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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction



The two builds are a damage tank role (build 1) and a support tank role (build 2). Use is based on judgement, but a summary of each is explained in the Items category.
Runes




The runes I choose are my jungle runes on most occasion. This means Greater Seals of Armor and Greater Glyphs of Magic Resist, to tank early. The Greater Quintessence of Movement Speed allows you to get in and out of combat fluidly, to protect many an ally. The last spot I filled with Greater Marks of Attack Speed. This allows some damage to stack. Early, it seems less useful, but once

This one was a hard choice.
Flash is a must on any map due to its sheer usefulness, but in ARAM, the other spell can be many. Some that seem otherwise useless, like
Heal and
Clarity, can be surprisingly useful. Other good spells, like
Ignite and
Exhaust, still make useful tools. But above all, since
Garen's purpose is to tank, I took
Barrier. It helps to tank much faster, and at later levels, proves to be invaluable for turret diving.
That said,
Heal is a better choice for a team of all squishy champs other than you. This will actually help to keep them alive longer in the end. That has, and should always be, your primary goal. Teamwork is the key in ARAM, and in every mode. Remember to put your team first, ALWAYS.







That said,

In ARAM, since you start at level 3, it is usually better to start with one of each skill. The same goes here. After the start, it's better to rank up your

After focusing



Only

Damage and Tank Final Build
Item Sequence






Mercury's Treads
1250

Sunfire Aegis
2700

Spirit Visage
2700

Atma's Impaler
2300

Locket of the Iron Solari
2200

Black Cleaver
3000
Tank and Support Final Build
Item Sequence






Mercury's Treads
1250

Sunfire Aegis
2700

Spirit Visage
2700

Atma's Impaler
2300

Zeke's Harbinger
2250

Maw of Malmortius
3100
As you can clearly see, there are 2 builds listed. The first build is a tad more armor oriented, and is designed to pierce multiple tanks while tanking. This is usually the safer build, and is made to be reliant more on yourself, for damage and tanking. The problem with this build is twofold: though it wrecks tanks easier, AP champs deal a bit more damage. In addition, this build lacks solid life gain. This means either you need a support that can heal, or you may need to rely on your passive.
The other build is a tad more reliable, but also far less damaging. Tanks can easily armor up so that you dish out little damage. Though you dish out less damage, you are far harder to knock down. Additional MR makes AP useless, and the shield from


The builds aren't that different, but always rush the cooldown items first. For build one that is


With two possible builds, you can tank greatly, being an unstoppable wall to protect your allies. Be it a high damage build or a more support role,
Garen is a unstoppable force. And though you may not be familiar with him, since you got him randomly, you can always help your team in securing a victory.
Thanks to jhoijhoi, for teaching me code.
Thanks to Maintained, for showing me jhoijhoi's guide.
And thanks to you, for reading this.
Good luck, and may the bacon be with you.
Spoiler: Click to view

Thanks to jhoijhoi, for teaching me code.
Thanks to Maintained, for showing me jhoijhoi's guide.
And thanks to you, for reading this.
Good luck, and may the bacon be with you.

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