With
Rengar you have a lot to learn but there also small mechanics and a few tricks you might not know yet:
#1. You have a time-window to jump on a target after you leave a bush; which means that you can do some jumps that you think you couldn't do. Furthermore, because you have a time-window, having more movement speed (e.g. with
Fleet Footwork, empowered
Savagery or items like
Youmuu's Ghostblade) means you can jump further since you have a bit of extra time to do the jump and thus can take the jump later; allowing you to close the distance between you and the target. TLDR: Movement speed equals bush jump range.
#2. You can jump to all auto-attackable objects, including objects placed by champions, all wards and jungle plants. This allows you to do cool stuff, for example jumping to a ward and then to an enemy from there. This is very important to keep your ferocity stacks and to move around the map faster.
#3. There is a mechanic that allows you to use your
Savagery thrice. Get full ferocity before a fight and wait for all your abilities to go off cooldown (you can see it ticking if you look at the abilities while in empowered mode) and after that just do a normal combo on someone, but now with an extra
Savagery after it. Remember that you can use your abilities mid-air and that
Thrill of the Hunt does not remove your ferocity.
#4. You can use Scryer's bloom to get vision of enemies, objectives or camps. Having vision means you'll be able to jump on it, if it is in range. Useful when you want to clear your Red Brambleback or Krugs for example.
#5. Hitting blast cones, scryer's bloom's and honeyfruits allow you to keep stacks. Being in combat (also taking damage from camps) will reset your passive. Keeping your stacks, for example, by tanking damage from one small raptor or mini-krug before a gank or fight is also very useful.
#6. Don't immediately jump on a target, especially in low-elo, if they have a dash of some sort. Most of the time if you just show yourself (by walking into their vision-range) they'll use the mobility ability as a reflex. If you jump after that, they'll have no chance of escaping.
#7. The difference between a decent and a bad
Rengar is often which empowered ability they use in different scenarios. Think about what you want to do; sometimes using your
Bola Strike to root an enemy to allow your team to kill him, is better than doing just a bit of damage but letting the enemy escape with low-health. Don't use your
Battle Roar too early, this is a mistake a lot of people make; you're a glass-cannon with the assassin build; take as much damage as you can before using it to use it for it's fullest potential (given you don't need to use it to one-shot people).
#8. Don't use your ultimate
Thrill of the Hunt prematurely; remember that it is also a tool to exert pressure. If you use it too early (way before a fight begins), people can just wait it out and you won't have the same amount of pressure anymore.
#9. If you're playing
Teleport, you can use your ultimate ability before the
Teleport instead of using it after the channel.
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