Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
Domination
Precision
Spells:
Ignite
Flash
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Introduction
About Me
Hey guys, my name is Thanos. I'm a jungle main, but I dabble in top and mid also. I've been playing League since season 6 and my favorite champs of all time are




I'm just gonna go over why I chose each rune that I did in this section. I believe that these are arguably the best runes for this type of build, but let me know if you have suggestions. :)
Domination

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage
For me this one is pretty obvious.







Damaging champions with impaired movement or actions deals 12-30 bonus true damage (based on level).
Cooldown: 4 seconds
Activates on damage occurring after the impairment.
Another pretty obvious one, 3 of





Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.
Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 attack damage, or 10 ability power.
Collect 2 eyeballs per champion takedown, 1 eyeball per ward takedown.
Not much to this one.



Precision

Deal 10% more damage to champions who have less than 40% health.
Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds.
Helps for picking up kills where you wouldn't have because of not having that extra damage. Also helps with your passive



Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).
Legend: Gain Legend stacks for every 20 points earned, up to 10:
20 points for champion takedowns
20 points for epic monster takedowns
5 points for large monster kills
1 points for minion kills
Attack speed is always nice on AD


Pros:
+ Very high damage
+ A lot of CC
+ Amazing engage (One of the best imo.)
+ Good poke
+ Good early game
+ Good tower damage
+ Fun :)
Cons:
- Not very tanky
- Can juke abilities somewhat easy
- Tanks can be a problem
- Late game is okay but not great
I feel like with this build there are more positives than negatives. As long as you cs well and get a few kills on your enemy laner, you can pop off and one shot most of the team. Just make sure you hit your combos or just your abilities in general. Poke is a huge part in playing AD

Combo 1:
Roar of the Slayer (E), Charge up
Decimating Smash (Q) and
Soul Furnace (W), Release
Decimating Smash (Q) which will knock them up if you charged it long enough,
Unstoppable Onslaught (R), Reactivate
Soul Furnace (W) which will release the damage, and finally just AA and
Ignite until they die.
TL;DR- E, Charge Q, W, Release Q, R, Reactivate W, AA, Ignite.
Combo 2:
Unstoppable Onslaught (R), Charge up
Decimating Smash (Q) and
Soul Furnace (W), Release
Decimating Smash (Q),
Roar of the Slayer (E), Reactivate
Soul Furnace (W), AA and
Ignite until they die.
TL;DR- R, Charge Q, W, Release Q, E, Reactivate W, AA, Ignite.







TL;DR- E, Charge Q, W, Release Q, R, Reactivate W, AA, Ignite.
Combo 2:







TL;DR- R, Charge Q, W, Release Q, E, Reactivate W, AA, Ignite.
You must be logged in to comment. Please login or register.