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Choose Champion Build:
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General
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Full Burst
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Defensive
Introduction
I played Ezreal for the very first time on ARAM. I was nervous about trying him for the first time, but I had no rerolls. Seeing that we had three AD carries on our team, I decided to try out a full AP build. Though it took the majority of my first game to get the hang of him, I immediately loved his ability kit. I was fortunate enough to end up with Ezreal 3/5 ARAM games that week, so I quickly became accustomed to his play style. Deciding to compare my build and strategy to that of others, I took a look at a few Ezreal guides on MOBAFire. After reading this guide, I knew that AP Ezreal had definite potential. Need some convincing? Here you go. Also from this guide:
Now that you understand the terror that is AP Ezreal, let's get started.
Quoted:
AP Ezreal boasts the highest DPS burst on 5 champions in 2 seconds, this test was done by a player called "Makerofhay" and was done with a test of 400AP.
Quoted:
#1
Ezreal 9220 damage
#2
Rumble 9150 damage
#3
Brand 9095 damage
#4
Galio 8500 damage
#5
Karthus 8450 damage
#6
Maokai 8350 damage
#7
Annie 8225 damage
#8
Gragas 7992 damage
#9
Fiddlesticks 7755 damage
#10
Viktor 7620 damage
Quoted:
#1

#2

#3

#4

#5

#6

#7

#8

#9

#10

Now that you understand the terror that is AP Ezreal, let's get started.

















"Ferehn, why would you max
Mystic Shot first?" Well, the cooldown of
Mystic Shot gets shorter each time you put a level into it. More
Mystic Shots means more of everything. Since I don't use
Essence Flux or
Arcane Shift much, it also makes sense to get more damage on the ability that I spam. After maxing
Mystic Shot, you'll max
Essence Flux for the extra poke damage. Seeing as there's only
Arcane Shift left, I'm sure you've guessed to max it last.








Runes




The runes I use for AP Ezreal are purely offensive. In a normal game, I would play different runes on him for laning and defensive purposes. In ARAM, there isn't much need to build defensive runes on him because you shouldn't be taking a whole lot of damage if you're playing Ezreal at range. Mana regen runes might be a good idea in ARAM, but I tend to conserve mana by spamming

I'll start off the items section by going through any item I would ever build on AP Ezreal, then end it with items I would never build on him. Explanations will be given, of course.
Abyssal Mask: A great defensive item for any AP carry or AP tank. This gives you AP, magic resist, and an aura that lets your abilities hit enemy champs harder. What's not to like?
Archangel's Staff: This item has the potential to be great on Ezreal. Assuming you haven't built any mana items besides
Archangel's Staff,
Seraph's Embrace gives a level 18 Ezreal just over 120 AP. Assuming again that this is the only mana item you have, the activated shield will give you a 574 HP buffer for three seconds. I wouldn't build this normally, but I've grabbed it on occasion for the extra AP.
Liandry's Torment: A decent item to have when going against tanks. The percent health burn and magic penetration make this great for punching through those annoying walls or even just getting a little extra damage down. Giving 300 health as well, this is a well-rounded item.
Lich Bane: Works really well with Ezreal's
Mystic Shot. It's a good option, but I find myself going for other items most of the time. If I get a
Lich Bane, it's only because the enemy champs aren't dodging any skillshots successfully.
Luden's Tempest: I love this item on Ezreal because of his
Essence Flux. It's super easy to get your proc when you can only hit champions with it. The damage arc from
Luden's Tempest might not hit only champs, but it's still nice to get an easy proc.
Morellonomicon: Only build this item if you're up against enemies building max health. This is a nice way to punish tanks who can't dodge.
Rabadon's Deathcap: A must-have. Every single AP carry should build this, it's common sense.
Rylai's Crystal Scepter: 100 AP is a lot, and getting the extra 400 health is great. I would only get this if your team has no crowd control.
Spirit Visage: Not exactly the best for AP Ezreal, but it's a decent defensive item on anyone. Magic resist, health, and better health regen for 2750 gold. Pricey, but not a terrible buy.
Void Staff: A very cheap item, coming in at 2,295 gold. 70 ability power is okay and the passive helps with Ezreal's abilities. I build this in most games.
Zhonya's Hourglass: One of the highest AP items, getting 100 armor with it is pretty sweet. I don't like the passive much for AP Ezreal in ARAM, because you shouldn't ever be close enough to use it. That, and I can't count how many times I've just waited for the enemy's
Zhonya's Hourglass to wear off so the entire team could stomp them.
Ionian Boots of Lucidity: Only grab these if you have no cooldown reduction. It helps, but sorceror's shoes are a better choice if you can help it.
Mercury's Treads: Anyone building defensively can take these boots. Magic resist and tenacity do wonders.
sorceror's shoes: The boots I build 95% of the time for this build. Magic penetration is always needed on AP carries.
Now for the items I wouldn't build on Ezreal that may seem like a good idea to you. I used to think certain items were great for him, but I've come to find a specific build that works best for him in ARAM (in my opinion).
Athene's Unholy Grail: If you conserve your mana, this won't be needed whatsoever. The mana cost of
Mystic Shot is nothing, so sticking to that will keep you sustained longer.
Banshee's Veil: In ARAM, spells are constantly connecting. It's nothing for a team of 5 people to get your shield down so one of them can start ulting you. If it's up, it means you're too far back for them to be targeting you anyway.
Hextech Gunblade: You won't benefit much from the spell vamp. There's no sustaining; you're either standing way back or bursting someone down.
Iceborn Gauntlet: Good item overall, but a waste of a slot for only 30 AP.
Nashor's Tooth: It's not work buying an item that puts too much weight on your auto-attacks. You're looking for long-range poke and burst.
Rod of Ages: It gives 80 AP, but the extra mana would only be worth it if you're trying to go for an
Archangel's Staff.




















sorceror's shoes: The boots I build 95% of the time for this build. Magic penetration is always needed on AP carries.
Now for the items I wouldn't build on Ezreal that may seem like a good idea to you. I used to think certain items were great for him, but I've come to find a specific build that works best for him in ARAM (in my opinion).








Now that you've seen your options and have a vague outline of what your play should look like, it's time to try it out. I strongly advise going into a custom game to get comfortable with the range and width of the abilities. If you think that's unnecessary or you're already familiar with Ezreal, go ahead and hop into queue. When you finally get Ezreal, start following the ability suggestions.
Mystic Shot is easy to connect, be sure to punish anyone who gets out of position. Once you hit level 6, hit anyone or anything with
Mystic Shot at all times. You want to get
Trueshot Barrage out as often as possible. Be sure to keep your distance at all times. Your abilities have enough range to keep out of the way. As the game progresses, your items will make your damage insane.
Luden's Tempest helps with farming a lot, as does
Mystic Shot if you're hitting for cooldowns instead of poke. When you're ready to use
Trueshot Barrage, make sure your
Luden's Tempest is at max stacks. If a low-health enemy is hanging around and they keep stepping forward, get full
Luden's Tempest stacks and use your
Arcane Shift to pick them off. When a teamfight breaks out and the enemy champions are grouped on a team member, use
Essence Flux to lay some damage down. You'll eventually get the hang of AP Ezreal like I did, which makes him so much more comfortable to play.










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