridiculous (75 energy) until you level it, so be wise in using it or your opponent may jump you while you are low on energy.
Tip:


PASSIVE: Zed's bonus attack damage is increased by a percentage.
ACTIVE: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
BONUS ATTACK DAMAGE: 5 / 10 / 15 / 20 / 25% bonus AD
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.
ENERGY RESTORED: 20 / 25 / 30 / 35 / 40
RANGE: 550
COOLDOWN: 18 / 17 / 16 / 15 / 14
COST: 40 / 35 / 30 / 25 / 20 ENERGY
This is one of two moves that


Tip:
The cooldown on

See more helpful tips in the


ACTIVE: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 2 seconds for each enemy champion struck. His shadow's mimicked slash slows enemies for 1.5 seconds.
PHYSICAL DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 80% bonus AD)
SLOW: 20 / 25 / 30 / 35 / 40%
LIVING SHADOW: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will apply a stronger slow and restore energy based on the level of Living Shadow.
OVERLAPPING SLOW: 30 / 37.5 / 45 / 52.5 / 60%
RANGE: 290
COOLDOWN: 4
COST: 50 ENERGY
This is your main damage source. Much more spammable than


Tip:
Only your shadow slows enemies so when ganking, try to put a shadow in front of the target and use



ACTIVE: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
PHYSICAL DAMAGE: 100% AD + 20 / 35 / 50% of damage dealt
ANGE: 625
COOLDOWN: 120 / 100 / 80
COST: NO COST
This is your other abiliy that creates a shadow that will imitate Zed's spell casts. This ability will dash you to your target and put a mark on them which does damage based on how much damage you do on the target while the mark is active. You can also reactivate the ability to teleport to the shadow that was placed behind your target.
Tip:
You should save your energy so that you can burst cast all your spells after using this for maximum damage. And remember your ult also spawns a shadow so you can save

Activating your



The Ranged Harass Combo:
Throw your
Living Shadow in their direction then hit
Shadow Slash once to slow them. Now use your
Razor Shuriken on an easy to hit slowed target.
Contempt for the Weak combo:
Same combo as before, except this time, hit your
Living Shadow again after using
Shadow Slash and hitting them with an auto attack to proc your
Contempt for the Weak passive and chunking them for godly amounts of damage. Retreat away after casting your [[Razor Shuriken] in their face.
Try to keep a good idea on how much damage you do... Once they get low enough to be killed, pull one of these.
Kill Combo(Pre-6):
Get close to your opponent and then throw out your
Living Shadow behind them and then activate your shadow slash to proc the increased slow from overlapping
Shadow Slashes. Use your
Razor Shuriken now, it should be impossible to miss (your at point blank range come on!). After that begin auto attacking and using
Shadow Slash to get as much damage as possible onto them. If they're low enough
Ignite them as they escape to their tower so that you can get the kill.
Note:
Ignite can be used early if you are fighting someone with tons of sustain ie:
Vladimir or
Warwick who might try to heal while fleeing.
Kill Combo (Post-6):
Lead with
Death Mark then hit
Shadow Slash for the increased slow. Follow up with
Razor Shuriken for more damage and then use
Shadow Slash again. This is also a good time to nuke them with
Ravenous Hydra or
Blade of the Ruined King if you've bought either of these items. Your
Death Mark should deposit it's damage now and if that wasn't enough continue to auto attack and
Shadow Slash them until they're dead.
Ignite can be used in the same ways as the Pre-6 combo.
Why I
Razor Shuriken after
Living Shadow/or
Death Mark in my combo:
If you point blank
Razor Shuriken them there are no minions in the way. Voila! Free bonus damage!
When ganking its pretty much the same thing as either one of the kill combos except you'll want to
Exhaust as soon as you're
Shadow Slash slow ends (that gives them time to use
Flash so you don't waste your
Exhaust).
Once you get your
Ravenous Hydra you want to activate it right after you throw your shurikens to ensure that they're still in your damage radius.
Running away Combo #1 aka. Vanilla style:
RUN AWAY. YOU HAVE LEGS. USE THEM.
Running away Combo #2:
Start running and when your pursuer is with range of a
Shadow Slash...
Living Shadow away and then hit
Shadow Slash to slow your pursuer.
Running away Combo #3:
Living Shadow near the enemy and slow them with
Shadow Slash, keep running then juke away with
Living Shadow. Or run away if you can get away safely...
Running away Combo #4:
Death Mark to them, then double tap
Living Shadow to get away. Risky but it will work if they're standing between you and escape. You can always cast
Death Mark again to juke them really hard. :)
Running away Combo #5:
So there's this spell you got... it's called
Flash. I wonder what it does? Maybe you should use it.
Throw your




Same combo as before, except this time, hit your



Try to keep a good idea on how much damage you do... Once they get low enough to be killed, pull one of these.
Kill Combo(Pre-6):
Get close to your opponent and then throw out your





Note:



Kill Combo (Post-6):
Lead with









Why I



If you point blank

When ganking its pretty much the same thing as either one of the kill combos except you'll want to




Once you get your

Running away Combo #1 aka. Vanilla style:
RUN AWAY. YOU HAVE LEGS. USE THEM.
Running away Combo #2:
Start running and when your pursuer is with range of a



Running away Combo #3:



Running away Combo #4:



Running away Combo #5:
So there's this spell you got... it's called


These are my favored boots at the moment for mid lane


These are really good when the enemy team composition has either lots of CC or lots of magic damage. I don't buy this too often, but I get it a lot when I'm getting out harassed in lane by an ap caster.

These are really, really good in top lane against champions like


Nice boots to have if you're stomping lane and don't feel like roaming, or if skirmishes generally aren't happening any where even remotely close to you. I don't buy these too often.
ENCHANTMENTS

I feel like these are the best enchantment to have as


These are ok... I guess. Not really worth getting as you don't really need any more help sticking to targets as




Ehhhh.... Really not worth getting. Like at all. 15 movement speed isn't that big of a deal.

This is the best item in the game for



Unique: Drains target champion, dealing 15% of the champion's maximum Health in physical damage and healing you for the damage dealt. Additionally you steal 30% of their movement speed for 3 seconds - 60 second cooldown. (500 range)
This active is RIDICULOUSLY strong. 15% of a champions max health is no small matter, especially once your consider that




Plus the movement speed that you steal helps you run them down if they try to flee.

This item is the other item that is just really really awesome on




This item is simply awesome and I usually get it before completing



I really, really, really, like this item. It's like an extra spell and it helps make your combo even more bursty and amazing. The auto attack enhancer makes pushing super easy even without using spells. The lifesteal it gives is nice and the best thing is that it gives a large amount of AD!

A couple patches previous,


Side note: If you're sitting on a **** ton of gold and your passive on this goes down, you may want to consider selling it for a different defensive item and then buying it again after 5 minutes. However this is super expensive, so be careful!

Yes, yes, I know. Everyone is like, what about




However if you REALLY, REALLY, REALLLLY want to buy a



I will admit however, that


ie:



This item is for when the enemy ADC is fed, or if the enemy team comp just involves a lot of auto attackers. ie:





Really good as long as they don't have too many



Good resistances make this item a fabulous one for


Great for when they have some magic damage, but not so much that you would buy a



This item is for dealing with a team that has troublesome CCs, ESPECIALLY suppresses like




This is a super strong item for all junglers. It's very helpful for your team and will provide you with a lot of tankiness. If you're going to get it, try to get it early, usually after a



This is a pretty good item that you can use... it's just a little troll. You shouldn't be auto-attacking too much as




100% crit on the next 3 autos. It's a pretty good item for burst damage, but really you shouldn't pick this item up. If you do, try to get an


The new trinity force is an ok buy for



Basically you grab this item if you didn't buy

Jungling
Level 1:
Shadow Slash
Level 2:
Living Shadow
Level 3:
Shadow Slash
Level 4:
Razor Shuriken
Level 5:
Shadow Slash
Level 6:
Death Mark
Level 7:
Shadow Slash
Level 8:
Living Shadow
Level 9:
Shadow Slash
Level 10:
Living Shadow
Level 11:
Death Mark
Level 12:
Living Shadow
Level 13:
Living Shadow
Level 14:
Razor Shuriken
Level 15:
Razor Shuriken
Level 16:
Death Mark
Level 17:
Razor Shuriken
Level 18:
Razor Shuriken
This is the only skilling order I use on jungle
Zed. I max
Shadow Slash first because it improves your jungle clear time and improves your ganks by increasing the slow on your shadow. I max
Living Shadow second because it gives me increased mobility, allowing me to jump over jungle walls and increase my clear time, as well as allowing me to use my shadow more in longer ganks and fights. The additional AD granted by this makes you even stronger all around. Leveling
Living Shadow Second also gives you the option of using it to run, even if you used it in a fight that turned badly. I choose not to max
Razor Shuriken because while it does give you more damage, I do not believe that its damage output is worth more than the utility given by maxing
Living Shadow.
Laning:
Level 1:
Shadow Slash
Level 2:
Living Shadow
Level 3:
Razor Shuriken
Level 4:
Shadow Slash
Level 5:
Shadow Slash
Level 6:
Death Mark
Level 7:
Shadow Slash
Level 8:
Living Shadow
Level 9:
Shadow Slash
Level 10:
Living Shadow
Level 11:
Death Mark
Level 12:
Living Shadow
Level 13:
Living Shadow
Level 14:
Razor Shuriken
Level 15:
Razor Shuriken
Level 16:
Death Mark
Level 17:
Razor Shuriken
Level 18:
Razor Shuriken
Generally, I will max
Shadow Slash first and
Living Shadow second, even in the laning phase. This ends up providing you with A LOT more damage than
Razor Shuriken and also makes wave clearing really easy. I don't find it neccessary to level
Razor Shuriken because it's basically a ranged poke that's hard to aim and doesn't do anything for you if it goes through minions first.
Shadow Slash is just so much better. I max
Living Shadow second because it provides me with more mobility, which I really like on my champions however... if you want to you can follow this skilling order instead:
Level 1:
Shadow Slash
Level 2:
Living Shadow
Level 3:
Razor Shuriken
Level 4:
Shadow Slash
Level 5:
Shadow Slash
Level 6:
Death Mark
Level 7:
Shadow Slash
Level 8:
Razor Shuriken
Level 9:
Shadow Slash
Level 10:
Razor Shuriken
Level 11:
Death Mark
Level 12:
Razor Shuriken
Level 13:
Razor Shuriken
Level 14:
Living Shadow
Level 15:
Living Shadow
Level 16:
Death Mark
Level 17:
Living Shadow
Level 18:
Living Shadow
This will maximize your damage output and make your bursts very, very powerful. However you won't have as much mobility as before.
Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Level 6:

Level 7:

Level 8:

Level 9:

Level 10:

Level 11:

Level 12:

Level 13:

Level 14:

Level 15:

Level 16:

Level 17:

Level 18:

This is the only skilling order I use on jungle






Laning:
Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Level 6:

Level 7:

Level 8:

Level 9:

Level 10:

Level 11:

Level 12:

Level 13:

Level 14:

Level 15:

Level 16:

Level 17:

Level 18:

Generally, I will max






Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Level 6:

Level 7:

Level 8:

Level 9:

Level 10:

Level 11:

Level 12:

Level 13:

Level 14:

Level 15:

Level 16:

Level 17:

Level 18:

This will maximize your damage output and make your bursts very, very powerful. However you won't have as much mobility as before.

Move Faster!
You can use

Using your shadow as a ward while counter jungling:
The shadow created by

Counter jungling blue buff:

As you can see, I've placed my shadow to give me an early warning if the enemy jungler pops up. You should only attempt this if you know the position of both bot laners and the mid laner. Most risky buff to counter jungle because of all the lanes that could catch you and that you might be seen entering the jungle by a ward from bot lane.
Counter jungling red buff:

Once again I have placed my shadow to make sure the jungler can't sneak up on me. Notice that I am standing in the other bush so I will see the jungler if he comes that way. If the jungler comes from wraiths he will be spotted long before he can get to me. As with blue buff have vision on the adjacent lanes before you go for a steal.
Counter jungling wraiths:

I've placed my shadow in the bush to cover me as I grab the wraiths. Notice that I have very little vision to my left. If the mid laner would be to come then I would be caught off guard. Try to have vision on the mid laner before you steal these.
Going over walls!

So... apparently you can go through some of these walls. Going to have to test this again.
Ty GrandmasterD for pointing this out




Ganking!
Lead your enemy with




Use it to set up an escape route as you combo

The Escape Shadow is my


Other Tips:
Remember that the cool down on




Remember if you can land both your shadow's and your own ability than you will get 20 energy back!
Before you go look at the match ups... let me tell you something.
Just because your in a bad match up or got counter picked does not mean you can't win. It just means that you'll have a harder time doing it.
So when you go into a match up against a
Darius or a
Riven don't go into it thinking that you'll lose. If you do then you most certainly will.
If you're in a tougher match up, play more cautiously and look for mistakes that they make which give you an opportunity to strike! Also remember to try to enlist your jungler's aid when dealing with some hard lanes. Sometimes all you need is a little edge to steamroll them.
On the other hand... don't get too cocky if I said the matchup is easy. This can end up with you losing the lane heavily because you played it too aggressive and took too many risks.
Just because your in a bad match up or got counter picked does not mean you can't win. It just means that you'll have a harder time doing it.
So when you go into a match up against a


If you're in a tougher match up, play more cautiously and look for mistakes that they make which give you an opportunity to strike! Also remember to try to enlist your jungler's aid when dealing with some hard lanes. Sometimes all you need is a little edge to steamroll them.
On the other hand... don't get too cocky if I said the matchup is easy. This can end up with you losing the lane heavily because you played it too aggressive and took too many risks.
Itemization
Start with
and five
, because you can't really do much without it. On your first back, buy
Madred's Razors and
Boots if you have the money. Try to pick up a
Doran's Blade or two for the early power but remember to keep enough money for several
Health Potion (I usually get 3-5) and a Sight Ward.
Core Items for jungle:
or
or
Don't get
Ionian Boots of Lucidity on Jungle Zed, they generally aren't worth it. Get
Mercury's Treads if they have a lot of stuns or magic damage and are using them on you (generally I don't get this because it is WAY too expensive), get
Ninja Tabi for safer clears, get
Mobility Boots if there are lots of small skirmishes breaking out across the map.
Madred's Razor
This gives you much stronger early jungle clears and will make your jungle speed even FASTER! I don't upgrade these to
Wriggle's Lantern because I think that
Wriggle's Lantern is rather gold inefficient and takes up an item slot to provide very little stats. You usually sell these once you don't have any items slots left in your inventory and need to start on a new item.
Gives you a stronger early game, lets you clear the camps faster, have more health after clearing them, and do more damage in ganks. The life steal is nice as well. You can use these to help make ganking easy and snowball you into late game.
This item is builds into the super OP
Blade of the Ruined King. You get this item no matter what as
Zed. The active will slow and damage anybody that you bank and it synergizes really well with
Death Mark to make your combo do more damage. The lifesteal and bonus AD make jungling a breeze.
Currently the most broken item in the game. The active is super insanely OP because it deals %Max HP as damage. It also makes you auto attacks really strong because of the on hit effect. This will make your ganking VERY effective because it slows down your target and increases your own movement speed. The item synergizes really well with
Zed's
Death Mark to provide tons of burst damage to any character in the game, be they squishy or otherwise.
Jungle Routes
Zed is a very versatile jungler capable of doing either the blue route or the red route while maintaining decent health.
Blue Route:
Blue -> Gank(if there's an opportunity) -> Wolves -> Wraiths -> Wolves -> Red -> Gank or go back and buy(Depends on if there's a gankable lane and how much health you have remaining.
I will add an image showing the rout later.
Always try to get a Smiteless leash on blue if you can, as it will make getting red buff much easier. However if you can't (because the laners refuse to) it's still ok, you will just end up on lower health and may not be able to gank. After this, look for a gank. If there are none, continue on to wolves. After finishing off the wolves, head off over to the wraiths and clear those. Remember to get the most out of your
Health Potions and use them as much as you can. Now, go and do the double golems because your smite is not up for red yet. Once you are done with them, head to the Red buff and get that too. At this point, you have three options. You can look for a gank if you still have plenty of hp and there's a lane that's pushed, you can go farm the jungle some more and continue getting gold and exp, or you can back and buy.
Red Route:
Red buff -> look for gank -> Wraiths -> look for gank -> Wolves -> Blue Buff (give to mid, or take yourself) -> go back and buy
Will post a picture showing this route as well
Take this route if you are looking for an early gank. Always try to get a
Smiteless leash if you do the red route because then you will have much higher hp for when you actually gank.
THE GANK ROUTE
Red or Blue -> The other buff -> GANK -> go back and farm or gank some more
will post an image of this route later
You MUST get a
Smiteless leash to do this route as you will need
Smite to solo your second buff.
This route achieves two major things. The first, is that it gives you buff security. If the enemy team has a
Shaco,
Olaf, or
Shyvana this route prevents them from stealing it without your knowledge unless they started there. (But that's why your team mates are guarding your buffs right?)
The second thing it achieves is that it gives you a VERY FAST level 3. By the time you hit level 3, most the lanes should still be level 1 or 2. What this means is that you will have a hefty advantage in levels as well as double buff, when you gank a lane. This route is very good for getting first blood.
Start with






Core Items for jungle:



Don't get




Madred's Razor
This gives you much stronger early jungle clears and will make your jungle speed even FASTER! I don't upgrade these to




Gives you a stronger early game, lets you clear the camps faster, have more health after clearing them, and do more damage in ganks. The life steal is nice as well. You can use these to help make ganking easy and snowball you into late game.

This item is builds into the super OP




Currently the most broken item in the game. The active is super insanely OP because it deals %Max HP as damage. It also makes you auto attacks really strong because of the on hit effect. This will make your ganking VERY effective because it slows down your target and increases your own movement speed. The item synergizes really well with


Jungle Routes
Zed is a very versatile jungler capable of doing either the blue route or the red route while maintaining decent health.
Blue Route:
Blue -> Gank(if there's an opportunity) -> Wolves -> Wraiths -> Wolves -> Red -> Gank or go back and buy(Depends on if there's a gankable lane and how much health you have remaining.
I will add an image showing the rout later.
Always try to get a Smiteless leash on blue if you can, as it will make getting red buff much easier. However if you can't (because the laners refuse to) it's still ok, you will just end up on lower health and may not be able to gank. After this, look for a gank. If there are none, continue on to wolves. After finishing off the wolves, head off over to the wraiths and clear those. Remember to get the most out of your

Red Route:
Red buff -> look for gank -> Wraiths -> look for gank -> Wolves -> Blue Buff (give to mid, or take yourself) -> go back and buy
Will post a picture showing this route as well
Take this route if you are looking for an early gank. Always try to get a

THE GANK ROUTE
Red or Blue -> The other buff -> GANK -> go back and farm or gank some more
will post an image of this route later
You MUST get a


This route achieves two major things. The first, is that it gives you buff security. If the enemy team has a



The second thing it achieves is that it gives you a VERY FAST level 3. By the time you hit level 3, most the lanes should still be level 1 or 2. What this means is that you will have a hefty advantage in levels as well as double buff, when you gank a lane. This route is very good for getting first blood.
This is an ADVANCED tactic and requires intimate knowledge of the game as well as other junglers and their routes. If you screw up you will end up giving the enemy a free first blood. I will teach you the basics to counter jungling here.
First of all, know where they start. You can do a level one invade and steal one of their buffs early if you have a well coordinated team. To do this, know where the enemy jungler starts, then go to their other buff. For the buff you can choose to lose a small creep or not. If you do then you won't know when the camp respawns however if you do, remember that buffs respawn every 5 minutes so you can steal it again next time it spawns.
The next step to counter jungling is after level one. If you see the enemy jungler ganking a lane, GO STEAL THEIR CAMPS if you are on the other side of the map. IE: if jungler ganks bot lane and you are near top, go steal their camps there. Remember to leave one small minion so that the camp doesn't respawn when they finally get there.
The third thing you want to do is WARD!
Sight Ward is the most important thing about counter jungling. You want to ward their jungler so you know where they are at all times, and whether or not they are doing a buff. Then you can either go steal their camps when you know its safe, or you can go to a buff and steal it from them with
Smite!
If you are counter jungling blind, remember to use your shadow as a ward while you take out a camp!
First of all, know where they start. You can do a level one invade and steal one of their buffs early if you have a well coordinated team. To do this, know where the enemy jungler starts, then go to their other buff. For the buff you can choose to lose a small creep or not. If you do then you won't know when the camp respawns however if you do, remember that buffs respawn every 5 minutes so you can steal it again next time it spawns.
The next step to counter jungling is after level one. If you see the enemy jungler ganking a lane, GO STEAL THEIR CAMPS if you are on the other side of the map. IE: if jungler ganks bot lane and you are near top, go steal their camps there. Remember to leave one small minion so that the camp doesn't respawn when they finally get there.
The third thing you want to do is WARD!
Sight Ward is the most important thing about counter jungling. You want to ward their jungler so you know where they are at all times, and whether or not they are doing a buff. Then you can either go steal their camps when you know its safe, or you can go to a buff and steal it from them with

If you are counter jungling blind, remember to use your shadow as a ward while you take out a camp!

Alistar
Forced to start blue, you can take his red as long as no one is guarding it. Extremely slow jungler counter jungle him whenever he tries to gank a lane, just make sure to not get caught by him because he has incredible CC and will lock you up until his laners get there to finish the job.

Amumu
Like



Darius
Can start at both red or blue buff. It is unadvisable to go steal any buffs at level 1. He can out fight you at any level so I suggest staying in your own jungle for the most part.

Diana
Another extremely blue buff reliant jungler, stealing the red buff is an easy task. However


Dr. Mundo
Crazy fast jungler. Weak at level 1 but so are you so you can't really take advantage of it.
Will almost definitely invade and can outfight especially after he gets his ult. Ward the entrances to your jungle and get your team to kill him when he invades.

Elise
She's very blue buff reliant at early levels so it's safe to steal her red in most cases. However, you want to be careful and don't try to 1v1 her unless you are VERY fed because


Evelynn
Another blue buff reliant jungler. Go ahead and steal her red. If you try to fight her, you should burst and then back away until your cooldowns come up because she has much stronger sustained damage than you with


Fiddlesticks
Go take his red buff. He's a slow, high health jungler but you can probably kill him if you catch him right after he uses his spells on creeps. Be careful though, the fear is extremely annoying and


Hecarim
Starts at blue buff so you can steal his red. Fast jungler post level 4 or so however doesn't really have much in the sustain department. You can probably kill him while he tries to do a buff. However my suggestion is to take his red, and then stay in your own jungle.

Jarvan IV
He can start at either buff but usually at blue. It's very risky to counterjungle him if you have no idea where he is, however if you know he has blue, go ahead. Don't try to 1v1 him as he'll usually win.

Jax
This guy usually starts blue and its ok to steal his red. 1v1ing him is a big no-no because he's


Kha'Zix
Will almost always start blue, so taking his red is no big deal. Don't try to 1v1 him until you have ult and a


Lee Sin
Almost always starts at red buff. You can probably take his blue. DON'T FIGHT HIM 1v1! HE WILL KILL YOU. (unless you're already pretty fed).

Malphite
Starts at blue, steal red.
Stay out of his jungle once he hits 6 (unless you can see him on the map) or else he will knock you up.

Maokai
Yet another blue buff reliant jungler. Be careful though, some


Master Yi
His jungling is VERY fast, but he usually starts blue and stealing his red is alright. However you should just run, if he catches you because you do NOT want a fed, reworked


nasus
He starts blue so steal his red. Don't 1v1 him he's really annoying because of


Nautilus
Usually starts blue. VERY slow. You can steal his red easily. You can also 1v1 him pretty well, however if his team mates come to help, you're screwed.

Nocturne
Starts at blue buff so you can jack his red. Don't fight him 1v1 though because his fear and spell shield combined will probably screw you over.

Nunu
He starts at blue buff and you can take his red. But after that you really can't steal any buffs from him cause




Olaf
He starts at blue and you can take his red. He is a very fast jungler and will probably start counter jungling you as early as leve 2. Be careful and try to get your laners to put wards covering the jungle enterances, that way when


Sejuani
Starts at blue buff so you can steal her red. Slow jungler until level 4 and has low sustain. Take her jungle and if you see her you can probably kill her. Run away if she has decent health though or once she's level 6 because her ult is OP.

Shaco
This clown makes me rage sometimes. Be careful of the wraith bush if you start blue, some






Shen
He can start at either buff so no level 1 steals for you. He's a slow jungler though so you can take steal much of his stuff. However don't even try to fight him in a 1v1 unless he has ~200 health because he is super tanky and will not die. His taunt may also cause you to become easy prey to one of the adjacent lanes.

Shyvana
Like


Skarner
Take his red buff. After that...



Trundle
You might be able to steal red... but I would stay in my own jungle.


Udyr
Yet another blue buff reliant jungler. You can steal his red buff. Don't engage him in a 1v1 because he is uber tanky and has a ******ed stun and lots of damage. As with


Vi
Stay in your own jungle, she can start at either buff and is pretty good in a 1v1 unless you catch her low.

Volibear
Starts blue most the time and you can steal his red. 1v1ing him not advised because you don't have ignite and he has his passive super health regen thing.

Warwick
Godlike amounts of sustain in the jungle and can start at either buff. His suppression at ultimate makes him a terror to 1v1. Keep to your own jungle is my suggestion for this match up.

Xin Zhao
Very strong in 1v1s. Decent jungle speed. I wouldn't suggest stealing his jungle unless you have a clear advantage or you see him on the other side of the map.

Zac
Usually starts blue, an early red steal is okay but afterwards you should stick to your own jungle as


Zed
He can start at either buff and has really fast clear times, just like you! i wonder why... :P
Lead with
Living Shadow and
Shadow Slash to slow. Then use
Living Shadow again to appear next to target. Shadow Shuriken the target for more damage, then proceed to
Shadow Slash spam and auto attack (for
Phage proc) until target is dead.
Exhaust situationally if you can get the kill but they are running away. If they
Flash and are very low, kill them with
Death Mark and more abilities/auto attacks.
In the next couple diagrams red line represent ganking routes and green dots are possible wards.
Ganking top lane:

Notice two of the paths involve jumping over a wall with
Living Shadow to give the enemy less warning before your attack. Works best if you have
Death Mark. I've found the baron pit route excellent for avoiding detection as few people ward in the tribush.


Ganking Mid Lane:

Zed has all of the standard routes available to him and he is able to jump over the wraith wall to gank as well.
Ganking Bot Lane:

Just like in top lane two of the paths involve jumping over a wall with
Living Shadow to give the enemy less warning before your attack. Works best if you have
Death Mark. I've found the dragon pit route excellent for avoiding detection as few people ward in the tribush. However its not as effective as it would be in top lane.
Another alternative is to go through the lane and hide in the brush for a gank. This technique is also usable in top lane and is very good because few people ward the side bushes.









In the next couple diagrams red line represent ganking routes and green dots are possible wards.
Ganking top lane:

Notice two of the paths involve jumping over a wall with




Ganking Mid Lane:

Zed has all of the standard routes available to him and he is able to jump over the wraith wall to gank as well.
Ganking Bot Lane:

Just like in top lane two of the paths involve jumping over a wall with


Another alternative is to go through the lane and hide in the brush for a gank. This technique is also usable in top lane and is very good because few people ward the side bushes.


Itemization
Start with either
and four
,
and five
or
and 3
.
If you're going to be up against a hard lane with lots of physical damagew its advised to take the
Cloth Armor and then build it into a
Ninja Tabi later.
Boots are best to get when the enemy top laner is heavily reliant on skill shots or if they're an magic based champion.
Pick up
Elixir of Fortitude ONLY if you're going to be playing a hyper aggressive lane. If you start with
Elixir of Fortitude you MUST get a kill or deny A LOT of cs because the gold spent on
Elixir of Fortitude is essentially wasted when the buff goes away if you did not get a significant advantage in your lane.
On your first buy you want to pick up
Boots if you haven't gotten it yet. A Sight Ward is MANDATORY on this first back, because one ward will save your life. After this, either buy 1-2
Doran's Blade if you're fighting a tough lane or you can buy a
Long Sword and work towards a
Vampiric Scepter. Spend at least some money on
Health Potions because the will give you a lot of very awesome sustain in lane.
In the top lane as
Zed you want to play safe and farm early game. Use
Shadow Slash to harass your opponent if he tries to get close to you, and keep CSing. Because most top laners are tanky, it's hard for
Zed to kill them without getting a jungler's assistance or finishing
Blade of the Ruined King. Your goal as top lane
Zed is to safely farm without dying until you can get the
Blade of the Ruined King at which point, you will EXPLODE. However, this doesn't mean that you shouldn't take advantage of the stupidity of your opponent. If you can, its always better to get kills because it denies CS and experience.
Start with either






If you're going to be up against a hard lane with lots of physical damagew its advised to take the



Pick up



On your first buy you want to pick up





Gameplay:
In the top lane as






Attrox
Attrox
Cloth Armor 5x
Health Potion
This guy is really annoying and is basically unkillable by you alone because he has a stupid amount of insane and his passive is like a free
Guardian Angel. Get lots of ganks and farm well. Sustain is important.
Akali
Boots 4x
Health Potion
This lane... sucks. You win at early level engages, so try to force those and put her at a disadvantage. Plenty of jungler ganks will also help with keeping her down. Buy some
Doran's Blades, a
Hexdrinker and maybe an early
Giant's Belt as well because she is going to hurt.
Cho'Gath
Boots 4x
Health Potion
Pretty easy lane. Hold your
Living Shadow for his
Rupture and you should win trades. Rush a
Blade of the Ruined King and be careful about being caught at low health because Cho'Gath's
Feast will nuke you hard.
Cloth Armor 5x
Health Potion
Darius
ow.. ow.. ow.. ow..
Play super defensive here.
Darius hurts so much. Safely farm under turret and beg for jungle ganks. Don't get pulled by Apprehension if you do,
Living Shadow away.
Attrox


This guy is really annoying and is basically unkillable by you alone because he has a stupid amount of insane and his passive is like a free


Akali


This lane... sucks. You win at early level engages, so try to force those and put her at a disadvantage. Plenty of jungler ganks will also help with keeping her down. Buy some




Cho'Gath


Pretty easy lane. Hold your







Darius
ow.. ow.. ow.. ow..
Play super defensive here.









































Itemization
Start with either





Pick up



Core Items for mid lane



Get

If destroying your lane, get




Gives you a stronger early game, more health, more attack damage and gives you a small amount of lifesteal for sustain in lane. Overall a very strong pick to make you a lot stronger in lane. Can be skipped if your doing well in lane.

Grab a


This item is a pretty good item to pick up on


So what if you killed their 0/11/0


To play

Generally you want to be killing their squishy mage or ad carry, but remember to focus the guy who is doing the most damage!
In the early stages of the team fight use


Summoner Spells:
Good for juking, running chasing, and getting to points faster. Overall a strong pick.
Excellent Summoner overall, good for finishing people off even as you cap their objective.
Another good summoner to lock down your target and prevent them from escaping. Can be taken instead of
Ignite or over
Ghost.
still a very strong summoner spell but it loses importance in dominion because defending and taking vulnerable points is easier with
Ghost.
Skilling Order:
Max
Shadow Slash first,
Living Shadow second,
Razor Shuriken last.
At the beginning get a point in each spell.
Items:
+
+ 2x
Best way to start any dominion game if you are a melee ad.
This will allow you to get to the windmill faster and still do tons of damage because of your
Prospector's Blade. Use your
Health Potion to regain a free 200 hp while fighting at the windmill.
Get this ASAP as it lets you do more damage and kill more people. Also gives you increased mobility.
and maybe
Vampiric Scepter will build right into the
Sanguine Blade that you want to rush on this map.
Hexdrinker can be bought if they have lots of magic damage.
These boots are great for
Zed on this map. They allow him to get where the fighting is and either help capture or protect objectives.
Basically
Bloodthirster except for dominion. The greatest problem with this item is it requires you to auto attack to gain maximum benefit. It's still a great item though so I get it over the alternatives.
Say your defending a point from 4 people and you are hopelessly outgunned. You do your best to stall them so your team can get to the point, however you die. This item will allow you to protect points for an even LONGER time as well as making fights in general much safer.
Provides lots of armor penetration and is good for killing all of the bruisers that usually run amok on this map.
LATE GAME
Quite honestly the game isn't going to get here. Ever. But here you go.
Self Explanatory. Sell your
The Brutalizer here.
The shield is nice. The bonus ad and MR is nice. Another
Sanguine Blade or
Infinity Edge can work as well.
Quick Tip:
-Use
Living Shadow as you step off the summoner pool for the first time for a slight boost in how quickly you get to the windmill. It will come off cooldown by the time you get there.
-Poke people to prevent capture with either
Razor Shuriken alone, or
Living Shadow +
Shadow Slash.

Good for juking, running chasing, and getting to points faster. Overall a strong pick.

Excellent Summoner overall, good for finishing people off even as you cap their objective.

Another good summoner to lock down your target and prevent them from escaping. Can be taken instead of



still a very strong summoner spell but it loses importance in dominion because defending and taking vulnerable points is easier with

Skilling Order:
Max



At the beginning get a point in each spell.
Items:



Best way to start any dominion game if you are a melee ad.
This will allow you to get to the windmill faster and still do tons of damage because of your



Get this ASAP as it lets you do more damage and kill more people. Also gives you increased mobility.






These boots are great for


Basically


Say your defending a point from 4 people and you are hopelessly outgunned. You do your best to stall them so your team can get to the point, however you die. This item will allow you to protect points for an even LONGER time as well as making fights in general much safer.

Provides lots of armor penetration and is good for killing all of the bruisers that usually run amok on this map.
LATE GAME
Quite honestly the game isn't going to get here. Ever. But here you go.

Self Explanatory. Sell your


The shield is nice. The bonus ad and MR is nice. Another


Quick Tip:
-Use

-Poke people to prevent capture with either




11/1/2012 Zed released on PBE
11/2/2012 Guide Created
11/3/2012 Slight changes to tool tip on Zed's ultimate, does not effect gameplay
11/6/2012 Changes to tool tips on Zed's
Razor Shuriken,
Shadow Slash and
Death Mark
11/6/2012
Razor Shuriken now does less damage as it hits more targets.
11/6/2012
Shadow Slash range decreased slightly, slow increased. 11/6/2012
11/7/2012
Razor Shuriken does more damage initially, scales less well with levels.
11/7/2012
Living Shadow passively grants a % of your AD as bonus AD
11/7/2012 Slow lowered on
Shadow Slash
11/7/2012 Damage on ultimate is all moved to after the mark is consumed
11/13/2012
Zed is released!
11/18/2012 Dominion chapter added. New chapter on why I level Shadow Slash First
11/18/2012 Thank you Thundresso for your suggestion on the Skilling Orders part of the guide
11/18/2012 Deleted Lore section. Decided it was making my guide unnecessarily long.
11/19/2012 #1 Guide on Mobafire as of now. Thanks guys!
11/20/2012 New
Living Shadow section!
11/20/2012 Updated the ganking section to include pictures!
11/20/2012 Added a bunch of match ups to the jungle match ups section.
11/21/2012 Added a bit to clear up some confusion about skill order. Thanks Kazewarashi!
11/21/2012 Added a section on match ups
11/21/2012 Masteries are changed. Thanks again Kazewarashi!
11/21/2012 Skill Combos Section added
11/22/2012 Changed Skill Order. Thanks Pwnedmuch!
12/8/2012 Season 3 Updates. Sorry for not updating earlier!
12/10/2012 Marked a lot of sections as outdated.
12/10/2012 Added more items to the Further Itemization section
11/10/2012 Added an Item Explanation section
8/21/2013 Came back and made a huge update to the build. A lot of things are still out of date.
8/22/2013 MORE UPDATES! ^_^
8/22/2013 "Which boots do I get" section
8/23/2012 Updated the Jungle section completely. Everything there is now up to date.
8/23/2013 Added a Defensive Items Section
8/23/2013 Top lane section of the guide updated.
8/23/2013 Updated Mid lane section
8/23/2013 Updated Dominion part of the guide
8/23/2013 Added names to each matchup for convenience while searching
8/23/2013 Started working on match ups for the top lane
11/2/2012 Guide Created
11/3/2012 Slight changes to tool tip on Zed's ultimate, does not effect gameplay
11/6/2012 Changes to tool tips on Zed's



11/6/2012

11/6/2012

11/7/2012

11/7/2012

11/7/2012 Slow lowered on

11/7/2012 Damage on ultimate is all moved to after the mark is consumed
11/13/2012

11/18/2012 Dominion chapter added. New chapter on why I level Shadow Slash First
11/18/2012 Thank you Thundresso for your suggestion on the Skilling Orders part of the guide
11/18/2012 Deleted Lore section. Decided it was making my guide unnecessarily long.
11/19/2012 #1 Guide on Mobafire as of now. Thanks guys!
11/20/2012 New

11/20/2012 Updated the ganking section to include pictures!
11/20/2012 Added a bunch of match ups to the jungle match ups section.
11/21/2012 Added a bit to clear up some confusion about skill order. Thanks Kazewarashi!
11/21/2012 Added a section on match ups
11/21/2012 Masteries are changed. Thanks again Kazewarashi!
11/21/2012 Skill Combos Section added
11/22/2012 Changed Skill Order. Thanks Pwnedmuch!
12/8/2012 Season 3 Updates. Sorry for not updating earlier!
12/10/2012 Marked a lot of sections as outdated.
12/10/2012 Added more items to the Further Itemization section
11/10/2012 Added an Item Explanation section
8/21/2013 Came back and made a huge update to the build. A lot of things are still out of date.
8/22/2013 MORE UPDATES! ^_^
8/22/2013 "Which boots do I get" section
8/23/2012 Updated the Jungle section completely. Everything there is now up to date.
8/23/2013 Added a Defensive Items Section
8/23/2013 Top lane section of the guide updated.
8/23/2013 Updated Mid lane section
8/23/2013 Updated Dominion part of the guide
8/23/2013 Added names to each matchup for convenience while searching
8/23/2013 Started working on match ups for the top lane
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